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skoryy

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skoryy last won the day on July 10 2021

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About skoryy

  • Birthday 01/23/1974

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  1. I think the $64,000 question is do you want controllers and dominators to be controllers and dominators. It sounds like you want them to be super-corruptors and super-blasters. EDIT: I'll add that anyone saying that control powers are useless in the endgame should take a look at the new way of keeping Paragon Protectors from going from superpowered to superannoying. The devs know control needs endgame love and there's evidence now that's on their to-do list.
  2. The posts in this very thread saying there were all of two powers to take in Plant and forget the rest.
  3. Because if you can skip everything but 2 powers in Plant but no other control set can do the same, that's not a balanced set. And when I hear 'S+ tier' and 'my OP build needs all these extra powers' and 'its the only viable way to play in <insert mode here>', then you're not giving arguments against nerfing Plant. You can have it two ways: * Revert the Plant changes, but buff all the other control sets to match * Nerf Plant
  4. I took my up-and-coming Fire/Energy with her completed build into some sewers to knock Council around. Honestly, I didn't notice any real change from when I first was testing her build before the beta. It still feels like a tanker: She can take a licking and keep on ticking. She can hard carry the team, but there'll be plenty there for the rest to do.
  5. I did, that's how I know you're playing the same game. "I'm a villain, I know how the game is played, but I'm not playing the same game!" Villain, please.
  6. "I'm a villain, I know a con when I see it." Soooo.... being a villain, you'd be running the same con, of course.
  7. This is why I play controllers, my cats have enough control over my life as it is. 😄
  8. Tankers: "We've been unfairly nerfed!" Brutes: "Tankers have been unfairly buffed!"
  9. Further testing on a spawn of lower-level Malta and having a 'oh that's how it works' moment: The tesla lightning hits one held target in the AoE but will chain to another in the AoE and then another until it runs through everyone held. I do see numbers pop up but still nothing in the log. I'm still not sure where it gets 801 damage total out of it.
  10. I decided to try some testing on a pylon and found: The 'tesla lightning' effect every few seconds, which leans into it being 12 ticks over 45 seconds. When I set the AoE between two pylons, the tesla lightning only hit one pylon. I can't tell how much damage its doing, no numbers pop up over the pylon or show up in the combat log. I did see an 'Overpower' over the pylon at one point.
  11. I'll need a little help on this one, because I'm not seeing where I'm getting 801 damage out of the effects listed. If I get 45 instead of 12 ticks?
  12. Okay, actual serious feedback time now I've tried a little and thought on it. Not sure if bug or WAI: I was running a sewer and had my Phantasm set to BG petcom_all follow defensive. This resulted in him getting stuck behind walls and not reacting if I was attacked. If I set him an attack order, however, he popped right out and started blasting. +2/x8 isn't a problem as long as I can manage aggro, and even +4/x8 seems doable if I'm even more careful. My current builds are proc'd to high heaven, so I'm curious if there'd be an improvement or not if I switched back to more straight damage. I'll have to put together an alternate build to find out. EDIT: All the new Containment pop-ups had me giddy until I realized that there's only more chances for it to spawn, not that it has a greater chance to spawn and does more damage.
  13. Okay, but you can just say "we have too many lowbies, sorry" and kick.
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