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Posts posted by Glacier Peak
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I will go ahead and add that given enough inf and time, a player could get to 10 Level Shifts solo, then keep the Auction House open or their email and buy all the Super! Inspirations they needed to cap damage/acc/res/def during the fight, bring their Lores and whichever temp pets receive level shifts, and maybe if they had a specific build, like illusion/rad or something, I could say maybe it's possible.
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30 minutes ago, Yomo Kimyata said:
Could you say something more on this? Concrete example: I enter the Labyrinth and go to the blue floor. Within a minute, the Minotaur shows up and attacks. Would I be able to run away and explore a different color level for a short period of time before it hunts me down again?
Yes as you've described. There are instances where the Minotaur will follow you if you've engaged in combat with it, but if you see the message and move to a different location away from line of sight from that spot, the Minotaur will run past and ignore.
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33 minutes ago, Yomo Kimyata said:
I see that there are a lot of Labyrinth updates in Beta, which tells me either there are a lot of players who are doing this content or that it is a pet project of some of the developers or both. However, I don't see any advertisements in LFG channel for the content, so I occasionally head in there solo. I'd love to explore the content solo at my own pace and not get caught up into speed rushing it with a min max group, but each time I stick my head in I appear to be the only player, and the Minotaur hunts me down within a minute or so.
So I ask the question, is this solo-able? I've got some scrapper builds that can solo giant monsters slowly, but nothing designed for the task. I'm taking a look at the power descriptions (https://cod.uberguy.net/html/entity.html?entity=miscellaneous_labyrinth_minotaur_axeshield) and some of the numbers seem pretty big. I figured I'd ask here to see it anyone can give me anecdotal evidence either for or against this endeavor. Thanks in advance.
To answer the title thread question, no the Minotaur in the Fog cannot be soloed. There has been tests to confirm as few as four players can defeat it and on Indomitable we regularly defeat it with between 5 and 7 players.
To answer your question in the thread above, there are a lot of players who join on Indomitable for Labyrinth raids. We do so on Mondays at 10PM Eastern and have been doing so for over a year now, if you are interested. There is no need for a min-max group, any player with any build is able to participate (assuming that they are at least Level 45 or higher). With the new changes on Beta, after the Minotaur in the Fog is defeated, every enemy on every floor except the Orange floors will despawn, allowing players to explore as they desire. Even if the Minotaur is not defeated, players can avoid it entirely after it reaches the location of the last pinged (Minotaur hunts!) message.
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Build - Mastermind (Robotics - Cold Domination).mbd
Vanguard Training Pylon Test (outside RWZ bunker entrance)
Test criteria 1: On live and test, using the same build and testing conditions, within 60ft of Henchmen (for Supremacy), with only Infrigidate and Benumb used on recharge, no incarnates active.
Live:
Test: Unable to defeat Vanguard Training Pylon. Not enough DPS.
Test criteria 2: On live and test, using the same build and testing conditions, within 60ft of Henchmen (for Supremacy), with only Infrigidate and Benumb used on recharge, Alpha, Hybrid, and Interface incarnates active.
Live:
Test:
Had to use Heat Loss on recharge or else it would've been stalemate on DPS.
Test criteria 3: On live and test, using the same build and testing conditions, within 60ft of Henchmen (for Supremacy), attempting fastest defeat time (including using all available powers from powerset/Incarnates and summoning Lore pet - no inspirations used).
Live:
Test:
Conclusion: Unable to draw anything conclusive! The first two tests resulted in differences, with the test changes being I was unable to defeat the Vanguard Training Pylon. However, the third test was somehow exactly the same result.
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4 hours ago, M I Abrahms said:
One of the costume pieces is the Phantom Gladiator belt, but I can't even find the normal Gladiator belt anywhere. Where do I find this piece?
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The Phantom Gladiator costume pieces are variations of already accessible costume pieces, primarily the "Roman" varieties. The Phantom variation offers players the ability to apply a color palette that has various levels of brightness/glow hue. Below is a color splash of options on each different part and where to find them in the costume creator.
And here's a short quote from Cobalt on the accessibility of acquiring the new "Obols" currency used to purchase these costume pieces.
23 hours ago, Cobalt Arachne said:There's nothing intended to be locked or gated. The costume unlocks are just fancy alt versions of parts you DO have at creation. One purpose of unlocks was to help advertise the new zone's content and give players who a participated a memento for their time. You'll notice the Obol cost for costume pieces is set intentionally very low. This isn't meant to be a grind, it's a content participation check.
Phantom Costume Parts: 10 Obols each, 19 costume pieces total.
New Labyrinth Currency - Nightmare Obols
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Nightmare Obol: New currency exclusive to Labyrinth activities that serves a purpose analogous to Vanguard Merits.
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The currency drops from the following at these specific amounts:
- Defeating a Gladiator In The Fog -> 1 Obol
- Defeating a Corrupted Gladiator In The Fog -> 2 Obols
- Defeating a Fog Arch-villain -> 3 Obols
- Defeating a Labyrinth Guardian > 3 Obols
- Defeating a Corrupted Labyrinth Guardian -> 4 Obols
- Defeating a Fog Giant Monster -> 5 Obols
- Completing a Trial of Combat mission (R/B/G/Y) -> 10 Obols
- Defeating the Minotaur in the Fog / Avatar of Achlys -> 10 Obols
- Completing a Trial of Combat mission (V/O) -> 15 Obols
- Completing a Trial of Combat mission (W) -> 25 Obols
The costume purchase icon says where everything is located, but in the event player's buy and forget, here they are in order from top to bottom:
Found under the Head "Half Helmets" section, under "Valkyrie" and "Phantom Gladiator" option.
Found under the Head "Half Helmets" section, under "Detail 1" and "Phantom Browguard" option.
Found under the Head "Half Helmets" section, under "Helmet Detail 1" and "Phantom Crest I" option.
Found under the Head "Half Helmets" section, under "Helmet Detail 1" and "Phantom Crest II" option.
Found under the Head "Half Helmets" section, under "Helmet Detail 1" and "Phantom Crest III" option.
Found under the Head "Half Helmets" section, under "Helmet Detail 1" and "Phantom Crest IV" option.
Found under the Head "Half Helmets" section, under "Helmet Detail 1" and "Phantom Crest V" option.
Found under the Head "Half Helmets" section, under "Helmet Detail 1" and "Valkyrie Crest" then "Phantom Gladiator Crest" option.
Found under the Head "Half Helmets" section, under "Helmet Detail 2" and "Phantom Cheekguard I" option.
Found under the Head "Half Helmets" section, under "Helmet Detail 2" and "Phantom Cheekguard I" option.
Found under the Upper Body "Shoulder" section, "Phantom Gladiator Small/Large" options.
Found under the Upper Body "Shoulder" section, "Roman Pauldrons" under the "Phantom Pauldrons" option.
Found under the Upper Body "Chest Detail" section under "Phantom Centurion" option.
Found under the Upper Body "Chest Detail" section under "Phantom Lorica Segmentata" option.
Found under the Upper Body "Gloves" section, under the "Roman Vambraces" with "Phantom Vambraces" option.
Found under the Lower Body "Kilts/Shorts" section and "Phantom Cingulum" option.
Found under the Upper Body section "Belt" under "Retro" and "Phantom Gladiator" option.
(Female Body Type Only) - Found under the Upper Body sections "Sybil Tight" or "Sybil With Skin," Belt Option, "Phantom Sybil"
Found under the Lower Body section "Boots," under "Roman Greaves" "Phantom Greaves" option.
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I'm a simple player. I have a Peacebringer and I enjoyed leveling it to 50. The story content was interesting. The jack of all trades, master of none was fine. I thought Incandescent Strike hit like a train and it was nice that everything did -def. I haven't played it in years though. Even after trying out a min/max build on it. It felt like the powerset was trying to do everything just okay, but not one thing really well.
It seems like most players who enjoy Kheldians can agree that the Archetype needs something more. How that is achieved is hopefully through careful testing and constructive feedback. It's not through the normalization of using an exploit. It has to be through meaningful changes that all players can benefit from, not just those with fast keyboard pressing abilities.
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Yes, there is a ton of content to test and provide constructive feedback on. And there is planned to be more content to come in the form of a "Panel" addition.
https://discord.com/channels/572090223115239444/572118483287146536/1437643420284747817
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2 hours ago, Luminara said:
But the 2026 release date didn't throw you?
Great Scott!
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What is the bug being reported?
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Good luck to all who seek the darkness.
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Page 3, Issue 28 now on Open Beta to test! Check it out!
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27 minutes ago, Uun said:
The DDR from Active Defense stacks. Stick another recharge in it.
Two stacks of Active Defense is plenty. It would likely ensure constant double stacks of Active Defense though. Right now I have double stacks for about 45 seconds. Then again, the hard cap is 95%, so even after a minute of using Ageless, I will still have hard capped DDR.
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10 hours ago, Warshades said:
Nice build. Only one small point to emphasize, that debuff resistance with Ageless Radial isn't what you'll have up 100% of the time. The amount of debuff resistance you get degrades as time passes. At 60-120 seconds after using it, you're only getting 21.25% debuff resist from Ageless Radial. At 30-60 seconds it's at 42.5%. Only during the first 30 seconds you'll have the 85%. Still useful to reduce effects of debuffs and when timed well to have the 85% amount for the first 30 seconds.
This is especially true for my reason behind building extra defense past Incarnate content def softcap. DDR is probably the most important aspect in allowing me time to apply other layered mitigation as needed.
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The Destiny Incarnate provides a team with everything they need. Barrier cycles, Clarion and Ageless, they all allow for squeezing out as much damage via procs as possible, as well as utility powers like Fold Space. The key is having a good team leader that can call out the correct timing of those rotations.
Edit: Here is a good sub forum resource for advanced mode content:
https://forums.homecomingservers.com/forum/155-fort-trident/
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I found out the hard way (twice!) that getting a character to Level 50+Incarnates unlocked and fully enhancing in the ball park of billions of influence then trying it out in content is a big waste of time.
I have since changed how I make characters to save myself from this waste of my time. I concept craft (costume, backstory, theme), decide what I want to play, create the build in advance on Mids, log in to the Beta shard and instant Level up to 50 and all Incarnates unlocked and infinite inf to build out the character, then I run it through my favorite content and learn it's pros and cons, then modify the build in Mids some more, and retest on the Beta shard. Once I've got it about right, I'll create it on Indomitable and have fun.
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Uploading my build in case someone is curious. A few things I'll point out about my build/playstyle.
Why positional def so high? Because even with Ageless cycling, there is still 5% DDR I can't cover, so it's an added layer of mitigation.
Why not focus on MaxHP to cap? Because One with the Shield gets me right to cap for 3 minutes if needed.
Why build this the way it is? It's fun, feel free to change it how you prefer.
Attack chain: I open with Focus Chi to Shield Charge in to mob, Dragon's Tail, then Storm Kick and Crippling Axe Kick for layered mitigation (+def and the Tanker proc respectively) applications, then cycle Cobra Strike and Eagle's Claw (for the 3 seconds of extra dmg!) on single targets and Dragon's Tail until I need to reapply Storm Kick and Crippling Axe kick.
I have One with the Shield, Rune of Protection, Melee Core Embodiment, and Eye of Magus accolade if needed for something, but those are rarely used in any regular content. I use Ageless on cycle because I don't want to be debuffed very much in the first 30 seconds of an engagement. After the first 30 seconds the big bump in debuff resistance drops, *so I aim to end most fights in that time).
Tanker (Shield Defense - Martial Arts).mbd
Out of the box, no layered mitigation activated.
Storm Kick (+def) applied, 1 stack of SMotT applied.
Storm Kick (+def) applied, 1 stack of SMotT applied, and (Melee Core Embodiment first image or Rune of Protection second image)Status Protection without Melee Core Embodiment, then with Melee Core Embodiment and One with the Shield for fun
Spoiler
Debuff Resistance before and after using Ageless Radial EpiphanySpoiler
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17 minutes ago, Warshades said:
I think my top 5 favorites (in no particular order as I really love all of them) are:
- Elec/SS - high recharge build that can 2-3 stack Power Sink, hits 160+ hp/sec regen with 90% resists to everything but negative/tox/psi, super fun spamming a lot of knockdown powers and feeling like a regen tank.
- SR/dark - for whatever reason I just like this combo more than my shield/dark, but both are extremely powerful and borderline unkillable in 99.9% of content.
- Invuln/dark - my most durable tank.
- Psionic/ice - really fun combo, Aura of Insanity + Ice Patch for some fun controls against mobs.
- Stone/fire - lots of AoE goodness and very sturdy, no Granite.
Rad/SS used to be on the list before the previous patch nerf.
Electric Armor is fantastic. It was the very first Villain Brute powerset I got to Level 40 (then 50 after the level cap increase) after CoV launched. Power Surge is my favorite power in that set because of the visual fx turns you in to a mini-Deathsurge.
I haven't tried SR on a Tanker....yet!
Invulnerability definitely a classic. I made one in Issue 2 before all ED kicked in, so I have my biases.
Haven't tried Psionic, not sure I want to - not because it looks bad or anything.
Stone is another classic - I used to love Granite Armor with tons of movement speed bonuses to roll downhill everywhere.
I made a Radiation Armor Tanker and got him to 50, but I haven't played it enough to say whether I like it or not. I enjoyed Radiation Armor on my Stalker though.
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1 hour ago, Psyonico said:
Storm Kick + the Shield abilities should put you somewhere north of 32% defense just out of the box. Take Weave and slot the 2 +def uniques and you're soft capped, giving plenty of extra wiggle room for building Resistance, Regen, Recharge, etc.
I've got a MA/Shield brute that is wallowing in the high teens, perhaps I should re-roll her as a tank.
I'm telling you it's great on a Tank. It's probably the most fun melee build I have made and one of the top five builds I enjoy.
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11 minutes ago, Warshades said:
Not really. No access to any heals, I personally prefer pairing sets like shield or SR with dark melee for that reason, but it's still an extremely sturdy combo with some good KD mitigation in Dragon's Tail from MA to add to Shield Charge. There are other ways to get some heals into the build such as Power Transfer procs into Stamina and Harmonic Mind or Physical Perfection. Rebirth destiny slot is also an option along with some other pool powers, but Shield is so durable that you won't run into many situations where you'll need healing when fully kitted out.
Good point! The lack of self heal would worry me slightly if I didn't have a tray full of greens to chew (if an alpha gets past my layers of mitigation somehow) and outside of 4-star content that locks out green inspiration use. That's when I'd slot Rebirth for sure.
Dragon's Tail is wonderful indeed.
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This is the powerset combination that satisfies everything I love about melee action and crowd surfing. It's got layered mitigation, it's got fantastic AoEs, it's quick animating and quick recharging. Everything synergizes together to give me what I want.
I am also slightly biased in that Martial Arts was the first powerset I selected, on a Scrapper in Issue 1. It feels so good on Tanker!
Shield Defense covers so many things - you can chase positional defense and DDR rather well, it's got middle to high resists, love the click mez, Shield Charge just hits like a WW2 Destroyer cannon firing, and One with the Shield is a great power to cover anything left.
Is there something it sucks at?






Difficulty Seeing Heroes fighting in Galaxy Tunnel
in [Open Beta] Bug Reports
Posted
So I was curious myself and went to check this out. I'm at 50yds from the Heroes and I can see them. They return to this same spot after defeating the Neo Shivans.
They Heroes aren't meant to come up to the player and have a chat. They are fighting Neo Shivans. If you want a better view of them you can look at the places they've been pulled from - the main log in page the three of them.
And better screengrabs in various meda:
Also the tunnel is not correctly aligned to King's Row map.