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Posts posted by Glacier Peak
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53 minutes ago, golstat2003 said:
All changes that are released should be in the patch notes.
Yes
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Does anyone think it should be next Tuesday?
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50 minutes ago, Captain Powerhouse said:
One With The Shield
- (PvE Only) Recharge lowered to 120s
- (PvE Only) Duration reduced from 120s to 30s
- (PvE Only) Crash eliminated
Thank you for taking my feedback on this. I see this iteration/power adjustment as a middle ground approach.
I liked the Shield Bash idea, but wasn't a fan of the toggle approach because it was difficult to accurately time the Bash without detoggling early. I can understand the design approach with Shield Bash originally though and I think that is the right direction for Shield Defense. I still think that changing this power from 2 minutes to 30 seconds in exchange for removing the crash leaves a bit to be desired. The crash was only loss of 75% end, so the trade off with this change is quite one sided. Is it possible to add the Shield Bash attack back but as a server tray power during the duration of the click?
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Level 41 Bridge LFT
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10 hours ago, BlackSpectre said:
What I mean by "weird" is that it seems to not have any effect for up to 15-17 minutes, depending on where you are in the server update cycle when you execute the command. Anybody else seeing this?
From the patch notes regarding the changes to the Personal Info window:
Also, just some... ummm... suggestions? Criticisms? Not sure what to call it...
Option "0" that sets the badge icon to whichever badge is clicked on or selected in the Badge Window is kinda... contrary to the idea of slash commands as being a way to avoid interacting with the UI and using the mouse to point and click. If you have to open up the badge window, and then use the mouse to select a badge, why use this command at all? Your hand is already on the mouse and you've already opened up the badge window, why not just click on the Pin Badge button and be done with it? In other words, it's hard to me to see why this option even exists? It would be way better for this slash command to select the badge icon by typing the Badge Title ID like /set_title does.
Option "1" to "always use the origin art" doesn't prevent selecting a badge icon in the badge window. So is this option meant to prevent the badge icon from showing up when the badge TITLE is selected or something?
Option "2" to remove the art entirely doesn't remove the art entirely. Instead, it defaults to the Origin art. So... just remove the selected badge pin, if any, correct?
To @Cobalt Arachne, I'm assuming you created this command, but if not please forward it to whoever did, because I just want to apologize for not participating much in the Betas. I realize that these comments would have been better to have been posted there instead of after the fact, but I just don't have a ton of time to scour the forums. Maybe one of these days I will. Sorry. But if you do want me to test any new slash command before the patch goes live, just send me a PM and I'll get around to it a lot sooner.
It's so the player can select the non-badge origin art instead.
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My understanding is that the rationale for no xp/inf rewards for Mole Machines is because they do not attack you and are just big HP sacks. Not a fan of that design choice, but that's what I've seen as to why.
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I'm passing along feedback from another player, who does not support the removal of using Unstable Aethers to roll random chance mini pet recipes from the Benevolabs vendor. They are concerned it will drive up the market for these recipes to the point they aren't accessible to the average player. For example, Sally recipes are pretty low on the Auction House.
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36 minutes ago, Frosticus said:
Cold really only has infrig.
So good
Infrigidate has a 1 second cast time and a base 15 second recharge time (across all archetypes with access to the Cold Domination powerset) and it's duration is 20 seconds, so it can be permanently cast to debuff the target out of the box. And based on those recharge and activation numbers, it's the poster child for procs too (90% proc chance! for 3.5PPM!). It does not need recharge enhancements added to it - it will only decrease the proc chances if recharge is added. I recommend slotting a 50+5 Accuracy Invention Origin Enhancement and however many procs you'd like in the power.
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30 minutes ago, Marine X said:
Was just doing the Dark Watcher mission " Get the News Out " in the Rogue Isles and after mission complete noticed that the Mole Machines are conned as a targetable Elite Boss. Bored, I beat on it for a while till I Defeated it.... nothing........... no XP or salvage nothing would be nice to get something in the way of XP or have them count toward a Badge if they are attackable. I have to admit though that the explosion and smoking hulk version after defeat was a nice visual.
This suggestion has long been sought!
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8 minutes ago, Ukase said:
Wylie's arc: I was disappointed that the arc still contained useless zone hunts that lent nothing to the story for me. Just busy work. I would have auto-completed both, but can only auto-complete one every 3 days.
The zone hunts in a "new" zone help familiarize players with where enemy groups are located and show off the zone itself. For players who just want to get a reward then move on to the next thing, zone hunts are probably antithetical to their play style. For players who enjoy the lore of the game and the ambience, exploring the zone and defeating foes add to that enjoyment. As an example, you've probably become familiar with the Blackwing spawn areas (Blackwing Headquarters marker), but do you know where the Goldbrickers spawn? What about the Freaklok? The Supatroll, the wandering Awakened mob, or the fishing Coralax?
14 minutes ago, Ukase said:The Zoe TF - so, I didn't play this one on Brainstorm. I might later. But I did do a PUG run and while I enjoyed the new maps, as is the case with pugs, there wasn't a lot of clear direction for me, so I just followed the tank. I wasn't clear on how to get the various badges, so I didn't even try. Have to run one on the advanced mode, which doesn't thrill me having to coordinate with other players as to when and what and incarnate slotting and all that other fine-tuning that can suck the fun right out for me. No badges should be tied to advanced mode play, but that's just my opinion.
All of the ZTF, and all advanced mode badges, can be acquired at the 1-star level at least.
15 minutes ago, Ukase said:Psionic Melee - not even going to make one for another few months. I'll wait and see how things get tweaked, because I imagine they will. And if they don't, I might make one and I'll let ya know, just not in this thread.
Was there something posted related to Psionic Melee in the patch notes? Or did you mean Psionic Armor from Page 2? Or perhaps you mean Sonic Melee?
16 minutes ago, Ukase said:The Labyrinth of Fog - So, I'm of a mixed mind on how to give this feedback. So, I go to brainstorm, and I see a number of things that are different. And it's hard to know just how challenging some things will be to a league of players, as opposed to just me. So, all I really did was look around and try a few of the repeatables. Fortunately, we don't need to be level shifted for those, (although, that certainly helps) I meant to try a repeatable to see if the +5 to +10 level shifts outside of the mission would carry over to the inside, but the opportunity to do that would have cost me a couple of badges, so I passed. I imagine it doesn't carry over.
The Level Shifting (+6 and +7) does not apply to the Labyrinth of the Fog zone content. +6 and +7 difficulty will only function when on Incarnate content such as Dark Astoria or Cimerora Incarnate repeatables, otherwise it will default to +5 anywhere else.
20 minutes ago, Ukase said:Lastly, I know from screen shots I've seen, and comments I've read, there's some "darkness" area. Maybe I'm confused, or missing something, but I've seen this in the forums here, but I've not seen anything in game that aligns with this "darkness". I grasp that the lab is a place to explore, with risk. But there's a reason I use Vidiotmaps and ATC's badgesetlist pop menu. Most of the stuff in game, I never discover on my own. Someone generally points it out to me. That hasn't happened yet. So, maybe there should be some element of the game that mentions this dark place (unless it doesn't exist, and I'm being punked) and some clue as to how I would get there.
I appreciate your comments on the Labyrinth changes. This last part I wanted to share that I spent a month attempting the hints and clues to get to the secret area - and I am likely one of the players in this game who spends the most time in this zone. That isn't to say the search wasn't a ton of fun - I REALLY enjoyed the lore and hints and finding the next piece to the puzzle. I can understand how players might see that and say no thanks. With time will come familiarization and it won't seem like such a burden. If you ever want a tour of the new stuff, come over to Indomitable and join me. I've done tour guides of the new content each day since release this week to ensure players are prepared for Font runs with the new changes.
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Sleet is not going to result in much for proc rates, though if you throw the Corruptor ATO in you'll see it more often than not - and it's not getting Scourge.
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16 minutes ago, Psylenz0511 said:
Truth be told, I thought you had to be invited to closed beta, how else is it closed?
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8 minutes ago, Captain Fabulous said:
I just opened Mids, it said there was an update, I said yes and it updated with no issues. 🤷♂️
Whoo hoo! Me too!
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28 minutes ago, arcane said:
Are you saying +4 and +5 enemies are currently giving the same amount of XP? I’m trying to find dev commentary on this rn.
Was looking for that myself and didn't see it. I'd recommend a bug report with data collected at +4 and +5 if possible.
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1 hour ago, arcane said:
I don’t think that people like developers that have an actual obligation to communicate with the community get to have an aversion to using their own website in the same way that Ukase or I might have preferences. At a certain point people that take on a formal role will and should be required to do their actual jobs.
That's an okay opinion to have. And it's not a job for anyone on the Homecoming Team.
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1 minute ago, arcane said:
Perhaps they shouldn’t be on the team if they’re weirdly averse to using all of the appropriate channels.
Both platforms are equally valid choices to use. Just as Ukase and other posters prefer not to use Discord, members of the Homecoming Team can make the same choice.
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17 minutes ago, Ukase said:
What bugs me is why in a discord dev commentary and not here in these forums?
One may be preferred by the individual over the collective. Just as you prefer using the forums, perhaps members of the Homecoming Team prefer Discord. Both are official platforms of communication for the Homecoming Team.
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39 minutes ago, Nayeh said:
It’s hard to believe this was greenlit. The new connection between Kings Row and Perez Park feels less like thoughtful city planning and more like a rushed patch job. On the Kings Row side, the entrance is crude and jarring compared to the rest of Hide Park. It’s like the developers forgot the neighborhood had standards.
Y’all did Kings Row dirty!
Perez Park Side Offenses
- Spelling Error: The mini-map can’t even get the name right — “King’s Row” instead of “Kings Row.” Sloppy.
- Faction Logic Failure: Kings Row is Skull territory, yet somehow the Hellions instantly won the turf war outside the barrier. Where are the Skulls? Where’s the battle? This is lazy narrative design.
- Dumpster Disaster: One dumpster clips into the wall and awkwardly positioned logistically. Making it impossible for a trash truck to pick up. It’s not just ugly. It’s nonsensical.
- Tree Cluster Madness: Three trees shoved into a tiny concrete square. Who approved this landscaping nightmare?
- Tutorial Relic: An “information” device plopped here like it wandered out of the tutorial zone. Out of place, immersion-breaking, laughably cheap, and provides no "information".
Kings Row Side Offenses
- Unsafe Barriers: Narrow pathways and unsafe distances from the stairs, with a tree clipping into the wall. It screams “unfinished.”
- Vehicle Logic Breakdown: Barriers block vehicles, yet dumpsters sit in a spot no truck could ever reach. Did anyone think this through?
- Dumpster Fire (Literally): An actual dumpster fire next to residential housing. This isn’t edgy — it’s reckless design.
- Watchtower Overkill: Four scout towers crammed into the area. Excessive, absurd, and unintentionally comical. Are we spying on the neighbors now?
Sloppy implementation...
From spelling errors to faction misrepresentation, from clipping assets to unsafe layouts, it feels like the developers threw darts at a wall and called it “city planning.” Instead of enhancing immersion, it undermines it at every turn.
Kings Row deserves better. The players deserve better.
Perez Park - Kings Row Entrance
Kings Row - Perez Park Entrance
Imagine giving feedback on the changes and not denigrating people or calling them names.
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18 minutes ago, twozerofoxtrot said:
I honestly thought the HC team had used AI to write his dialog at first because of the seemingly haphazard use of accented letter Es all over the place and the variety of random italicization.
Folks, what kind of accent do we think the author was going for, here?He also has a tendency for verbosity that doesn't help him come off as uh... endearingly nerdy.
Brevity, Soul, Wit. Some guy who wrote things said once.French perhaps? How does one textualize accents anyways?
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On 4/15/2025 at 6:49 PM, Glacier Peak said:
Pin this
I say again!
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There's other mini pet recipes too. Some are highly sought after!
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It's even better when anyone can join closed beta and it was tested there even longer!
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Is this satire?


So long -1
in General Discussion
Posted
Set Adjust Level to -1, Team size to 1, Solo Bosses to No, and Solo AVs to EB.
That's the easiest setting available when solo. If you want enemies to not scale when you invite other players, jump in the mission and scout all the floors/enemies, then invite teammates. Otherwise that is how it's always worked.