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Posts posted by Glacier Peak
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1 hour ago, FrauleinMental said:
The second point puts them in line with the Immunes Surgeon, who has no attacks and grants no XP. I think that was a design choice.
And Banished Pantheon Summoners.
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31 minutes ago, Warshades said:
That build is impossible currently. You have Dark Obliteration at lvl 49, you only get 3 slots on lvling up from 49 to 50, so you can at most 4 slot it at that level.
Normally through leveling up, this is correct. However, a player can respec and six slot the power selected at Level 49.
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4 minutes ago, knightowl - Pinnacle serve said:
Maybe there could be an exception for the zones of the Shadow Shard, where a higher flight speed wouldn't make any bit of difference to how good or bad the entire zone appears. 😃
Have you seen the throne in the Shadow Shard?
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First time playing the ZTF, tried it at 1-star. Had a blast, very well paced. The finale was really impressive and we managed to get Master of, mainly because the team leader had already ran it all before.
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Caught up my donations after missing the last few. Thanks for keeping the lights on for so many years!
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Winter Event Price for Winter Packs
2019 - 10,000,000
2020 - 10,000,000
2021 - 15,000,000
2022 - 15,000,000
2023 to Now - 25,000,000
Reason for this? Too much staff work to set the seed price.
And when this finally concluded? As Telephone said on the Homecoming Discord originally in 2021:
And a Homecoming forum announcement to coincide with the above post.
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Yeah!
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On 6/2/2025 at 6:22 PM, Americas Angel said:
Due to upcoming increases to enemy regen rates, and nerfs to Rad Armor, it's likely this guide will no longer apply when the next update hits.
I'm sure farming will still be possible. But I'll leave it to someone else to figure out the specifics. I'm all farmed out
26 minutes ago, ResToons said:Do you plan on updating the AE farms to 55?
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20 minutes ago, Acroyear said:
Where would someone get a Gladiator in the Fog costume? Is that like a salvage drop or something?
Once you have all seven motes, you can proceed back to the Core of the Labyrinth and go to the Gate of Darkness (178.3, -84.4, 2669.7)[Copy] . As you approach the gate, your seven temporary passive powers will become one temporary passive power called Mote of the Gladiator, and you may enter through the Gate of Darkness into the True Core of the Labyrinth. NOTE: This temp power has SELF: +DMG, +ToHit, +Def(All), +Res(All), +Regen, +Recovery, +Rech but ONLY while you are in the Labyrinth, once you leave the temp power goes away and you have to restart the mote gathering process to get it again. This will also award a prestige costume (Gladiator In The Fog), which is permanent.
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Just now, Rudra said:
Ah. I see now. So this thread is a repeat of the "threat level bug" and "50s and 51s in my mission" threads. Okay, thanks for the clarification.
Yes. I endeavored to replicate what is being reported with additional testing data to narrow down what could potentially be the cause.
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2 minutes ago, Rudra said:
I'm not following. The patch notes said that TFs and SFs would spawn mobs of the difficulty setting and not higher. Your tests show that regular content spawns higher level mobs than the difficulty settings per normal (except for the -1 setting which is broken) and the TFs you tested honored the difficulty setting (except for the -1 setting which is broken). Your TF tests other than -1 only had spawns of the difficulty level.
The bug being reported is that the -1 "Adjust Level" setting is bugged. I did a follow up test using a control group (TFs/SFs) which are not affected by the Level Shift bug being reported outside of -1 difficulty.
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Just now, Rudra said:
General - Task Forces
- In all Task Force mission content, all enemies will respect the difficulty setting, no longer occasionally spawning +1's from room to room.
That is confirmed in my testing above. The Level Difficulty change did not affect TFs/SFs.
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2 hours ago, Rudra said:
Didn't the patch notes say only TFs/SFs were affected by that?
2 hours ago, Glacier Peak said:Follow up test using Task Force (Moonfire) as a control, since TF/SFs were not affected by the recent Page 3 update.
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35 minutes ago, VoidSpawn said:
Yes, it has its own set of limitations
What limitations?
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Follow up test using Task Force (Moonfire) as a control, since TF/SFs were not affected by the recent Page 3 update.
Tested Conditions as: Solo player at Level 28. Instanced Mission (Task Force/Strike Force) "Defeat all vampyri in cave" from Moonfire in Striga Isle.
Difficulty Settings: Inaccurate. Mission contained +0 enemies. No -1 enemies were present.
Adjust Level: -1
Team Size: 1
Solo Bosses: No
Solo AVs: Elite Bosses
Spoiler
Difficulty Settings: Accurate. Mission contained only +0 enemies.
Adjust Level: +0
Team Size: 1
Solo Bosses: No
Solo AVs: Elite Bosses
Spoiler
Difficulty Settings: Accurate. Mission contained only +1 enemies.
Adjust Level: +1
Team Size: 1
Solo Bosses: No
Solo AVs: Elite Bosses
Spoiler
Note: Remaining + Level Adjustments followed as expected. Not included as file size storage near limit 😅
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52 minutes ago, tidge said:
I'm unconvinced that the Sally recipe ever drops. I did a LOT of testing upon release, and I never got it to drop... and I got all the other zone monsters to drop recipes (although never tried the Rikti Dropship solo). I think it is because Sally doesn't give rewards. I 'defeated' Sally easily 100+ times with no recipe drop.
I remember you talking about that a while back.
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Here's the bug report!
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Bug: 'Set difficulty' is not creating accurate conditions in instanced missions at any of the 'Adjust Level' settings.
Tested Conditions as: Solo player at Level 6. Instanced Mission "Escort missing people from sewer" from Detective Jose Brogan in Atlas Park.
Difficulty Settings: Inaccurate. Mission contained both +0 and +1 enemies.
Adjust Level: -1
Team Size: 1
Solo Bosses: No
Solo AVs: Elite Bosses
Spoiler
Difficulty Settings: Inaccurate. Mission contained +1 enemies.
Adjust Level: 0
Team Size: 1
Solo Bosses: No
Solo AVs: Elite Bosses
Spoiler
Difficulty Settings: Inaccurate. Mission contained +2 enemies.
Adjust Level: +1
Team Size: 1
Solo Bosses: No
Solo AVs: Elite Bosses
Spoiler
Difficulty Settings: Inaccurate. Mission contained +3 enemies.
Adjust Level: +2
Team Size: 1
Solo Bosses: No
Solo AVs: Elite Bosses
Spoiler
Difficulty Settings: Inaccurate. Mission contained +4 enemies.
Adjust Level: +3
Team Size: 1
Solo Bosses: No
Solo AVs: Elite Bosses
Spoiler
Difficulty Settings: Inaccurate. Mission contained +5 enemies.
Adjust Level: +4
Team Size: 1
Solo Bosses: No
Solo AVs: Elite Bosses
Spoiler
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21 minutes ago, Vanden said:
See, this is what we call a Bug and should be Reported as such
Seems like a bug to me and not an intentional change. Bug report!
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Set Adjust Level to -1, Team size to 1, Solo Bosses to No, and Solo AVs to EB.
That's the easiest setting available when solo. If you want enemies to not scale when you invite other players, jump in the mission and scout all the floors/enemies, then invite teammates. Otherwise that is how it's always worked.
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53 minutes ago, golstat2003 said:
All changes that are released should be in the patch notes.
Yes
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Does anyone think it should be next Tuesday?
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50 minutes ago, Captain Powerhouse said:
One With The Shield
- (PvE Only) Recharge lowered to 120s
- (PvE Only) Duration reduced from 120s to 30s
- (PvE Only) Crash eliminated
Thank you for taking my feedback on this. I see this iteration/power adjustment as a middle ground approach.
I liked the Shield Bash idea, but wasn't a fan of the toggle approach because it was difficult to accurately time the Bash without detoggling early. I can understand the design approach with Shield Bash originally though and I think that is the right direction for Shield Defense. I still think that changing this power from 2 minutes to 30 seconds in exchange for removing the crash leaves a bit to be desired. The crash was only loss of 75% end, so the trade off with this change is quite one sided. Is it possible to add the Shield Bash attack back but as a server tray power during the duration of the click?
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Level 41 Bridge LFT
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Font of Malevolence High Score Thread!
in General Discussion
Posted
Updated! Well done - did you guys utilize the new Effect: Fog costume to mitigate the Unrefined Fog damage during Lusca?