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Posts posted by Erratic1
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55 minutes ago, Aurora_Girl said:
Stone melee, not armor.
I still want to see Savage/Stone being played so I can see someone in Granite form using Savage Leap.
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13 hours ago, Zhym said:
This is what I'd pick for my first reasonably survivable character. Stalkers now do almost as much damage as a scrapper, with a good stealth ability that doesn't require taking another power pool.
Or you could cheat and make a faux-stalker by building a Ninjitsu scrapper. Add a Celerity: Stealth IO to sprint and most things will never see you and you get a crit from hide (admittedly only every 20 seconds).
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Just now, Bill Z Bubba said:
Brutes shine on teams more so than scrappers and tanks. This isn't to say they're in any way bad at soloing.
SSSSHHHHH!!!!!
Do not start another round of the Melee AT Wars!
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16 minutes ago, ZemX said:
I just imagined @Bill Z Bubba pondering that for a moment, perhaps first discarding: "Is it Thursday? Brute!" before settling on "Team a lot? Brute!"
Ahh!!! Brutal Thursday.
Actually hosted a group of Brutes a few weeks back on Torchbearer, though it was a Saturday.
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On 10/9/2021 at 6:31 PM, Bill Z Bubba said:
Team a lot? Brute.
???
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4 hours ago, Ukase said:
It is truly mind-boggling that players forget about these - if they ever knew that p2w had them for sale at an affordable price. I can't recall, but it's less than 100k for 30 of them. To me, it just seems like a simple thing to go to p2w after you come out of the creator - and unless it's a challenge/concept character, buy everything you can afford.
All my characters carry a set of 120 unless they're specifically created for a challenge/concept.
A matter of what a person wants out of the game.
The only routine use I make of P2W is xp boost (I grab 2) with the hope that DFB, Posi 1, and Posi 2 will get my character to roughly 20th level.
Back on live I did have one character with a human origin making use of Assault Rifle and Poison for whom none of the travel powers made sense. For him I purchased a hoverboard.
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9 hours ago, OceanusCoH said:
Divine Avalanche + Capped Melee defence seems redundant somehow?
Think of it less as redundant than being able to not used Divine Avalanche in your rotation unless you come up against opponents who debuff Defense.
Not sure if it is a worthwhile difference but for the cost of 4% Smashing/Lethal Resistance you could save yourself the cost of the Superior Blistering Cold set in exchange for an Obliteration set in Divine Avalanche, gain another 1.25% Melee Defense, and 5% Recharge.
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3 minutes ago, Dona Eis Requiem said:
Here ya go @Erratic1
Already had pulled it up and relived my highschool senior year. 😁
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Putting aside song references (for a while anyway), I have in previous posts noted my desire for a character with Kirbyesque fashion sensibilities. Sadly my previous characters who got the designs did not hold up in the playability department and I was not so wed to their costume designs to reuse. But hope springs eternal.
In this case I was shooting from a kinda fusion of the Valiant character Livewire with the Marvel character Crystal (Amaquellin) of the Inhumans. You know...there should be more costume featuring complex design. Here is what I've managed for my new Electrical Affinity/Psychic Blast Defender:
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1 minute ago, Dona Eis Requiem said:
I mean, the chances of that not happening were...one in a million...girl (?) Maybe you're not "girl" but you know...
I should probably step outside my little world. Maybe talk to a pretty girl.
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1 hour ago, Dona Eis Requiem said:
She's a beauty!
You were trying to get that song stuck in my head, weren't you?
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3 hours ago, TheZag said:
Ive since learned how to get around really fast but i usually choose the train or ferry when available over using the long range teleport or mission teleport. Ill take and drop the team transport so everyone can get around but ive still not had any problems from group members by going the 'slow' way.
If you are a member of super group with a portal equipped base, Ouro->Talos is your friend because both a base portal, the tram station, and the TUNNEL network are all a skip, hop, and a jump from where you arrive from Ouro, hence allowing you to choose the best option. For Cimerora, its probably easiest to just super base portal to Croatoa which puts you right outside the local Midnighter's Club.
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I will admit that while doing a Posi 1 on my level 50 tank who absolutely did not need the TF but whom I ran to help out a group looking for members I was a bit frustrated when after two pulls of me jumping in first and not a single thing coming off my tanker (who because of TF level only had one of his two damage auras) I was a little miffed to twice look up and find myself alone with the group having run off after the veteran blaster who was faux-tanking. I say faux-tanking because while the blaster was fine I noticed repeated precarious drops in various other character's health which did not happen when I actually waded in first. Then, with a goodly chunk of my powers missing came the pull where my guy went down and sure enough, nobody was behind me.
"A level 50 Tanker went down?" I can sense you asking. He's level 50 but I have not yet respec'd and IO'd him into his post-50 build. So the loss of powers due to the level we operated at was significant. I've taken the finished build cruising on the Test Server and it handles +4x8 like you would expect--without a problem.
In any event, at that point I am really miffed. So I decide from that point on (Oranbega) to not be the first in on any subsequent pulls.
Sure, when we got to our dark doppelgangers that proved to be a bit of an issue (for them...I lived) but they never seemed to take notice.
So in a way, you're right--tankers aren't really needed.
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But then, neither is any other AT.
No party is going to wipe because it does not have a single Blaster, or Controller, or Defender, or any other AT you can name.
Having a particular AT around may change the variety of tactics available to a party to be successful against its foes, but that's about it. And I have certainly had tons of fun figuring out how to make it through DFB in a group of three before (though the minimal number I have badged with is four).
So as arcane suggests, if nobody is face-planting, there isn't really a problem here.
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Just now, 3seven said:
I looked at quite a few posts on both Dark/ and /Ninja to get ideas. Is there something specifically about dual pistols that is relevant for dark?
No, nothing than the various powers sharing a lot of the same slotting options meaning if you take either of the last two builds and do nothing more than swap DP to Dark most of the Defense values stay significantly intact.
But if you were looking at both Dark/ and /Ninja you already knew this. 😀
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Did you see the other DP/Ninja thread: DP/Ninja - Blaster - Homecoming (homecomingservers.com) ?
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On 10/9/2021 at 12:31 AM, plainguy said:
I think you can get better defenses.. This is what I am running..
Certainly better than what I offered could be done given the restrictions I placed on myself. 🙂
Still, for the effort/cost of the IOs, I might have expected a bigger overall difference:
Though I gotta say the extra Regen, To-Hit, and Recharge are all very nice and quite possibly well worth the added effort/cost.
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1 minute ago, Without_Pause said:
Excelsior. I was on Torchbearer to start, but moved sometime after Excelsior took over as the most popular server.
Ah, okay.
I do not regularly do Frostfire but joined a +4x8 one last night on Torchbearer that went very smoothly.
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10 hours ago, Without_Pause said:
I was on vacation so just got back today and finally got in some playtime outside of just checking the market. Got on a Frostfire mission. A person made a comment how few of us had 2x XP boosters. There was some chatting going around about people coming back and how nice the community is. We steamrolled that bad boy at +4/x8 like the OGs we were and had a gay ole time. My Rad/kin, Damage Cap, went from 7 to 14 in a mission. Oh, I could level a Kin via 2x while sitting in AE because Lord knows I don't need to be taught the ways of Kin, but bah. I'm enjoying it old school.
Don't suppose this was on Torchbearer last night?
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My first character, back in Beta was a Defender. With Live, because a friend was wanting to play a Defender and we were trying to cover all bases, my first was technically a Controller but I soon grew tired of him, put him aside, and made my beloved Rad/ Elec, who was the first character I took to 40 back when that was cap, then 50 when the cap was raised. Then came the next Defender, then the next, then the one after that. But somehow, since Homecoming has opened to the public, I have only (re)made one Defender, a Kin/Sonic, who languishes in his 40s.
A few months back I decided I wanted to build a roster of characters which were so enjoyable to play they would each be, "The <Archetype>" for me--the character you are referring to when you say, "The Defender", or, "The Scrapper", or whatever archetype name even though you might have more than one of a given archetype. I already had The Brute and The Corruptor. I now have The Tanker. The Scrapper and The Widow are in their 30s and 40s respectively.
This past Saturday I got the itch for a new Defender.
My original Defender really was The Defender for me. I made others and enjoyed them but she was my go to girl for both soloing and team play. When I returned to CoH and until shutdown, Kin/Sonic filled that role. But for the new The Defender I wanted something new.
So giving Elec/Psy a whirl. Through her mid-20s she has been fun but I have gotten to 40 on characters before deciding they were not quite right. So here's hoping.
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On 10/2/2021 at 1:19 PM, Diantane said:
My defender is rad/elec. All I want to do is play on teams until I’m 30. Then I will solo. You put the Tesla cage and debuffs on a guy and kill them at your leisure. The only attacks I have are the top tier ones. When I play a defender I “play” a defender (not a weak blaster). Only train defender powers until later.
My first 40 (back when that was the cap) then first 50, Live, back after release was Rad/Elec.
Fond memories and yeah, getting people not to kill the anchor was a chore. But loved her.
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On my Brute, after I stopped laughing, it came down to having to kill the things.
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47 minutes ago, Sovera said:
I was trying to make Rad Melee work without the use of Devastating Blow.. and it kinda not really works.
Came to hate Devastating Blow after my first go at Rad Melee and on my current go at it I have dropped it in favor of Cross Punch. Yeah, its AoE but it also has half the recharge of Devastating Blow (besides animating faster).
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Just now, DougGraves said:
Is there a chat channel for regular players who want to team sometimes?
We could have our own secret world within the world of other players.
You could just use LFG and state how you are playing.
"Running door missions. Seeking players interested in the old feel pre-IOs. LF5M, all levels welcome."
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There are different levels of "optimal" and I am sure most people, even those on the forum, are playing sub-optimally (depending on what one qualifies that as) compared to someone. Some people IO their characters out from low level whereas I have only ever had characters making use of IOs before level 50 on my last two characters--a Tanker who started in the 40-50 range and a Scrapper who was about 35 when I purchased a package of IOs for him.
Team mission running at anything short of Peregrine Island levels is however less common, most people seeming to prefer to run task forces. But I still see people recruiting for such (which I join from time to time). And a lot of people do actually enjoy soloing, so you're not going to see any sign of them when they are doing so. For example. I run the Twisted Reflection/Through the Looking Glass arc on all my characters, generally solo only asking for help on the final mission if necessary. I did the arc on a new blaster two days ago and she was able to handle the final arch-villain solo by making use of superspeed to stay away from him...so I didn't call for help on her.
Tanker Tuesdays
in Tanker
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I don't think I've ever done that TF so quickly. Was a great time.