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Aracknight

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Posts posted by Aracknight

  1. Full disclosure, once I got my MoAeon badge, I've never run it or been interested in running it again.  Should other task forces arise with similar difficulty, I imagine I'll feel the same about those.  I like Itrials for the incarnate salvage and threads/emps that allow me to build lots of situational options.  I run ITFs for cash to equip my second and third builds with, or other toons.  I tune with incarnate powers, not invention sets.  My build hasn't changed much since live, it's tuned just right for the baseline I want, and I flavor with incarnate powers as I see the need to.

     

    And in all the tabletop games I played, I never had to learn the levitate spell before learning the fly spell.  I just had to be the right level.  And I think you guys are acting like you're worried about handing out multiple t-9s when most of us are bitching about t1s and 2s.

     

    There is an argument to be had that says I could use my Build2 to have spirit ward, mystic flight, and rune of protection instead of the boxing, tough, and infiltration i have now.  I'd actually have a few more hit points and regen that way too.  All three powers would have value to me, even if I don't use them.  I'm smart enough to see that.  I could even have ninja run and pretend its infiltration with the ninja run stance.

     

    But it isn't the same, and I'd rather have builds where the key differences are the epic power pools if I want to zap or fireball or something.

     

    I had my time in the powergamer sun.  I was honest when i said, in the infancy of this thread, that I saw both sides.  

     

  2. Then I suppose we should flee, flee for our lives.

     

    This was contentious, and I did not enjoy it.

     

    I don't enjoy having three powers I had to choose that will never be slotted in my tool bar, and only one of which serves me any purpose.   I just want to be excited to choose a power and to use it.  I use every other power, when appropriate, and yet I still have to watch a timer if I'm badging in the Shadow Shard.  I'm a roleplayer, and I have to justify, if only to myself, why and where the pancake a jetpack comes from when I hit a button, when all I really needed to do was put on some rocket boots from ICON.

     

    I've been around games all my life.  I'm the children parents were warned about during the satanic AD&D panic of the late seventies and early eighties.  I understand power creep, I've been a GM and designed in MUDs before.

     

    But there is, and should be, a break point between a system's limitations and having Fun.  And useless (and by useless, i mean never used, not that they do not have intrinsic value of some kind under different circumstances) powers are not fun.

  3. It's not that im debating whether or not the creep exists, but rather the magnitude.  If we're talking about a 3-5 second solo pylon time reduction from an acknowledged pylon expert with a bleeding edge build, that's a far different cry than a minute off your time, and if it's the former, is it really that game-breaking?

     

    And if someone like you, who clearly enjoys pushing that envelope, has fun (!!!!)  and a feeling of accomplishment at reaching a new plateau, does the cost truly outweigh the benefit?

     

    Not everyone pushes the envelope like you.  Some of us just want to fly without refilling the fuel on our jetpack because we had to take stupid Boxing which we will never, ever use.  We might even arrive slower based on what our land and jumping speed already are, and we might even see a bit more of the game world we love so much because otherwise we are zipping by so fast we barely see it.

     

    The hardest thing about perspective is truly seeing someone elses.  They say not everyone reada the boards, and that not everyone is...lets use purpled out as the term.  The game is allegedly balanced around SOs.   So if someone on your end gets a little faster, and someone on the bottom end gets to fly, while never even attempting to solo a pylon,  why can't it be both?

     

     

    • Thumbs Up 1
  4. My pylon time varies between 4 and 5 minutes depending on if i use diamagnetic or degenerative interface.  While degenerative is 30 to 45 seconds faster, i prefer diamagnetic because the -to hit decreases incoming damage.  I also often forget to use assault hybrid because im monitoring PB.  My attack chain is Storm kick(on auto fire)-Crippling axe kick-Storm kick-Cobra strike.  I prefer tactics with Gaussians to Focus Chi.  Im aware of how to decrease my pylon time largely thanks to your posts which i very much appreciate.  I just made different choices based on my playstyle and preference.

     

    Im choosing to believe you were truly interested in my pylon time and not jumping directly to the pancake measuring contest.

     

    For now.

     

     

    Question though.  Can you please demonstrate how removing boxing/kick from your build and replacing it with any other one slot pool power will appreciably decrease that pylon time?

  5. Zen and the art of tongue-in-cheek compromise.

     

    I have created, for you, my friends, Power Choices Really Everyone Everywhere Picks.

     

    We'll call it Power C.R.E.E.P. for short.

     

    Since every post seems to tell me that if I'm not taking the following powers, I'm playing the game wrong, I've created the Power C.R.E.E.P. pool.  Here's what it includes:

    1 Hasten
    2 Combat Jumping
    3 Aid Self
    4 Tough
    5 Weave

     

    Here's some tips:

     

    Hasten:  I have never taken this power, but I used to not understand why everyone took it.  While yes, I use SR primarily, there's plenty of set bonuses to build a good attack chain, so why aren't they?  I understand it now.  They either slot for nothing but Acc and Dam and rely on Hasten for their recharge instead of enhancements, or they're slotting for Acc and Procs for the same reason. 

     

    Combat Jumping:  Never used it.  a little jumping, a little Def and Immobilize resistance.  Good for squishies I guess?  Or people who aren't taking full set bonuses to maximize their defenses because they are....chasing procs.

     

    Aid Self:  Never taken, never used.  It's a self heal, I guess, and if you don't take it you're a noob of some sort.  Guess I'm a noob. 

     

    Tough:  I need this power, I always take it and I never even turn it on.  It's a mule power for three IOs I generally need for my builds.  But hey, at least in this scenario I've custom created for myself, I still have to take other pancake I'll never use to get it!  Maybe if it Tough granted +Res to all instead of just smashing and lethal, similar to how Weave grants +Def to all, I'd be more likely to turn it on and slot it intentionally.  PS:  While the pool this power comes from is clearly named the Fighting pool and not the Self Defense Pool, I assure you, anywhere that isn't trying to take your money and convince you that their teacher is a deific being worthy of your eternal adoration (and financing!) will teach you defense first, usually through avoidance, and offense second.  

     

    Weave:  What's awesome about this power, is that this pool power does something not even my SR toggles do.  It gives +Def to everything, and some Immobilize resistance too.  I know from my years and years of Kenpo and Capoeira training that you learn to avoid fire, negative, and psionic energy attacks between 7 and 9 on Mondays, Thursdays, and Saturday evenings.  

     

    If I didn't have to take Boxing to get to Tough, I don't see where there would be a game breaking power creep from a one-slot wonder.  My attack chain is solid, even with Dragon's Tail and a generally superfluous Crane Kick that I generally use only when exemplaring:  I don't need hasten.  My defenses are solid, and Infiltration is awesome, I don't need more movement or defense.  Maybe I would add Flight instead of refueling jetpacks weekly?  I even have Warrior's Challenge.  Maybe take and move my Preventative Medicine: Chance to Absorb to Experimental Injection (I primarily solo or do Itrials or other raids for badges where you're buffed to the gills, so hurray for another power I'll never put in my bar or click to use) so I can eke out another 25.1 hit points and 8.7% regen?  I already have a taunt, so would a one slot epic power pool pet be something worthwhile? I mean, I even have Elude. I really can't understand how the sky falls over this request.

     

    This is obviously written in a combination of jest and disgust.  It's never just an idea with some of you people.  It's a holy cause, and the infidels must die.  For pancake's sake, someone posted a political spectrum illustration to prove their point that Someone Was Wrong on the Internet.  I'm out, see you in the city.

     

    Peace.
     

    • Like 1
  6. I see both sides.  On one side, I hate having to pick a power, that I will never, ever use, to get the power that I want.  We'll call this power "Boxing."

     

    On the other hand, without it, now I have to figure out what other power, that I won't have a slot to put anything substantial in it.  But then maybe I could squeeze in a taunt or something.  

     

    I think I'm generally for this.  But I do see both sides.

  7. When I found Homecoming, I admit to using farms, MSRs and any other means necessary to rebuild my main, a scrapper from live.  I felt ok with that because while I dont claim to be a master of all scrappers, i knew this one inside and out.

     

    When i decided to try to build a tanker version of my ma/sr scrapper, I did the same thing, figuring it wasn't that big a deal.

     

    I was wrong.  I had never played a tank, let alone this tank, and although my mids-fu is strong, i didn't know how to  be a tank.  The 1-50 grind is what teaches us how to play a character properly.  My tank was a bAEby, and it shows.  He's survivable as hell but as a Scrapper all i knew about protecting a teammate was to annihilate the bad guys before realizing "oh yeah, im on a team."

     

    The bAEby phenomena is real.  A 50 incarnate tank, piloted by a veteran player should know what they are doing.

     

    You cant convince me the bAEby phenomena isnt real when 3 members of an ITF who are t3+ incarnated 50s and running shiny forum builds can't find their pancaking way to Cimerora.

    • Thumbs Up 2
  8. I'd finish the other "Origin power pools," and make them free like the Fitness pool is to the applicable origin you've chosen for your character.  This would be especially helpful for melee types who could use a (arguably mediocre) ranged attack, as well as give folks a free travel power that isnt temporary for those with tight builds.  

     

    You could also create....for lack of a better term..."Origin Invention Origin" enhancement sets that can only be slotted by the applicable origin, sort of like ATOs.  Catalyze them and all for more goodness.

     

     You could create a long recharge clicky power that is Origin based like the alignment like Call to Justice or Duplicity.

     

    You could create mini-zones that only allow in your origin type.  There could be training mini-games that are travel based keyed to your origin travel power with badges like the slopes in Pocket D.  This could be a place to buy the OIOs i mentioned above.  There could also be Empowerment stations flavored to your origin if for some reason you aren't in an sg or vg with a base.  There could even be teleport stations for the same reason.

     

     

    And, though i do not know if this is even possible, you could have Origin Tip Missions that if you do enough of them, allow you to change your Origin, similar to how it was done for alignment before Null the Gull spoiled us.

     

    That's the immediate stuff that came to mind.

     

     

    • Thumbs Up 1
  9. Since we've migrated over here:

     

    Is there a way to split the difference by creating an IO enhancement that has an aoe taunt component while the power it is slotted in is active?  Like stealth IOs in sprint.

     

    This way:

     

    -No powersets get altered.  Devs win.

     

    -People who don't have a taunt aura and don't want one don't have it forced on them.  Nays win.

     

    -People who want this can now have it.  Yays win.

     

    -People don't have to invest in another power pool and 1-3 powers to get it.  Everyone wins.

     

    It worked with kb to kd.  Why not here?

  10. If they added it to a pool, it could end up gated behind 1-3 powers like the aforementioned Acrobatics.  No deal.

  11. Is there a way to split the difference by creating an IO enhancement that has an aoe taunt component while the power it is slotted in is active?  Like stealth IOs in sprint.

     

    This way:

     

    -No powersets get altered.  Devs win.

     

    -People who don't have a taunt aura and don't want one don't have it forced on them.  Nays win.

     

    -People who want this can now have it.  Yays win.

     

    It worked with kb to kd.  Why not here?

    • Like 2
    • Thumbs Up 1
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