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Erratic1

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Posts posted by Erratic1

  1. Made a DM/Bio last night and tossed together a cheapie (no purples, no superiors) build in Mids. I am impressed with how hard he hits at low level but boy is he squishy*. I've avoided any defeats so far but it has been close. I also  realize things change as face tougher opponents at higher levels. 

     

    I think it could be worth exploring but have other projects on my plate currently. So I will likely set the character aside for now and possibly come back to him in the future.

     

     

     

    * Talking level 19 here with no enhacements slotted, and only Siphon Life and Ablatitve Carapace to lean on while running Offensive Adaptation.

  2. 25 minutes ago, Psyonico said:

     

    The OP did say they wanted to do *some* damage.  While a Granite can overcome its penalties, I find it's easier to plug the Psi hole in Invulnerability than it is in Granite.

     

    They also said, "...most survive-intensive...

     

    Pair Stone Armor with Savage Melee and rely on IOs to further offset the speed penalties. That will leave you *some* damage.

  3. DM/Inv and DM/Shield are two classic builds for scrappers and arguably either will serve you well.

     

    DM/Bio...not a combination I'd ever considered. Bio works really well on my SS/Bio brute so  I cannot see why it would not be workable on a scrapper and you really wouldn't ever have any concerns about healing/endurance given you have tools for both in both primary and secondary.  Run in Offensive stance to allow all the healing/absorption/regen you get offset the hit to resistances...could be quite nice, especially after using Soul Drain on a group.

    • Like 1
  4. Just now trying out Ninjitsu (StJ/Nin) for the first time.  Its interesting. The crits coming out of stealth are nice though not a major plus since (a) its only once every 20s, and (b) once you're in combat its not like you get to do it again until that combat is over. And it can be quite dangerous when it comes to the Twisted Reflection story arc. 

     

    Rad Melee I've done before. Its not a fast combat set but it does hit hard. Proton Sweep is poop, do not take it. Devastating Blow has a long wind up, so your choice if you want to take it for the guaranteed Contaminated effect it delivers or skip it. I tend now to skip it and take Cross Punch to fill the gap. Rad Melee was a bit endurance intensive on my Rad/ Shield scrapper, so having an endurance recovery power in Ninjitsu is a real plus.

  5. Just started mine so he's only in his 30s.

     

    My no purple, no superior current plan is:

     

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  6. 1 hour ago, Oginth said:

    So Toxic damage is not that much of a concern?

     

    Not until you encounter it, then it will be quite a bit of a concern because the only things which directly help are lots of health, hit points, and resistance. Toxic ignores defense.

     

    But it does not tend to come up in overwhelming amounts unless you like playing with Hydra (or at least it doesn't for me).

    • Thanks 1
  7. I seriously doubt any single AT would fully encapsulate the abilities demonstrated by the Scarlet Witch over her existence.

     

    I think Controller/Corruptor/Defender/Dominator are probably the ATs that provide the best foundation for widely representing her ablities.

     

    Were I to try to capture her essence I might go with a  Gravity/Psionic/Primal Dominator.

     

    Gravity less because she does anything directly with gravity but has held people immobile and suspended with no visible effect before and summoned things from else/nowhere and those powers are covered well by gravity with other powers not being out of line for things she has done. Psionic Assault and Primal Forcers mastery are a little more straightforward in their reasoning (or so I feel).

  8. I am sure someone will happen along with a god build at some point. In the meantime I will offer the following:

     

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    Pictures being worth a thousand words and all, the differences are:

     

    BruteDiffs.jpg.f6e63253233d8bf1b17046c4303d4c72.jpg

     

    Compared to the original the  differences are:

    • Melee Defense is 46.37% vs 35.83% 
    • S/L resistance is lower, N/F/C are meaninglessly different, P is definitely lower.
    • Though Recovery appears lower, factoring in Endurance Cost Reduction they are roughly equal (3.46 original vs 3.41 revised). Since Toughness is not in the revised build you save a toggle cost.
    • To-Hit is non-existent. However Accuracy (not shown) is 45% compared to the original's 40%.

     

    The build is presented less as a suggestion than giving a look at another way to go about things with ideas for mining. 

     

    Edit: No purples or superiors

     

    • Thanks 1
  9. I like Rad Melee and my Rad/Shield scrapper hits like a truck...dropped from orbit.

     

    The downsides of Rad Melee that I found were (a) its a bit endurance intensive and (b) both Proton Sweep and Devasting Blow are craptastic powers (Sweep's cone is narrow and Blow's windup is long). I did not take either on my Elec/Rad Tanker, filling the gap by taking Cross Punch. Cross Punch gives a  minor recharge boost based on the number of foes you hit with it--5% for having either  Punch or Kick, 10% if you have both. I have both and slotted Force Feedback: Chance for +Recharge. It is a grand thing to flash 140% recharge bonus, though it only counts for anything if a power recharges fully during the 6 second window.

     

  10. 10 minutes ago, I-Dirty said:

    Game wont let me do shield/spines

     

    wondering how shiled/Dark would be.

     

    Do you slot the toggles with damage procs/

     

    Shield/DM is a classic combination and solves two of the weaknesses of Shield--lack of endurance recovery and lack of healing as DM has both. 

     

    Not sure if I should feel sad or relief that Shield/Spines is disallowed.

  11. 10 minutes ago, Werner said:

    I think Shield/Spines is a legal combo, but I don't think it would have the DPS. I'd say Irradiated Ground in Radiation Melee. I haven't played it, but I think I've heard it's good? I can't remember.

     

    I have both Lightning Field and Irradiated Ground on my Elec/Rad Tanker and Irradiated ground ticks for about half the value of Lightning Field.

  12. Well darn it, you've got me thinking about Shield/Spines--hard to hit with incoming melee attacks slowed. I'd be outside my usual crutches of having a heal or endurance regain but that'd be what you'd IO for.

     

    No...NO! Going to finish working on my  Elec/Rad  Tanker first before taking on any other projects.

     

     

    • Haha 1
  13. I enjoy the Twisted Reflection story arc where you fight your evil double so much I run it on all my characters. Generally its not so bad until you get to the AV at the end of the following arc, Looking Through the Glass, and even then I can sometimes solo him down.

     

    Well I hit a new snag on my most recent scrapper:

     

    Crushed.thumb.jpg.af8680aa0ef518d6cd9eaffccac5a6f0.jpg

     

    Bad enough that he is using Crushing Uppercut on me (my double clearly has at least 8 levels on me 😄) but he attacked from stealth, so auto-crit.

     

    Protean doesn't even one-shot you. 😱

    • Haha 1
    • Confused 1
  14. If you want to hit like a truck dropped from orbit, pair something up with Shield.

     

    I've played up Rad/Shield and WM/Shield. Neither disappoints. Sure you can find some other hard hitting set to pair with Shield.

    • Like 1
  15. 36 minutes ago, roleki said:

     

    No, no, Poison is pretty awesome once you've got it all together... it's basically a primary amplifier; if your primary was kind of weak, Poison props it up a bit.  If your primary is ridiculous as-is, it's ridiculous cubed with Poison.  It's one of my favorite Controller secondaries, turns everything into a truck. 

     

    I think about recreating the character at times. Played him strictly solo and did not take a travel power. Kind of a Punisher knockoff.

  16. 2 minutes ago, Without_Pause said:

    It was from live, so no clue at this point, but I played a ton back on live and remember how much things leaned so heavily towards Emps and how often default attack based builds there were. Hell, based on HC's numbers from last year, Emp's were still over double of any other set for defenders.

     

    People creating Emps and  Emps being sought after are two different things. I honestly cannot recall the last time I was in a group with an Emp though to be fair, as most of what they do is heal health and endurance its not something that is going to stick out. 

     

    I do not practice powerset discrimination, accept anyone to any group I form, and never hassle anyone about their choice in builds. But frankly, were I picking, Emp would be near the last powerset I'd invite, just ahead of Poison--too little brought to the table compared to other powerset options that were open. And heck, I'd likely invite the Poison user first just because that's a hard road to travel (having played an AR/Poison corruptor at one point).

  17. 1 minute ago, Without_Pause said:

    I've seen people get flack for being Rad and being limited to its heal, so no, I don't think any heal will do. We all know Emp defenders aka 'healers' with nothing but the default attack are a meme.

     

    My first character in release was a Rad/Electric Defender. I never experienced pushback for the nature of Radiation Emission's heal. 

     

    Who is complaining? Tanks? You're likely standing behind them with them in the radius of the heal. Other ranged characters? They shouldn't be getting hit to begin with but certainly they can be behind you, further from the tanking characters and be covered. And then there is having Accelerate Metabolism up your sleeve for extra recovery and extra damage.  And unlike Kinetics (glorious though it be) Rad comes with a rez.

     

    As I like to say, there are 8 billion people on the planet. I'm going to discount, "Someone did something" because with 8 billion people someone did just about anything one can imagine. 

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