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Logansan started following Custom Window issues
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I have a issue with Custom Windows (the ones created by the /custom_window command). Everything in the file works correctly (Macros, Popmenus etc) however starting from a few years back the location of the window started to appear near the top-left corner (but not right in the corner) of the screen. This was regardless of the starting location recorded in the file itself. I then had to manually move it to the location I want it each time I start the game, where it then stays there until I quit the game. It was annoying, but only a very minor issue. However, since the update today (Issue 28, Page 3) it now starts right in the very top-left corner of the screen (0,0) and as soon as I click on it (to move it) it jumps back to it's old starting location before today (0.3667 0.7167), then I have to manually move it to the location I prefer (0.3651 0.7454). More annoying now, when I do first click on the window, more often then not (about 75% of the time) instead of allowing me to move the window, the buttons in the list quickly start to be deleted. I've tried everything I can think of but I can't resolve the issue. Setting the file to read-only does stop it from permanently making changes to the file, however to get it to reset I have to quit and restart the game each time. Attached is a copy the Custom Window file. Custom.window Anyone know a solution?
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My current characters by Archetype: Arachnos Soldier 1 Arachnos Widow 1 Blaster 13 Brute 9 Controller 9 Corruptor 7 Defender 6 Dominator 9 Mastermind 13 Peacebringer 1 Scrapper 5 Sentinel 4 Stalker 8 Tanker 14 Warshade 1 Total (* Torchbearer only) 101 On live my preference was Scrappers at first, later it was Masterminds. On Homecoming I started mainly with Brutes, Masterminds and Blasters but over time I learnt to also enjoy all of the others. Currently my favourite archetype is Tanker, two months ago I had less then 5 Tanks, now I have 13 with most being level 50. So far I haven't found a Archetype, Power Set combination I hated, but some are obviously more fun then others. When I start a new characters I normally start with a Power Set combination that I haven't already used and then look for the best Archetype for that combination (except when I got a clear favourite, like I currently do with Tankers). As for which I avoid, none really, but I just don't see much point in having more then one of each of the Epic Archetypes.
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Heaps of things to understand. The one minor issue I have personally is when there are changes made that impact existing builds, it can be difficult to understand exactly what that is going to mean to my builds for your existing characters. I personally hate redoing builds for existing characters as it takes so much time to do a good first build unless your a expert at it and I don't want to have to "study" to redo it. While designing your build can be considered "fun" at times it can just feels like "work". Yes, I can just wait and copy other builds posted online, but then it seems somewhat like "cheating" and then it's no longer truly "my" character. What I would really love to see is some indication on the Modify Enhancements screen that shows when any slotted enhancement has no affect been placed as it is, or only gives a negligible partial affect. While in most cases you can't slot a enhancement initially in a power that it will have no affect, it doesn't help when major changes are made to a power-set impacting existing builds. A minor issue that I doubt there will ever been a solution for, but I can but dream.
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I should had made it clearer that I'm not talking about lag (although some lag improvement may be a possible side-effect) I just talking about how difficult it gets to actually see anything with all the graphic effects running and going off.
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My top suggestion for the game is not about balance, increasing power/damage for some sets/powers, making the game harder/easier etc, but updating the NoParticles command. In full leagues these days I can hardly see a thing, even with the NoParticles command active. The three things I would like to see are: Include all of the strong visual powers that are not already impacted by the command and add them, even if they are not technically “particle graphics”. Some of the new shield visual effects with the newer power sets are the most annoying. Create a new command, or add options to the existing one, that allow you to: Stop all visual displays, except those generated by NPCs. Turn off all other visual displays from other players, but keep your own. I’m just talking about visual graphic effects, not character animations or weapons etc, nothing that actually impacts the combat results. Some may say there would be a need to restrict these commands in PvP zones, but I doubt it as they would only impact what the individual players see and it’s their choice. I know there is already the option to turn down the graphics but in a lot of cases that makes these strong visual effects even worst. And, yes it may be difficult to implement but I think all players would appreciate the effort, or at least not be upset if the optional commands where in the game. The possible decrease in “lag” when needed would also be a nice side affect. I’m sure this or similar suggestions have been made numerous times in the past, but I couldn’t locate any on the forum (I didn’t spend much time looking). EDIT: A few minutes after posting I did find some posts on this subject, I must had misspelled NoParticles when searching before. However, all of the solutions or recommendations mentioned in those these threads have other undesirable impacts as well, and for most there where comments that they don't work in some cases.
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Personally, I rarely use procs outside of the ones that come when slotting a full set. Not because anything is wrong with them, it's just (as others as mentioned) to known where to use them to get the best output can be very complex and I play the game to have fun, the last thing I need is for it to be just like work. However, I have no problem with others min/maxing to get the best results as the game (for me anyway) is not a competition. I have no idea if procs themselves are "a problem", but I am not a fan of the idea that the "solution" is to add more of them.
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Yes, that can be frustrating, but then again not everyone automatically knows all the /slash commands in the game as soon as they start playing. Nowhere in game is this command stated (at least from what I remember), nor have I ever seen anyone (recently) mention it in chat. I'm aware of it, but then I've been playing since the game's release. You could had just posted, a much shorter comment advising people about the command and how to use it (not that the majority of players, especially the newer ones, read the forums anyway). But on the plus side, just maybe a few players that weren't aware of it, will now find out about it from your post. 🙂
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MiDs continues it's years long downhill slide
Logansan replied to Snarky's topic in General Discussion
I doubt this is your issue, but you never know. Are you opening MIDs via clicking on one of your build files using Explorer each time? And if so does a dialog box appear, even just for a second? If it does, it's likely that somewhere in your registry it's still has a file association for MDB to an old version (and is installing, or trying to reinstall that version). Change the file association for MDB files to the latest version, or start MIDS via the exe each time. Just mentioning it as someone else was doing the same thing and having the same issues. -
Why do we have to have an inspiration tray?
Logansan replied to Octogoat's topic in General Discussion
I trend not to use inspirations much at all, only when they are really needed. Nothing to do with the mechanics of this game but I developed a pet hate from other games about needing to use consumables all the time. With early games it was just an annoyance, but later many games started to give you no real choice but to constancy use consumables and those consumables either required in-game currency or real money. Not to mention requiring microtransactions to buy the space needed to hold them. With COH this was never the case, but I never got out of the habit of not spending consumables where possible. -
This discussion could/should had stopped right here.
- 86 replies
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- mmo vs solo
- game is too easy
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Want better discussions on these forums? Disable "reactions."
Logansan replied to temnix's topic in General Discussion
Have you tried Baby Octopus pizza? Best pizza I ever had. Which was strange because I normally don't like seafood. -
I never expect this game to ever launch. It's been a few years since I even thought about it. Now, after looking at their trailer and website a few things comes to mind. 1. They seem to have spent most of their time on fancy graphical power effects a lot more then the character graphics. The appearance of the characters just looks wrong to me for some reason. 2. The movement of the player characters in the trailer also just looks wrong to me, maybe it just the video quality or something, I'm not sure. 3. When looking at that screenshots of the character customisation screens on their website, my first thought was "wow, the NC Soft lawyers are going to be interested in this". Still, If there is FTP option, a free trail period, or the cost is very low I likely check it out when it launches, even if just for a few days hours.
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Map Server - It's Over. Whatdidchalikebestest?
Logansan replied to Troo's topic in General Discussion
It's a good event that brings old players back into the game, even if it's for just two week. It got me playing again after been away for a while, now I'm interested in a few of my old characters again. Two weeks is a good period for the event as a single week would limit how many people can participate due to work and other reasons. What made the event the most fun was the players taking the time to arrange leagues and keeping everyone entertained. -
What Incarnate ability do you pick after Alpha?
Logansan replied to Lusiphur Malache's topic in General Discussion
I do T3 Alpha first, then T3 Lore and Density. Then I just work on getting the others to T3, and when I get a Very Rare I normally do the T4s in order of Lore, Density, Alpha, Interface, Hybrid, Judgement.