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Glacier Peak

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Posts posted by Glacier Peak

  1. 30 minutes ago, csr said:

     

    I decided to give a classic letter grade to what I think of each set's T9 change....

     

    Bio No grade Insufficient testing to grade
    Energy F Large nerf to effects for quicker cast and losing crash
    Fiery A Straight buff
    Invuln D Nerf to uptime trades build diversity potential for no crash
    Nin C Trades Def for Absorb, loss of uptime less important for Nin
    Rad B Small uptime loss and cast cost increase to lose mini-crash
    Shield B Fun SE, Absorb and no crash in exchange for uptime loss
    SR C Gets +Reg/+Rec and no crash for less Def and uptime
    WP B Large uptime loss for stronger and more diverse effects

     

    Suggestions:

     

    Energy and Invuln: Scrap the changes and let them stay old school.

    Nin: Add more DDR to Retsu so it caps DDR while active.

    SR: Double the duration/recharge to increase the value of the +Reg/+Rec, add Repel protection and CJ style movement control to enhance the value of the +SPD.

     

    Is this based on testing the changes or is this based on the patch notes update? I didn't see the patch drop yet,  I guess?

  2. 42 minutes ago, Ukase said:

    This is my 2nd foray into shield armor on a tank (that I can recall). I don't have my characters organized much beyond the first two pages, so can't say. 
    Humdinger is my Shield/Mace tank, and while after a few years, I'd probably change a few things, there's no pressing need to do that now. 
    He's woefully behind on the latest few pages of badges, sitting somewhere over the 1600 mark, though. 

    I love the name. I love the crunch of mace, particularly clobber. 

    Kite or Flight (Kite refers to the Shield type, and the goofy name is explained in the character bio) is my attempt to try this new thing all the cool kids are trying (pun intended, as @Glacier Peak is undoubtedly chill being an ice/cold corruptor more often than not) 
    I don't hate it. I would put it at a notch below my fondness for mace, but not by much. And, if I had opted to forgo the fold space route, I would probably like it better. But Fold Space is so convenient for bringing baddies in one spot to use Shield Charge - at least until I get all the defeat badges, or most of them, I'll keep the fold space. On teams, Fold Space is so popular now, I'm not sure it's something I need to do on every character. For the past year, every character I've made has gotten it and once I got used to it, found good utility for it. 

    The one area that I tried to improve with both tanks is damage. And well, after playing blasters so long, it's just not there, and it's never going to be there. Even at damage cap, taking down a boss is slow. Taking down an elite boss is even slower. (I'm speaking of being solo. On teams, I might fold space, Shield Charge, Dragon Tail and then Taunt, but with teams, there's rarely anything left...and it's not because of the damage I did. 

    When I did a damage check on a pylon, the pylon laughed and said, "DPS check bounced". 

    Now, not every AT needs to do blaster damage to be fun. This combo was and is still fun. It'll just never be as fun as a blaster is for me. We have 1000 slots. Now I have one less. 

    I actually went the Fold Space route on my first leveling build, but found I was missing out on other things at the expense of my own enjoyment. It's great on teams, but not needed solo. As for damage, it's middling in my opinion. Not great, not terrible.

  3. 8 hours ago, Mingo said:

    2919. It started as a quick hunt for pollution, trying to cleanse the fog and make the Lab a better place. We fought Mino because we had the levels. We almost wiped at Achylls, and the GMs stacked up on us 6 deep... Then we recruited a couple more and the tables turned. GG, tysvm for being here, Excelsior!

    fog_2919.PNG

    WOW! Almost broke the magical 3,000! Updated the score sheet. New lead!

  4. 1 hour ago, Ukase said:

    I've been having a chat with a few folks about the change to how WL spawns. I've been going in circles. Ultimately, I've decided I'm just grateful the suspicious gifts look different from the others. 

    We hit 17 Winter Lord Suspicious Presents last night during our hour long Daily GM Hunt. We got a lot of Reward Merits and everybody who needed the 'Very Naughty' Badge in the league got it. We do this everyday if you or anyone else wants a piece of the smowman. 

    • Thumbs Up 2
  5. 47 minutes ago, Captain Fabulous said:

    I thought there were 3?

    Correct. 

     

    New Badges

    Badge_Winter2025.png.67f295f1c87cfd09ee27e8e9d189985a.png Winter Weathered - Log in during the annual Winter Event, 2025.

    badge_winter2025_essence.png.21015506f95f998b4336eace834a6128.png Icebreaker - Defeat Lord Winter without letting his Winter Essence ever reach 100%.

    badge_winter2025_present.png.5134bef6b71defdef4d8c11ffcda6223.png Very Naughty - Earned from opening a Suspicious Gift during the Winter Event and summoning a Winter Lord.

    • Thumbs Up 2
  6. @Maelwys that was a great story that really conveys how much you care about this game. I agree with your feedback and sentiment. One of my favorite characters will be impacted by the One with the Shield change to the point I would have to decide if it's worth my time playing. I really appreciate your points about cycling different layers of mitigation, temps, and IO slotting. There are a few T9s it really does make sense to fix, but the hatchet versus scalpel method here leaves me confused, especially considering One with the Shield as a T9 is what all other T9s should aim emulate in some way. 

    • Like 4
    • Thumbs Up 2
    • Microphone 1
  7. 22 minutes ago, Wravis said:

    So you only run victory laps and tell people to stop giving negative feedback when the developers' decisions align with your preference? When they don't follow YOUR negative feedback, they don't listen.

    I'm glad they are making the generally skippable/unusable powers more usable. Even if it's at the cost of some of the overperforming powers being made less effective.

     

    Hey that's good feedback, thanks!

    • Haha 1
  8. 9 minutes ago, DrRocket said:

    The answer is obviously no, no, and no

     

    I have no idea how to get to the screens you showed me pics, I take it the first you get through the badge tap in the navigator, but after that you totally lost me...

    The instructions are in the text I pasted from the patch notes. 

     

    "This can be accessed by selecting a badge you don't own and then clicking the track button."

     

    The other things I linked are the actual links to get the things you're looking for in the suggestion. 

  9. You should join us on Indomitable where we hold daily Giant Monster Hunts of all the spawnable GMs across the Hero/Villain/Praetorian zones. Starts at 5:20PM Mountain Time/7:20PM Eastern Time every day. You join the league and get about 120+ Reward Merits and around 30 Unstable Aethers every single day for about 40 minutes of enjoyment. We also handle all the movement between zones and provide follow along messages in LFG chat for those who log in late or only want to participate in parts of it (Hero-only or Villain-only as an example).

    • Microphone 1
  10. 6 hours ago, DrRocket said:

    So I went to PD and visited the badge tracker, and was frankly, quite underwhelmed by it. In fact the information it provided was all too generic to the point of being useless. I get better information by going menu/personal Info/badges by far.

     

    What I believe,  among the functionality it does have, is to show you which badges you do not have, and hopefully have a link or sufficient description on how to get.

     

    It would be very nice, if a tab on the badge tracker, would show all the badges that could be earned in the game, the ones you already achieved would be greyed out and the ones you still have to earn would be bright an obvious to the eye to notice.

     

    It would be nice, and useful for a change

    First, are you aware of this:

     

    Badge Tracker

    • New functionality added to track the progress of individual badges has been added via new window.
    • This can be accessed by selecting a badge you don't own and then clicking the track button.

    badgetracker.PNG.04a93eadee2c0749287cbf9b6d68bc9a.PNG

    badgetracker.PNG.f9c32bcb3697725c09954d7fa509dfba.PNG

     

    • Pin badge art to Personal Info window.
    • Hinted badges no longer show their name as "Unknown".

    Second, are you aware of this:

     

    Third, are you aware of this:

     

    Fourth, have you tried using any of the Badge Tracking websites? One of my favorites has been:

    https://n15g.github.io/badger/

    • Haha 1
  11. 8 hours ago, Display Name said:

     

    Estimated thirty zones with packages.  One hour cooldown between Suspicious Gifts.  Flocks of grievers.

     

    What could go wrong?

    Have you played on Indom? If there's 30 zones with presents then you've got 29 zones without players to worry about 😂

    • Like 1
    • Microphone 1
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