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Obus Form

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Everything posted by Obus Form

  1. @WillParkinsonworry not, friendly sir. While I am of the camp that dark melee specially needs help (shorter animation times, better aoe range), everything else dark is amazing. Specifically for tanking, /Dark Armor is likely the best tanking set in the game because you have no damage holes except toxic, and have the best heal in the game. The energy damage hole can be put to 58% resist (on a scrapper/brute) with the correct slotting and Endurnace management is done with IOs and Alpha (musculature or agility). You can still very near perma hasten. You can even run TW/Dark Armour, but your epic power pool better be energy mastery (for +End on brute) or body mastery (for +End on scrapper). The key is having a greatly optimized build and the money to build it. Only Radiation armor beats Dark Armour in iTrials because most of the enemy damage is Energy type. If iTrials swapped to negative energy damage type instead, Dark Armour would be the best tanking set in the game.
  2. /forcefield, Force Bolt IIRC has the highest KB mag /gravity control, Lift IIRC has the highest pure knock up animation
  3. If money is not an issue, I always suggest /Dark Armour
  4. Regen's Instant Regeneration used to be a nice toggle, being the true power making Instant Regeneration viable. It got changed to a click because Devs decided that it was too powerful. Radiation Emission, before everyone could reach defense cap and before all Armor (brute/tank/scrapper/sentinel) sets had self heals, was the only powerset that had heals, -resistance, -damage, and a (what was "good" back then) AOE team wide buff. It had everything in a support set. New powersets and IOs meant the AOE buff became useless, the -damage was not needed since all were at defense cap, and healing was only sometimes needed. The only real positive was -resistance, thus gradually replaced with Kinetics for team damage and the occasional heal.
  5. If you like, the numbers for direct comparison are already in mids, just put them in excel and see a graph of damage per activation, or per animation. Mids actually already has these kinds of graphs but it's not exportable to excel (from what I can tell).
  6. Because /Rad is a resist only set, it will be nearly impossible to hit all def caps. I think it's more wise to aim for S/L def cap only. Since /Rad focus on energy resist, you won't have issues tanking Energy damage, and S/L resist will naturally be high. Your only real hole is NEnergy and Psi damage, but those rare damage types can be supported by your absorb/heals.
  7. @Bopper as mentioned by others, just like how you can optimize the slotting/IOs/math for someone only after they choose an AT and/or power set, for art (I'm a music artist, not visual artist) one can only create within confinement. True free form is oblivion. There is no number/math optimization if the power sets and PPM aren't already set. There is no music without previously understood structure or at least a feeling. Creativity occurs within confinement. Someone asks you, sir God Bopper Sir, "what's the best power set and build to make the best brute?" You ask them to give you a theme or power set or ask "best for what? Raiding? Farming? Etc" Thus, there is no "super creative costume" without an idea, ideal, an example, a reason for being or at least a power set. Let us know 😃
  8. Are you getting down with the sickness? Please self quarantine.
  9. Design philosophy, specialization, experience: Disclaimer: I offer general design concept, no numbers, and echo a lot of what @Chris24601 mentioned Design philosophy Wherever the dev's decide to take PB, I will respect and acknowledge (your time, effort, and sincerity for the game/community is exemplary, with all my Obus heart, thank you!). Since the PB is a tri-form class (ranged only blaster type, human form sentinel type, lobster form tanker type) without specialization, I am wondering if, like the VEATs, the HEATs can be forced into some sort of power choice specialization (Crab vs Bane, Fortunata vs Blood Widow) that makes their game play, while unique to themselves, competitive with other specialized ATs designed for damage, tanking, buffing, debuffing, etc. Tri-form HEATs design philosophy (Jack of all trades, master of none) remind me of the vanilla WoW Druid that, while capable of doing all FOUR things (ranged DPS, melee DPS, healer, tank) never specialized in anything except healing (back then, Heal Over Time was relegated to druids). Now, WoW druids, while capable of all 4 roles, significantly benefit from specializing into 1 role 1 role such that they are end-game competitive (the word "competitive" is taken with a grain of salt depending on how hardcore you min/max and the requirements of your raiding/PVP guild). Specialization To justify blaster-level damage numbers, sentinel-level damage/survival mixture (😂), and tanker survival numbers, if players were rewarded (with higher numbers and/or bring a unique set of debuffs/buffs to the team or playstyle) for specializing into a category, I think it would help HEAT players feel impactful on teams. On some level, jack-of-all-trades itself is a justification for lower numbers. But from what I've read on the feedback, being jack-of-all-trades in a world of IOs (where defence is softcapped for everyone) is no longer valuable. If we go along the route of specialization, like current WoW druids, it doesn't mean that the HEAT player can't change form, mid-combat, to fill a hole, it just means that it is extremely taxing and unviable to perform in the non-specialized form for longer than a 30 seconds. I understand that CoX doesn't pray at the altar of the holy trinity (DPS, tank, healer) but the idea is that the DPS-specialized druid can shift into a healing form, but it is so cost-inefficient that the healer would run out of mana after 30 seconds, or the DPS-specialized druid could switch to tank if the Tanker died, but could really only survive 4-5 more hits than normal. The specialization could come in 2 ways: either like its current iteration (choosing the form gives access to new, slottable powers), or like VEATs where choosing the specialization forces the absence of certain powers from other specializations. To keep HEAT uniqueness, I would say keep the current form of specialization, but really allow players to feel impactful in choosing that form and buffing it/its powers so that is is end-game viable, while making the other forms less viable as a result of their "specialization". Experience My (anectodal) experience comes from playing a human-form 50 PB on live, and 100s of hours on Mid's trying to make the PB end-game competitive. Sidenotes: - As mentioned by all others, please change all KB to KD. Requiring 1 slot to make every KB --> KD is taxing Sincerely,
  10. @Saiyajinzoningen come back with us, we need to reset your programming
  11. Increase from 10 to 9999 please like incarnate components
  12. *CoX exits chat* *CoH2 enters the chat* CoH2: Hell!! It's about tiame! *screen flicker*
  13. Or just use the TP macro!! 😯😮😶
  14. Are you forcing him to use the AH? 😦 I'm shocked and appalled. Also, buy your organic, free-range, non GMO Hecatombs! Get em while they're hot!! 😄
  15. As a representative of the Farmer's Union (F U), we spines/fire brutes disagree.
  16. How about vet level leader boards: Reset every "season" and the top 10 get random winter/super packs. The top 5 get random winter/super/PVP IOs. Top 3 get random winter/super/PVP/very rare IOs. Then the season resets and those characters move "off season" into normal world play, with rewards in hand. This gives tangible rewards, encourages alt making/playing --> increases IO demand, gives more stuff in the market due to farming/giving away --> increases IO supply. If that's not enough tangibility, msg me @Obus Form in game and I'll give you a pat on the back.
  17. As with all relationships/communication in life: There's no point to being right if nobody listens/follows.
  18. Perhaps the mini-progression of vet levels coud be to get vet badges like before vet level 100 (I.E one badge every 3 levels). Except each badge being one word only, tells a long story... a lore reveal of the childhood of Lord Recluse's great great great great great great grand father, sir Steve Jenkins Colerichter, the creator of the map for the Well of Furies and the ideation of a possible well beneath it.
  19. Not to be bearer of bad news, but given how the AH or email system pauses you when you mass collect or mass post times to/from AH or email, likely that slash command will never come to pass.
  20. External validation and rewards. Yuck!
  21. If we did give random stats (new type of game progression), I conjecture even with randomization of the stat (1/8 possible stats per OP) selected and with diminishing returns, I think the devs would have to put a cap on it (5% ?¿) similarly to Diablo 3 paragon levels so players can't hit soft/hardcaps and break the game. Else, those Vet level 1000 guys and that one guy at Vet level 2000+ would be ready for Battalion right out of character creation.
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