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Shadowsleuth

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Posts posted by Shadowsleuth

  1. On 12/16/2019 at 10:41 PM, kelika2 said:

    Martial Arts:  Swap Crippling Axe Kick with Dragon's tail(all ATs, I am aware of the tanker test server stuff). 

    Storm Kick into a Cone and give the +def to Scrappers and Stalkers

     

    Making either Storm Kick or Thunder Kick into a cone attack would be nice.

     

    The change I most want to see on Martial Arts is for it to receive -Resist on most/all of its attacks the same way Radiation Melee does -Defense on its attacks.

  2. 10 hours ago, EmperorSteele said:

    Actually, that would go against the lore, sorta. The Midnighters expressly state that they're working behind Ouroboros's backs and are trying to keep their crystal of Ice and Flame a secret. And while it IS eventually revealed that Silos knows and doesn't give two shits, I don't think he'd then be all "here you go, guys!"

    I could be wrong, though.

     

    The only thing I could find referring to the Midnighters through an Ouroboros contact is a message from the letter writer during Mender Ramiel's storyarc.

     

    Quote
     
     

    Character, I do not have much time to write. At this point in time, you are either well aware of myself and working with me, or you still have no idea who I am. The Well, as you see, is gone, and the agents of Ouroboros are aware of the other path into Cimerora. When I gave the crystal to the Midnighter's, I imagined this day would come, though that matter is for another time. You have in your hands now an Incarnate shard. It has no doubt opened your path into the powers of the Incarnate. This is one thing that both myself and the agents of Ouroboros share in common; the desire to see you maintain your freedom and grow in power.

    https://paragonwiki.com/wiki/Mender_Ramiel#Finale:_The_Powers_that_Be

     

    Since the Menders are aware of the Midnighter's crystal, it's not inconceivable that they may want to keep tabs on the situation & provide their own path into Cimerora. (i.e. Provide a Cimerora destination point of their own.)

     

    It opens the door for new Cimerora storyarcs; covert missions given out by the Menders.

    • Like 1
  3. 8 hours ago, Razor Cure said:

    The pet shouldn't work with dom at all. I am pretty sure none of the other dom pets generate dom..or Fire COntrol would build it super fast. Also I think it would need tweaking as a set..the two stealth powers at the very least (one would be replaced with an immob) but should one stay? Does being invisable AND have untouchable, aggro generating pets really fit the AT? I think it would be stupidly powerful. Two pets could stay..dark control has something similar but I'd expect )and it would be more balanced) if PA got a longer recharge and could take damage.

     

    Using Darkness Control as a rough guide, For the Dominator version only I would move Spectral Wounds to a brand new Illusion Assault set & replace it with a foe immobilize, replace Group Invisibility with a cone Immobilize. I changed Spectral Terror into a targeted AoE Fear (I wouldn't mind if it stayed a pet instead, I'm flexible either way).

     

    Captivating Visage - Ranged, Moderate DMG, Foe Immobilize, -Fly 
    Blind 
    Deceive 
    Flash 
    Superior Invisibility 
    Enthralling Visage - Ranged (Cone), Minor DMG, Foe Immobilize, -Fly
    Phantom Army 
    Nightmare Visions - Target (Location AoE), Foe Fear, -To Hit 
    Phantasm
     

     

    Illusion Assault

     

    Spectral Wounds - Ranged, High DMG(Psionic)
    Demoralize - Melee, Moderate DMG(Psionic)
    Debilitate - Melee, Moderate DMG(Psionic)
    Despair - Ranged (Cone), Moderate DMG(Psionic)
    Confidence - Self +DMG
    Horrify - PBAoE, Moderate DMG(Psionic), Foe Fear
    Delusion of Vigor  - Self +HP, Self -Recovery
    Fear the Reaper - Sniper, Superior DMG(Psionic), Foe Fear
    Death's Embrace - Melee, Superior DMG(Psionic)


    All the damage powers would have the same Illusionary Damage Heal-Back that Spectral Wounds has.

     

    Delusion of Vigor heals you but kills your end recovery for a short time.
     

  4. 4 hours ago, unknown said:

    But honestly, since when does Batman say "forget the Joker, let's stay here fighting his goons, it's a much more rewarding and epic heroic battle! We will fill the Bat Cave with mementos from these meaningless goons!"

    In media I've seen (Comics, Cartoons, Films, Video Games), If the goons are harming/killing civilians, Batman will rescue the civilians first while simultaneously taking down the goons.

     

    Leaving the thugs incapacitated/restrained for Gotham PD to pick up, then he will go after the big man himself.

     

  5. A bug fix won't be reversed but there could be other ways the OP's request could happen.

     

    One, if there was a way to trade AE tickets for Candy Canes (probably not for a 1 to 1 ratio, I could see it being much higher than that).

     

    Two, if someone writes an AE mission/storyarc with Winter Horde that becomes a Devs Choice (Good Luck with that), then you could choose to receive normal rewards instead of tickets.

  6.  

    As @EmmySky mentioned it would determine your starting contacts (with each contact having a different enemy type for you to fight).

     

    On live I avoided Science & Tech origin because it meant you would be fighting either Clockwork or Vahz, and at the low levels before your powers were slotted up those weren't great things to be fighting. (Being hit with toxic or mez on a lowbie isn't fun.)

     

    Give me Hellions, Skulls or Circle of Thorns over that any day.

  7. 5 minutes ago, TyrantMikey said:

    It would be great if you could add Marcus Velarius in Cimerora to this, and then flag both him and Meg Mason as ALL MISSIONS ARE TIMED.

    Everything on the second list (the one you quoted) can be outleveled, everything on the first list (further up on this thread) you can never outlevel (i.e. They are all available up to & including level 50).

  8.  

    I put this together from info scattered all over Paragon Wiki.

     

    Additional Endless Contacts (Within certain level ranges)

     


    The Hollows - Meg Mason (Levels 5 - 15)

     


    Praetoria - Message Man (Resistance) (Levels 5 - 20)
    Praetoria - Clockwork A87952 (Loyalists) (Levels 5 - 20)

     


    First Ward

     

    Hero, Vigilante, or Resistance

     

    Roadflare (Levels 20 - 29)
    Trina Furst (Levels 20 - 29)
    Vickers (Levels 20 - 29)


    Villain, Rogue, or Loyalist

     

    Angela Hu (Levels 20 - 29)
    Mr. Caldoun (Levels 20 - 29)

     


    Night Ward

     

    Atherton Cromwell (Levels 30 -39)
    Sir Lionel (Levels 30 - 39)
     

    • Like 3
  9. Endless Mission Contacts

     

    Hero

     

    Police Radio
    Tip Missions

     

    Cimerora - Marcus Valerius
    Dark Astoria - Ephram Sha
    Rikti War Zone - Borea
    Shadow Shard - Firebase Zulu - Dr. Boyd, General Hammond, Lt. Volkov
    Shadow Shard - Cascade Archipelago - Dr. Huxley, Lt. Col. Flynn

     


    Villain

     

    Rogue Isle Protector (Newspaper)
    Tip Missions

     

    Cimerora - Marcus Valerius
    Dark Astoria - Maharaj
    Rikti War Zone - Borea
     

    • Like 2
  10. I wish there was a blueside storyarc which either gives hero access to those exact Patron Pools or instead gives heros blueside Patron powers (i.e. Positron, Manticore, etc...) that are comparable to the redside Patron Pools.

     

    If the intention of restricting the Patron Pools is to encourage players to play redside, I feel that this isn't the best method to go about doing so.

     

    As it is, how many players stay playing redside after side-switching as opposed to players who simply run the storyarc then immediately switch back to hero.

     

    Perhaps there could be something different to encourage players to play redside.

     

    There should also be a greater selection of Ancillary Pools to better match existing Primaries/Secondaries. (Even if they made from recycled/recolored powers from other powersets.)
     

    • Like 1
  11.  

    Besides an underwater city, I would also love to see Golden Ace's Moon Hazard Zone finally get created.

    https://web.archive.org/web/20120904084836/http://boards.cityofheroes.com/showthread.php?t=114726

     

     

    And have Golden Ace be the trainer for that zone.

     

     

    I also want to see if the moon is where the rikti that survived the initial invasion retreated to, since the Rikti War Zone only has the one crashed ship & according to lore other ships survived.

     

    Quote

    And so it went across the city. The aliens outnumbered the heroes at least one hundred to one, maybe more. It was impossible to get accurate numbers as the portals had allowed them access to the entire city at once. The fighting raged on through the rest of the night. After six hours, the heroes had managed to clear the skies of the large attack craft, some of which had retreated either up into space or out over the ocean (none of the aliens ever went back through the portals).

    https://web.archive.org/web/20121003083341/http://na.cityofheroes.com/en/game_info/story/invasion.php

     

    Quote

    Several scientific journals have reported activity on the surface of the moon, yet government officials refuse to comment.

    https://paragonwiki.com/wiki/Paragon_Times/20070605

    • Like 2
  12. 15 minutes ago, oedipus_tex said:

    The existing heal is terrible to be honest. Or at least very poor. The animation time isn't so bad, but the projectile speed is so slow that the power can't be used in a reactive way. It's pretty perfect for conversion to an AoE splash.

     

    @Trickshooter had good suggestions for improving Poison & splashing was one of them.

     

    https://forums.homecomingservers.com/topic/6242-poison-buffs-poison-buffs/

    • Like 1
  13. For an Incarnate Raid with the Praetorian version of Hamidon (He's supposed to be a lot more powerful than our version) I would like to see a superior version of Hamidon Enhancements, Incarnate Hami-Os (or Incarnate Mot-Os if we gain them from Mot).

  14.  

    If the power was a perception filter/SEP Field instead of Invisibility/Camouflage then I would say a No FX option would make sense, but I don't think Field Operative is described as working that way.

     

    But a minimal FX option instead of a No FX option would be a good compromise. (Translucent instead of being fully visible).

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