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Can you build around pool powers as main attacks?
gameboy1234 replied to Mashugana's topic in General Discussion
I used to take this all the time building flying SS tankers. Probably better than the SS attack it replaced and opened the way to flight. -
I'd like to see an option or some other way to have your character use /em flypose, it should remember your pose and use it whenever you use W or Autorun. Null the Gull? Options menu? Temp power from START? Secret drink from the Tiki Lounge? Whatever works...
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While perhaps not in theme with this thread, but it's a multiplayer game. When I have problems like this I usually ask for help. With one or two more folks on the team it's usually a breeze. (But yes I'm trying to solo my through First Ward and Night Ward on my Dark/Dark dom and it's not a lot of fun either. If the confuses don't land you can die quickly, regardless of your own damage output.)
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I ran it recently and yes, I liked it as well. Except for some of the technical issues and pathing, the writing is much better and the plot hangs together a little more. The only thing that really bugs me is meeting Scirocco for the first time, it really feels off. Part of this is tech limitations I think, but Scirocco should make more of an entrance, he just sort of jogs up to you and says "hi!". I like the idea of killing your rivals, but I think they show up later for various reasons, and the devs didn't want to deal with "but I killed this dude" problems.
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I assume that the devs thought some players might use DFB to level up, and not visited a trainer in the over-world. So they tossed that in just to be safe. That same mission also tells you how to use the Tram, and sends you to a second trainer, Blue Steel, in Kings Row. Also not a bad idea. My personal issues with those arcs is solely how buggy they are. The really really odd pathing AI, some other stuff that just seems to not work consistently, they just took one of the first "real" arcs that a new player might experience and handed it to the intern or something. The lack of quality control just boggles me, I don't get it. Anyway, lots of other folks have commented on it, it'd be nice to get some of this fixed but probably not a priority for the devs by a long shot.
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Arsenal Mastery Proliferation
gameboy1234 replied to Adeon Hawkwood's topic in Suggestions & Feedback
Right, sorry, that was my Arse/Traps controller. I haven't played either in a while, I forgot which was which. -
Arsenal Mastery Proliferation
gameboy1234 replied to Adeon Hawkwood's topic in Suggestions & Feedback
I'm pretty sure my Arse/Arse dom has caltrops already. Otherwise a good list. Some of these ideas would be good for a Utility Belt pool too. -
Sort stored auction house items by name
gameboy1234 replied to Moebius80's topic in Suggestions & Feedback
I'd also like to see ability to sort stored items by recently added. Right now if you add an item to the AH, it goes at the very bottom of a long list. This can make items you've just added hard to find. An option to add new items at the beginning of the list rather than the end would be great. Other sorting, by type and rarity, would be great as well. -
They run MSR and Hami regularly on Everlasting, usually twice or three times per day. Plus often something else, BAF was featured just today. Plus there's the usual assortment of teams and PI radio mishes on LFG. Just today I jumped in to help some guy rescue a fortune teller from the Circle of Thorns. Unless you mean something different than just PUGs or you play at really odd hours, I don't think it's actually hard.
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Dunno if this is a geometry error, thought I'd mention it... I just Flashed Back to Angelo Vendetti in Port Oaks, and walked out of a mission door when I did so. Except there is no door there, it's just a blank wall. I *think* there's actually a door there, it's just set back into the wall so that you can't see it. The system seems to see it tho, so I'm wondering if it gets assigned to a regular mission it might be blocked and a player couldn't click on it. Might want to look into it. Approximate location: [-408.3 144.1 1338.5] in Port Oaks.
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Can we get a Temporary Ignore option?
gameboy1234 replied to Mystoc's topic in Suggestions & Feedback
I'd guess the easiest would be for the session, i.e., as long as your client is running. Just hold the temporary ignore list in memory, and when you quit the list goes away. If that doesn't work, then more work could be done, but something like that would be quick(er, -ish) to implement and allow feedback for the devs before going all out. Edit: also "yes please." -
I always grab the explore badge in RWZ that you get in the base, it's easy and gives you one more for LRT. Aside from that, really good advice here, I wouldn't have thought of using Null to switch sides and grab more badges. If you're grabbing powers from START, don't forget the free Jetpack, the vertical can be really handy getting around.
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I think I've seen a similar report, but I thought it might help to track all the "spawn errors" for the anniversary event in one spot. Port Oaks, [-3343.6 267.7 -1675.4], Fort Hades near the gallows, Rikti Infantry (minions) spawned with 433 hit points at level 12. A more typical minion has 106 HP at level 12.