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Doomrider

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Posts posted by Doomrider

  1. I'll keep this short and sweet as no one really wants to wade through a wall of text...

    I probably spend too much time in mids which has resulted in a lot of builds being created, specifically Peacebringer and Warshade builds. So I thought I'd start posting them here, hoping they could either be put to use in their current state or be helpful templates for people needing assistance with their own builds.

    I will post a build every so often and give a quick run down on the build. If anyone is interested in a particular build after it's posted and have questions on that build, feel free to DM me.

    UPDATE 03.02.2021: The first 9 builds will likely not receive further revision until Warshades receive any significant updates/changes. I have however, included my latest Warshade build to the batch which is the most experimental to date.

    UPDATE 03.02.2022: Last few legacy builds have had data chunks removed from posts. New upload files added.
    All build downloads should be working again.

    UPDATE 08.24.2022: New Toggles Suppression Friendly BIFORM Warshade build added. 

    UPDATE 04.23.2023: Due to a recent decision by the on-going development team behind this Fan Server, my "preferred playstyle", lets call it, is being stealth nerfed. As a result, my continued involvement in the community is uncertain.
    Thanks to everyone who supported this passion of mine for Kheld builds and have contributed to the community similarly, but everything comes to an end at some point. Pending any reversal of this stealth nerf, I don't intend on coming back to HC but we shall see.

    UPDATE 04.24.2023: Stealth nerf temporarily adverted. /stow pitchfork. 

    • Like 4
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  2. Regarding FFB proc on reducing hasten; I'll use my Warshade an example...

    My current build has rather low global recharge (122.5% including Hasten's contribution) as I have a lot of procs in my build in general. Hasten is slotted with 2 rch IO's both boosted to +5 which show 141.3 recharge in mids while hasten is toggled, that's at least 21 seconds downtime... Now I shore up this gap though using FFB procs. I have 3 in my build, 1 in my ST chain and 2 in 2 different aoe powers. When i'm in combat, I'm easily perma hastened and FFB procs allow me to do that. I do not use ageless and I do not use an alpha that boosts recharge. FFB is doing all of the heavy lifting.

    Just how much recharge that provides you on a whole, I couldn't tell you exactly but I think this example  does illustrate a bit that FFB can be utilized to a great degree. Typically builds that have roughly over 170% recharge including hasten start to get into perma hasten territory. If I go by that rough metric, I'd say FFB is likely providing at the very least the difference i'm missing in my build which is about 47.5% recharge. Multiple FFB procs basically just increase the uptime of that 100% recharge buff. They are definitely worth it IMO.

  3. 11 hours ago, Bopper said:

    Ok, I tested the Annihilation proc. It turns out, I was wrong about something, Annihilation proc is resistible just like the other resistance debuffs. Also, it is working (as of today anyways). I noticed on my power analyzer the calculation of the New Resistance after debuffs has a huge delay (like 1 second). It is possible that you took your screen shot too early and the effects of Annihilation were not calculated yet. I did a few videos and monitored my calculated resistances in power analyzer, and it all adds up correctly. For what it's worth, here are the results of one of my tests against a Lattice (Monster in Peregrine Island).

     

    The Lattice has a base resistance of -40% Smash. It is 0% for Lethal, Fire, Cold, and Psionic. It is +20% for Energy and Negative Energy:

    Resistance Debuff Test
    Smash L/F/C/P E/NE   Piercing Rounds Annihilation Comments  
    -40% 0% 20%   N/A N/A Base  
    -68% -20% 4%   -20% N/A 1 stack, no proc  
    -96% -40% -12%   -40% N/A 2 stacks, no proc  
    -113.5% -52.5% -22%   -40% -12.5% 2 stacks, proc'd  
    -85.5% -32.5% -6%   -20% -12.5% 1 stack, proc'd  

     

    In every single combination, the formula works properly:

    New Resistance = Base Resistance + (100% - Base Resistance)*(sum of all Resistance Debuffs).

    For example, let's look at the 2 stacks plus the proc:

    New Smash Resistance = -40% + (140%)*(-52.5%) = -113.5%

     

    Now, full disclosure, I only analyzed the numbers that showed up in the power analyzer. I did not look at my combat log to confirm the damage taken by the enemy matches the stated resistances. That would be required to confirm everything works properly.

     

    Edit, I went back and looked at the damage. It matches up perfectly. So mystery solved. Annihilation proc works exactly as advertised, 12.5% resistance debuff for 10 seconds at 3 PPM. It's not as good as Achilles' (20% debuff, 3.5 PPM), but it's still effectively a decent damage boost (boosts your proc damage as well) and it is easier to slot.

    It's a decent DMG boost provided it actually procs and all you ever face is +0 enemies. As the difficulty goes up that debuff is going to get smaller and it's already pretty small at its base. This is part of the reason why I was saying it's not worth the slot. 

  4. This was on beta. Slotting Annihilation into Neutron Bomb. I know resistance resists resistance debuffs to a degree, the higher resistance the more its resisted but even still I believe you're right. This doesn't add up, Annihilation doesn't appear to be applying any resistance debuff.

  5. 4 hours ago, Honest Abe said:

    My name is AIB and I approve this message.

     

    P.S.

     

    (You might want to put Ragnarok in Fire Breath.)

    32.5 m/r/aoe def, that's the way to do it Abe! You might get some flack for not taking burn or hot feet but I've seen the build in action (as you know) and it works fine. Hot feet would be cool to work in since the slow would stack with RoF but we'd have to move some things around and maybe drop Melt Armor or RotP to do so... and maybe steal some slots from flares...

     

  6. 4 minutes ago, natewest1987 said:

    I noticed similar results on various resist debuffs on test using combat analyzer.   I'm not sure if this is a result of debuff resistance on mobs ?

    If the mobs have high damage resists the value it applies against their resistance numbers (in green) will be lower than the base value of the debuff applied (in red). However, no matter the mob type the base debuff value (in red) will remain the same. So against higher resistance enemies, the impact annihilation has against said enemies is even worse. 
    FWIW, not that it applies here but FotG has the exact same base value against even level enemies as Achilles does in my last post's screenshot (-22.2%).

    TL;DR is Achilles and Fury of the Gladiator proc good; Achilles bad.

     

  7. Annihiliation proc is kinda garbage IMO. It isn't -20% as MID's advertises. In reality it's closer to 10% against even level enemies and in my testing it has certainly had less uptime when compared to Achilles or FotG in the same powers so I'm not confident the chance to proc is even on the same level as those. That being said, i believe you'd be better of slotting a dmg proc in lieu of the Anni proc.

    Take a look at this screen shot. This was on test against even levels enemies with the character level shifted (hence the slightly higher value than I alluded to above). Look at the value compared to Achilles (also pictured). That value only gets small as the difficulty increases (likewise all -res debuffs).
    Achilles is shown as -22.2 % where as Annihilation -13.88%.652726258_0oppachillesannihilation.thumb.png.7b4959c6be8230352b5a1fb8ba0576b3.png

  8. Dark affinity is one of probably the most overturned secondaries available to controllers and at the same time many ppl don't have a lot of experience with it since it was added so late into coh's life. It will be more than adequate all the way through end game. Don't sweat def and res on a controller, you don't need to hit softcaps to be effective, you're running earth control, you have so much active mitigation at your finger tips. With dark you can easily hit 32.5% to all with just combat jump, fade and manuevers alone. That puts you at softcap to all types and positions with just 1 small purple inspiration.

  9. I'll bite. This is what I'm currently running and it serves me well.

     

    - Over soft cap for s/l def. 32.5% to everything else; I'm softcapped to all with 1 small purple inspiration.

    - light/moderate resists to all dmg types (combined with Darkest Night dmg debuff, makes you quite tanky)

    - Sustains off 1 target soul absorption.

    - Hasten is perma (leveraged by FFB proc in Fissure)

    - Perma Fade / Perma Soul Absorption

    - Nearly HP capped w/ EE (will be capped after Accolades) and EE is perma (leveraged by FFB proc and Agility Core)

    - Great clear speed, great ST dmg. Dark Servant is a beast with dmg procs since pet proc chance is quite high. Current slotting is optimal for dmg if your a fan of fluffy.

    - Pet defense is approx. 30% to all w/o incarnates.

    - Hybrid Support Core provides passive end redux to give breathing room while learning (and in the rare instance your SO misses) + soft caps you and your pets when toggled.

    - Able to stack holds (Char/Cinders/Seismic)

    - Able to stack stuns (Flashfire/Fissure)

    - Bonfire for everything else, can have multiple bonfires out. Bonfire + Fire Cages + Darkest night is perfect amount of control in a bind for ambushes when all other hard controls are down.

    - Can farm (if so desired), solo AVs, juggle multiple ambushes. Easily my favorite character currently.

     

     

    Hero Plan by Mids' Hero Designer 1.962

    http://www.cohplanner.com/

     

    Click this DataLink to open the build!

     

    Mender Doom: Level 50 Magic Controller

    Primary Power Set: Fire Control

    Secondary Power Set: Darkness Affinity

    Power Pool: Speed

    Power Pool: Leaping

    Power Pool: Leadership

    Ancillary Pool: Stone Mastery

     

    Hero Profile:

    Level 1: Char

    • (A) Apocalypse - Damage
    • (9) Apocalypse - Damage/Endurance
    • (21) Apocalypse - Accuracy/Damage/Recharge
    • (29) Apocalypse - Accuracy/Recharge
    • (31) Apocalypse - Chance of Damage(Negative)
    • (31) Superior Will of the Controller - Recharge/Chance for Psionic Damage

    Level 1: Twilight Grasp

    • (A) Touch of the Nictus - Accuracy/Healing
    • (3) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
    • (15) Touch of the Nictus - Healing
    • (17) Touch of the Nictus - Accuracy/Endurance/Recharge

    Level 2: Tar Patch

    • (A) Recharge Reduction IO
    • (3) Recharge Reduction IO

    Level 4: Fire Cages

    • (A) Annihilation - Chance for Res Debuff
    • (5) Annihilation - Accuracy/Damage
    • (5) Annihilation - Accuracy/Damage/Endurance
    • (7) Annihilation - Accuracy/Damage/Endurance/RechargeTime
    • (7) Annihilation - Accuracy/Damage/RechargeTime

    Level 6: Darkest Night

    • (A) Dark Watcher's Despair - To Hit Debuff
    • (9) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
    • (11) Dark Watcher's Despair - To Hit Debuff/Endurance
    • (11) Dark Watcher's Despair - Recharge/Endurance

    Level 8: Hot Feet

    • (A) Armageddon - Damage/Endurance
    • (13) Armageddon - Damage/Recharge
    • (13) Armageddon - Chance for Fire Damage
    • (15) Armageddon - Accuracy/Damage/Recharge
    • (17) Armageddon - Accuracy/Recharge

    Level 10: Howling Twilight

    • (A) Recharge Reduction IO

    Level 12: Hasten

    • (A) Recharge Reduction IO
    • (48) Recharge Reduction IO

    Level 14: Combat Jumping

    • (A) Luck of the Gambler - Recharge Speed

    Level 16: Flashfire

    • (A) Absolute Amazement - Endurance/Stun
    • (31) Absolute Amazement - Stun/Recharge
    • (34) Absolute Amazement - Accuracy/Stun/Recharge
    • (34) Absolute Amazement - Accuracy/Recharge
    • (36) Absolute Amazement - Stun

    Level 18: Cinders

    • (A) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance/Recharge
    • (19) Superior Will of the Controller - Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Recharge
    • (19) Lockdown - Chance for +2 Mag Hold
    • (25) Superior Will of the Controller - Endurance/Recharge
    • (40) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance
    • (42) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized

    Level 20: Shadow Fall

    • (A) Luck of the Gambler - Recharge Speed
    • (21) Luck of the Gambler - Defense/Endurance/Recharge
    • (27) Luck of the Gambler - Defense/Endurance
    • (27) Steadfast Protection - Knockback Protection
    • (34) Kismet - Accuracy +6%
    • (40) Steadfast Protection - Resistance/+Def 3%

    Level 22: Fade

    • (A) Luck of the Gambler - Recharge Speed
    • (23) Luck of the Gambler - Defense/Endurance/Recharge
    • (23) Recharge Reduction IO
    • (25) Luck of the Gambler - Defense/Endurance
    • (42) Luck of the Gambler - Defense/Recharge

    Level 24: Maneuvers

    • (A) Luck of the Gambler - Recharge Speed
    • (42) Shield Wall - +Res (Teleportation), +5% Res (All)
    • (45) Reactive Defenses - Scaling Resist Damage
    • (48) Luck of the Gambler - Defense/Endurance
    • (50) Luck of the Gambler - Defense

    Level 26: Super Speed

    • (A) Endurance Reduction IO

    Level 28: Soul Absorption

    • (A) Efficacy Adaptor - EndMod/Recharge
    • (29) Efficacy Adaptor - EndMod/Accuracy/Recharge
    • (36) Numina's Convalesence - Heal/Recharge
    • (36) Efficacy Adaptor - EndMod/Accuracy
    • (37) Doctored Wounds - Heal/Recharge

    Level 30: Tactics

    • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up

    Level 32: Fire Imps

    • (A) Edict of the Master - Defense Bonus
    • (33) Edict of the Master - Accuracy/Damage
    • (33) Edict of the Master - Accuracy/Damage/Endurance
    • (33) Edict of the Master - Damage
    • (37) Soulbound Allegiance - Chance for Build Up
    • (37) Call to Arms - Defense Bonus Aura for Pets

    Level 35: Fissure

    • (A) Positron's Blast - Chance of Damage(Energy)
    • (45) Positron's Blast - Accuracy/Damage/Endurance
    • (46) Positron's Blast - Damage/Range
    • (46) Positron's Blast - Damage/Endurance
    • (48) Positron's Blast - Accuracy/Damage
    • (50) Force Feedback - Chance for +Recharge

    Level 38: Dark Servant

    • (A) Trap of the Hunter - Chance of Damage(Lethal)
    • (39) Neuronic Shutdown - Chance of Damage(Psionic)
    • (39) Accuracy IO
    • (39) Cloud Senses - Chance for Negative Energy Damage
    • (40) Unbreakable Constraint - Chance for Smashing Damage
    • (46) Touch of the Nictus - Chance for Negative Energy Damage

    Level 41: Seismic Smash

    • (A) Hecatomb - Chance of Damage(Negative)
    • (43) Hecatomb - Damage/Endurance
    • (43) Hecatomb - Damage/Recharge
    • (43) Hecatomb - Accuracy/Damage/Recharge
    • (45) Hecatomb - Accuracy/Recharge
    • (50) Unbreakable Constraint - Endurance/Hold

    Level 44: Rock Armor

    • (A) Luck of the Gambler - Recharge Speed

    Level 47: Earth's Embrace

    • (A) Gladiator's Armor - TP Protection +3% Def (All)

    Level 49: Bonfire

    • (A) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown

    Level 1: Brawl

    • (A) Empty

    Level 1: Containment

    Level 1: Prestige Power Dash

    • (A) Empty

    Level 1: Prestige Power Slide

    • (A) Endurance Reduction IO

    Level 1: Prestige Power Quick

    • (A) Empty

    Level 1: Prestige Power Rush

    • (A) Empty

    Level 1: Prestige Power Surge

    • (A) Empty

    Level 1: Sprint

    • (A) Empty

    Level 2: Rest

    • (A) Empty

    Level 4: Ninja Run

    Level 2: Swift

    • (A) Flight Speed IO

    Level 2: Health

    • (A) Numina's Convalesence - +Regeneration/+Recovery

    Level 2: Hurdle

    • (A) Jumping IO

    Level 2: Stamina

    • (A) Performance Shifter - Chance for +End

    Level 0: Freedom Phalanx Reserve

    Level 0: Task Force Commander

    Level 0: The Atlas Medallion

    Level 0: Portal Jockey

    Level 50: Ageless Radial Epiphany

    Level 50: Reactive Radial Flawless Interface

    Level 50: Support Core Embodiment

    Level 50: Agility Core Paragon

    ------------

     

     

     

     

  10. Whoa. 12? So assuming... Ss, combat jump, res shield, shadow fall, manuevers, assault, tactics, tough, weave, hot feet... That's 10 what are the other 2?

    Also keep in mind hybrid active (12% def) is not permanent but the passive end redux is.

  11. Oh no don't get me wrong, Power Boost isn't what I took Primal for, it is a small bonus.  Conserve Energy is 100% my reason for taking Primal.  I can't maintain End and start without it, I'll bottom out on End before engaging with mobs.

    And I don't want to start activating all my toggles while getting squished.  I built a toggle build, just because, and it isn't optimal in any way, but that bonus to Def that you get from Power Boost can be quite nice when you're already in Primal for something else.

     

    Strange. I run 7 or 8 toggles, some barely slotted for end redux (some not at all) and I sustain just fine even with only 1 target soul absorption. If your still concerned with end redux for endgame stuff, you could consider support hybrid. Comes with a passive end redux built in and gives u 12% def to all (doubled for pets).

  12. Power boost looks great on paper but honestly if we're talking strictly personal survivability, it's not worth it.

    It will give your fade around 11.5% additional def to all (with t3/4 agility alpha) over non-boosted fade which sounds great right? Ya know what else gives u that much def? 1 small purp insp.

    I run /stone on my fire/dark and the added damage and control from seismic smash and fissure alone makes this combo so much stronger. This combo is a beast, so much soft control, hard control and debuffs at your finger tips, if your taking energy just for power boost your selling yourself short imo.

    Currently have soft capped s/l defense, and 32.5 to everything else so I'm soft capped to all with 1 small purple.

    Moderate resists to everything else. Combine that with all the control you can leverage, pets, buffs, debuffs, this is the imo the best all around controller power combo.

     

    Also, you should leverage darkest night not only as a great tool for pulling additional mobs and herding but also for the huge -30% DMG debuff to enemies. The -tohit is just gravy.

     

    If /stone is not your thing the next best choice is /psi for the non-incarnate Mez protection, more s/l and psi res and a 20' aoe that can take FFB proc.

     

     

     

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