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Posts posted by Shadowsleuth
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Perhaps some time in the future (when the schedule allows) the web developer for the site could implement the advice in this article.
https://smallbusiness.chron.com/make-webpage-printable-47225.html
This would be a low priority quality of life feature (that would be nice to have), no pressing need to put off other projects to do this right now.
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@Lyris came up with the idea for 2 great powersets, Flechettes (for small hurled items (like Shurikens)) & Thrown Weapons (for large hurled items that ricochet & return to you (like Boomerang, Chakram, etc...)).
https://forums.homecomingservers.com/topic/16340-shuriken-throw-set/?do=findComment&comment=212517
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1 hour ago, Doomguide2005 said:
@Shadowsleuth Are you asking about the +3% defense uniques? Those don't give direct protection from Terrorize but as long as the defense applies to the attack causing the mez they would offer a chance to avoid the attack and therefore avoid the mez. In that sense Luck inspirations would also help avoid becoming hit by Terrorizing attacks.
And if you use Amplifiers the Defense Amplifier offers Terrorize Protection.
Thanks for the info.
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Would the Steadfast Protection & Gladiator's Armor Procs cover fear as well?
If they do, since the OP is using an electric armor tanker, just slot them in your auto (Grounded).
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If you haven't seen Falcon & Winter Soldier don't click the spoiler
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This can also be used as an area to test out new powers (ala Champions Online's Powerhouse or Marvel Heroes Shield Training Room) versus single target dummies, multiple dummies for crowd control powers. (with both stationary targets as well as moving targets, & both minion, LT, Boss, Elite Boss/AV Test Dummies) before leveling up. (Have it only offer power choices based on your Primary/Secondary)
Marvel Heroes would give your TTK (Time to kill) from the moment you fired your first shot till defeat of the target.
Another useful feature was being able to test your defense or resistance to different damage types by having special rooms that would zap you with different damage types.
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It would be cool to have upcoming server events, holiday events, costume contests, fun story arcs & TFs/SFs, & Dev sponsored AE arcs done up as cool & clever billboard ads.
Perhaps it can also be used to remind players to try content in some of the underused zones.
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13 hours ago, Vanden said:
Maybe we could've had a cold damage proc by now if somebody
*👈👈👈*
had been able to come up with a name for an IO set that sounded like it would do cold damage...
Personally, I like Bitterfrost Bombardment, though @aethereal has a few awesome sounding names there.
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22 hours ago, MTeague said:
I do think having a curated selection of alternate looks per Primary tree is in many ways easier to control.
I like the list of alternates @daveyfiacre & @gameboy1234 came up with using enemies that already exist in-game:
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Possible alternate choices for Granite Armor to add in the future:
Devouring Earth crystalline models (Geode, Quartz, Sardonyx, Guardian)
Minions of Igneous (Pumicites, Magmite Lords)
Slag Golems (Slag Heap, Slag Pile, Slag Golem)
Coralax (Coral Warder, Coral Sentinel)https://archive.paragonwiki.com/wiki/Devouring_Earth
https://archive.paragonwiki.com/wiki/Minions_of_Igneous
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On 1/23/2021 at 12:24 PM, TemporalVileTerror said:
We -do- have some sports teams, they're just not in Paragon City.
It keeps Ernie Lardner busy.
QuoteErnie "Doc" Lardner was a Sports Columnist for The Paragon Times.
https://archive.paragonwiki.com/wiki/Paragon_Times#Paragon_Times_Journalists
On 1/23/2021 at 6:32 AM, KC4800 said:Well, we have the Freakolympics, at least.
And the Tsoo Fox Hunt.
https://archive.paragonwiki.com/wiki/Fox_Hunt
And it's nice to see that the Rikti sports are pod racing.
https://archive.paragonwiki.com/wiki/Ingame_References#The_Red_and_the_Black
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On 1/10/2021 at 9:32 AM, Varkarrus said:
My idea to give them their own niche: make them a "preparation based" ambusher. I.E: give them controller secondaries, allow them to use them without breaking stealth (or maybe using one starts a 10 second timer before stealth breaks), and give them damage buffs that stack tremendously when doing so. I like the idea of them hanging around the sidelines, wearing down enemies as if they were sitting ducks, before going in for the kill: it's something that would set them apart from blasters, controllers, stalkers, and scrappers alike.
A stealth sniper with some control powers just like the PPD Ghosts.
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It's a huge project but hopefully at some point we can have customization of all weapon, no weapon or the mix of both we currently have.
And if we're talking pipe dreams, customization of that weapon (So you can choose between the type of weapon you want Sword, Club, Mallet, etc...) in the elemental style it's supposed to be (Fire, Ice, Stone).
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A bump up to 0.3725 same as the other APP's & a increase to moderate energy damage (instead of minor), the -end secondary effect on the power is negligible.
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21 hours ago, JKPhage said:
Likewise, Carnival of Shadows,
Carnival Core gets you a Dark Ring Mistress & a Strongman; Carnival Radial gets you a Dark Ring Mistress & a Seneschal.
(I wish Master Illusionist was another available option)
List of Lore pets, photos, powers they have & DPS numbers in this google doc
https://docs.google.com/spreadsheets/d/1tmuk9Jf-NxhSE2P1RB6wRtn-qUDvwqpV_10B9QAAinE/edit#gid=0
Large photos of them here
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The floating castle the Circle of Thorns have, Is it supposed to be located somewhere in the Shadow Shard? (The Storm Palace?)
https://archive.paragonwiki.com/wiki/Mage-Killer_Zuhkara#Stop_the_ceremony
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Recent Discussion thread on the Shadow Shard
https://forums.homecomingservers.com/topic/24208-whats-the-story-with-the-shadow-shard-in-game/
More Shadow Shard suggestions
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5 hours ago, ValiantBlu said:
I would say the best way to fix it is to fix the speed. Kinetic support is all about buffing your team by taking from the enemy, KM should follow that as well. For example, an attack could have a chance to grant +rech and proc -rech on your opponent, this would not only be a buff to the set, but would give KM some more identity as well. Maybe a +/- defense attack could be great as well, or +/- movement speed.
I like it; a chance to proc Siphon speed (Foe -SPD, Self +Recharge, +SPD) like the Tsoo Ink Men power.
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Then the best we could hope for would be to try to recreate the missions and the maps based on info from the wiki & what we remember about the mission.
https://archive.paragonwiki.com/wiki/Winter_Event_2005#Operation_Holiday_Cheer_and_Operation_Scrooge
Hero Mission contacts:
https://archive.paragonwiki.com/wiki/Agent_Wallacehttps://archive.paragonwiki.com/wiki/Agent_Davis
https://archive.paragonwiki.com/wiki/Agent_McClane
The Hero mission used a custom version snow covered map of the helipad in mercy (Near where "The Next Big Thing Badge" is. (Small Map)
Once you defeated the enemies outside, you then clicked on a door that took you into an Arachnos indoor map where you had to find & recover the presents.Villain Mission contacts:
https://archive.paragonwiki.com/wiki/Operative_Karlhttps://archive.paragonwiki.com/wiki/Operative_Franco
https://archive.paragonwiki.com/wiki/Operative_Gruber
The Villain mission used a custom version snow covered map of Atlas Park, I remember running around under the globe & by where Ms. Liberty stands, defeating enemies.
You went inside City Hall afterwards to steal the presents.
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I didn't get a chance to see the Eagles Claw revamp before it got pulled, but please tell me if the guy you kicked plowed into everyone behind him like something out of the old Shaw Brothers 70s Kung Fu films because that would have been hilarious to see in this game.
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On 8/17/2019 at 2:28 AM, COSMIC_TEMPUS said:
/macro_image "Teleportation_LongRangeTeleport" "Teleport: Cosmic Platform" "enterbasefrompasscode COSMICTRANSPORT-6608"
Enjoy! ^_^
It's jaw-dropping how beautiful the holiday themed base looks, outstanding work as always.
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Merits: How to drum up redside activity
in General Discussion
Posted
That sounds a lot like "The Crucible" (Fort Trident is hero equivalent), it just needs more connections to access it. (Perhaps enlarge it to make it a staging area for SFs, Trials, & Raids)
https://hcwiki.cityofheroes.dev/wiki/The_Crucible
Turn both Fort Trident & The Crucible into major transportation hubs with connections to the Tunnel System, submarine (in Fort Trident only), Black Helicopter (in The Crucible only, slap a retractable roof hatch on the cave ceiling so people don't keep asking how the helicopter gets out of there) & Base portal access for both locations.
Add crafting tables, Ouroboros Crystal & all the services you listed in your post.
And open up both locations for Vigilantes & Rogues.