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Glacier Peak

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Posts posted by Glacier Peak

  1. 31 minutes ago, Warshades said:

    That build is impossible currently. You have Dark Obliteration at lvl 49, you only get 3 slots on lvling up from 49 to 50, so you can at most 4 slot it at that level.

    Normally through leveling up, this is correct. However, a player can respec and six slot the power selected at Level 49.

    • Thanks 1
  2. 4 minutes ago, knightowl - Pinnacle serve said:

    Maybe there could be an exception for the zones of the Shadow Shard, where a higher flight speed wouldn't make any bit of difference to how good or bad the entire zone appears.  😃

    Have you seen the throne in the Shadow Shard?

  3. Winter Event Price for Winter Packs

    2019 - 10,000,000

    2020 - 10,000,000

    2021 - 15,000,000

    2022 - 15,000,000

    2023 to Now - 25,000,000

     

    Reason for this? Too much staff work to set the seed price. 

     

    And when this finally concluded? As Telephone said on the Homecoming Discord originally in 2021:

    image.jpeg.1e933a420f0421281ce709f613429dd7.jpeg

     

    And a Homecoming forum announcement to coincide with the above post. 

    • Like 1
  4. On 6/2/2025 at 6:22 PM, Americas Angel said:

    Due to upcoming increases to enemy regen rates, and nerfs to Rad Armor, it's likely this guide will no longer apply when the next update hits.

     

    I'm sure farming will still be possible. But I'll leave it to someone else to figure out the specifics. I'm all farmed out :classic_biggrin:

     

    26 minutes ago, ResToons said:

    Do you plan on updating the AE farms to 55?

  5. 20 minutes ago, Acroyear said:

    Where would someone get a Gladiator in the Fog costume? Is that like a salvage drop or something?

    Once you have all seven motes, you can proceed back to the Core of the Labyrinth and go to the Gate of Darkness (178.3, -84.4, 2669.7)[Copy] . As you approach the gate, your seven temporary passive powers will become one temporary passive power called Mote of the Gladiator, and you may enter through the Gate of Darkness into the True Core of the Labyrinth. NOTE: This temp power has SELF: +DMG, +ToHit, +Def(All), +Res(All), +Regen, +Recovery, +Rech but ONLY while you are in the Labyrinth, once you leave the temp power goes away and you have to restart the mote gathering process to get it again. This will also award a prestige costume (Gladiator In The Fog), which is permanent.

     

    https://homecoming.wiki/wiki/Mote_of_the_Gladiator

    • Like 1
  6. 2 minutes ago, Rudra said:

    I'm not following. The patch notes said that TFs and SFs would spawn mobs of the difficulty setting and not higher. Your tests show that regular content spawns higher level mobs than the difficulty settings per normal (except for the -1 setting which is broken) and the TFs you tested honored the difficulty setting (except for the -1 setting which is broken). Your TF tests other than -1 only had spawns of the difficulty level.

    The bug being reported is that the -1 "Adjust Level" setting is bugged. I did a follow up test using a control group (TFs/SFs) which are not affected by the Level Shift bug being reported outside of -1 difficulty.

  7. Follow up test using Task Force (Moonfire) as a control, since TF/SFs were not affected by the recent Page 3 update.

     

    Tested Conditions as: Solo player at Level 28. Instanced Mission (Task Force/Strike Force) "Defeat all vampyri in cave" from Moonfire in Striga Isle.

     

    Difficulty Settings: Inaccurate. Mission contained +0 enemies. No -1 enemies were present.

    Adjust Level: -1

    Team Size: 1

    Solo Bosses: No

    Solo AVs: Elite Bosses

    Spoiler

    image.jpeg.48e84001defd19b01baad37baab609c3.jpeg

     

    Difficulty Settings: Accurate. Mission contained only +0 enemies.

    Adjust Level: +0

    Team Size: 1

    Solo Bosses: No

    Solo AVs: Elite Bosses

    Spoiler

    image.jpeg.b9240ae3a792802c29707f6c88dcc8df.jpeg

     

    Difficulty Settings: Accurate. Mission contained only +1 enemies.

    Adjust Level: +1

    Team Size: 1

    Solo Bosses: No

    Solo AVs: Elite Bosses

    Spoiler

    image.jpeg.7862b829ecd5d63df77c464f34dbe1f3.jpeg

     

    Note: Remaining + Level Adjustments followed as expected. Not included as file size storage near limit 😅

  8. 52 minutes ago, tidge said:

    I'm unconvinced that the Sally recipe ever drops. I did a LOT of testing upon release, and I never got it to drop... and I got all the other zone monsters to drop recipes (although never tried the Rikti Dropship solo). I think it is because Sally doesn't give rewards. I 'defeated' Sally easily 100+ times with no recipe drop.

    I remember you talking about that a while back. 

     

     

    • Thumbs Up 1
  9. Bug: 'Set difficulty' is not creating accurate conditions in instanced missions at any of the 'Adjust Level' settings.

     

    Tested Conditions as: Solo player at Level 6. Instanced Mission "Escort missing people from sewer" from Detective Jose Brogan in Atlas Park.

     

    Difficulty Settings: Inaccurate. Mission contained both +0 and +1 enemies.

    Adjust Level: -1

    Team Size: 1

    Solo Bosses: No

    Solo AVs: Elite Bosses

    Spoiler

    image.jpeg.8fe3d1515a40b0e0eccd4530e1390097.jpeg

    image.jpeg.0682d8d113bb136549a54953e4eabb4e.jpeg

     

    Difficulty Settings: Inaccurate. Mission contained +1 enemies.

    Adjust Level: 0

    Team Size: 1

    Solo Bosses: No

    Solo AVs: Elite Bosses

    Spoiler

    image.jpeg.9d20ce1d83f4dca863248ab292276398.jpeg

    image.jpeg.911a1ee1fe28115fc3ce9a3820fc4e8d.jpeg

     

    Difficulty Settings:  Inaccurate. Mission contained +2 enemies.

    Adjust Level: +1

    Team Size: 1

    Solo Bosses: No

    Solo AVs: Elite Bosses

    Spoiler

    image.jpeg.c0b9b8c6a0cc8143ef28694706a752a4.jpeg

    image.jpeg.a9b2c85c5f06dc6383310e14f605bf0e.jpeg

     

    Difficulty Settings:  Inaccurate. Mission contained +3 enemies.

    Adjust Level: +2

    Team Size: 1

    Solo Bosses: No

    Solo AVs: Elite Bosses

    Spoiler

    image.jpeg.f1509898bc34e4373e3c7cec038d4277.jpeg

    image.jpeg.90323b8e54cbac861b8b66356ea9c9d2.jpeg

     

    Difficulty Settings:  Inaccurate. Mission contained +4 enemies.

    Adjust Level: +3

    Team Size: 1

    Solo Bosses: No

    Solo AVs: Elite Bosses

    Spoiler

    image.jpeg.dfadeeafc62093f2fbd3aa861c790af3.jpeg

    image.jpeg.939d571548220c3fd0b45f552c9c293a.jpeg

     

    Difficulty Settings:  Inaccurate. Mission contained +5 enemies.

    Adjust Level: +4

    Team Size: 1

    Solo Bosses: No

    Solo AVs: Elite Bosses

    Spoiler

    image.jpeg.939d571548220c3fd0b45f552c9c293a.jpeg

    image.jpeg.625c3c6f4738106d9c75c25d2b9454ff.jpeg

     

     

     

  10. image.png.fa55e27fba4f7f8bf2ccec274ad33fda.png

     

    Set Adjust Level to -1, Team size to 1, Solo Bosses to No, and Solo AVs to EB. 

     

    That's the easiest setting available when solo. If you want enemies to not scale when you invite other players, jump in the mission and scout all the floors/enemies, then invite teammates. Otherwise that is how it's always worked.

    • Thumbs Up 2
  11. 50 minutes ago, Captain Powerhouse said:

    One With The Shield

    • (PvE Only) Recharge lowered to 120s
    • (PvE Only) Duration reduced from 120s to 30s
    • (PvE Only) Crash eliminated

    Thank you for taking my feedback on this. I see this iteration/power adjustment as a middle ground approach.

     

    I liked the Shield Bash idea, but wasn't a fan of the toggle approach because it was difficult to accurately time the Bash without detoggling early. I can understand the design approach with Shield Bash originally though and I think that is the right direction for Shield Defense. I still think that changing this power from 2 minutes to 30 seconds in exchange for removing the crash leaves a bit to be desired. The crash was only loss of 75% end, so the trade off with this change is quite one sided. Is it possible to add the Shield Bash attack back but as a server tray power during the duration of the click?

  12. 10 hours ago, BlackSpectre said:

    What I mean by "weird" is that it seems to not have any effect for up to 15-17 minutes, depending on where you are in the server update cycle when you execute the command. Anybody else seeing this?

     

    From the patch notes regarding the changes to the Personal Info window:

    •  

    Also, just some... ummm... suggestions? Criticisms? Not sure what to call it...

     

    Option "0" that sets the badge icon to whichever badge is clicked on or selected in the Badge Window is kinda... contrary to the idea of slash commands as being a way to avoid interacting with the UI and using the mouse to point and click.  If you have to open up the badge window, and then use the mouse to select a badge, why use this command at all? Your hand is already on the mouse and you've already opened up the badge window, why not just click on the Pin Badge button and be done with it? In other words, it's hard to me to see why this option even exists? It would be way better for this slash command to select the badge icon by typing the Badge Title ID like /set_title does.  

     

    Option "1" to "always use the origin art" doesn't prevent selecting a badge icon in the badge window. So is this option meant to prevent the badge icon from showing up when the badge TITLE is selected or something?

     

    Option "2" to remove the art entirely doesn't remove the art entirely. Instead, it defaults to the Origin art. So... just remove the selected badge pin, if any, correct?

     

    To @Cobalt Arachne, I'm assuming you created this command, but if not please forward it to whoever did, because I just want to apologize for not participating much in the Betas. I realize that these comments would have been better to have been posted there instead of after the fact, but I just don't have a ton of time to scour the forums. Maybe one of these days I will. Sorry. But if you do want me to test any new slash command before the patch goes live, just send me a PM and I'll get around to it a lot sooner.

    It's so the player can select the non-badge origin art instead. 

    • Thumbs Up 1
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