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Glacier Peak

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Posts posted by Glacier Peak

  1. I'm passing along feedback from another player, who does not support the removal of using Unstable Aethers to roll random chance mini pet recipes from the Benevolabs vendor. They are concerned it will drive up the market for these recipes to the point they aren't accessible to the average player. For example, Sally recipes are pretty low on the Auction House. 

  2. 36 minutes ago, Frosticus said:

    Cold really only has infrig.

    So good

     

    Infrigidate has a 1 second cast time and a base 15 second recharge time (across all archetypes with access to the Cold Domination powerset) and it's duration is 20 seconds, so it can be permanently cast to debuff the target out of the box. And based on those recharge and activation numbers, it's the poster child for procs too (90% proc chance! for 3.5PPM!). It does not need recharge enhancements added to it - it will only decrease the proc chances if recharge is added. I recommend slotting a 50+5 Accuracy Invention Origin Enhancement and however many procs you'd like in the power.

  3. 30 minutes ago, Marine X said:

    Was just doing the Dark Watcher mission " Get the News Out " in the Rogue Isles and after mission complete noticed that the Mole Machines are conned as a targetable Elite Boss. Bored, I beat on it for a while till I Defeated it....                 nothing........... no XP or salvage  nothing   would be nice to get something in the way of XP or have them count toward a Badge if they are attackable. I have to admit though that the explosion and smoking hulk version after defeat was a nice visual.

     

    screenshot_251127-09-07-53.thumb.jpg.bf999cb94d5c7be0119ee46ba6798dc4.jpg

    This suggestion has long been sought!

     

    • Thumbs Up 1
  4. 8 minutes ago, Ukase said:

    Wylie's arc: I was disappointed that the arc still contained useless zone hunts that lent nothing to the story for me. Just busy work. I would have auto-completed both, but can only auto-complete one every 3 days. 

    The zone hunts in a "new" zone help familiarize players with where enemy groups are located and show off the zone itself. For players who just want to get a reward then move on to the next thing, zone hunts are probably antithetical to their play style. For players who enjoy the lore of the game and the ambience, exploring the zone and defeating foes add to that enjoyment. As an example, you've probably become familiar with the Blackwing spawn areas (Blackwing Headquarters marker), but do you know where the Goldbrickers spawn? What about the Freaklok? The Supatroll, the wandering Awakened mob, or the fishing Coralax? 

     

    14 minutes ago, Ukase said:

    The Zoe TF - so, I didn't play this one on Brainstorm. I might later. But I did do a PUG run and while I enjoyed the new maps, as is the case with pugs, there wasn't a lot of clear direction for me, so I just followed the tank. I wasn't clear on how to get the various badges, so I didn't even try. Have to run one on the advanced mode, which doesn't thrill me having to coordinate with other players as to when and what and incarnate slotting and all that other fine-tuning that can suck the fun right out for me. No badges should be tied to advanced mode play, but that's just my opinion. 

    All of the ZTF, and all advanced mode badges, can be acquired at the 1-star level at least.

     

    15 minutes ago, Ukase said:

    Psionic Melee - not even going to make one for another few months. I'll wait and see how things get tweaked, because I imagine they will. And if they don't, I might make one and I'll let ya know, just not in this thread. 

    Was there something posted related to Psionic Melee in the patch notes? Or did you mean Psionic Armor from Page 2? Or perhaps you mean Sonic Melee?

     

    16 minutes ago, Ukase said:

    The Labyrinth of Fog - So, I'm of a mixed mind on how to give this feedback. So, I go to brainstorm, and I see a number of things that are different. And it's hard to know just how challenging some things will be to a league of players, as opposed to just me. So, all I really did was look around and try a few of the repeatables. Fortunately, we don't need to be level shifted for those, (although, that certainly helps) I meant to try a repeatable to see if the +5 to +10 level shifts outside of the mission would carry over to the inside, but the opportunity to do that would have cost me a couple of badges, so I passed. I imagine it doesn't carry over. 

    The Level Shifting (+6 and +7) does not apply to the Labyrinth of the Fog zone content. +6 and +7 difficulty will only function when on Incarnate content such as Dark Astoria or Cimerora Incarnate repeatables, otherwise it will default to +5 anywhere else.

     

    20 minutes ago, Ukase said:

    Lastly, I know from screen shots I've seen, and comments I've read, there's some "darkness" area. Maybe I'm confused, or missing something, but I've seen this in the forums here, but I've not seen anything in game that aligns with this "darkness". I grasp that the lab is a place to explore, with risk. But there's a reason I use Vidiotmaps and ATC's badgesetlist pop menu. Most of the stuff in game, I never discover on my own. Someone generally points it out to me. That hasn't happened yet. So, maybe there should be some element of the game that mentions this dark place (unless it doesn't exist, and I'm being punked) and some clue as to how I would get there. 

     I appreciate your comments on the Labyrinth changes. This last part I wanted to share that I spent a month attempting the hints and clues to get to the secret area - and I am likely one of the players in this game who spends the most time in this zone. That isn't to say the search wasn't a ton of fun - I REALLY enjoyed the lore and hints and finding the next piece to the puzzle. I can understand how players might see that and say no thanks. With time will come familiarization and it won't seem like such a burden. If you ever want a tour of the new stuff, come over to Indomitable and join me. I've done tour guides of the new content each day since release this week to ensure players are prepared for Font runs with the new changes.

  5. 28 minutes ago, arcane said:

    Are you saying +4 and +5 enemies are currently giving the same amount of XP? I’m trying to find dev commentary on this rn. 

    Was looking for that myself and didn't see it. I'd recommend a bug report with data collected at +4 and +5 if possible. 

  6. 1 hour ago, arcane said:

    I don’t think that people like developers that have an actual obligation to communicate with the community get to have an aversion to using their own website in the same way that Ukase or I might have preferences. At a certain point people that take on a formal role will and should be required to do their actual jobs.

    That's an okay opinion to have. And it's not a job for anyone on the Homecoming Team.

  7. 1 minute ago, arcane said:

    Perhaps they shouldn’t be on the team if they’re weirdly averse to using all of the appropriate channels.

    Both platforms are equally valid choices to use. Just as Ukase and other posters prefer not to use Discord, members of the Homecoming Team can make the same choice.

  8. 17 minutes ago, Ukase said:

    What bugs me is why in a discord dev commentary and not here in these forums? 

    One may be preferred by the individual over the collective. Just as you prefer using the forums, perhaps members of the Homecoming Team prefer Discord. Both are official platforms of communication for the Homecoming Team.

  9. 39 minutes ago, Nayeh said:

     

    It’s hard to believe this was greenlit. The new connection between Kings Row and Perez Park feels less like thoughtful city planning and more like a rushed patch job. On the Kings Row side, the entrance is crude and jarring compared to the rest of Hide Park. It’s like the developers forgot the neighborhood had standards.

     

    Y’all did Kings Row dirty!

     

    Perez Park Side Offenses

    • Spelling Error: The mini-map can’t even get the name right — “King’s Row” instead of “Kings Row.” Sloppy.
    • Faction Logic Failure: Kings Row is Skull territory, yet somehow the Hellions instantly won the turf war outside the barrier. Where are the Skulls? Where’s the battle? This is lazy narrative design.
    • Dumpster Disaster: One dumpster clips into the wall and awkwardly positioned logistically. Making it impossible for a trash truck to pick up. It’s not just ugly. It’s nonsensical.
    • Tree Cluster Madness: Three trees shoved into a tiny concrete square. Who approved this landscaping nightmare?
    • Tutorial Relic: An “information” device plopped here like it wandered out of the tutorial zone. Out of place, immersion-breaking, laughably cheap, and provides no "information".

     

    Kings Row Side Offenses

    • Unsafe Barriers: Narrow pathways and unsafe distances from the stairs, with a tree clipping into the wall. It screams “unfinished.”
    • Vehicle Logic Breakdown: Barriers block vehicles, yet dumpsters sit in a spot no truck could ever reach. Did anyone think this through?
    • Dumpster Fire (Literally): An actual dumpster fire next to residential housing. This isn’t edgy — it’s reckless design.
    • Watchtower Overkill: Four scout towers crammed into the area. Excessive, absurd, and unintentionally comical. Are we spying on the neighbors now?

     

     

    Sloppy implementation...

     

    From spelling errors to faction misrepresentation, from clipping assets to unsafe layouts, it feels like the developers threw darts at a wall and called it “city planning.” Instead of enhancing immersion, it undermines it at every turn.

     

    Kings Row deserves better. The players deserve better.

     

     

     

     

    Perez Park - Kings Row Entrance

    image.thumb.png.8ba411ce90be07335cecd7376942dc5b.png

     

    Kings Row - Perez Park Entrance

    image.thumb.jpeg.0d35c2418759d02bc6f9c8da7442a969.jpeg

     

    Imagine giving feedback on the changes and not denigrating people or calling them names. 

    • Thumbs Up 2
  10. 18 minutes ago, twozerofoxtrot said:

    I honestly thought the HC team had used AI to write his dialog at first because of the seemingly haphazard use of accented letter Es all over the place and the variety of random italicization.

    Folks, what kind of accent do we think the author was going for, here?

     

    image.png.8f66345d63b45d00509a75d4963e6763.png

     

    He also has a tendency for verbosity that doesn't help him come off as uh... endearingly nerdy.

    Brevity, Soul, Wit. Some guy who wrote things said once.

    French perhaps? How does one textualize accents anyways?

  11. On 11/19/2025 at 10:41 PM, Staceypants said:

    (Cross-posting to help out you beautiful people)

    Since many of the Phantom Gladiator parts are recolor variations of existing parts, it was frustrating to find a lot of them. For example, it took me forever to figure out that the Gladiator Belt is a Retro belt option. When other new costume parts have dropped, we got a list of where they were in the Tailor menu. Since we didn't get one for these parts, I'll list the parts that are variations, i.e. don't have their own slot in the menu. Some are obvious, others not so much.

     

    * Parts will display as 'Phantom Gladiator' after the variation has been selected.

    Phantom_Gladiator_Belt: Upper Body > Belt > Retro

    Phantom_Sybil_Belt: [Female] > Upper Body > Sybil Tight/Sybil With Skin > Belt > Roman Sybil

    Phantom_Greaves: Lower Body > Boots > Roman Greaves

    Phantom_Vambraces: Upper Body > Gloves > Roman Vambraces

    Phantom_Half_Helmet: Head > Half Helmets > Valkyrie

    Phantom_Gladiator_Shoulders: Upper Body > Shoulders > Gladiator

    Phantom_Pauldrons: Upper Body > Shoulders > Roman Pauldrons

     

    The rest of the pieces are listed as their own piece in the appropriate category (Helmet Detail, Chest Detail, Kilts / Shorts).

     

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