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xeaon

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Posts posted by xeaon

  1. Nice, thx in advance

     

    I am assuming all hero side badge are already 100% correct as on CityOfBadger we have some 1529 badge match.

    An I suspect that red side name was the last one for red side, as it's the second person who tell me about it.

    The first person, swapped to blue side to get the last badge missing to get to 1529.

    Not sure for preatorian names tho.

     

  2. Hi

    The error message is specif to when the tool can't find the specific chat line, the one that give the Toon name.

     

    The search is done from bottom to top and try to find any line that will match the following:

    • start with: Now entering the Rogue Isles,
    • start with: Welcome to City of Heroes, 

    That said, I realize I never tried with a Praetorian.

     

    Can you find a line that look like one of those 2?

    something like this:

    • Now entering the Rogue Isles, Nikma!
    • Welcome to City of Heroes, Nikma!

    where Nikma is the toon name

  3. If you get a new badge, the client should be able to detect it.

     

    I leave the client tool open, and when I get new badge, i just click on the "Read Log" button and publish.

    I don't have to do all the binds again.

     

    As for the 1352 versus  1353 issue, my guess is, there is a badge name that I have it wrong in the Database.

    If you have the chance, could you compare which badge you think is wrongfully named in CityOfBadger?

    In all of the few you have missing

     

    I suspect a badge that have a different names versus the faction or gender, like this one:

    2020-03-05_15-18-19.png.969c67946ad7c159aa6fb0b9d42d8231.png

     

    I will be happy to correct the badge name if we can find out which one.

     

     

     

  4. Great minds think alike!

     

    I was actually thinking about adding that. For instance when I'm doing exploration badge, be able to filter all badges for one zone.

    That said, I went for an easy solution, the search is client side / JavaScript.

    Works for me so far.

     

    Anyways, take a look and let me know what you think.

  5. Hi Everyone,


    Back in December I have built a tool, as a proof of concept, to automatically detect badges in game using bind files.
    Those that remember it, back in the days we use to have bind files to trigger “setTitle” command lines.


    Those command lines were written in log files. From there a tool was fetching the info and publishing it to City Info Tracker (https://cit.cohtitan.com/character/leaderboards)

    The tool I have built back in December, was to see If it was possible to recreate a similar tool.

     

    The proof of concept was working well enough. 
    This encouraged me to start working on the next logical step, build a replacement for City Info Tracker.

     

    I have been working on this since the last few weeks. Today I am ready to show the result.
    If such a tool/web site could be of interest to you, simply go to https://cityofbadgers.com

     

    Also, I want to give a big thank you to Kitsune and collaborators. 
    I have used Kitsune’s open source badges database to start this project.
    I Also want to thank everyone that helped me tested the site while it was being developed.

    • Like 4
    • Thanks 8
  6. Nice of you!

     

    I went with an Excel sheet as database, so ppl could help me fill it.

    I would normally never consider  Excel for any of my project tho, lol / the Irony!

     

    Anyways, it will be easy to update the data if you provide the info.

    From there maybe ill make a new button to create bind files from the know ids, rather then going from 1 to 2500ish

  7. That said, if the tool work its magic, the next logical step would be to have it work with a data driven web site.

    Have a "push" data or export to X website button.

     

    This would be another endeavor itself.

    I surely do have the expertise to do that part too, but I wonder how much time I will have for this in the next few weeks/months for such a project.

     

    If anyone else feel like doing that part, I'll be happy  to work with them.

     

  8. I wanted to get back to this sooner, but with the holidays...

     

    Anyways, I did a few tweaks:

    - Updated the RawData.xlsx using Piyerus info

    - Tried to fetch the set titles ids from Kitsune Json database( Homecoming data pack - https://github.com/n15g/coh-content-db-homecoming )

          This seems to be Node.js stuff and I have no expertise with node.js (sadly), I figured a way to extract the data somehow.

          Still some settitlesids are missing.

          For now I'm sticking with the from 1 to 2400 ids method

     

    - Tweaked the set titles to go from 2400 to 2500, added fields to tweak those by the user.

    - With Kitsune data, I was also able to fix some of the badges names.

     

    Hopefully this will help.

    I don't even have 500 badges myself on my main, so it's hard to do more testing on my own.

    The idea was to have a tool while I'm badging and not get all then figure a tool later 🙂

     

     

     

  9. Hi Everyone,

     

    Let me start by saying, I think Kitsune, did a marvelous job.

    And I don't think what I'm proposing here is remotely comparable to what Kitsume have done.

    In fact I have use the spread sheet to make this DetectionTool to work.

     

    Anyways, ill cut the the chase.

    I had some spare time this week end and I made this:

     

    https://github.com/xeaonsoft/CoHBadgesDetectionTool

     

    you can try it using this zip file:

    https://github.com/xeaonsoft/CoHBadgesDetectionTool/blob/master/CoHBadgesDetectionTool_Deploy.zip

     

    At this point, it's just a proof of concept.

    I'm hoping it will work fine for most players.

     

    If it's the case, I also hope some other coders will jump in and help enhance it.

     

    Please let me know what you think!

     

    Regards

     

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