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gameboy1234

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  1. Same, I joined a TF, the last two of us zoned in where the team was, and the team that was already there went like Tank, Brute, Stalker, Tank, Scrapper, Stalker. When the last two of us zoned in, it took about two seconds and then someone in team chat said "Two kins!!" On Brutes, not sure what could fix them. Maaaaybe slightly more HP. Maybe a slightly higher "cap" for Fury. But I'm just guessing.
  2. When a player is Hidden (from searches, not the Stalker power) or off-line, their global name is blocked from being used to add a Note on that player. The message "@Globalname is hidden, off line, or does not exist" still appears, so I know their global, it's just that the "Add Note" feature isn't able to get it. This has happened a couple of times to me. Once someone was being toxic in chat (hidden does not prevent you from talking, esp. in General). They were hidden so I couldn't really add a note about their behavior. And just recently where someone apparently new asked a few questions in Help, so I wanted to add a note about them being new to the game, but they apparently logged off, so I couldn't (even though their global name did appear in the message). So this seems weird and broken-ish. It allows mean players to avoid permanent notes, and nice one to get excluded if they happen to be off-line or have their status set to hidden. Kind of a loser both ways.
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  3. Exactly what I was going to say. In story, you have to pick someone to help because you can't do it all yourself. Someone else will help the contact you don't pick. Also, there are a ton of power combos in game, and a ton of ideas in the character creator. You will run these missions more than once, and you will probably run them many times. Trust me, I've saved Atlas Park enough times to get a repeat discount. Between all the primary and secondary combinations, and all the character classes (ok, it's "Archetype," not class) you will want to restart from level 1 many times to try out different power combinations and different costume designs. This is in addition to what you can do with Ouroboros. If you don't run a mission or contact with one character, just run it with another. It works out, trust me. For example, in the future, after you finish Matthew's arc, head over to The Hollows and do David Wincott's arc (and all those that follow). They're cool. Final newbie help: Costume changes are free at Icon or Ms. Liberty before level 10, and you have 5 free costume slots at level 1. Gotta design them all!
  4. Time capsules are now in Mercy! I can verify that badge progress is now appearing for "Old School Rikti" in the Closest To Completion window.
  5. Also idly killing Family in Port Oaks (street sweeping) doesn't appear to produce any progress towards a badge. I didn't see any new badges either as I logged in, so I don't think I have the new Mafioso badge. I'd say the event hasn't been turned on yet. Weirdly, the first two Family I killed yielded four tips. I don't know for sure which ones. Should that even be possible?
  6. Honestly, now that NC Soft has licensed the code to the HC devs, if anyone wants to make make content or improvements should join HC, not try to do their own thing. Unless I guess you mean make their own game from scratch, but that's not really feasible unless you have a large pile of money to burn.
  7. Yup, you're right. Well never mind then. (Thanks for double checking that for me.)
  8. I have a Martial Arts/Energy Aura brute. I was disappointed to find that Storm Kick only does positional defense, where Energy Aura is all typed defense. It seems unnecessary to make MA only synergize with positional defense. Is there really a reason to funnel players into specific primary and secondary pairings? I'd like to see Storm Kick add defense to all, or at least to everything except Toxic and Psi, which are typical "holes" left in certain defensive power sets. It would be OK to reduce the value of Storm Kick's defense a little, though I don't really see the need for it.
  9. I think some of the newer HC developer content could use expanding on. It seems whenever I check the wiki for one of those it feels a little bare bones. I'd have to go through all of it with a contact though to give any decent detailed summary how it might need improvement.
  10. My honest thoughts on those emoji is that we really don't need more ways to be passive aggressive at each other. The pizza and moose emoji work fine for stuff like eye rolls. The skull seems like a way to encourage folks to necro threads, so no good there too.
  11. I also go with "comic book magic" here. I guess I'm using a focused beam that doesn't affect the area around it? Some particles have a predictable half life and can be "tuned" to dump their energy only at a certain distance, not before or afterwards. Like gamma radiation used to treat certain cancers. Quantum something something, ok just shoot the bad guys.
  12. I totally agree. I also think the whole League UI should be reworked, including things like automatically displaying everyone's level. But if a gold frame is expedient, sure start with that. (It would be good to get feedback from players what's desired in the new league UI. I have my own ideas but I'm sure there's lots more ideas out there.)
  13. I think we should get some of the newer Halloween monsters to be lore pets that you can summon. The Ancient Vampire would be a great addition, he is so cool and suave. Also toss some Witches in there please. Making some sets that just duplicate existing powers but with a different skin would be great too. More types of "Robots" that just do what other pet sets do would be keen, as Stormwalker mentions. Or you know lore pet customization. Just let us pick which pets we want to appear, regardless of powers.
  14. This isn't a bad last ditch hack sort of thing. Maybe give us a right click menu that allows us to take control of a hostage/pet at a walk speed and move it around. The actual problem is that the path finding doesn't. There's a nav-mesh or BSP tree that the AI uses for the large geometry, like the office building maps, but there's no accounting for small "detail" items that are added to a map later. Things like boxes and litter on the floor, random shelving (esp. if tipped over) and also other NPCs. As a result the AI and pathing algorithm just doesn't "see" these objects. It runs straight at them, and when it gets stuck, it just keeps running straight at them, hoping the problem will resolve itself. Of course for static details it never will, so it's a full stop with the path finding. The correct solution would be to include these objects in the path finding AI. Then it all should just work.
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