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@T3h Ish

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About @T3h Ish

  • Birthday 11/26/1988
  1. Items, well, a few are in the pics below. are a few of the items of interest in the Vanguard/RWZ area, the pillars, the crates, cement textures below on the floor and the caution bands! Lots of great suggestions overall! Warehouse Doors / Garage Doors Shipping Containers More Ships, such as Oil Tankers. (Sharkhead, other zones) I'd really love t'see more stuff from the Praetorian sewer network, Night Ward and other zones as well. More NPCs such as D.U.S.T and PPD (Praetorian and Paragon City) for more immersive scenes/etc, Arachnos personnel, so on, so forth. I generally don't rea
  2. Looking forward to the base contest. I've been working for a looooong time on a project. Page 6? Can't wait for that either, hopefully soon so that I might play-test it a bit.
  3. I suppose we'll need to work in Tough, Weave, Maneuvers, Tactics into being inherent too, since practically everyone takes them, or removing them from the game and balancing powers with higher values to start and modifying enemies to work with these new values, or lowering enemy values / accuracy / ToHit , etc to compensate. Granted they did this for Fitness, but literally 99.9% of the player base took it, and is the entire basis of how a character works with endurance management and HP. You don't -need- hasten, it's just nice to have. I can't say i'd be for removing Hasten, or asking t
  4. The only suggestion I would make, in particular to Everfreefire's comment? Is just changing the Aura IOs to something else entirely, such as pet debuff resist, chance for damage, pet chance for debuff, such as -DMG or -Recharge. The existing Aura IOs would just be rolled into pet upgrades. 10% Res / 5% All Def, but I think that was the intent of Everfreefire? Pets just need to be equal level to the MM to remain relevance in late game or have something else tagged onto them in iTrial content other than the level shifts they share with the MM, as they still can have trouble hitting thing
  5. Morning, i'll have to re-level a character to confirm this but, I essentially used the commands to level a brand new character to 50, a Robotics/Electric Affinity Mastermind to be specific, and then used the badge grant to give me access to Patron pools. I was unable to choose a patron or epic power pool like you normally could on later Issues, and was using the older level requirements. Going to make another Robotics/Electric Affinity MM, before trying on other ATs or power sets that aren't the new power set to see if this is an isolated case or not. --- Seems to be an isolated ca
  6. Because it's a good idea, FF isn't that great of a set and it would dramatically increase it's utility outside of just bringing +Defense, a Mez Protection Toggle, some endurance heavy CC and a capture that isn't all that great in general practice. Having force fields absorb and deflect damage seems reasonable, and fits within the set theme overall.
  7. Looks good, but if I may make a few suggestions myself. Force Bolt - +Absorb, Knockback, - Accepts Accurate Healing sets, , Damage Sets, Healing Sets, and Knockback sets. Now able to target Allies, adds an Absorb to an ally or acts as normal against enemies, akin to Injection in the Medicine Power Pool. Def. need it's costs adjusted. Detention Field - Slow Movement, Immobilize, -Recharge. - Accepts Slow Movement, Immobilization sets. I really don't like how it currently functions, and wouldn't mind it being a temporary toggle, or a placed intangibility along the lines of Dimension Shift
  8. I personally would prefer it to scale fully with damage, as a DoT, however, basing it on current Endurance, I haven't had time to test this (as it takes me forever to download even a gig, let alone beta, as i'm still downloading it on my garbage internet), does the current endurance thing work like this? ToHit Check - > Grants Endurance - > Checks Current End - > Damage Dealt. It having a decent radius, 15ft - 20ft radius, some base up-front damage, fully scalable by enhancements and +DMG buffs + DoT based on current endurance, would be my take on it I think. Having it critically
  9. Can't say I have any problems playing Mercenaries, especially after some of the AI improvements. Here's what I use. Traps is certainly not recommended for newer players, as it requires a lot of investment to make phenomenal, it comes into it's own at 16 and 20, when it gets Force Field Generator and Poison Trap. I use Soul Mastery for Oppressive Gloom, Dark Embrace and Soul Storm for additional CC. But if you aren't comfortable with that, Mace Mastery for Scorpion Shield does allow you to grab some other powers since Power Boost doesn't do much for you. Mastermind - Mercenaries - Traps
  10. Sets are designed to be played with, and balanced around SOs. This to be taken into account whenever balancing a set or reworking a set to bring it to a point where it can function. SS as it works right now, sort of functions, due to the lower-DPA/DPS nature of its attacks, and essentially only functions decently / well due to Rage. So, either the powers need to be adjusted appropriately in terms of base damage, the attacks given an AoE like Rad Melee is with successive hits to help with it's lack of AoE outside of Foot Stomp. Rage should I think, function kind of like how the A
  11. I certainly prefer the snipes as they currently exist, but as a compromise. I'd like Targeting Drone to auto-give you the fast snipe, as it has no Build Up, it does a flat damage increase to snipes somewhat as it is as I remember, but nothing really enough to be happy about. Devices is already sort of in a rough spot / under-tuned and that was it's gimmick with the Insta-Snipe rework when the blaster changes came about since it was so easy to acquire it.
  12. wtb concrete pieces / chunks / sewer items from Praetoria. I'd -really- love the Vanguard pillars. (Won't let me directly post pictures, says the data folder is full on this thread.)
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