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Obus Form

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Everything posted by Obus Form

  1. Lately lots of hecatombs on the market. Everyone!! Please continue supporting the melee IO economy πŸ˜ƒ *Power Pool: breath holding until purple πŸ’œ*
  2. Team formation time makes those unreliable as a "farm" for merits
  3. Ask, and yee shall receive....as long as you are on Excelsior
  4. My in game chat handle is @tinygodzilla. I'd like to send a gift to you and the SG. Is your game handle @COSMIC LIGHT?
  5. I dont think bidding on salvage ahead of time is usually required unless you are looking for a lower-than-average price. It is possible a schedule to check/bid/craft may help you as it did for me: 1) Before work - bid on all required items (mostly recipes, almost never salvage), post auctions if not running late 2) Coming home from work - collect all sales, collect all recipes, craft, convert, bid on all remaining items 3) Before sleeping - same as step 2
  6. @COSMIC LIGHTThanks for the nifty trick and sharing your base with the server. Is your guild leader online? I'd to thank you and them for making this happen.
  7. Obus Form

    Market Fun

    I usually do 12 cause of @Ukase guys haha πŸ˜„
  8. Haha I think it's the person. Personally in all games with AH (Diablo 3, WoW and Cox) I've tried to own the AH. Often leads to new friendships πŸ˜ƒ and several bitter enemies 😭. My only dopamine is FOOTSTOMP FOOTSTOMP FOOTSTOMFFFF (spits)!!!!!!!!!!!! 🐾🐾 on a 5 second CD, all mobs knocked up, full 15 enemies saturation, force feedback rez-icon proc, 650% damage cap. Titan weapons whirlwind attack is a close second but the delayed knockup breaks my instant gratification heart. Else, it's /AH.
  9. This is my opinion only, but the old ways don't apply anymore. If you sell the good IOs, you make profit. Take that profit and re-invest into creating more good IOs, re-sell good IOs. Once you get enough (1 billion influence) you start rolling out a several hundred million inf profit each night. My opinion only, but it will help you IO out all your alts very quickly. The cost of doing it? You have to: 1) Understand that in this video game, you aren't really gambling. Any risk aversion you have to gambling, be gone! 2) There is no "helping" no players by not using inf to buy IOs. When you create good IOs from bad ones, you help everyone, you also make profit. 3) If you can stop IO'ing your alts for now, create a pool of 1 billion inf by converting and selling good IOs. Once this pool is created, gradually shift tens or hundreds of millions to your alts. My opinion only. πŸ˜ƒ
  10. Gotta play the converting game. Saves a TON of time farming via TFs and very comparable or better than farming /AE. Converting game is just using converters to convert low level recipes to rare recipes, or converting ATOs to other ATOs (brute, or scrapper) that sell quickly. You can do it my dude.
  11. I'm just a poor investor trying to scratch out a living
  12. Unlikely, but I plan to amass 101 bn by a Labour Day. =O
  13. Hello forum helpers, I am a long time player of brutes using anything /DA, mainly SS/ and Spines/ now looking into TW and would appreciate your help. Could someone guide me on what powers are necessary for TW single target and AOE attack chain once perma hasten (or near perma) is achieved? Also, is perma hasten an absolute must or is near perma acceptable? I've leveled a TW/DA toon up to 32 and understand the momentum mechanic, but am curious what end game TW/ attack chain should play or feel like. I ask this because experience leads me to believe that the play style or playability of a toon often changes once fully IOd and/or incarnated. Influence is not an issue if anyone has build suggestions. Thanks in advance for your help.
  14. Just to answer the original topic of "How much wealth is considered wealthy" in this server. Not mentioning any philosophies (e.g. "wealthy" is relative to the next guy) and how you earn your money in /AE or /AH I would say 20+ billion would be wealthy. I played since July 20 - today is Aug 13. I farmed the /AH since approx July 30 and used only 1.5 billion to IO out 2 brutes. All other inf has been exclusively used for reinvestment into /AH farming. Currently have 5-6 billion floating in the market, 2 billion in email (in case of market crash or /GM decides to stop all AH farmers) and earn about 800-900 million profit each night /AH via 45 minutes of converting on 2-3 very niche markets. The more influence I have, the more I float into the AH to increase the # of recipes/converters/salvage I can earn overnight. Total I have earned about 9.5 billion (10% AH fees is extortion...) over approx 3 weeks of intense /AH farming with the majority of profits coming in the last 1.5 weeks. The more inf I have, the more I earn. Personally, I've lost interest in the actual game aspect after optimizing my 2 brutes (IOs, incarnates, 4 accolade passives) and play the game solely to rule the AH so this may be a contributing factor. I am happy the GMs do not counter /AH farming because I believe that us entrepre-auction-housers supply the much needed IOs to the players that need it. Edit: The American dream is alive and well in this game!
  15. Personally, I found there are 2-3 markets virtually left untapped (except by me). For my own profit reasons I will not share (>.>) (<.<) All I would say is, with enough influence floating via bids in the market, it is very possible to corner certain markets because of converters. When I say corner, I mean control about 50% of the supply by a single player via consistent daily bidding/selling/converting at regimented times of the day/week.
  16. From personal experience and reading farmer forums on /brutes (Spines/Fire and TW/Fire), the high end of inf/minute is about 4-6 million inf/minute. Since merits are earned at approximately 1 merit/minute, but usually less, and at the best case of markets or converters you could earn 27 million (after tax) for 100 merits, farming via /brutes is the most efficient use of time. The purple supply has doubled since July, going from 20-30 IOs for damage types (hecatomb, apoc, armg, rag) to 50+, even 89 Apoc: Damage IOs. Based on personal experience of having successfully played the AH to earn billions in a few weeks, I am bored of my handful of 50 brutes that I used to game endlessly on live. It is only my conjecture that some of the playerbase bores of their 50s after complete IO'ing, and incarnate optimization, and 4 passive accolades. It took me 2 weeks to achieve this (optimized IOs, incarnates, and 4 passive accolades) on a single 50, and another 1 week for my next 50. The large coalition of which I am part of exhibited an enormous and somewhat continued decline since August. Although the Excelsior server is always busy (3 red circles upon login), there seem to be less and less 50s playing at any moment. Just my 2 cents.
  17. Hello, This my first controller build with the goal to get perma hasten and softcap to all except melee while providing good bubbles to all. Please critique away! Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Magic Controller Primary Power Set: Mind Control Secondary Power Set: Force Field Power Pool: Fighting Power Pool: Leadership Power Pool: Speed Power Pool: Medicine Ancillary Pool: Stone Mastery Hero Profile: Level 1: Levitate (A) Superior Winter's Bite - Recharge/Chance for -Speed & -Recharge (5) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime (5) Superior Winter's Bite - Accuracy/Damage/Recharge (7) Superior Winter's Bite - Accuracy/Damage/Endurance (7) Superior Winter's Bite - Damage/RechargeTime (9) Superior Winter's Bite - Accuracy/Damage Level 1: Personal Force Field (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 2: Deflection Shield (A) Gift of the Ancients - Defense/Recharge (3) Gift of the Ancients - Defense Level 4: Kick (A) Force Feedback - Damage/Knockback (15) Force Feedback - Accuracy/Knockback (19) Force Feedback - Recharge/Knockback (19) Force Feedback - Recharge/Endurance (21) Force Feedback - Damage/Endurance/Knockback (29) Force Feedback - Chance for +Recharge Level 6: Dominate (A) Lockdown - Accuracy/Endurance/Recharge/Hold (11) Lockdown - Accuracy/Hold (17) Lockdown - Accuracy/Recharge (23) Lockdown - Recharge/Hold (29) Lockdown - Endurance/Recharge/Hold Level 8: Confuse (A) Malaise's Illusions - Chance of Damage(Psionic) (23) Malaise's Illusions - Accuracy/Confused/Recharge (25) Malaise's Illusions - Accuracy/Endurance (34) Malaise's Illusions - Confused/Range (34) Malaise's Illusions - Endurance/Confused (34) Malaise's Illusions - Accuracy/Recharge Level 10: Insulation Shield (A) Gift of the Ancients - Defense/Recharge (11) Gift of the Ancients - Defense Level 12: Mass Hypnosis (A) Fortunata Hypnosis - Sleep/Endurance (13) Fortunata Hypnosis - Accuracy/Recharge (13) Fortunata Hypnosis - Accuracy/Sleep/Recharge (36) Fortunata Hypnosis - Sleep/Recharge (37) Fortunata Hypnosis - Sleep Level 14: Telekinesis (A) Endurance Reduction IO (36) Endurance Reduction IO (36) Recharge Reduction IO (15) Recharge Reduction IO Level 16: Tough (A) Steadfast Protection - Resistance/+Def 3% (17) Titanium Coating - Resistance/Endurance (48) Gladiator's Armor - TP Protection +3% Def (All) Level 18: Total Domination (A) Lockdown - Accuracy/Endurance/Recharge/Hold (31) Lockdown - Endurance/Recharge/Hold (39) Lockdown - Recharge/Hold (40) Lockdown - Accuracy/Recharge (40) Lockdown - Accuracy/Hold Level 20: Dispersion Bubble (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (37) Gift of the Ancients - Defense (37) Gift of the Ancients - Defense/Endurance (39) Red Fortune - Defense/Endurance Level 22: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (25) Gift of the Ancients - Defense (40) Gift of the Ancients - Defense/Endurance (45) Red Fortune - Defense/Endurance Level 24: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (43) Gift of the Ancients - Defense/Endurance (43) Gift of the Ancients - Defense (45) Red Fortune - Defense/Endurance Level 26: Terrify (A) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance/Recharge (27) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance (27) Superior Will of the Controller - Endurance/Recharge (31) Superior Will of the Controller - Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Recharge (31) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized (33) Superior Will of the Controller - Recharge/Chance for Psionic Damage Level 28: Super Speed (A) Blessing of the Zephyr - Knockback Reduction (4 points) (46) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance (50) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range Level 30: Hasten (A) Recharge Reduction IO (33) Recharge Reduction IO (48) Recharge Reduction IO Level 32: Mass Confusion (A) Coercive Persuasion - Contagious Confusion (33) Coercive Persuasion - Accuracy/Recharge (42) Coercive Persuasion - Confused/Endurance (42) Coercive Persuasion - Accuracy/Confused/Recharge (42) Coercive Persuasion - Confused/Recharge (43) Coercive Persuasion - Confused Level 35: Fissure (A) Superior Frozen Blast - Accuracy/Damage (39) Superior Frozen Blast - Damage/Endurance (46) Superior Frozen Blast - Accuracy/Damage/Endurance (48) Superior Frozen Blast - Accuracy/Damage/Recharge (50) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime Level 38: Aid Other (A) Panacea - Heal/Endurance/Recharge (46) Panacea - Heal/Endurance Level 41: Rock Armor (A) Red Fortune - Defense/Endurance Level 44: Aid Self (A) Panacea - Heal/Endurance/Recharge (45) Panacea - Heal/Endurance Level 47: Force Bubble (A) Endurance Reduction IO (50) Endurance Reduction IO Level 49: Field Medic (A) Recharge Reduction IO Level 1: Brawl (A) Empty Level 1: Containment Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Sprint (A) Empty Level 2: Rest (A) Empty Level 4: Ninja Run Level 2: Swift (A) Run Speed IO Level 2: Health (A) Panacea - +Hit Points/Endurance (9) Numina's Convalesence - +Regeneration/+Recovery (21) Miracle - +Recovery Level 2: Hurdle (A) Jumping IO Level 2: Stamina (A) Performance Shifter - EndMod (3) Performance Shifter - Chance for +End ------------
  18. Updated build: - S/L defence soft cap - Max S/L resistance - Max Psi resistance Villain Plan by Mids' Villain Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Magic Brute Primary Power Set: Spines Secondary Power Set: Dark Armor Power Pool: Fighting Power Pool: Leadership Power Pool: Speed Power Pool: Leaping Ancillary Pool: Energy Mastery Villain Profile: Level 1: Lunge (A) Kinetic Combat - Accuracy/Damage (5) Kinetic Combat - Damage/Endurance (45) Kinetic Combat - Damage/Endurance/Recharge (46) Kinetic Combat - Damage/Recharge Level 1: Dark Embrace (A) Unbreakable Guard - +Max HP (7) Unbreakable Guard - Resistance/Endurance/RechargeTime (9) Unbreakable Guard - Resistance (9) Unbreakable Guard - Resistance/Endurance (11) Unbreakable Guard - Endurance/RechargeTime (11) Unbreakable Guard - RechargeTime/Resistance Level 2: Death Shroud (A) Superior Unrelenting Fury - RechargeTime/+Regen/+End (3) Superior Unrelenting Fury - Accuracy/Damage/Endurance/RechargeTime (3) Superior Unrelenting Fury - Accuracy/Damage/RechargeTime (5) Superior Unrelenting Fury - Damage/RechargeTime (7) Superior Unrelenting Fury - Accuracy/Damage (50) Superior Unrelenting Fury - Damage/Endurance/RechargeTime Level 4: Barb Swipe (A) Kinetic Combat - Accuracy/Damage (34) Kinetic Combat - Damage/Endurance (36) Kinetic Combat - Damage/Recharge (50) Kinetic Combat - Damage/Endurance/Recharge Level 6: Murky Cloud (A) Titanium Coating - Resistance (13) Titanium Coating - Resistance/Endurance (13) Titanium Coating - Resistance/Recharge (15) Titanium Coating - Endurance (17) Impervium Armor - Psionic Resistance (25) Aegis - Psionic/Status Resistance Level 8: Spine Burst (A) Fury of the Gladiator - Accuracy/Damage/End/Rech (33) Fury of the Gladiator - Accuracy/Endurance/Recharge (37) Multi-Strike - Damage/Endurance/Recharge (43) Multi-Strike - Accuracy/Damage/Endurance (43) Multi-Strike - Accuracy/Endurance (46) Multi-Strike - Damage/Recharge Level 10: Obsidian Shield (A) Gladiator's Armor - TP Protection +3% Def (All) (27) Steadfast Protection - Resistance/+Def 3% (39) Titanium Coating - Resistance/Endurance/Recharge (39) Titanium Coating - Resistance/Endurance (39) Titanium Coating - Resistance (40) Titanium Coating - Endurance Level 12: Taunt (A) Mocking Beratement - Recharge (40) Mocking Beratement - Accuracy/Recharge (40) Mocking Beratement - Taunt/Recharge (42) Mocking Beratement - Taunt/Recharge/Range Level 14: Kick (A) Kinetic Combat - Knockdown Bonus (15) Kinetic Combat - Damage/Endurance (36) Kinetic Combat - Damage/Recharge (36) Kinetic Combat - Accuracy/Damage Level 16: Dark Regeneration (A) Preventive Medicine - Heal/RechargeTime/Endurance (17) Preventive Medicine - Heal/RechargeTime (19) Preventive Medicine - Endurance/RechargeTime (37) Preventive Medicine - Heal/Endurance Level 18: Quills (A) Superior Brute's Fury - Recharge/Fury Bonus (19) Superior Brute's Fury - Accuracy/Damage/Endurance/Recharge (37) Superior Brute's Fury - Damage/Endurance/RechargeTime (43) Superior Brute's Fury - Accuracy/Damage/Recharge (45) Superior Brute's Fury - Damage/Recharge (45) Superior Brute's Fury - Accuracy/Damage Level 20: Cloak of Darkness (A) Reactive Defenses - Scaling Resist Damage (21) Reactive Defenses - Defense/Endurance/RechargeTime (23) Reactive Defenses - Defense/Endurance (23) Reactive Defenses - Defense Level 22: Tough (A) Titanium Coating - Resistance (33) Titanium Coating - Resistance/Endurance (34) Titanium Coating - Resistance/Recharge (34) Titanium Coating - Endurance Level 24: Weave (A) Gift of the Ancients - Defense (25) Gift of the Ancients - Defense/Recharge (27) Gift of the Ancients - Defense/Endurance (29) Gift of the Ancients - Endurance/Recharge (29) Gift of the Ancients - Defense/Endurance/Recharge (46) Gift of the Ancients - Run Speed +7.5% Level 26: Maneuvers (A) Gift of the Ancients - Defense/Endurance (31) Gift of the Ancients - Defense/Recharge (31) Gift of the Ancients - Endurance/Recharge (31) Gift of the Ancients - Defense/Endurance/Recharge (33) Gift of the Ancients - Defense (50) Gift of the Ancients - Run Speed +7.5% Level 28: Ripper (A) Multi-Strike - Damage/Recharge (48) Multi-Strike - Accuracy/Endurance (48) Multi-Strike - Accuracy/Damage/Endurance (48) Multi-Strike - Damage/Endurance/Recharge Level 30: Impale (A) Empty Level 32: Throw Spines (A) Annihilation - Accuracy/Damage/Endurance/RechargeTime (42) Annihilation - Accuracy/Damage/Endurance (42) Annihilation - Accuracy/Damage/RechargeTime Level 35: Super Speed (A) Blessing of the Zephyr - Knockback Reduction (4 points) Level 38: Super Jump (A) Blessing of the Zephyr - Knockback Reduction (4 points) Level 41: Combat Jumping (A) Shield Wall - +Res (Teleportation), +5% Res (All) Level 44: Superior Conditioning (A) Endurance Modification IO Level 47: Physical Perfection (A) Numina's Convalesence - +Regeneration/+Recovery Level 49: Build Up (A) Recharge Reduction IO Level 1: Brawl (A) Empty Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Fury Level 1: Sprint (A) Empty Level 2: Rest (A) Empty Level 4: Ninja Run Level 2: Swift (A) Run Speed IO Level 2: Health (A) Miracle - +Recovery Level 2: Hurdle (A) Jumping IO Level 2: Stamina (A) Endurance Modification IO ------------
  19. Updated the build to have Lunge as a place holder for Mocking Beratement's bonuses since Lunge won't have much use between the 3 attacks Ripper, Throw Spines, Taunt (and end usage). Critque away! Villain Plan by Mids' Villain Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Technology Brute Primary Power Set: Spines Secondary Power Set: Dark Armor Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Energy Mastery Villain Profile: Level 1: Lunge (A) Mocking Beratement - Taunt/Range (3) Mocking Beratement - Taunt (3) Mocking Beratement - Taunt/Recharge/Range (13) Mocking Beratement - Accuracy/Recharge Level 1: Dark Embrace (A) Unbreakable Guard - Resistance/Endurance/RechargeTime (7) Unbreakable Guard - Resistance (9) Unbreakable Guard - Resistance/Endurance (11) Unbreakable Guard - RechargeTime/Resistance (15) Unbreakable Guard - Endurance/RechargeTime (37) Unbreakable Guard - +Max HP Level 2: Death Shroud (A) Superior Brute's Fury - Recharge/Fury Bonus (39) Superior Brute's Fury - Accuracy/Damage/Endurance/Recharge (39) Superior Brute's Fury - Damage/Endurance/RechargeTime (39) Superior Brute's Fury - Accuracy/Damage/Recharge (40) Superior Brute's Fury - Damage/Recharge (48) Superior Brute's Fury - Accuracy/Damage Level 4: Super Speed (A) Blessing of the Zephyr - Knockback Reduction (4 points) (7) Celerity - +Stealth (15) Celerity - RunSpeed Level 6: Combat Jumping (A) Blessing of the Zephyr - Knockback Reduction (4 points) (9) Kismet - Accuracy +6% (11) Luck of the Gambler - Defense/Increased Global Recharge Speed (13) Shield Wall - +Res (Teleportation), +5% Res (All) Level 8: Murky Cloud (A) Unbreakable Guard - Resistance (36) Unbreakable Guard - Resistance/Endurance (36) Unbreakable Guard - RechargeTime/Resistance (36) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 10: Obsidian Shield (A) Unbreakable Guard - Resistance/Endurance/RechargeTime (25) Unbreakable Guard - Resistance (27) Unbreakable Guard - Resistance/Endurance (34) Unbreakable Guard - RechargeTime/Resistance (34) Gladiator's Armor - TP Protection +3% Def (All) (48) Steadfast Protection - Resistance/+Def 3% Level 12: Spine Burst (A) Superior Avalanche - Recharge/Chance for Knockdown (29) Superior Avalanche - Accuracy/Damage/Endurance/Recharge (29) Superior Avalanche - Accuracy/Damage/Endurance (31) Superior Avalanche - Accuracy/Damage/Recharge (31) Superior Avalanche - Damage/Endurance Level 14: Boxing (A) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime (17) Superior Blistering Cold - Accuracy/Damage/Recharge (17) Superior Blistering Cold - Accuracy/Damage/Endurance (19) Superior Blistering Cold - Damage/Endurance (19) Superior Blistering Cold - Accuracy/Damage Level 16: Dark Regeneration (A) Theft of Essence - Chance for +Endurance (33) Preventive Medicine - Heal/RechargeTime/Endurance (33) Preventive Medicine - Heal/RechargeTime (46) Doctored Wounds - Heal/Endurance/Recharge (46) Doctored Wounds - Heal/Recharge Level 18: Quills (A) Superior Unrelenting Fury - RechargeTime/+Regen/+End (31) Superior Unrelenting Fury - Accuracy/Damage/Endurance/RechargeTime (33) Superior Unrelenting Fury - Accuracy/Damage (34) Superior Unrelenting Fury - Damage/RechargeTime (43) Superior Unrelenting Fury - Damage/Endurance/RechargeTime (45) Superior Unrelenting Fury - Accuracy/Damage/RechargeTime Level 20: Cloak of Darkness (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (21) Reactive Defenses - Defense/Endurance (21) Reactive Defenses - Defense (23) Reactive Defenses - Defense/RechargeTime (23) Reactive Defenses - Defense/Endurance/RechargeTime Level 22: Tough (A) Unbreakable Guard - Resistance (40) Unbreakable Guard - Resistance/Endurance (42) Unbreakable Guard - RechargeTime/Resistance (45) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 24: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (25) Reactive Defenses - Scaling Resist Damage (27) Reactive Defenses - Defense/Endurance Level 26: Ripper (A) Obliteration - Accuracy/Damage/Endurance/Recharge (37) Obliteration - Accuracy/Damage/Recharge (40) Scirocco's Dervish - Accuracy/Damage/Endurance (50) Scirocco's Dervish - Damage/Endurance (50) Scirocco's Dervish - Accuracy/Recharge Level 28: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 30: Taunt (A) Perfect Zinger - Accuracy/Recharge Level 32: Throw Spines (A) Annihilation - Accuracy/Damage/Endurance/RechargeTime (37) Annihilation - Accuracy/Damage/Endurance (43) Annihilation - Accuracy/Damage/RechargeTime (43) Detonation - Damage/Endurance/Range (48) Detonation - Accuracy/Damage/Endurance (50) Detonation - Damage/Recharge Level 35: Superior Conditioning (A) Performance Shifter - Chance for +End (46) Performance Shifter - EndMod Level 38: Super Jump (A) Empty Level 41: Physical Perfection (A) Performance Shifter - Chance for +End (45) Performance Shifter - EndMod Level 44: Soul Transfer (A) Recharge Reduction IO Level 47: Build Up (A) Recharge Reduction IO Level 49: Acrobatics (A) Endurance Reduction IO Level 1: Brawl (A) Empty Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Fury Level 1: Sprint (A) Empty Level 2: Rest (A) Empty Level 4: Ninja Run Level 2: Swift (A) Run Speed IO Level 2: Health (A) Preventive Medicine - Chance for +Absorb (5) Preventive Medicine - Heal (5) Numina's Convalesence - +Regeneration/+Recovery (42) Miracle - +Recovery Level 2: Hurdle (A) Jumping IO Level 2: Stamina (A) Performance Shifter - Chance for +End (42) Performance Shifter - EndMod Level 0: Born In Battle Level 0: High Pain Threshold Level 0: Invader ------------
  20. Hello Theorycrafting a Spines/Dark Armour brute with capped melee defense (nearly capped S/L defense and res <-- need help on this) without hasten. Trying to make it tanky enough to eat alpha strikes with enough end to last through an AV fight while running 2 PbAOE damage toggles without Cardiac incarnate. Any advice and input is appreciated! Villain Plan by Mids' Villain Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Technology Brute Primary Power Set: Spines Secondary Power Set: Dark Armor Power Pool: Speed Power Pool: Leadership Power Pool: Leaping Power Pool: Fighting Ancillary Pool: Energy Mastery Villain Profile: Level 1: Lunge -- TchofDth-Dam%(A), TchofDth-Dmg/EndRdx/Rchg(3), TchofDth-Dmg/Rchg(3), TchofDth-Acc/Dmg/EndRdx(5), TchofDth-Dmg/EndRdx(5), TchofDth-Acc/Dmg(17) Level 1: Dark Embrace -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam(7), UnbGrd-EndRdx/Rchg(7), UnbGrd-ResDam/EndRdx(9), UnbGrd-Rchg/ResDam(11), UnbGrd-Max HP%(37) Level 2: [Empty] Level 4: Super Speed -- WntGif-RunSpd/Jump/Fly/Rng/EndRdx(A), WntGif-RunSpd/Jump/Fly/Rng(17), BlsoftheZ-ResKB(37), BlsoftheZ-Travel/EndRdx(45), BlsoftheZ-Travel(48) Level 6: Maneuvers -- LucoftheG-Def/Rchg+(A), RedFrt-Def(15), RedFrt-Def/EndRdx(37) Level 8: Combat Jumping -- Rct-ResDam%(A), Rct-Def(9), LucoftheG-Def/Rchg+(11), Ksm-ToHit+(13), WntGif-RunSpd/Jump/Fly/Rng/EndRdx(13), WntGif-RunSpd/Jump/Fly/Rng(15) Level 10: Obsidian Shield -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam(25), UnbGrd-ResDam/EndRdx(27), UnbGrd-Rchg/ResDam(34), GldArm-3defTpProc(34), StdPrt-ResDam/Def+(48) Level 12: Boxing -- Empty(A) Level 14: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(40), UnbGrd-Rchg/ResDam(42), UnbGrd-ResDam/EndRdx/Rchg(45) Level 16: Dark Regeneration -- ThfofEss-+End%(A), Prv-Heal/Rchg/EndRdx(33), Prv-EndRdx/Rchg(33), DctWnd-Heal/EndRdx/Rchg(46), DctWnd-Heal(46) Level 18: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def/EndRdx(19), Rct-Def(19), RedFrt-Def/EndRdx(25), RedFrt-Def/EndRdx/Rchg(27) Level 20: Cloak of Darkness -- LucoftheG-Def/Rchg+(A), Rct-Def/EndRdx(21), Rct-Def(21), Rct-Def/Rchg(23), Rct-Def/EndRdx/Rchg(23) Level 22: Spine Burst -- SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg/EndRdx/Rchg(29), SprAvl-Acc/Dmg/EndRdx(29), SprAvl-Acc/Dmg/Rchg(31), SprAvl-Dmg/EndRdx(31) Level 24: Murky Cloud -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(36), UnbGrd-Rchg/ResDam(36), UnbGrd-ResDam/EndRdx/Rchg(36) Level 26: Quills -- Obl-Acc/Dmg/Rchg(A), Obl-Acc/Dmg/EndRdx/Rchg(31), Mlt-Dmg/EndRdx/Rchg(33), Mlt-Acc/Dmg/EndRdx(34) Level 28: Ripper -- Obl-Acc/Dmg/EndRdx/Rchg(A), Obl-Acc/Dmg/Rchg(40), Mlt-Dmg/EndRdx/Rchg(50), Mlt-Acc/Dmg/EndRdx(50) Level 30: [Empty] -- Empty(A) Level 32: Throw Spines -- SprBrtFur-Acc/Dmg/EndRdx/Rchg(A), SprBrtFur-Dmg/EndRdx/Rchg(39), SprBrtFur-Acc/Dmg/Rchg(39), SprBrtFur-Dmg/Rchg(39), SprBrtFur-Acc/Dmg(40), SprBrtFur-Rech/Fury(48) Level 35: Superior Conditioning -- PrfShf-End%(A), PrfShf-EndMod(46) Level 38: Focused Accuracy -- GssSynFr--Build%(A) Level 41: Physical Perfection -- PrfShf-End%(A), PrfShf-EndMod(45) Level 44: Soul Transfer -- Empty(A) Level 47: [Empty] Level 49: Death Shroud -- Obl-%Dam(A), Obl-Acc/Dmg/EndRdx/Rchg(50) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Fury Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Prv-Absorb%(A), Prv-Heal(42), Pnc-Heal/+End(43), NmnCnv-Regen/Rcvry+(43), Mrc-Rcvry+(43) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(42) ------------
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