Looking at giving my EN/AT blaster a respec to increase her defense some and I'm interested in some feedback from the crowd. My preferred play style is blaster not blapper - I like to stay at range and hammer away with the attacks.
Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer
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Jennifer Kale: Level 50 Magic Blaster Primary Power Set: Energy Blast Secondary Power Set: Atomic Manipulation Power Pool: Leaping Power Pool: Concealment Power Pool: Fighting Ancillary Pool: Munitions Mastery
Hero Profile: Level 1: Power Blast -- DfnBrr-Acc/Dmg(A), DfnBrr-Dmg/Rchg(3), DfnBrr-Acc/Dmg/EndRdx(3), DfnBrr-Acc/Dmg/Rchg(5), DfnBrr-Acc/Dmg/EndRdx/Rchg(5), DfnBrr-Rchg/+Status Protect(48) Level 1: Electron Shackles -- Immob-I(A) Level 2: Energy Torrent -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(7), OvrFrc-Acc/Dmg/End(7), OvrFrc-Dmg/End/Rech(9), OvrFrc-Acc/Dmg/End/Rech(9), OvrFrc-Dam/KB(11) Level 4: Super Jump -- Spr-Jump(A) Level 6: Power Burst -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(11), SprBlsWrt-Acc/Dmg/Rchg(13), SprBlsWrt-Acc/Dmg/EndRdx(13), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(15), SuddAcc--KB/+KD(50) Level 8: Sniper Blast -- ExcCnt-Acc/Dmg(A), ExcCnt-Dmg/EndRdx(15), ExcCnt-Dmg/ActRdx(17), ExcCnt-Dmg/Rng(17), ExcCnt-Dmg/Rchg(19), ExcCnt-Stun%(19) Level 10: Ionize -- AdjTrg-ToHit(A), AdjTrg-ToHit/Rchg(25), AdjTrg-ToHit/EndRdx/Rchg(25), AdjTrg-Rchg(31), RctRtc-ToHit(31), RctRtc-Pcptn(31) Level 12: Aim -- AdjTrg-ToHit(A), AdjTrg-ToHit/Rchg(21), AdjTrg-ToHit/EndRdx/Rchg(21), AdjTrg-Rchg(23), GssSynFr--ToHit(23), GssSynFr--Build%(50) Level 14: Stealth -- DefBuff-I(A) Level 16: Beta Decay -- AnlWkn-DefDeb(A), AnlWkn-Acc/Rchg/EndRdx(34) Level 18: Invisibility -- RedFrt-Def(A), RedFrt-Def/EndRdx(43), RedFrt-EndRdx(43), RedFrt-Def/EndRdx/Rchg(45), LucoftheG-Def/Rchg+(45), LucoftheG-Def(45) Level 20: Metabolic Acceleration -- DctWnd-Heal/EndRdx(A), DctWnd-Heal/Rchg(36), DctWnd-Heal(36), EffAdp-EndMod(36), EffAdp-EndMod/EndRdx(37), EffAdp-EndMod/Rchg(37) Level 22: Combat Jumping -- RedFrt-Def/EndRdx(A), LucoftheG-Def/Rchg+(42), LucoftheG-Def(43) Level 24: Kick -- CrsImp-Acc/Dmg(A) Level 26: Explosive Blast -- Rgn-Dmg(A), Rgn-Dmg/Rchg(27), Rgn-Acc/Dmg/Rchg(27), Rgn-Acc/Rchg(29), Rgn-Dmg/EndRdx(29), SuddAcc--KB/+KD(50) Level 28: Tough -- UnbGrd-ResDam/EndRdx(A) Level 30: Power Bolt -- Thn-Acc/Dmg(A), Thn-Acc/Dmg/Rchg(39) Level 32: Nova -- Obl-Dmg(A), Obl-Acc/Rchg(33), Obl-Dmg/Rchg(33), Obl-Acc/Dmg/Rchg(33), Obl-Acc/Dmg/EndRdx/Rchg(34), Mlt-Dmg/Rchg(34) Level 35: Radioactive Cloud -- EssofCrr-Acc/EndRdx(A), EssofCrr-Acc/Hold(37) Level 38: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(39), LucoftheG-Def/EndRdx/Rchg(39), LucoftheG-Def(40), LucoftheG-Def/Rchg+(40) Level 41: Body Armor -- Ags-ResDam(A), Ags-ResDam/EndRdx(46), Ags-Psi/Status(46), StdPrt-ResDam/Def+(46), GldArm-3defTpProc(48), ImpSki-Status(48) Level 44: Phase Shift -- EndRdx-I(A) Level 47: Surveillance -- AnlWkn-%ToHit(A) Level 49: LRM Rocket -- Artl-Acc/Rech/Rng(A) Level 1: Brawl -- Empty(A) Level 1: Defiance Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Qck-RunSpd(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(40), Pnc-Heal/+End(42) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(42) ------------
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