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Just a bit more info, Jim Temblor introduces you to Penelope Yin, who introduces you to Doc Delilah. You have to start Yin before level 19 or you out-level her and won't get the introduction to Doc. So best to start with Jim right at level 15 imo.
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Greetings and welcome!
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About starting and/or joining TFs and Trials...
gameboy1234 replied to Xalon's topic in General Discussion
It's stuff like this that makes the LFG feel unintuitive and/or broken. Thanks for the low down on how it works. -
About starting and/or joining TFs and Trials...
gameboy1234 replied to Xalon's topic in General Discussion
I think dismissing people as "passive" is very unproductive. LFG is a feature in the game, and people expect it to work more or less intuitively. The fact that its functionality is pretty much broken does not make the person "passive", it means the design needs an overhaul. I really don't see how anyone can read all of the commentary above on how the LFG actually works and call a negative response "passive." That just truly boggles the imagination. Sorry, but I wanted to explain the squiggly face I left your post. -
About starting and/or joining TFs and Trials...
gameboy1234 replied to Xalon's topic in General Discussion
My recollection is that it worked poorly on release, with all sorts of "but in this case" quirks, and often effectively it didn't work at all (it wouldn't queue even if you did everything right). So players eventually gave up on it. I think they got it mostly working after a year, but by then it was too late, everyone had just tuned it out. I'm still kind of shocked when people actually do use it (MSR raids for example), it's just so weird to see it actually working. -
I just checked and noticed I now own Lady Fate2, so I guess this has been grabbed. Just in case anyone else was thinking about it.
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Reading that either as "smaller-potato gangs" or "smaller potato-gangs" made my brain go in weird places. Now I need to fight goons dressed up as spuds.
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You can just open your map and see where players are. If you mouse hover over (or click, forget now which) on the green triangles it'll tell you who is who. Click on their name in the team window and follow the green box works well too, but if you need to follow some twists and turns the map works better. The $loc command didn't used to exist, it was just /loc and only showed you, not your team, where you were. So no guides talk about it and it's not used a lot by experienced players. (It's not used at all, ime, except in open chat channels.) If a player isn't on the map, clicking the big right pointing arrow on the right side of team window will tell you what zone any player is in, if they're not in the same zone as you. If they're on a mission map, the team window will say that and the Navigation window will tell you what zone the map is in. It's not hard. I mean, it's not hard if you've been doing it for twenty odd years. Practically muscle memory by now!
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Forming a D&D 5e Group That Will Meet Once Per Week
gameboy1234 replied to Endal's topic in Everlasting
Thread says "braaaiiiinnnnsss..." -
Stuff That Should Do Trawl/Pull Effects
gameboy1234 replied to Kaballah's topic in Suggestions & Feedback
That's why I offered it as an optional power pick, kind of like the way Regeneration has both Instant Healing and Reactive Regeneration as its T7 power pick. I thought some folks might find a use for Detention Field, but also might want a Trawl too. So there's two chances to take a Trawl in the power set. Honestly I find Repulsion Field very hard to use, it's situational based on geometry, so I think I'd prefer a straight up trawl. But as long as it's an option I think it works for everybody. -
Some witch-related costume suggestions
gameboy1234 replied to FarOut's topic in Suggestions & Feedback
I think if we have a version that might really clip, and one that likely won't, we could choose which to use based on other costume accessories. -
Some witch-related costume suggestions
gameboy1234 replied to FarOut's topic in Suggestions & Feedback
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I think /petition or /report or /bug takes care of this. The couple of times I've used one I got an almost immediate response.
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Stuff That Should Do Trawl/Pull Effects
gameboy1234 replied to Kaballah's topic in Suggestions & Feedback
Force Field is the one set I think really needs a Trawl power. Axe Cyclone really confuses me as well. Not sure what could be done about FF, the devs seem all in on knock back and repel for that set. I'd like to see at least an alternate power pick that adds a Trawl effect, just personally. Take one of the less popular powers like Detention Field or Force Bomb or Repulsion Field, and let folks pick a ranged AoE Trawl in its place. Random idea: Allow alternate picks on both Detention Field and Repulsion Field for a Trawl. If you take BOTH trawl powers, the larger one gets stronger when you use it (and locks out the other power). It's like you take both powers and combine them into one stronger power.