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Doomrider

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Posts posted by Doomrider

  1. https://youtu.be/MALhIToSlY4

     

    Speaking of long animations. There are some like RI from Rad that has a lot of dead air after the animation completes. I've addressed this with the HC team already, they've recognized it as a prime candidate for trimming. I really hope they find time to adjust it.

     

    As for dark miasma. Several powers have a 3 sec or longer animation time. I believe there has been talk of considering animation speed increase for similarly long powers. So Im not sure it's so much a matter of if as much as it is when. Doesnt it mean it will happen, but on that note it should and likely will at least be considered.

     

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  2. 5 hours ago, kelika2 said:

    Exemplaring and turns it into a gain.

    This all sounds like a lot of work on both the players and devs end to have the shapeshifting AT, not shapeshift.

    Like turning Regen into a resist/def alt via IOs while still claiming to be a regen, its just a lot of work

    I guess. Compared to a single res+5 you gain another 9% res to all and .13 end/sec recovery with your slotting. Not worth the extra slots imo, but there is a net benefit.

    Toggle suppression is a QoL change; it does not in and of itself, make any alterations to how the Shapeshifting aspects of the AT operate. 
    It's designed to minimize the need for re-toggling when shifting back to Human form, provided the player is interested in utilizing powers within the kit (Res shields) and as far as Rebirth is concerned, this also extends to Power Pools as well while they are in Human form.
    This doesn't create any additional work for the players. In fact, it's actually less effort than it currently is.
    You can continue to not use toggles in your build, toggle suppression will not require the player to take or use them. 

    As far as work on the dev side is concerned; It's not really our concern how they spend their time. If it was very difficult and time consuming to implement, I'm sure that would have factored into it being a reality or not. This is only 1 small part of their overall Kheld revamp.

    At the end of the day; It is up to the player to decide whether Toggle Suppression is any use to them or not. It does however mean, that even on a Triform Shade, you could now utilize Orbiting Death and Inky Aspect in your build without the need to spend 4.5 seconds re-toggling anytime you shift down to human. 
    It gives players another option, so I feel it's worth it. 

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  3. 12 hours ago, kelika2 said:

    i still cant wrap my head around having the spare slots for human shields to even need or want this in the first place.  i barely had the slots for 3 ribos in dwarf form

    With Dwarf having an equal recovery buff to offset the endurance drain making it net zero, I can't wrap my head around the need for a Ribosome let alone 3.

    I have Dwarf's single slot w/ a resist IO +5. Between that, set bonuses and 1 target eclipse, I already sit between 70 and 85% resists to all but psi while in Dwarf, and that's solo. On a team I'm capped regardless.

    As for the human shields; on Rebirth in conjunction with the other changes, we now have room to fit at least 2/3 shields (s/l and e/n ones) while still having enough slots to mule 5x LOTG and enough power picks/slots to fit all the other key powers.
    With just 1 res/end boosted +5, the shields are cheap to run and grant about 27% res each. Between THAT, 1 target Eclipse and set bonuses and the inherent, i'm capped in Human to most on teams, and still operate around 60-70% to most while solo, for relatively low cost/investment.

    EDIT: With fire/cold res being such a common set bonus, in an IO build there is almost no need for Penumbral shield. 
    You end up having about 50-60% fire/cold res just from bonuses which will put it into a similar range as s/l and e/n.

    "The want" part comes from a desire to have less reliance on Eclipse, and for exemping purposes. 


     

  4. 9 minutes ago, Microcosm said:

    Seems like some part of pool powers working eaking of gravimetric snare, you need to take that now to have a fully functional dwarf, and it's a pretty garbage power. So you maybe pick up Essence Drain by taking dwarf, but you pay it back by having to take gravimetric snare. 

     

    Grav snare is definitely the weakest link the toolkit. I skipped it entirely. With having ebon eye, dwarf smite, and buffed essence drain, I already have a better dwarf chain. Strike is too weak to bother with imo.

  5. 6 minutes ago, Microcosm said:

    Thanks Doom. I think I will jump over. Dwarf Mire and Sunless mire also have pretty drastic cast time differences. These are some understandable tradeoffs. Not sure I would have made exactly the same changes, but it looks like a net positive in a big way.

     

    One other thing we lose: while the slot crunch has been an issue, each distinct form power got a "free" base slot. This mattered when trying to stack certain bonuses (kinetic combat). This is a fair trade for the ability to use more powers, but just want to call it out.

    Yeah that's fair, and should definitely be considered if/when similar changes here ever happen. With Rebirth giving a bunch of free slots (more than HC does currently), I had basically enough to 6 slot everything I needed to, just about. 
    Another special note on the Mires; Sunless Mire base recharge was reduced to 90 seconds down from 120, fwiw.
     

  6. The only caveat is that in order to fix the slot tax, they've used power redirection (sim. to Water Jet from Water Blast) to enable the Human form variants and Form variants to share slots.
    Dark Det, Gravitic Emanation, Sunless Mire, Essence Drain are all free powers granted by their forms.

    Dark Det, Essence Drain are both usable in Nova. 
    Gravitic Emanation shares slots with Nova Emanation. Which has it's obvious draw backs... it basically requires frankenslotting in order to use as a stun or dmg power.
    Sunless Mire shares slots with Dwarf Mire. In both circumstances, this is also means they share cooldowns :S
    The situation with both sets of powers are similar, but what they've done with Mires as a bit of a trade off is they've doubled the magnitude of the tohit and damage buff for the first 10 seconds. So you have to decide if the circumstances call for a longer duration buff (Sunless) or if you'd perfer the Dwarf Aoe. I usually favor Dwarf Mire.

    For Gravitic emanation I went with Absolute Amazement (stun+5, and acc/stun/rch+5) and 4 procs. Works decently for me.

    I do suggest you jump over and check out the changes @Microcosm. They're pretty great. Nova has also seen some improvements for ST damage, and some powers have been expanded there as well.

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  7. 12 minutes ago, Microcosm said:

    Do we know if the toggle suppression works with pool powers like Weave? OD and inky are a big deal, but dropping to human and retoggling defensive/leadership powers would be a missed opportunity.

     

    I also see no change to dark extraction, which is pretty needed, and it looks like light form is usable in dwarf but eclipse is not? Guess I need to get on rebirth to see...

    Power pool toggles suppress. While in Dwarf/Nova, you're granted a recovery buff equal to the endurance drain for each toggle so they're net zero on end burn.
    No re-toggling necessary. It's the dream buddy.

    No changes to dark extraction, but at least from my time testing over the past few days, they don't seem to kamikaze quite as hard as they do on HC. Between that and OD and Dwarf mire now both taunting, uptime on fluffies is a lot better.

    Eclipse is usable in dwarf. 
    Black Dwarf gets ebon eye, dwarf strike, dwarf smite, dwarf drain (which has been buffed, it's basically siphon life now), dwarf mire, taunt, and eclipse.
     

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  8. 1 hour ago, PhoenixV117 said:

    So, the rebirth server got a bunch of changes that we desperately need and that essentially fix and buff warshade and peacebringer. When will homecoming get this ?!

    I've played the changes. My brief summation:

    - slot tax fixed; most if not all key powers can be taken without being starved for slots.
    - form powers being expanded is good for players who want a less frenetic playstyle and prefer to play "roles" using one form at a time.
    - Nova now has a discernable offensive edge over Human. ST attacks have been buffed accordingly.
    - Toggle suppression including endurance refund for toggles while in Nova/Dwarf allows for net zero or near net zero endurance usage while in those forms.
    This one is huge for playing a true triform.
    - Orbiting Death and Inky Aspect working across form makes Triform Warshade a lot more dynamic and flexible without feeling OP. 
    Retoggling was always a PITA, at least you can do it from the comfort of Dwarf now, and your aggro tools (OD, Dwarf Mire and Taunt) get you closer to actually filling in for a tank in a pinch.


    There are some caveats, but all in all, more positive changes than negative ones. There are some kinks that need to smoothed out in the User Experience department. But as is, this is way more user and newbie friendly Kheld experience by far.

    Release notes
    https://forum.cityofheroesrebirth.com/index.php/topic,299.0.html
    Latest update and power expansion
    https://forum.cityofheroesrebirth.com/index.php/topic,302.0.html

    Patch notes posted here for clarity.

     

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  9. 2 minutes ago, Gruntius said:

    @Doomrider Wow, I didn't know you two knew each other, that's cool.

     

    Damn, the Fluffies looked really fun too. My main is Mastermind and Crabbermind so anything to do with lots of pets is a big draw for me, bummer about the AI

     

    I really appreciate you modernizing THB's old build for me, I was looking for a solid human only Warshade build. I don't even necessarily care that it's not statistically the most amazing build posted in this forum, it was worked on by both you and THB and that feels special. I'll definitely put this on my Warshade

     

    The only change I may make for taste is removing Superspeed, travel powers aren't super important to me but I am interested in trying a teleport only toon for the fun of it. Plus I noticed you removed the set bonus from Superspeed. I don't know what I'll put there but I'll experiment with something, maybe I'll work in an unslotted Unchain Essence just as a move I use for fun

     

    Thanks again for the build, it means a lot

    No problem. Statistically it's not much of a change, but what is swapped in will serve the build better. The loss of aoe defense won't be felt.

    As for the fluffies, they still work great in a team setting. And this build does have provoke in it, so you do have a way to redirect aggro which will help them stay alive longer.
    Good luck!

  10. 25 minutes ago, Gruntius said:

    So @Doomrider you seem very knowledgeable about Kheld builds so I really wanted to get your opinion on something. Back on live there was guy that went by TwoHeadedBoy, he was apparently a big deal (I was just a kid at the time and didn't care about builds). He created an insane Warshade build and apparently guarded the secret to how he did it until the announcement that the game was shutting down. I'm really curious how that build stands up against more modern builds like the ones you've posted here. 

     

    Link to the WayBackMachine that will take you to the old thread where THB posted his build

    https://web.archive.org/web/20120911114020/http://boards.cityofheroes.com/showthread.php?t=296404

    Yeah, Sept (THB) and I played a fair bit on our shades together so I remember the build. I don't think he's around anymore though.

    The build was before nukes became crash-less so it's missing Quasar.  
    The build itself is not bad per-say, but maybe a bit outdated. I remember THB used to solo AV's on this build before Fluffies' AI got borked. Now our pets run into melee for no reason and die.
    It also was a pre-PPM build, so it doesn't use any proc tricks that we currently have. 

    If I were to edit his build, these are the changes I would make.
    THB Shade modified 06.05.2022.mxd

    Slightly modified def totals. Dropped Unchain for Quasar. (Quasar will be up more frequently and does more damage)
    Added KB -> KD. 
    Proc'd out Gravitic Emanation while retaining stun enhancement. 
    Proc'd out Essence Drain.

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  11. 5 hours ago, kelika2 said:

    I personally dont even are did done are comprehend how you even have slots for shields to even need this

     

    There arnt seriously people who take the damage loss of human form attacks for vanity, right?

    Believe it or not, the shield powers have a very low slot investment to use. You can even get away with a single slot res+5 or res/end+5.

    Between set bonuses, unique res proc ios, and your inherent you'll often be near or at res cap on teams even before light form.

     

    As for human attacks, radiant strike has the best ST Dpa available to peacebringers. The optimal chain is gleaming, cross punch, radiant ED capped for dmg and the rest procs.

     

    Fun fact; even some of the form powers share the same Dpa as their human variants.

    Ex. Luminous detonation vs bright nova Det.

    The nova variant has higher base dmg but longer animation. The dpa of both powers are the same.

     

  12. On 5/20/2022 at 1:57 PM, Brawlin said:

    (So my question is, why is the community of CoH so close minded to better ways of forming for content? I know the community is old but I feel like when you have tools like discord that give you access to 1000's of people who are interested in playing CoH and then not use it and instead use the LFG channel which is just straight up worse since people have to be at their computer, online, doing nothing, looking at chat and want to do your content.


    If I didn't have Discord, I probably would have stopped playing a long time ago tbh but that's not due to my LFG needs.

    When HC launched, it was a great way to have one place for my small group of friends to catch up, chat and organize after the snap.
    99% of that time was spent with zero VC so it's kinda funny to see people only associate Discord w/ VC.

    Back on live I didn't have a family, I could have much longer play sessions so finding people while in game made sense and was really the main way to do it.
    Now with a busy schedule and family, play time is much less frequent and organizing to play with others becomes a lot harder as our schedules don't sync up.
    Discord definitely helps with that. I think of it more like a group chat or instant messenger for gaming.

    I think there are misconceptions about Discord that run rampant on these boards. It is a great tool but it is what you make it.
    Yes there will be negativity and bad actors, but these forums are not much different honestly. It's the internet, proceed with caution.

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  13. 13 hours ago, pjh10c said:

    Hi all,

     

    I was hoping someone could provide provide a Fire/Ice build for soloing. I would the build be able to solo GMs/AVs, but I am not sure if the sets are possible to do it. I am comfortable if it is blapper style as well. 
     

    Thank you in advance!Blaster - Fire Blast - Ice Manipulation 45 ranged 05.20.2022.mxd

    Give this a look. I just hacked it together in a few minutes here. Idk about soloing GM's, maybe with Incarnates but it could probably solo a few AVs.
    - Just a hair under 45 ranged def w/ a resist epic shield.
    -Added a few heal procs in and the Entomb (absorb) proc in Char for some added sustain.
    Since we get a refreshing absorb shield instead of passive regen, Panacea, Power Transfer, Entropic Chaos, Entomb and Preventative Medicine procs will help supplement your sustain for any hits that get through your ranged defense.

    Fire/Ice is a great solo combo already for general content. Lots of dmg from your primary, loads of dmg mitigation from your secondary through slows, and knockdown patches.
     

  14. On 4/18/2022 at 1:54 PM, 00Troy00 said:

    I realize there may not be a "best," but I'm open to different perspectives. 

     

    I thought of Atomic, but never had a lot of experience with it.

     

    I know I don't want a secondary that requires a great deal of button mashing so one that's maybe a little passive (or still effective without requiring taking a large number of powers) would be good.

     

    Thanks all!

    Fire/ice would be right up your alley tbh.

     

    You get a ton of passive mitigation from Ice's sustain toggle as it's 30' slow aura. It comes online early (level 10) and you can stack it with rain of fire for huge slows/area denial. This combo blooms real early so it exemps very well.

     

    At 20 you get ice patch which got buffed recently and adds further to your dmg mitigation. Most the enemies around you will be slowed to a crawl, trying to scatter while tripping over your ice patch, letting you just blast away.

     

    At 38 you can take frozen aura to supplement your aoe if you want. Frozen aura + fireball is quick to weave inbetween blasts while you wait for inferno to come of cooldown.

     

    You can get away with taking very few powers from ice and get a lot of out of it. Ice as a secondary doesn't get enough attention imo, it's great for solo and team play. 

     

  15. 47 minutes ago, Glowman said:

     

    Is this the order you would take the powers? Also, I assume the slots aren't intended to be in level order considering we can't put enhancements in White Dwarf Flare, for instance, until level 20?

    It is the order I would take the powers but the slot order is not to be followed.
    Infact, if I were looking for what powers to pick, the order and slots while leveling I wouldn't follow that build. I would instead run a typical Tri-form build and slot the Nova aoes early and save slotting powers like Gleaming Blast and Radiant Strike for later on.
    I'd use Glinting Eye and Bright Nova Blast for ST damage, Nova Det, Scatter and Dwarf Flare for aoe.

    That build exemps well but there are better builds to use while leveling. 

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  16. 9 hours ago, Foniks said:

    So,  I have wanted to play a Dominator for a long time.  I still want to be able to melt mobs, so i was looking at an Ice/Dark/Fire build.  i thought that with Ice Slick/ Midnight Grasp and Rain of fire, that i could still do that and still be able to control crowds.  

    is this a build i can do?  I have been messing with Mids, but i dont want to roll a toon that wont survive.  

     

    Can anyone help here?

     

    Dominator - Ice - Dark - Fire 05.11.2022.mxd

    You can make it work, just depends on how much you wanna put in to it and your budget. 

    I just quickly edited my own Ice / Earth / Fire to sub in Dark in lieu of Earth. Have a look.
    157% global recharge.
    35% ranged def
    70%+ s/l resistance
    2.27 net end recovery.

    Ice is underrated for Dom's IMO. They get to leverage Arctic Air a bit better than Controllers due to the built in mez protection that domination gets.
    While domination won't affect the strength of the control effects on AA, at least you can count on it staying on and not dropping due to being mezzed.
    That and since AA does most of the heavy lifting when it comes to soft control, so it allows you more time to just smash and blast.
    Between the slows, -tohit from dark and passive def/res, surviving shouldn't be an issue.

    Endurance management will be tricky as it usually is with Ice. 
    Attached build takes Cardiac Alpha and has passive accolades toggled. Maybe give it awhirl on Beta.

     

  17. 8 hours ago, Apian said:

    It seems like the Changeling build post linked on page 3 has been removed. Would it be possible to post it again? Also I see in your videos you have macro icons on your power trays. How do I create those?

    Yeah I removed it. The playstyle is not really something I advocate for anymore. it's convoluted and takes a fair bit more setup time than most people are willing to put in.
    The mids build, for the most part, isn't really anything special as the build was really just predicated on heavy macro usage.

    You can create a macro for any form attack that will take you into that form, activate the power, then drop you back to human. 
    The same can be done for human form powers, letting you use a macro to drop out of a form and activate said human form power.

    For example:

    /macro blast "powexec_toggleon dark nova$$powexec_name dark nova blast" 
    Will bring you into Nova, fire Dark Nova blast with the first click of the macro, then bring you back to human on the second press.

    /macro gwell "powexec_toggleoff black dwarf$$powexec_toggleoff dark nova$$powexec_name gravity well"
    Will drop you out of a form and activate Gravity Well.

    As for the icons for the macro, you can get them from this google sheet. https://docs.google.com/spreadsheets/d/1uHUi6BWFTYj4wbfGBs3LjZL88Fym6B-8EwDr18YZcY8/edit#gid=0

    The macro image goes at the front of the string before "powexec_toggleon" in the first example. The macro will then display the power icon instead of a the name you give it.

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  18. 7 hours ago, Radeon said:

    Here i have my rebuild, can you see something totally stupid or to improve big time, which i missed? 

     

    -updated.

    Talea PreFinal.mxd 4.86 kB · 0 downloads

    3 slotting the shields w/ unbreakable guard is a bit strange. If it's just having better enhancement values and less reliance on Eclipse then I would franken slot instead and save 1 or 2 slots per power tbh. Then boost then enhancements in them. 
    I wouldn't 6 slot OF into Shadowblast. Removing the procs will gut the damage, and all your getting out of that is 2.5 e/n defense.

    Psi res ios, and impervious skin io are useless on a Warshade. Eclipse gives plenty of psi resistance. Your inherent also gives you resistance when teaming, which includes psi.

    I would not delay taking Gravitic until 41. Gravitic + Inky is a lot of damage mitigation. I know that is dependent on not being mezzed, but still. 

    If you have access to beta, it may be advantageous to test out some other builds there to get some perspective. 

    The other route you could take is more of a classic Human Warshade build that uses more full io sets, Spiritual Alpha and max recharge bonuses.
    You'd get more passive damage resists that way, and building might be more simple. Budget still may be an issue though.


     

    • Like 1
  19. 44 minutes ago, Bill Z Bubba said:

     

    In many cases, you need to add "in far less time" but I will be the first to admit your Warshade Trapdoor run was faster than my claws/sr scrapper's. I know how to fix it but it would mean a rebuild I don't wanna do.

    QFT. Wayyyy less time in the majority of cases. Human Warshade is a build for masochists, or someone looking for a new pseudo difficulty level.
    Conceptually awesome, mechanically a nightmare. Some of us make it work but I have no illusions about it's short comings.

    I imagine you probably had more consistent times on claws/sr though. Too many variables running it with a Shade for my Trapdoor time to be indicative of general performance.

     

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  20. 24 minutes ago, Radeon said:

    That is all true and understandable, the only thing that isn't explained by that is the drastic difference in survivability between my previous, IO only build, compared to now, full set'ed. 

     

    Yeah that's a bit strange. If anything, having defense bonuses vs having none, should immediately mean you have less mez hitting you.
    Are you using the combat monitor to see when your defenses cascade due to defense debuffs? 

    Insp. combining macros can also be really handy. I usually have one set up to combine into breakfrees and another for combining into purples.
     

  21. 7 minutes ago, StriderIV said:

    Hey Doom! QQ: Looking at your tanky human form PB: If you have Perma Light Form, so you still suffer from the endurance drop? I’m just curious if you leave it on auto fire, will you actually experience the endurance drop or will take just keep rolling?

    You will experience the endurance drop no matter what. It will BRING you to 50% end and HP when it does even if your HP and End were below 50% when the crash occurs.
    I leave hasten on auto personally. Even if you leave it on auto-fire the crash will still happen but it's really quite manageable tbh. When it happens you hit your heal and keep trucking.
    Light form has bonus recovery built in so you shouldn't really see any downtime.
     

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