Jump to content

Glacier Peak

Members
  • Posts

    6382
  • Joined

  • Last visited

  • Days Won

    34

Everything posted by Glacier Peak

  1. I'll gladly pay!
  2. What about Special origin enhancements? Hami and all that.
  3. Been testing Shield Charge proc rates and they feel the same on beta versus live. I really don't notice a difference between the pseudopet and true psuedopet in gameplay.
  4. To be clear, these images were in the game in Issue 1. They were removed at some point when the character creation was updated. It wasn't until recently that a request was made to put them back in the game and in the character info window specifically.
  5. Don't think the beacon(s) are set for this "something." Nothing new in the Outer Darkness besides the -NoFly and Glow of Sanity power.
  6. Get some testing reps in during the holidays!
  7. Can someone with greater math skills than I translate what this means in terms of how much less XP a player would need to reach Level 50? Experience Minor tweak to the XP curve, rounding Experience Required down to the nearest 100 Example: Level 40 requires 8,401,500 experience instead of 8,401,519.
  8. Overall thoughts - A number of proposed changes (on open beta) to the power to compensate for the shortening of duration bring together what I understand as the Homecoming Team’s desire to incentivize more players to pick the One with the Shield who would’ve otherwise skipped it or slot-muled it exclusively, and the contrasting players who choose the power (on live) for it’s incredible benefits and duration in situations where the MaxHP buff and +recovery (and mez protection and resistance) allowed for prolonged melee encounters using layered mitigation. The shortened duration of 40 seconds also comes with the reduced recharge time, potentially allowing for more frequent cycles of the power in rotation with the aforementioned layered damage mitigation tools like Rune of Protection, Melee Core Hybrid, or Eye of the Magus/Inspirations. To compensate for the shortened reduction in power duration, One with the Shield now stands to gain the removal of the crash (-60%) endurance, an enhanceable 20% Absorb for 40.00s, an effective +recovery (no change to live), +recovery resistance, and -end resistance trio of buffs, and Shield Slam aka Shield Charge's little cousin. I’ll go in to more detail below for my thoughts on each of these additions. Crash Eliminated: This is appreciated on the Shield Defense powerset due to the powerset’s heavier consumption of endurance (to keep it’s four toggles going). It honestly feels weird not having a crash notification that tells me I’m about to experience a decrease in my layered mitigation effectiveness – it’s what prompts me to activate Rune of Protection on my specific build. I think with time I will get used to this change, but 40 seconds goes by quickly in situations where I activate OwtS. Absorb: The 20% Absorb that is enhanceable is a solid addition to the power that compliments the power’s MaxHP bonus. Absolutely support this change considering the Shield Defense powerset lacks any direct healing. This Absorb works well with the Tanker ATO and the Preventative Medicine Proc as well. I only wish that the power’s absorb persisted until it was whittled down by the enemy or replaced by a future use of OwtS instead of at 40 seconds, but I think that’s more due to my lack of experience with Absorb powers and how they work. Recovery Resistance: The Shield Defense powerset struggles with endurance due to it’s four toggles and 1 click mez resistance/protection, so having a T9 that provides both +recovery and recovery resistance is a well-thought addition to the power. In practice, the recovery resistance can work to create decision space for the player when encountering mobs which drain endurance, and players can grab additional recovery resistance from the base temp station or START vendor to further push this if desired. -End Resistance: The addition of -end resistance was interesting, but I didn’t find a noticeable difference in fighting mobs (like Sappers) with this aspect of the power. My understanding is that this would provide resistance to -End debuffs that some annoying mobs have, but I could be mistaken. Shield Slam: Shield Slam is the corollary to Shield Charge. They work very well together – I found myself using Shield Charge, then OwtS, then rotating through my offensive powers. If Shield Slam stays with the power, I would recommend cutting the activation time of OwtS from 2.5 seconds down to 1.5 seconds. Conclusion – What to keep, what to change - Without getting in to whether or not T9 Armors should all be changed from long duration/long recharge to short/short respectively, I will say that OwtS stands to gain a great deal that it’s powerset was lacking in this proposed iteration of the power. While the expense of shortening it’s duration is a little jarring to me since I came to rely on the power a great deal for my specific build, the more frequent uptime has helped me prioritize my encounters differently. I will not be soloing an AV or GM with my build using OwtS, but I also won’t need to worry about a crash which could take me out of the fight with my team either. I think this power could stand to gain a shorter activation (from 2.5 seconds to 1.5 seconds), especially if the Minor AoE damage component is removed. Power Description Edit (on all AT versions of Shield Defense) Extra "l" at the end of "Special" in the title buff (right at the end). The power description still describes a Crash and does not describe all the new power effects.
  9. @Unrecognized On Open Beta: Vanity Pets Fix Sally not dropping the pet version of themselves and buffed drop rate so it's still a common pet. Fixed drop rate on Mini Nemesis pet being incorrectly set too low, now properly 10% per player.
  10. I actually went the Fold Space route on my first leveling build, but found I was missing out on other things at the expense of my own enjoyment. It's great on teams, but not needed solo. As for damage, it's middling in my opinion. Not great, not terrible.
  11. Oh a badge for using the lump of coal inspiration sounds awesome!
  12. Blizzard
  13. Or play on Indomitable, where we have less than 10 players with all the badges! We can all be winners!
  14. WOW! Almost broke the magical 3,000! Updated the score sheet. New lead!
  15. I use Aim and Build Up (Gaussians Proc) on my Corruptor, then laugh once Scourge activates and I start out damaging my Blaster friends muhahaha
  16. We hit 17 Winter Lord Suspicious Presents last night during our hour long Daily GM Hunt. We got a lot of Reward Merits and everybody who needed the 'Very Naughty' Badge in the league got it. We do this everyday if you or anyone else wants a piece of the smowman.
  17. Are we to consider the 4-star mode of ZTF (specifically Weaver-1) as canonically part of the game's lore? I know that for the 4-star ITF, 4-star LGTF, and 4-star Dr. Aeon, those were more for fun.
  18. If you enjoyed this TF, take a look at the development behind it here:
  19. Correct. New Badges Winter Weathered - Log in during the annual Winter Event, 2025. Icebreaker - Defeat Lord Winter without letting his Winter Essence ever reach 100%. Very Naughty - Earned from opening a Suspicious Gift during the Winter Event and summoning a Winter Lord.
  20. The instructions are in the text I pasted from the patch notes. "This can be accessed by selecting a badge you don't own and then clicking the track button." The other things I linked are the actual links to get the things you're looking for in the suggestion.
  21. And players can provide their /whereami instead.
×
×
  • Create New...