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Dark Current

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Dark Current last won the day on October 28 2024

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  1. Head to your basements and bathtubs! It's time for the next DEFCON: Aftermath match up!
  2. So, who won the matchup between DEF and CON with Radiation??? Defensive Metrics Defensive Summary Survivability: Despina fell more times overall, but over quadruple the time. Her defeat rate (0.026 vs 0.074) was far lower and steady (R² = 0.93 vs 0.40). Edge Despina. Ally Risk: Despina’s team had more total defeats, but fewer per minute (0.14 vs 0.16). Her protection held better over time. Resilience: Trinculo absorbed roughly 2× more damage per minute (553 vs 274), fighting in hotter zones while Despina managed longer, cooler engagements. Tie by context. Punishment: Trinculo withstood heavier burst (212 vs 143 dmg/min per defeat), but Despina’s loads were cooler and more controlled. Edge Trinculo (short burst), Edge Despina (sustained). Overwatch: Despina’s team defeats were less linked to her own damage intake (30 vs 123). She stayed steady when allies fell. Pets (Loyalty + Sacrifice): Trinculo’s 5 pets took more hits by design; Despina’s 2 pets faced little exposure. Different risk models, functional tie. Avoidance: Trinculo logged 10× more hits/min (62 vs 5.7) from AoE ticks; Despina simply stayed out of harm’s way. Winner Despina. Targeting: Each hit on Trinculo did ≈9 dmg vs Despina’s ≈61. He soaked volume, she dodged spikes. Winner Trinculo. Provision: Despina maintained double the buff tempo (5.0 vs 2.5 buffs/min) with perfect consistency. Clear edge Despina. Warding: Buff rate rose slightly with defeats for both (R² = 0.52 vs 0.62); Despina’s flatter curve (0.37 vs 0.42) shows minor preventive edge. Shielding: Despina’s flatter slope (42 vs 374 dmg/min per buff) indicates better efficiency, but low pet count deflates it. Contextual tie; Edge Despina overall. Verdict Defensive Winner: Despina — the steadier, preventive supporter. Despina minimized exposure, kept her buff cycle flawless, and held steady through long, grinding missions. Trinculo absorbed more fire and handled it well, but his frontline presence and reactive buffing made his defense more volatile. Takeaway Both Radiators endured their environments well, but Despina did so calmly and predictably — controlling danger before it escalated. Trinculo thrived in the blast zone, absorbing chaos through sheer toughness. Defensively: Despina prevents the collapse; Trinculo survives it. Offensive Metrics Offensive Summary Lethality: Both DEFCONs averaged similar foe defeats per minute, but Despina sustained her kill tempo across four missions. Trinculo’s shorter but sharper runs delivered higher burst ratios. Despina edges it for overall endurance; Trinculo for volatility. Amplification (Buffs → Ally Kills): Trinculo’s smaller buff volume translated into higher team payoff. His allies’ kill totals rose steeply in step with his buffing activity, proving his Radiation fields and Conductive Aura amplified ally aggression more directly than Despina’s steady Water-based sustain. Threat (Raw Output): Despina dominated with over 720k total damage—a staggering number even factoring pets. Trinculo’s 150k reflects shorter exposure time and mixed melee risk. On output alone, Despina wins outright. Potency (DMG Out vs. Kills): Both scaled damage effectively with foe defeats, but Despina’s steeper slope indicates better kill-to-damage efficiency. Her Water Blast toolkit produced faster returns per spike. Disruption (Control Rate): Despina generated three times more control events across missions, but Trinculo’s forgotten Choking Cloud suppresses his real potential here. Adjusted for uptime, the sets likely approach parity. Efficiency (DMG Out / DMG In): Despina achieved an average 9.1:1 ratio—more than double Trinculo’s 3.6:1. Her ranged positioning and layered debuffs turned offense into defense, minimizing trade cost. Pet Contribution: Trinculo’s five summons produced 60% of his total damage, working in perfect sync (R² = 0.96). Despina’s pets delivered just 5.6%, but with 3.3× efficiency. → Trinculo’s pets were shock troops; Despina’s were amplifiers. → Trinculo wins Aggression and Savagery; Despina wins Efficiency. ⚖️ Verdict - Despina is the superior offensive architect; Trinculo is the superior offensive catalyst. Despina channels overwhelming ranged damage, clean kill efficiency, and unmatched sustain. Her numbers represent strategic dominance—damage delivered precisely, safely, and consistently. Trinculo operates as a tactical instigator—faster to surge, faster to burn, but terrifying in momentum. His buffs and pets spike his team’s damage with every engagement, even at personal cost. 💡 Takeaway Despina: Command of the field. Sustained firepower, reliable returns, minimal exposure. Trinculo: Command in the moment. Aggressive amplification, synergistic pet warfare, volatile bursts. Final Verdict… In this Radiation duel, Despina emerges as the superior DEFCON supporter because… Defensively, she was steadier and more sustainable. Trinculo’s team folded sooner and more often, while Despina’s endured through longer, harder missions. Her lower defeat rate per minute and superior buff throughput gave her squad the stamina to survive deep into Tier 4 — territory Trinculo’s team never reached. His resilience under pressure was higher per defeat, but that came from hotter incoming fire and a thinner frontline. Despina simply kept her machine running longer, cleaner, and with fewer collapses. Offensively, the gap widened. Despina out-damaged Trinculo nearly five to one, converting her pressure into clean, decisive kills. Her attacks hit harder, scaled faster, and paid off in sustained enemy defeats. Trinculo’s Radiation fields and pets hit in furious bursts, but the momentum burned out quickly. His team’s kill tempo rose when he spiked — then flatlined when he fell. Despina’s output, by contrast, never stopped climbing. And when it came to support impact, Despina’s precision trumped Trinculo’s chaos. She buffed twice as fast, healed more consistently, and turned damage mitigation into forward motion. Trinculo’s disruption tactics and pet aggression were brutal, but costly — efficient in short runs, unsustainable in a campaign of attrition. 🧩 What if you focus on the First Three Missions Only…? Even when you remove Mission 4 entirely, Despina still wins 5 of 6 categories, and by wider margins than she loses any. The biggest shift is scale — the victory changes from overwhelming to decisive but fair. Her advantages in duration, buff coverage, and kill conversion still dominate the shared timeline. Trinculo fought hot and hard in shorter bursts, surviving well enough but failing to translate control into kills or reliable prevention. Despina, even within the same time window, proved steadier, safer, and far deadlier — producing more buffs, more kills, and fewer team losses at half the incoming pressure per minute. So yes — even stripping away her marathon fourth mission, Despina still wins the head-to-head, though the result shifts from a landslide to a commanding decision. ⚖️ Bottom Line Trinculo: The volatile amplifier — fearless, explosive, and team-driven, but burning twice as bright for half as long. Despina: The irradiated engine — stable, lethal, and inexhaustible, turning every joule of power into measurable results. DEFENDERS Win Radiation Emission!!!
  3. Here's the full Trial video downloaded from my Twitch channel. And here's my reaction and analysis of that Trial's performance, which includes the Verdict on Radiation
  4. Here is my Radiation Defender's Build and Solo testing: Despina the Rad / Water / Energy Defender Despina - Defender (Radiation Emission).mbd
  5. Thanks for the insights, Linea. I'm not super concerned about standardizing mission size / spawn number as that randomness is part of the testing. At the end of the day, I'm going to have 5 defenders and 5 controllers' cumulative data to compare with multiple teammates and maps and spawns. I also have the original DEFCON 5 data with the original 5 defenders and 5 controllers data as well, although the foes there were standard 54x8 content. But that is also part of the variability that I'm sifting through to find a signal within the noise. That signal, if it exists, is the difference between the ATs. Oh, and we'd love to have you jump in on a run. I have Storm Summoning on deck next, so I'll be interested to see how that chaos engine fares against the 801 surge. We're fast running out of incarnate teammates as each character can only be used on one trial unless the team successfully completes a run (which could end early if we call it quits due to exhaustion at the end of a completed mission... usually a Tier 4). So if you have a qualified body - non-support, level 50, IOd, incarnated - give me a shout either here or over on the FAFO Company discord https://discord.gg/mxqXvKaX
  6. His build definitely needs a human rework. It wasn't optimal, but I don't think you can point specifically at it as the reason for the overall results. The cone controls / attacks didn't have the stopping power necessary to hold off these 801s once you start having all the +4 bosses and EBs. After those fail, Empathy doesn't have anything else to rely on to stop the enemy. Meanwhile, the defender has an entire suite of blast attacks with debuffs and soft controls, plus the ATO procs to keep the enemy back and keep the team moving forward. It was my first time with Symphony, so there are definitely areas for improvement.
  7. After streaming Trinculo's 801 Trials on my Twitch channel, I crunched the numbers collected using Sythlin's DPS Tool and analyzed the stats with Excel. The full unedited Trial footage downloaded from Twitch is here: Here's my reaction to that video and report of the results:
  8. Trinculo the Elec / Rad / Mu Controller Mids Build: Trinculo - Controller (Electric Control - Radiation Emission).mbd Build and Solo Test Video:
  9. Put on your SPF 1 Million! It's time for the next DEFCON: Aftermath match up!
  10. The Marquis is back with some of the Best of the Worst taking a Slow Walk through a 2-Star Aeon SF. Want to see if he's still an upper echelon DEFCON Supporter? Check out the video "Dr. Aeon Strikeforce - City of Heroes HC" https://www.twitch.tv/videos/2575751944
  11. My deep-dive analysis of Strats and Stats from Over Exposure's team trials is up on YT. Check it out to see how the 'Meltdown' Stalker build fared against her 3 predecessors' builds. Key Takeaways: Incoming Damage metrics... Outgoing Controls metrics... Enemy Takedown metrics... Outgoing Damage metrics... Cathy's Rankings...
  12. Let us know how your build turns out. I'm curious to see if a 'heal' stalker works.
  13. https://discord.gg/VJtUzF7BCP Try that one, @LPMc
  14. And I ran the Team Trials to record stats for comparison with my other Support Stalkers the other day: Check out this video "Meltdown Stalker - Team Trials Over Exposure - The Flash Before the Ash City of Heroes HC | Support Stalker Experiment" https://www.twitch.tv/darkcurrent2083/v/2564149506?sr=a
  15. @Chrome and @LPMc im not at my computer atm, so i cant load the mids builds to check them out. If you use Discord, you can join the server i created for CoH builds and team testing to post the downloadable mids link https://discord.gg/4KfGWshe Just post your forum and/or game global if you do and I'll update your role so you can post.
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