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MO - Villain Brute Build plan made with Mids' Reborn v3.7.5 rev. 21 ────────────────────────────── Primary powerset: Dark MeleeSecondary powerset: Energy AuraPool powerset (#1): TeleportationPool powerset (#2): FightingPool powerset (#3): SpeedPool powerset (#4): FlightAncillary powerset: Leviathan Mastery ────────────────────────────── Powers taken: Level 1: Smite A: Siphon Insight: Chance for +ToHit Level 1: Dampening Field A: Unbreakable Guard: Resistance3: Unbreakable Guard: Resistance/Endurance3: Unbreakable Guard: RechargeTime/Resistance5: Unbreakable Guard: Resistance/Endurance/RechargeTime Level 2: Shadow Maul A: Superior Unrelenting Fury: RechargeTime/+Regen/+End13: Superior Unrelenting Fury: Accuracy/Damage13: Superior Unrelenting Fury: Damage/RechargeTime15: Superior Unrelenting Fury: Accuracy/Damage/RechargeTime15: Superior Unrelenting Fury: Damage/Endurance/RechargeTime33: Superior Unrelenting Fury: Accuracy/Damage/Endurance/RechargeTime Level 4: Kinetic Shield A: Reactive Defenses: Defense34: Reactive Defenses: Defense/Endurance/RechargeTime34: Reactive Defenses: Defense/Endurance34: Reactive Defenses: Defense/RechargeTime Level 6: Touch of Fear A: Superior Brute's Fury: Damage/Endurance/RechargeTime7: Superior Brute's Fury: Accuracy/Damage7: Superior Brute's Fury: Damage/Recharge9: Superior Brute's Fury: Accuracy/Damage/Endurance/Recharge9: Superior Brute's Fury: Accuracy/Damage/Recharge11: Superior Brute's Fury: Recharge/Fury Bonus Level 8: Siphon Life A: Doctored Wounds: Recharge40: Doctored Wounds: Heal/Endurance40: Doctored Wounds: Heal43: Doctored Wounds: Heal/Recharge Level 10: Entropic Aura A: Invention: Endurance Reduction Level 12: Power Shield A: Reactive Defenses: Defense36: Reactive Defenses: Defense/RechargeTime36: Reactive Defenses: Defense/Endurance/RechargeTime36: Reactive Defenses: Defense/Endurance Level 14: Teleport A: Winter's Gift: Slow Resistance (20%) Level 16: Energy Protection A: Unbreakable Guard: Resistance/Endurance/RechargeTime17: Unbreakable Guard: +Max HP17: Unbreakable Guard: Resistance19: Unbreakable Guard: Resistance/Endurance Level 18: Dark Consumption A: Superior Avalanche: Recharge/Chance for Knockdown19: Superior Avalanche: Accuracy/Damage/Endurance/Recharge21: Superior Avalanche: Damage/Endurance21: Superior Avalanche: Accuracy/Damage33: Superior Avalanche: Accuracy/Damage/Endurance33: Superior Avalanche: Accuracy/Damage/Recharge Level 20: Teleport Target A: Warp: Range / Increased Perception Level 22: Soul Drain A: Armageddon: Recharge/Accuracy23: Armageddon: Damage/Recharge/Accuracy23: Armageddon: Damage27: Armageddon: Chance for Fire Damage29: Fury of the Gladiator: Chance for Res Debuff29: Gaussian's Synchronized Fire-Control: Chance for Build Up Level 24: Energy Drain A: Kismet: Accuracy +6%25: Luck of the Gambler: Defense25: Kismet: Defense/Recharge27: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 26: Fold Space A: D-Sync Guidance Level 28: Energize A: Preventive Medicine: Chance for +Absorb37: Preventive Medicine: Heal/RechargeTime/Endurance37: Preventive Medicine: Heal/RechargeTime37: Preventive Medicine: Endurance/RechargeTime39: Preventive Medicine: Heal/Endurance40: Preventive Medicine: Heal Level 30: Energy Cloak A: Reactive Defenses: Scaling Resist Damage31: Reactive Defenses: Defense31: Reactive Defenses: Defense/Endurance31: Reactive Defenses: Defense/RechargeTime Level 32: Midnight Grasp A: Superior Blistering Cold: Recharge/Chance for Hold43: Superior Blistering Cold: Damage/Endurance/Accuracy/RechargeTime43: Superior Blistering Cold: Damage/Endurance45: Superior Blistering Cold: Accuracy/Damage45: Superior Blistering Cold: Accuracy/Damage/Endurance45: Superior Blistering Cold: Accuracy/Damage/Recharge Level 35: Kick (Empty) Level 38: Tough A: Steadfast Protection: Resistance/+Def 3%39: Gladiator's Armor: TP Protection +3% Def (All)39: Impervium Armor: Psionic Resistance Level 41: Weave A: Shield Wall: +Res (Teleportation), +5% Res (All)42: Shield Wall: Defense/Endurance42: Shield Wall: Defense42: Shield Wall: Defense/Recharge50: Shield Wall: Endurance/Recharge50: Shield Wall: Defense/Endurance/Recharge Level 44: School of Sharks A: Enfeebled Operation: Accuracy/Recharge46: Enfeebled Operation: Accuracy/Immobilize46: Enfeebled Operation: Accuracy/Immobilize/Recharge46: Enfeebled Operation: Accuracy/Endurance Level 47: Bile Spray A: Detonation: Accuracy/Damage48: Detonation: Accuracy/Damage/Endurance48: Detonation: Damage/Endurance/Range48: Detonation: Damage/Range Level 49: Hasten A: Invention: Recharge Reduction50: Invention: Recharge Reduction ────────────────────────────── Inherents: Level 1: Fury Level 1: Brawl (Empty) Level 1: Sprint (Empty) Level 2: Rest (Empty) Level 1: Swift (Empty) Level 1: Hurdle (Empty) Level 1: Health A: Panacea: +Hit Points/Endurance5: Numina's Convalesence: +Regeneration/+Recovery11: Miracle: +Recovery Level 1: Stamina A: Performance Shifter: Chance for +End
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First crack at SS Ea brute rageEA - Villain Brute Build plan made with Mids' Reborn v3.7.5 rev. 21 ────────────────────────────── Primary powerset: Super StrengthSecondary powerset: Energy AuraPool powerset (#1): LeapingPool powerset (#2): FightingPool powerset (#3): SpeedPool powerset (#4): FlightAncillary powerset: Energy Mastery ────────────────────────────── Powers taken: Level 1: Punch (Empty) Level 1: Dampening Field A: Unbreakable Guard: Resistance/Endurance/RechargeTime3: Unbreakable Guard: Endurance/RechargeTime3: Unbreakable Guard: RechargeTime/Resistance5: Unbreakable Guard: Resistance/Endurance5: Unbreakable Guard: Resistance7: Unbreakable Guard: +Max HP Level 2: Haymaker A: Superior Brute's Fury: Recharge/Fury Bonus9: Superior Brute's Fury: Accuracy/Damage11: Superior Brute's Fury: Damage/Recharge11: Superior Brute's Fury: Accuracy/Damage/Recharge13: Superior Brute's Fury: Damage/Endurance/RechargeTime13: Superior Brute's Fury: Accuracy/Damage/Endurance/Recharge Level 4: Kinetic Shield A: Luck of the Gambler: Defense/Increased Global Recharge Speed15: Luck of the Gambler: Defense/Endurance15: Luck of the Gambler: Defense/Recharge17: Luck of the Gambler: Endurance/Recharge17: Luck of the Gambler: Defense/Endurance/Recharge19: Luck of the Gambler: Defense Level 6: Power Shield A: Luck of the Gambler: Defense/Increased Global Recharge Speed19: Reactive Defenses: Scaling Resist Damage21: Reactive Defenses: Defense21: Reactive Defenses: Defense/Endurance23: Reactive Defenses: Defense/Endurance/RechargeTime23: Reactive Defenses: Defense/RechargeTime Level 8: Knockout Blow A: Superior Blistering Cold: Recharge/Chance for Hold25: Superior Blistering Cold: Accuracy/Damage25: Superior Blistering Cold: Damage/Endurance27: Superior Blistering Cold: Accuracy/Damage/Endurance27: Superior Blistering Cold: Accuracy/Damage/Recharge29: Superior Blistering Cold: Damage/Endurance/Accuracy/RechargeTime Level 10: Entropic Aura A: Triumphant Insult: Chance to Disorient Level 12: Combat Jumping A: Winter's Gift: Slow Resistance (20%)29: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 14: Jump Kick A: Hecatomb: Chance of Damage(Negative)31: Hecatomb: Damage31: Hecatomb: Damage/Recharge31: Hecatomb: Damage/Recharge/Accuracy33: Hecatomb: Recharge/Accuracy33: Force Feedback: Chance for +Recharge Level 16: Energy Protection A: Reactive Armor: Endurance33: Reactive Armor: Resistance/Endurance34: Reactive Armor: Resistance/Recharge34: Reactive Armor: Endurance/Recharge34: Reactive Armor: Resistance/Endurance/Recharge36: Reactive Armor: Resistance Level 18: Rage A: D-Sync Shifting36: D-Sync Shifting Level 20: Energy Cloak A: Luck of the Gambler: Defense/Increased Global Recharge Speed37: Luck of the Gambler: Defense37: Luck of the Gambler: Defense/Endurance Level 22: Spring Attack A: Force Feedback: Chance for +Recharge37: Fury of the Gladiator: Chance for Res Debuff39: Fury of the Gladiator: Accuracy/Damage39: Armageddon: Damage39: Armageddon: Chance for Fire Damage40: Armageddon: Damage/Recharge Level 24: Energy Drain A: Gift of the Ancients: Defense36: Gift of the Ancients: Defense/Recharge40: Gift of the Ancients: Defense/Increased Run Speed Level 26: Foot Stomp A: Superior Unrelenting Fury: RechargeTime/+Regen/+End40: Superior Unrelenting Fury: Accuracy/Damage42: Superior Unrelenting Fury: Damage/RechargeTime42: Superior Unrelenting Fury: Accuracy/Damage/RechargeTime42: Superior Unrelenting Fury: Damage/Endurance/RechargeTime43: Superior Unrelenting Fury: Accuracy/Damage/Endurance/RechargeTime Level 28: Energize A: Numina's Convalesence: Heal43: Numina's Convalesence: Heal/Endurance43: Numina's Convalesence: Endurance/Recharge45: Numina's Convalesence: Heal/Recharge45: Numina's Convalesence: Heal/Endurance/Recharge45: Numina's Convalesence: +Regeneration/+Recovery Level 30: Boxing (Empty) Level 32: Tough A: Steadfast Protection: Resistance/+Def 3%46: Reactive Armor: Resistance/Endurance/Recharge46: Reactive Armor: Resistance/Recharge46: Gladiator's Armor: TP Protection +3% Def (All)48: Reactive Armor: Resistance48: Reactive Armor: Resistance/Endurance Level 35: Weave A: Shield Wall: +Res (Teleportation), +5% Res (All)48: Shield Wall: Defense50: Shield Wall: Defense/Endurance50: Shield Wall: Defense/Recharge50: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 38: Superior Conditioning A: Performance Shifter: Chance for +End Level 41: Focused Accuracy A: Gaussian's Synchronized Fire-Control: Chance for Build Up Level 44: Physical Perfection A: Power Transfer: Chance to Heal Self Level 47: Taunt A: Perfect Zinger: Chance for Psi Damage Level 49: Hand Clap A: Absolute Amazement: Chance for ToHit Debuff ────────────────────────────── Inherents: Level 1: Fury Level 1: Brawl (Empty) Level 1: Sprint A: Quickfoot: Endurance/RunSpeed Level 2: Rest (Empty) Level 1: Swift A: Invention: Run Speed Level 1: Hurdle A: Invention: Jumping Level 1: Health A: Panacea: +Hit Points/Endurance7: Preventive Medicine: Chance for +Absorb9: Miracle: +Recovery Level 1: Stamina A: Performance Shifter: Chance for +End ────────────────────────────── Incarnates: Melee Radial EmbodimentParalytic Radial Flawless InterfaceBarrier Core EpiphanyAgility Radial Paragon rageEA - Brute (Super Strength - Energy Aura).mbd
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Just want to say don't sleep on Elec/DM super fun and fast play style. Only hole is toxic. Here is my tanker build. soul zap - Hero Tanker Build plan made with Mids' Reborn v3.7.5 rev. 21 ────────────────────────────── Primary powerset: Electric ArmorSecondary powerset: Dark MeleePool powerset (#1): LeapingPool powerset (#2): SpeedPool powerset (#3): ExperimentationPool powerset (#4): FightingEpic powerset: Soul Mastery ────────────────────────────── Powers taken: Level 1: Charged Armor A: Unbreakable Guard: +Max HP3: Unbreakable Guard: RechargeTime/Resistance3: Unbreakable Guard: Resistance5: Unbreakable Guard: Resistance/Endurance Level 1: Shadow Punch A: Siphon Insight: Chance for +ToHit Level 2: Lightning Field A: Superior Might of the Tanker: Recharge/Chance for +Res(All)5: Superior Might of the Tanker: Accuracy/Damage7: Superior Might of the Tanker: Damage/Recharge7: Superior Might of the Tanker: Accuracy/Damage/Endurance/Recharge9: Superior Might of the Tanker: Accuracy/Damage/Recharge Level 4: Shadow Maul A: Fury of the Gladiator: Chance for Res Debuff13: Fury of the Gladiator: Accuracy/Damage13: Fury of the Gladiator: Damage/Recharge15: Fury of the Gladiator: Damage/Endurance/Recharge15: Fury of the Gladiator: Accuracy/Endurance/Recharge17: Perfect Zinger: Chance for Psi Damage Level 6: Conductive Shield A: Unbreakable Guard: Resistance17: Unbreakable Guard: Resistance/Endurance19: Unbreakable Guard: RechargeTime/Resistance19: Unbreakable Guard: Resistance/Endurance/RechargeTime21: Gladiator's Armor: TP Protection +3% Def (All) Level 8: Static Shield A: Unbreakable Guard: Resistance21: Unbreakable Guard: Resistance/Endurance23: Unbreakable Guard: Resistance/Endurance/RechargeTime23: Unbreakable Guard: RechargeTime/Resistance Level 10: Grounded A: Unbreakable Guard: Resistance25: Unbreakable Guard: Resistance/Endurance25: Unbreakable Guard: RechargeTime/Resistance27: Unbreakable Guard: Resistance/Endurance/RechargeTime27: Steadfast Protection: Resistance/+Def 3% Level 12: Energize A: Preventive Medicine: Heal29: Preventive Medicine: Endurance/RechargeTime29: Preventive Medicine: Heal/Endurance31: Preventive Medicine: Heal/RechargeTime31: Preventive Medicine: Heal/RechargeTime/Endurance31: Preventive Medicine: Chance for +Absorb Level 14: Combat Jumping A: Kismet: Accuracy +6%33: Luck of the Gambler: Defense/Increased Global Recharge Speed33: Reactive Defenses: Scaling Resist Damage Level 16: Hasten A: Invention: Recharge Reduction33: Invention: Recharge Reduction Level 18: Siphon Life A: Touch of the Nictus: Chance for Negative Energy Damage34: Touch of the Nictus: Healing/Absorb34: Touch of the Nictus: Healing/Absorb/Recharge34: Touch of the Nictus: Accuracy/Healing/Absorb36: Touch of the Nictus: Accuracy/Endurance/Healing/Absorb Level 20: Speed of Sound A: Blessing of the Zephyr: Knockback Reduction (4 points) Level 22: Power Sink A: Power Transfer: Chance to Heal Self Level 24: Lightning Reflexes A: Invention: Run Speed Level 26: Soul Drain A: Superior Gauntleted Fist: RechargeTime/+Absorb36: Superior Gauntleted Fist: Accuracy/Damage36: Superior Gauntleted Fist: Damage/RechargeTime37: Gaussian's Synchronized Fire-Control: Chance for Build Up37: Superior Gauntleted Fist: Accuracy/Damage/RechargeTime37: Superior Gauntleted Fist: Accuracy/Damage/Endurance/RechargeTime Level 28: Dark Consumption A: Armageddon: Chance for Fire Damage39: Armageddon: Damage39: Armageddon: Damage/Recharge39: Armageddon: Damage/Recharge/Accuracy40: Armageddon: Recharge/Accuracy Level 30: Boxing A: Absolute Amazement: Chance for ToHit Debuff Level 32: Tough A: Aegis: Psionic/Status Resistance40: Aegis: Resistance/Endurance40: Aegis: Resistance Level 35: Weave A: Shield Wall: +Res (Teleportation), +5% Res (All)42: Shield Wall: Defense/Endurance42: Shield Wall: Defense42: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 38: Midnight Grasp A: Touch of Death: Chance of Damage(Negative)43: Touch of Death: Accuracy/Damage43: Touch of Death: Damage/Endurance43: Touch of Death: Damage/Recharge45: Touch of Death: Accuracy/Damage/Endurance45: Touch of Death: Damage/Endurance/Recharge Level 41: Cross Punch A: Superior Avalanche: Recharge/Chance for Knockdown45: Superior Avalanche: Accuracy/Damage46: Superior Avalanche: Damage/Endurance46: Superior Avalanche: Accuracy/Damage/Endurance46: Superior Avalanche: Accuracy/Damage/Recharge48: Force Feedback: Chance for +Recharge Level 44: Gloom A: Entropic Chaos: Chance of Heal Self Level 47: Dark Obliteration A: Annihilation: Chance for Res Debuff48: Annihilation: Accuracy/Damage48: Annihilation: Damage/RechargeTime50: Annihilation: Accuracy/Damage/RechargeTime50: Annihilation: Accuracy/Damage/Endurance50: Annihilation: Accuracy/Damage/Endurance/RechargeTime Level 49: Kick A: Invention: Accuracy ────────────────────────────── Inherents: Level 1: Gauntlet Level 1: Brawl (Empty) Level 1: Sprint (Empty) Level 2: Rest (Empty) Level 2: Swift A: Invention: Run Speed Level 2: Hurdle A: Invention: Jumping Level 2: Health A: Numina's Convalesence: +Regeneration/+Recovery9: Panacea: +Hit Points/Endurance11: Miracle: +Recovery Level 2: Stamina A: Performance Shifter: Chance for +End11: Performance Shifter: EndMod Level 20: Jaunt Level 1: Prestige Power Dash (Empty) Level 1: Prestige Power Slide (Empty) Level 1: Prestige Power Quick (Empty) Level 1: Prestige Power Rush (Empty) Level 1: Prestige Power Surge (Empty) Level 4: Ninja Run ────────────────────────────── Incarnates: Agility Core ParagonMelee Radial EmbodimentVoid Core Final JudgementParalytic Radial Flawless InterfaceRebirth Core Epiphany ele_DM.mbd
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Every says skip DC but dmg slot it and don't think about end. I put 5 Armageddons in mine for dmg and set bonuses. Here are some build ideas for dark melee.
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I did this build on a brute that farms just fine. Also I use a elec/DM tanker to farm too. SO elec armor does it well just got to slot and practice the powersets. Here are my stats for tanker and how I slot out my brute with your same powersets.
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omega freez - Hero Tanker Build plan made with Mids' Reborn v3.7.5 rev. 21 ────────────────────────────── Primary powerset: Ice ArmorSecondary powerset: Staff FightingPool powerset (#1): SpeedPool powerset (#2): FightingPool powerset (#3): LeadershipPool powerset (#4): FlightEpic powerset: Psionic Mastery ────────────────────────────── Powers taken: Level 1: Frozen Armor A: Shield Wall: +Res (Teleportation), +5% Res (All)3: Shield Wall: Defense/Endurance3: Shield Wall: Defense/Recharge5: Shield Wall: Defense27: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 1: Mercurial Blow A: Analyze Weakness: Chance for +ToHit5: Analyze Weakness: Accuracy/Defense Debuff7: Analyze Weakness: Accuracy/Recharge Level 2: Chilling Embrace A: Pacing of the Turtle: Chance of -Recharge13: Ice Mistral's Torment: Chance for Cold Damage15: Ice Mistral's Torment: Endurance/Slow15: Ice Mistral's Torment: Accuracy/Damage/Endurance Level 4: Guarded Spin A: Superior Avalanche: Recharge/Chance for Knockdown17: Superior Avalanche: Accuracy/Damage17: Superior Avalanche: Accuracy/Damage/Endurance/Recharge19: Superior Avalanche: Damage/Endurance19: Superior Avalanche: Accuracy/Damage/Endurance21: Superior Avalanche: Accuracy/Damage/Recharge Level 6: Wet Ice A: Invention: Endurance Reduction Level 8: Hoarfrost A: Doctored Wounds: Endurance/Recharge21: Doctored Wounds: Recharge23: Doctored Wounds: Heal/Endurance23: Doctored Wounds: Heal/Recharge25: Doctored Wounds: Heal/Endurance/Recharge25: Doctored Wounds: Heal Level 10: Permafrost A: Aegis: Psionic/Status Resistance27: Aegis: Resistance/Endurance29: Aegis: Resistance48: Aegis: Resistance/Recharge Level 12: Icicles A: Superior Might of the Tanker: Recharge/Chance for +Res(All)29: Superior Might of the Tanker: Accuracy/Damage31: Superior Might of the Tanker: Damage/Recharge31: Superior Might of the Tanker: Accuracy/Damage/Recharge31: Superior Might of the Tanker: Accuracy/Damage/Endurance/Recharge33: Superior Might of the Tanker: Damage/Endurance/Recharge Level 14: Super Speed A: Winter's Gift: Slow Resistance (20%) Level 16: Eye of the Storm A: Superior Gauntleted Fist: RechargeTime/+Absorb33: Superior Gauntleted Fist: Accuracy/Damage33: Superior Gauntleted Fist: Damage/RechargeTime34: Superior Gauntleted Fist: Accuracy/Damage/RechargeTime34: Superior Gauntleted Fist: Damage/Endurance/RechargeTime34: Superior Gauntleted Fist: Accuracy/Damage/Endurance/RechargeTime Level 18: Hasten A: Invention: Recharge Reduction36: Invention: Recharge Reduction Level 20: Staff Mastery Level 22: Energy Absorption A: Luck of the Gambler: Defense/Recharge36: Power Transfer: Chance to Heal Self36: Luck of the Gambler: Defense/Increased Global Recharge Speed37: Power Transfer: EndMod37: Luck of the Gambler: Defense37: Perfect Zinger: Chance for Psi Damage Level 24: Glacial Armor A: Reactive Defenses: Scaling Resist Damage39: Luck of the Gambler: Defense/Increased Global Recharge Speed39: Luck of the Gambler: Defense/Endurance39: Luck of the Gambler: Defense40: Luck of the Gambler: Defense/Recharge40: Luck of the Gambler: Defense/Endurance/Recharge Level 26: Taunt A: Triumphant Insult: Chance to Disorient Level 28: Innocuous Strikes A: Scirocco's Dervish: Accuracy/Recharge40: Scirocco's Dervish: Accuracy/Damage42: Scirocco's Dervish: Chance of Damage(Lethal)42: Fury of the Gladiator: Chance for Res Debuff42: Fury of the Gladiator: Accuracy/Damage43: Fury of the Gladiator: Damage/Recharge Level 30: Sky Splitter A: Force Feedback: Chance for +Recharge43: Force Feedback: Damage/Knockback43: Superior Blistering Cold: Recharge/Chance for Hold45: Force Feedback: Accuracy/Knockback45: Force Feedback: Damage/Endurance/Knockback45: Force Feedback: Recharge/Endurance Level 32: Kick (Empty) Level 35: Tough A: Unbreakable Guard: +Max HP46: Gladiator's Armor: TP Protection +3% Def (All)46: Steadfast Protection: Resistance/+Def 3%46: Impervious Skin: Status Resistance/Regeneration Level 38: Weave A: Luck of the Gambler: Defense/Increased Global Recharge Speed48: Luck of the Gambler: Defense48: Luck of the Gambler: Defense/Endurance50: Luck of the Gambler: Defense/Recharge Level 41: Mesmerize (Empty) Level 44: Harmonic Mind A: Power Transfer: Chance to Heal Self Level 47: Maneuvers A: Kismet: Accuracy +6%50: Luck of the Gambler: Defense/Increased Global Recharge Speed50: Luck of the Gambler: Defense Level 49: Tactics A: Gaussian's Synchronized Fire-Control: Chance for Build Up ────────────────────────────── Inherents: Level 1: Brawl (Empty) Level 1: Gauntlet Level 1: Sprint (Empty) Level 2: Rest (Empty) Level 1: Swift (Empty) Level 1: Health A: Preventive Medicine: Chance for +Absorb7: Panacea: +Hit Points/Endurance9: Numina's Convalesence: +Regeneration/+Recovery9: Numina's Convalesence: Heal11: Miracle: +Recovery Level 1: Hurdle (Empty) Level 1: Stamina A: Power Transfer: Chance to Heal Self11: Power Transfer: EndMod13: Performance Shifter: Chance for +End Level 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3 Level 14: Speed Phase Level 20: Form of the Body Level 20: Form of the Mind Level 20: Form of the Soul ────────────────────────────── Incarnates: Resilient Radial ParagonMelee Partial Radial GraftVorpal Radial Final JudgementDiamagnetic Core Flawless InterfaceBarrier Core Epiphany
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Lets see them builds for the underdog ice/staff tanker!
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🔌So never been a fan of FA but I want to see why people like it so much. I pair it with Elec melee cause why not. Now for all you FA wizess out there I need your help on this one I want to be able to all content NOT FIRE FARMING ONLY TOON. I would like to able to +4/8 pve stuff too. So let me have it and show them number skills.🔥🔥
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Here what I have put together for my ice/dark tank. Check it out seem super solid might not be the best tanker but its hold up to most pve stuff. Dark noir.mbd
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Been saying this for a while now. Elec/DM is my main and dav tanker here link to my build thread. Godly Tank!
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I would go elec/DM this is my main and its a monster of a tanker and fun.
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elec/dark dom
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Both are powerhouse but my main tank is Elec/DM and he is a power house. He is able to do any thing at ease.
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hmmm I feel like it could be better but I know how i can make it better lol
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Still looking for some build pointers Never been good with defense power sets. I kind of out line a power pick set up that I think maybe good mix just need help slotting and setting it out.
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Any good idea yet here power pools i think just need to slot out and set out. This Villain build was built using Mids Reborn 3.1.2.5 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 49 Magic Brute Primary Power Set: Staff Fighting Secondary Power Set: Ice Armor Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Energy Mastery Villain Profile: Level 1: Mercurial Blow -- Empty(A) Level 1: Frozen Armor -- Empty(A) Level 2: Guarded Spin -- Empty(A) Level 4: Hoarfrost -- Empty(A) Level 6: Eye of the Storm -- Empty(A) Level 8: Staff Mastery Level 10: Wet Ice -- Empty(A) Level 12: Chilling Embrace -- Empty(A) Level 14: Hasten -- Empty(A) Level 16: Glacial Armor -- Empty(A) Level 18: Kick -- Empty(A) Level 20: Energy Absorption -- Empty(A) Level 22: Tough -- Empty(A) Level 24: Weave -- Empty(A) Level 26: Innocuous Strikes -- Empty(A) Level 28: Permafrost -- Empty(A) Level 30: Super Speed -- Empty(A) Level 32: Sky Splitter -- Empty(A) Level 35: Icicles -- Empty(A) Level 38: Superior Conditioning -- Empty(A) Level 41: Physical Perfection -- Empty(A) Level 44: Maneuvers -- Empty(A) Level 47: Assault -- Empty(A) Level 49: Victory Rush -- Empty(A) Level 1: Brawl -- Empty(A) Level 1: Fury Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Empty(A) Level 1: Health -- Empty(A) Level 1: Hurdle -- Empty(A) Level 1: Stamina -- Empty(A) Level 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3 Level 8: Form of the Body Level 8: Form of the Mind Level 8: Form of the Soul Level 30: Speed Phase ------------
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Electric Armor and dark melee try it and you will love it great to solo and handles like a dream.
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Tank vrs AV is going to be slow and ele/DM is more for group killing. Yes it can handle the 1v1 but is shines at 1v10 or more.
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Been playing around with my staff/ice brute and man what a aggro hog. But it seem this combo is not used a lot was wonder why and if some might have a good build lay out I can take a look at please. I know ice can be tricky and a pain to level but some insight and help would be great.
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Also made a dark/savage Tank with full build out but finding that my ele/dark does every thing still better. I had high hope for DA/SAV but think its falling short.
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For Incarnate Abilities I took : Melee radial embodiment Rebirth Core Epiphany Void core Final Judgement Paralytic Radial Flawless interface Agility Core Paragon and lore was for fun and RPish but I took Storm elemental
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I fell like recharge not that big of deal cause I am able to have DC up at all time either 1 stack up to 10. Also love to see some one else think these power combo is fun and kick ass. I know a lot of people don't think of Ele armor being top tier but it hold it own weight and some just fine. Just want to share other day since it was tanker Tuesday lol.