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Posts posted by Glacier Peak
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1 hour ago, Faultline said:
That is somewhat difficult because of the Praetorian badges, you would see badges your character can never earn. There's no clean way for the game to know the difference between a badge you haven't earned, and one you cannot earn.
Understand that I have no idea what is possible with game code, but could there be a check for Praetorian Son/Daughter in that situation? If yes, show all badges flagged praetorian, if no, don't show?
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16 hours ago, Championess said:
This is my fault I made a new Kin those last 3 purchases were all me. Sorry to set some sort of example for whatever point they were trying to make.
I'm not rich perse I've just been playing since the first month HC was back. Talk about poor, not having enough to perma my first dom even at 50, so sad, I had to rely on the ol' Kin gibme perma method.
As far as taxes I liquidated 2 billion worth of Prisms which the AH took their cut then the people I bought those from got taxed. I usually spread money around to new people for later tax writeoffs but this week I had to give those panhandlers my thoughts and prayers instead. 😋
For the tax the rich crowd I'd offer just play your 50s money starts snowballing after while especially now with +7s.
That's fair market value on the Auction House. If there is a player out there who is willing to pay that much instead of earning that as a reward through content then that's okay. If the Homecoming Team wanted to set a minimum value like the Salvage category, that'd be different. But you had to earn that inf just like everyone else. Spend it however you want, right?
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11 hours ago, Championess said:
I've been doing the harder content for a long time now. No ones being gatekept because they don't have provocations slotted. Player skill and experince matter, AT and powerset matter, procs in right places and global bonuses matter, listening and teamwork matters.
The biggest thing checked for by leads are accolades and Incarnates. If you took the time to do those you'll be welcome on most runs on any budget build.
Nevermind the fact the game has been out for over 6 years now, so the majority of players will have access to means which allow efficient inf generation.
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2 hours ago, Bill Z Bubba said:
You really should give it a try, GP. It's pretty much cruise control for cool. Kinda crazy what happens with all the resists backing incarnate softcapped defense when you've got the tanker +damres IO and that other scaling resist IO stacking on top of SR's scaling resists. And, of course, the perma capped DDR.
I do like click mez protection. I even took Elude on my Arachnos Widow!
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Death of Superman - Supes came back, but Statesman stayed dead.
Universe altering mcguffin - DC or Marvel get rebooted, CoH takes a public hiatus for 7 years.
Best rogues gallery goes to Batman though.
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15 minutes ago, ZemX said:
*cough* Unstoppable *cough*
One with the Shield
Edit: Oh and a stack from Hybrid Melee
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My understanding is the Status Protection at the top represents the magnitude of protection that a status effect would need to overcome in order to apply the effect to the character. Then the bottom Status Resistance represents how much of the duration is shortened by that percentage if the effect is applied.
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You've broken the 5 rule it appears. If you've slotted any set bonuses more than 5 times, they don't apply their effect.
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17 hours ago, mechahamham said:
The bug is that the NPCs are too far away to be identified and are getting LOD culled on top of that. This seems like something Lore-important rather than just scenery.
So I was curious myself and went to check this out. I'm at 50yds from the Heroes and I can see them. They return to this same spot after defeating the Neo Shivans.
They Heroes aren't meant to come up to the player and have a chat. They are fighting Neo Shivans. If you want a better view of them you can look at the places they've been pulled from - the main log in page the three of them.
And better screengrabs in various meda:
Spoiler
Also the tunnel is not correctly aligned to King's Row map.
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I will go ahead and add that given enough inf and time, a player could get to 10 Level Shifts solo, then keep the Auction House open or their email and buy all the Super! Inspirations they needed to cap damage/acc/res/def during the fight, bring their Lores and whichever temp pets receive level shifts, and maybe if they had a specific build, like illusion/rad or something, I could say maybe it's possible.
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30 minutes ago, Yomo Kimyata said:
Could you say something more on this? Concrete example: I enter the Labyrinth and go to the blue floor. Within a minute, the Minotaur shows up and attacks. Would I be able to run away and explore a different color level for a short period of time before it hunts me down again?
Yes as you've described. There are instances where the Minotaur will follow you if you've engaged in combat with it, but if you see the message and move to a different location away from line of sight from that spot, the Minotaur will run past and ignore.
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33 minutes ago, Yomo Kimyata said:
I see that there are a lot of Labyrinth updates in Beta, which tells me either there are a lot of players who are doing this content or that it is a pet project of some of the developers or both. However, I don't see any advertisements in LFG channel for the content, so I occasionally head in there solo. I'd love to explore the content solo at my own pace and not get caught up into speed rushing it with a min max group, but each time I stick my head in I appear to be the only player, and the Minotaur hunts me down within a minute or so.
So I ask the question, is this solo-able? I've got some scrapper builds that can solo giant monsters slowly, but nothing designed for the task. I'm taking a look at the power descriptions (https://cod.uberguy.net/html/entity.html?entity=miscellaneous_labyrinth_minotaur_axeshield) and some of the numbers seem pretty big. I figured I'd ask here to see it anyone can give me anecdotal evidence either for or against this endeavor. Thanks in advance.
To answer the title thread question, no the Minotaur in the Fog cannot be soloed. There has been tests to confirm as few as four players can defeat it and on Indomitable we regularly defeat it with between 5 and 7 players.
To answer your question in the thread above, there are a lot of players who join on Indomitable for Labyrinth raids. We do so on Mondays at 10PM Eastern and have been doing so for over a year now, if you are interested. There is no need for a min-max group, any player with any build is able to participate (assuming that they are at least Level 45 or higher). With the new changes on Beta, after the Minotaur in the Fog is defeated, every enemy on every floor except the Orange floors will despawn, allowing players to explore as they desire. Even if the Minotaur is not defeated, players can avoid it entirely after it reaches the location of the last pinged (Minotaur hunts!) message.
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Build - Mastermind (Robotics - Cold Domination).mbd
Vanguard Training Pylon Test (outside RWZ bunker entrance)
Test criteria 1: On live and test, using the same build and testing conditions, within 60ft of Henchmen (for Supremacy), with only Infrigidate and Benumb used on recharge, no incarnates active.
Live:
Test: Unable to defeat Vanguard Training Pylon. Not enough DPS.
Test criteria 2: On live and test, using the same build and testing conditions, within 60ft of Henchmen (for Supremacy), with only Infrigidate and Benumb used on recharge, Alpha, Hybrid, and Interface incarnates active.
Live:
Test:
Had to use Heat Loss on recharge or else it would've been stalemate on DPS.
Test criteria 3: On live and test, using the same build and testing conditions, within 60ft of Henchmen (for Supremacy), attempting fastest defeat time (including using all available powers from powerset/Incarnates and summoning Lore pet - no inspirations used).
Live:
Test:
Conclusion: Unable to draw anything conclusive! The first two tests resulted in differences, with the test changes being I was unable to defeat the Vanguard Training Pylon. However, the third test was somehow exactly the same result.
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4 hours ago, M I Abrahms said:
One of the costume pieces is the Phantom Gladiator belt, but I can't even find the normal Gladiator belt anywhere. Where do I find this piece?
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The Phantom Gladiator costume pieces are variations of already accessible costume pieces, primarily the "Roman" varieties. The Phantom variation offers players the ability to apply a color palette that has various levels of brightness/glow hue. Below is a color splash of options on each different part and where to find them in the costume creator.
And here's a short quote from Cobalt on the accessibility of acquiring the new "Obols" currency used to purchase these costume pieces.
23 hours ago, Cobalt Arachne said:There's nothing intended to be locked or gated. The costume unlocks are just fancy alt versions of parts you DO have at creation. One purpose of unlocks was to help advertise the new zone's content and give players who a participated a memento for their time. You'll notice the Obol cost for costume pieces is set intentionally very low. This isn't meant to be a grind, it's a content participation check.
Phantom Costume Parts: 10 Obols each, 19 costume pieces total.
New Labyrinth Currency - Nightmare Obols
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Nightmare Obol: New currency exclusive to Labyrinth activities that serves a purpose analogous to Vanguard Merits.
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The currency drops from the following at these specific amounts:
- Defeating a Gladiator In The Fog -> 1 Obol
- Defeating a Corrupted Gladiator In The Fog -> 2 Obols
- Defeating a Fog Arch-villain -> 3 Obols
- Defeating a Labyrinth Guardian > 3 Obols
- Defeating a Corrupted Labyrinth Guardian -> 4 Obols
- Defeating a Fog Giant Monster -> 5 Obols
- Completing a Trial of Combat mission (R/B/G/Y) -> 10 Obols
- Defeating the Minotaur in the Fog / Avatar of Achlys -> 10 Obols
- Completing a Trial of Combat mission (V/O) -> 15 Obols
- Completing a Trial of Combat mission (W) -> 25 Obols
The costume purchase icon says where everything is located, but in the event player's buy and forget, here they are in order from top to bottom:
Found under the Head "Half Helmets" section, under "Valkyrie" and "Phantom Gladiator" option.
Found under the Head "Half Helmets" section, under "Detail 1" and "Phantom Browguard" option.
Found under the Head "Half Helmets" section, under "Helmet Detail 1" and "Phantom Crest I" option.
Found under the Head "Half Helmets" section, under "Helmet Detail 1" and "Phantom Crest II" option.
Found under the Head "Half Helmets" section, under "Helmet Detail 1" and "Phantom Crest III" option.
Found under the Head "Half Helmets" section, under "Helmet Detail 1" and "Phantom Crest IV" option.
Found under the Head "Half Helmets" section, under "Helmet Detail 1" and "Phantom Crest V" option.
Found under the Head "Half Helmets" section, under "Helmet Detail 1" and "Valkyrie Crest" then "Phantom Gladiator Crest" option.
Found under the Head "Half Helmets" section, under "Helmet Detail 2" and "Phantom Cheekguard I" option.
Found under the Head "Half Helmets" section, under "Helmet Detail 2" and "Phantom Cheekguard I" option.
Found under the Upper Body "Shoulder" section, "Phantom Gladiator Small/Large" options.
Found under the Upper Body "Shoulder" section, "Roman Pauldrons" under the "Phantom Pauldrons" option.
Found under the Upper Body "Chest Detail" section under "Phantom Centurion" option.
Found under the Upper Body "Chest Detail" section under "Phantom Lorica Segmentata" option.
Found under the Upper Body "Gloves" section, under the "Roman Vambraces" with "Phantom Vambraces" option.
Found under the Lower Body "Kilts/Shorts" section and "Phantom Cingulum" option.
Found under the Upper Body section "Belt" under "Retro" and "Phantom Gladiator" option.
(Female Body Type Only) - Found under the Upper Body sections "Sybil Tight" or "Sybil With Skin," Belt Option, "Phantom Sybil"
Found under the Lower Body section "Boots," under "Roman Greaves" "Phantom Greaves" option.
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I'm a simple player. I have a Peacebringer and I enjoyed leveling it to 50. The story content was interesting. The jack of all trades, master of none was fine. I thought Incandescent Strike hit like a train and it was nice that everything did -def. I haven't played it in years though. Even after trying out a min/max build on it. It felt like the powerset was trying to do everything just okay, but not one thing really well.
It seems like most players who enjoy Kheldians can agree that the Archetype needs something more. How that is achieved is hopefully through careful testing and constructive feedback. It's not through the normalization of using an exploit. It has to be through meaningful changes that all players can benefit from, not just those with fast keyboard pressing abilities.
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Yes, there is a ton of content to test and provide constructive feedback on. And there is planned to be more content to come in the form of a "Panel" addition.
https://discord.com/channels/572090223115239444/572118483287146536/1437643420284747817
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2 hours ago, Luminara said:
But the 2026 release date didn't throw you?
Great Scott!
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What is the bug being reported?
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Good luck to all who seek the darkness.
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Page 3, Issue 28 now on Open Beta to test! Check it out!
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A relook at support powers
in Suggestions & Feedback
Posted
So no.