
DrIlluminatis
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I personally liked Old Mercy Isle better. Due to the fact that it was more you progressing through the Isles trying to prove yourself. I like the idea of Opening up the Rogue Isles to everyone (With the possible exception of Grandville) Just pepper the Rogue Isles with a Hero contact maybe 3 ish per zone and if you want to tie them together, that the Hero is under cover and have been recruited by Longbow to go to the Isles to get information on Project Destiny, and Arachnos in General.
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Only thing that you're Locked out of as a Praetorian is the MSR. As for a Praetorian TF, it should be around lvl 15, since you get the option at 20 to go to Primal Earth. The problem with doing a PTF, is the Loyalist / Insurrectionist tags on the characters. It'd have to be something that could fit lore wise, so it would need to be stopping some group from Destroying the city. So it wouldn't matter if you were in either faction as both don't want the city to go boom.
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Can any elec sets get a self rez?
DrIlluminatis replied to kelika2's topic in Suggestions & Feedback
It could be something cool like a "Resurrection Strike", Lightning Bolt Strikes Your Downed Character restoring a bit of HP and Stamina, which increases depending on how you have it slotted, with a super long recharge time comparable to "Rise of the Phoenix" in the flame mastery Epic set -
I have alternate timeline versions of 2 of my lvl 50 characters that specifically came to save Primal Earth from the Batalion
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New group of Supervillains for KW.
DrIlluminatis replied to captainstar's topic in Suggestions & Feedback
I personally like KW for what it is, even with Fusionette, the girl hostage as the main trainer in KW :P. I wouldn't mind it if was just a missions area with just contacts for both sides peppered about the zone. I mean I like to think of KW as to where all the Elite on Both sides hang out so the PPD is better equipped to keep that area of the city clean and free of street thugs I wouldn't mind if they could implement Hero v Villain PvP missions. Like save / assassinate a political figure, Stop Villain team from getting the loot, Stop Hero Team from intercepting a smuggled in super weapon, stuff like that, with decent rewards. -
Just a probability to receive less damage or have an attack miss you completely
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As for the empty slot by combining the Auras, We have a Def buff with Fortitude, a Mezz resistance with Clear Mind, How about an Evasion buff with "Intuition" " As you resonate with your allies and enemies it makes it easier to predict and evade attacks" Basically make it a toggle like Arctic air that you can turn on or shut off and anyone in the aura field receives the buff. Have to play around with the numbers though, maybe 6ft from the caster, and an XX% buff to evasion.
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You could add a variant like how Dual Pistols have different types of Ammo with the "Swap Ammo" power, you could have a "Special Defenses" power where you can select what you're resistant to. like Elemental / Physical / Psychic. as your 3 choices. Could give a bit of tactical gameplay to the set
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My bet is that if you were forcibly disconnected, then your character's save state wasn't updated, or the server hadn't parsed for the updated data before the forced disconnect.
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Just a note, Once Manticore goes full Vigilante, His Association with Freedom Phalanx becomes "Problematic", So you can either handle it one of 2 ways. Either he's totally kicked out of the group, and he needs to be removed from Fort Trident and Brickstown (He'll need to be removed from Brickstown, either way. ) or he's still a member, just more on the not appearing with them in Public member and more on the providing them Intel and going with them on more covert missions, more in tune with his new alignment, he can still appear in Fort Trident in this case. If he gets totally kicked from the group, Scirocco shouldn't replace him in FP, but maybe if you all get around to making a signature Sentinel character, they can replace him in Freedom Phalanx
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Biggest problem with this idea is that it effects all players. the biggest issue is can it be done in the games engine? how long would it last? does it effect all players? The idea has merit, if doable, in that you could clear up the big continuity errors cropping up in game lore and it could be used as a soft reboot. Would be cool to see Statesman and Sister Psyche be the main NPC's for this idea all the while knowing that they are basically signing their own Death Warrants by fixing the Time Stream. -This idea could be doable if you limit players only to Ouroborous for the duration of the event. (no matter how many instances you'd need to do it) Have about 3 Heroic Red side and 3 Villainous Blue Side Menders assigning missions, TF / SF's etc to Players. To Repair the Time Stream you'd have to "Fix" various Mission sets across all Level Ranges. That way if you want to play with more than one character of your own, you can do so. If players need access to regular Game areas, Keep Praetoria zones open for that. Once the event is over you now have access to the entire game again, with various updates (like for example, a totally restored Boomtown, Certain characters back from the dead or Updated Characters with New Codenames costumes etc.)
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Thanks I've been lax on my Ouroborous missions, I'll check it when I get time....
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Oh I didn't know she died because when I logged in she was one of the Contacts for the Valentine event, and I don't think I've done that TF / Event where she dies