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gameboy1234

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  1. This seems like a huge set of change! I'm still digesting it all frankly. Tho a lot of stuff seems rather nice.
  2. Basically you need Mids to calculate this stuff or it makes no sense. There are just too many numbers to add up. For a good or top performing build, anyway. If you don't care, buy yellow recipes/IOs and just use vibes. You should probably check out your archetype on the forums here for build advice, you'll notice a lot of those posts use builds from Mids to calculate and to show other posters exactly what's being done. Here's Mids: https://midsreborn.com/
  3. The smaller updated patch notes are nice though because they have the changes that were made since the last build in a separate section where just those changes can be easily reviewed. It's not needed, but a nice extra for folks who like to parse the patch notes closely.
  4. Making all inspirations work like team inspirations on Henchmen would fix this! Seriously I think it's a good idea. Using the 40% modifier I think would help keep things in check. Or maybe some divisor based on the number of pets you have out. But I've noticed for a long time now that Henchmen just won't accept an Inspiration while in combat, it's really annoying, and used to work on live. I do understand the "spaghetti code" issue, but also fixing stuff that's not working should be a bit of a priority.
  5. There are also a few IOs that can be slotted individually and still have a good effect. The Performance Shifter +End proc, for example, as well as Steadfast +Def and Steadfast +Knockback. While I usually do the 25 Common (generic) IOs at level 22, there's a few exceptions I like to start early on.
  6. The text menu of the powers trays overlaps with the button used to select 1, 2, or 3 trays. My UI Scale is set to about 85% and my text (chat) font size is set to 13 point. This makes it very difficult to select either the button or the "+", you never know what you are going to get. EDIT: I suspect this is caused by hard coding the location of the button. At least for me you could buy yourself some additional space just by moving the button closer to the right edge of the trays. This would give a little bit more leeway for folks choosing to change their UI Scale.
  7. The animations are fine, but long term I wouldn't mind seeing alternate animations. One set that's all punching, like hitting people with your sonic fists, and one other that's all hand based but might be more "wiggle your fingers at them", sort of like Kinetic Melee, which might imply some other type of power besides just punching.
  8. Small issue on the latest patch, if I'm understanding correctly. Brutes (at least) get Attune as a T2 power. Which means someone starting could pick the power as their first attack at level one, and it doesn't really do any damage on its own. Might be better to move it to T3, that way everyone starts with at least one damaging power and at least one that can interact with Attune.
  9. First, this is great. I really appreciate the work and attention to simple QOL issues with legacy systems and the UI. Second, for the future, but it would be really nice to be able to search badges. For the Badge title, for the text that you see after you get the badge, and for the text you see before you get the badge. Would really speed up finding them when you need to look for one particular badge.
  10. Stalkers I just don't get. I don't think I've played one past level 12 or so, and I think I've only tried one. Keldians are hard. I have a couple but I don't play them as much. Likewise not a fan of Defenders, I prefer Controllers or Corruptors for support as these have a more beneficial second power set. Again I think I have maybe one or two defenders. The other classes are OK, I play them a fair bit, but those three I seem to avoid.
  11. I can't reproduce this. Tested Sat morning 11/15 around 7:30 am Pacific Time. The button on the Pet window labeled "All Pets" works. The key bind I set up years ago to issue a "/petcomall att agg" works. Typing "/petcomall att def" on the command line works. What you describe sounds like a rare issue I've seen before and I think some others have reported also. The pets are "stuck in a loop" with some issue on the server AI. They're stuck pathing, or some other problem, is causing them to be "doing something else" and not accepting commands. It might be related to geometry on the map. Not sure, but try logging and testing again, it probably will just go away.
  12. Is it possible to add, say a red ring around IOs or other enhancements in a power that are not allowed or doing nothing? Might at least tip some folks off who miss all the patch notes and forum discussion.
  13. Same, my character Maxine Pain tried to load into Cimerora about an hour ago (around 6:15 pm Pacific Time) and the loading screen froze. An hour later I'm still getting "The character Maxine Pain is still logging out." I assume the zone has crashed or something, just chiming in to let the devs know. The Cimerora instance on Brainstorm is borked.
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