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gameboy1234

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  1. This is not a terrible idea. Faraday Cage is spamable every 10 seconds by default, and provides decent Resist Damage. Considering how mild the Regen is in Triage Beacon, I don't think there's any reason to not allow it to work the same way. Maybe also increase the area for Triage Beacon, make it more useful for static fights during raids for example. This way it can be better while the primary numbers on it stay the same. Edit: Triage Beacon radius is about 40 feet, maybe double that?
  2. Thanks I'll check into that!
  3. Super frustrated right now trying to find my progress on a particular badge. I can't find the thing no matter where I look. It would be great to be able to search for a badge, including the name of the badge, the text of the badge, and the text that tells me what to do while the badge is still in progress. So if I search for "Tank Buster" it should show me the Tank Buster badge itself (title) as well as all the badge whose text mentions "Tank Buster" as part of the requirements. Would help a lot. Someone in chat mentioned pinning a badge on the UI to easily check its progress. I think you could do this with another category under badges. So the drop down selection could have a "pinned" badges. When you see a badge on the list or in the search results, you can right click on the badge to send it too the "pinned" list. Right click on a badge in the pinned list to remove it.
  4. Someone else. Not sure why but trying to start the mission with me in the zone resulted in six entries at the "transport" (Ouro portal in Ouroborus) and the leader said none worked. Once I exited the zone, the rest of the team could enter. Maybe that's a bug? But someone specifically mentioned that this particular mission, when done through Ouroborus at least, was blue-side only.
  5. Had a lucky accident today while on a TF with some blubies. The mission to farm Fake Nemisis is supposed to be blue side only, and we were running it from Ouro. However like a dork I clicked on the big crystal in Ouro and was promptly sent to Founders Falls. Weirdly, this enabled the rest of the team to start the mission ok (which could be done by "Board Transport" from the Ouro portal, instead of the crystal). So it looks like at least Ouro TFs can be started with a Rogue, and perhaps a villain, if that player is not in the same zone. Once the mission is started, I could enter the mission via the transport in Founders. Might be a bit of a work around if someone doesn't want to take the time to switch alignments.
  6. I like this, but I'd also like to see other things that are in an air filled glass bowl, not just a water filled tank. A smol creature from the game sitting on a tiny seat with a couple of control levers that look like old-fashioned floor-clutch shifters would be great. It doesn't have to be all possible creatures in game, just a short selection to start with. Rikti monkey, for example. a "tiny animal" that looks a bit like a cartoon stuffed animal or fox or something would be good too. Could probably be done with the regular costume creator. Oh hey, while I've got my thinking hat on, how about a "tank" helmet that's a more realistic space suit? Of course you'd still have to put a regular person's head in it too.
  7. Although I think it would be unfair to give only some MMs customization, and I suspect this is part of what's holding up customization. Need to dole out at least a little customization to all MMs or folks will feel left out.
  8. It doesn't refresh. That's the main thing I'm commenting about here.
  9. This, and also allow us to modify our "stance" to always carry some item. Like a book, and umbrella, or other thing we might often have in our hand. Magic wands or staves should be there too, and they should match up with the animation when it comes from an item.
  10. I'm kinda on the fence about this. Titan Weapon animations might need some love, but I'm not sure that hit-stop is it. I think my biggest complaint is that when I take a swing, my animation is so huge that I lunge right through the enemy, causing my arms and legs to clip into the enemy model, but not my actual sword which goes well beyond the enemy's position. I'd probably start by figuring out how to fix that. Second the momentum mechanic causes it to remove momentum at weird intervals, I'd like to see this looked at. Momentum isn't "built up" you just have it and then you don't, I think it's a simple timer only, and that feels bad. Third the timing is off on the damage with one of the first two attacks (can't recall atm which). Fourth, maybe some hit-stop, but maybe I should have a larger chance of just knocking people down, or away, or something like that, that might feel good as well. (I dunno if some unresistible repel might work here, and that also might fix the clipping with the animations.)
  11. I got Synethesia after the name release on Everlasting, which I thought was a decent name grab. Though I have plenty of toons to level at this point, so I'm not really looking for new names or new characters. I've got a couple of others "saved" but it's doubtful I'll play them so they'll probably end up getting released.
  12. The older value for /vis_scale or World Detail under Advanced Graphics Options is kinda low. The max is currently 200%. My older mid-range graphics card seems to handle 500% pretty easily, and it looks nice to with the longer draw distance. Any chance we could get the max bumped up to 500% or a bit more? It would be nice too with the simpler options to select 400% or 500% as the default for High or Ultra graphics modes. Of course Low can stay at default 100% potato mode. I know there's a command line option for this, but allowing users to just set the value they want in Options seems much easier. Also a longer draw distance for NPCs (especially enemies) would be nice too.
  13. I could see my tips, I had to dismiss the two exploration tips I had just to make sure I wasn't missing it and had "room" in my tips contact window. So I could see previous existing tips just fine, but the new tip for this zone wouldn't show. Nor would a new tip show up when I got a badge that was in the zone. I didn't get a message and the tip window didn't show anything new. So it's acting like a already have the tip for that zone, but I can't see it. Hmm, I did not try zoning and returning, maybe I should check that out. Edit: after logging out yesterday when I made the first post, then logging in just now, I had the one tip in my inventory for PI. So it's a display bug for sure. Not sure why, but sometimes the tip just doesn't show up in the tip window.
  14. I've had this error once before, and now I'm having it again. I get an exploration tip by walking over a badge marker (and there's a message saying "you have received a tip" but when I check my tips there's none. I deleted all my exploration tips and got a new exploration badge, no message and no tips. I have one whispered rumor and three alignment missions in my tips, nothing else. The character is Titanium Tess on Everlasting if you need to look at it, I'll leave it logged off for a while. The exploration badges were all in Peregrin Island. The zone I had a problem with before was Brickstown and I'm fairly certain it was a different characters.
  15. I tried to enter my base, and got this error. I had just left that base with the same character and the same zone just a couple of minutes earlier. Everlasting, and the character was Maxine Pain. This is the full copy paste from the error dialog: BadCookie (Edit: the error did not repeat, I was able to enter as soon as I logged back in.)
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