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Posts posted by Glacier Peak
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The Dealer of Death's dialog option "Tell me about your merchandise" currently does not branch to anything and stays on the main page.
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19 hours ago, The Curator said:
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The 'Conqueror of the Labyrinth' accolade badge no longer grants a teleport power.
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Instead it now grants a Labyrinth content exclusive accolade buff power that grants +MaxHP and +MaxEnd, and is seen on your tray when in the zone:
- Essentially a second copy of Portal Jockey to buff your stats even higher while in the Labyrinth!
Bug: This new accolade is not granted upon acquiring the Conqueror of the Labyrinth badge. Also the badge text needs updated to reflect the patch note change about no longer granting a teleport power.
Edit: I was awarded this after leaving then returning to the zone.
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17 hours ago, The Curator said:
The Core of the Labyrinth area is now excluded from the zone-in safety check that moves you to the Lobby, meaning you can safely log out in there and not be moved upon logging back in. This is to ensure players can run the new repeat mission content without issue.
Bug: This is currently not working. If a player logs out in the Core of the Labyrinth, upon relogging, they are booted from the zone and arrive in the Midnighter Club at the Labyrinth of the Fog entrance.
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Display bug: mini-map in the entrance lobby shows the Phantom Gateway (twice?) and the Hospital markers.
SpoilerVery difficult to read the Gladiator in the Fog (overgrowth version) description text in black.
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Boring stuff to follow, but it's stuff we beta testers should be reviewing!
If a player chooses any of the dialog options from Time-bound Artificer besides the new one, they cannot return to the beginning and select the new "Recent strange growths within the Labyrinth" - it just doesn't show up when cycling back through all the dialog branches for the NPC. Example, player selects "What is the Labyrinth of the Fog?" and now they will not see the "Recent strange growths within the Labyrinth" dialog option no matter what they select afterwards. A player would need to click Leave then reselect the NPC to get the dialog option to show again.
Minor grammar edit in the first sentence on the second branching dialog, "Unfortunately, that is the big question, isn't it." should end in a question mark, even if it's being asked rhetorically. Also minor lore spoiler, but Dream Doctor has indeed escaped from the Labyrinth of the Fog, so the second paragraph may need minor adjustment especially considering that he is referred to in the third branching dialog - something like "Historically, only Dream Doctor has ever escaped the Labyrinth of the Fog without external help."
SpoilerIn the third branch dialog, the Time-Bound Artificer begins to use "we" as though they are one of the beings using the Labyrinth to train - where the NPC backstory indicates they are in fact bound to serve Dream Doctor for 1,000 years, sort of implying they would act as they are now in their capacity as the gate keeper to the Labyrinth. If this is me reading too much in to it, disregard!Nevermind! Re-reading this it is clear that they are speaking as a member of the Midnighter Squad.Spoiler#4 (and perhaps #6 also) in the text explaining the Labyrinth rules needs updated based on the new patch (not kicking players back to the lobby who log out in the True Core). #8 would need to specify that GMs do not count towards granting their respective badge also.
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49 minutes ago, Cobalt Arachne said:
The Vanguard MDC has a visual difference from the Vanguard IDC, the temporary purchasable version looks slightly different.
That aside, having an infinite use dummy is already itself a massive benefit; The plan was always to add a temp version to the Vanguard vendor, I just forgot to do it until now.Thank you for addressing my comment and providing that added context. I appreciate the visual distinction!
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13 hours ago, The Curator said:
Added a new 'Vanguard IDC' combat dummy temporary power to the Vanguard Worktables for 50 Vanguard Merits per charge, 10 charges max.
- Works identically to the Vanguard MDC accolade dummy power.
I'll register my disappointment that a unique and difficult reward is now something that can be purchased. There's already 9 dummies (at varying con levels) in RWZ to use for testing.
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3 hours ago, The Curator said:
Max HP increased from 1499.2554 to 1601.719
Think this was meant to say Base HP?
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I'll offer that I voted 36 players with the caveat that I used the zone over the past 11 months entirely for Font of Malevolence high score runs. If the purpose of the zone is expanding and additional player content is added, then I would say 36 is probably not a high enough player limit for the zone.
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Reply to this topic
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Go in to the Nvidia control panel and unlock the FPS.
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5 minutes ago, Psyonico said:
@Luminara did a great job answering all your questions but left out 1 thing with this one. The free "jump pack" or "steam pack" from START will also take you to the fly speed cap for its duration.
Doesn't it share a cooldown with Afterburner?
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In game you can use the command "/netgraph 1" and it will show your ping and network latency.
I found that even if my ping is 20 and my internet download speed is over 1/GBs and my upload is 500/MBs, and my FPS is over 160, I still experience crippling slow slideshows during major raid events like MSR, Hami, or Labyrinth. And that's on Indomitable.
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I've found the best thing to do is zoom all the way in and then look down the whole time. Doubt that's helpful to many, but it's what works for me when the visual vomit won't stop.
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1 hour ago, ChzBoi said:
.......... 🙂 ........
You should see the new model....
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Homecoming has the most friendly to players market that CoH has ever had.
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44 minutes ago, Crasical said:
No matter how much I squint, I don't recognize these NPCs.
Also, the phrasing on the Galaxy Girl monument is a little off to me, just the last sentence of it: "After a blur of flying, energy blasting, and healing light... Galaxy Girl was born!"
It feels like it maybe should be 'IN' a blur, ect, not 'After'. And maybe the elipses should be a comma.
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Just now, BurnTheWitch said:
I can't believe that this wasn't noticed long ago, but i noticed it for the first time yesterday.
When starting the questline "the graveyard shift" in Ouroboros, you are told about and address
- 612 Wharf avenue.
This quest was made in about 2004-2006 I -think-, and I'm 99% certain it is a reference to the Aqua Teen Hunger force episode "MC Pee Pants" (season 1, episode 9). Pretty obscure nowadays, but what a solid joke when CoH launched!
I don't know that you're saying, but the Graveyard Shift story arc was made by Homecoming.
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1 hour ago, Rudra said:
Edit: Whomever is maintaining City of Data has the bad habit of being inconsistent in applying "Foe Knockdown" versus "Foe Knockback" labels on the summary page for powers that do KD.
My understanding is it's a situational application (depending on the Magnitude) where anything that exceeds 0.67 mag is KB, whilst anything under is considered KD.
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2 hours ago, Rudra said:
I disagree with your rounding, as in I disagree that the numbers should be rounded, but thanks. At least now I know where your numbers are coming from.
Why Brute numbers when we've been talking Tankers?
[FOCUSED FEEDBACK] New Labyrinth of Fog Zone Expansion + Repeatable Tests of Combat
in [Closed Beta] Focused Feedback
Posted
I ran all six yesterday and did not receive a badge.