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@T3h Ish

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About @T3h Ish

  • Birthday 11/26/1988

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  1. Requested MM Build. Feel free to pick apart / offer suggestions! Mastermind - Robotics - Radiation Emission - Mu Mastery - i26.mxd Mastermind - Robotics - Radiation Emission - Mace Mastery - i26.mxd
  2. Forge Mastery - Mastermind / Corruptor / Defender T1: Fire Sword T2: Fire Cages T3: Fire Shield T4: Cauterizing Aura (DoT / HoT toggle) or Hot Feet. T5: Greater Fire Sword Bio Manipulation / Assault (Blaster / Dominator.) T1: Weakening Drain (Immobilize, Toxic DoT, -Def, uses bio armor FX for legs on foes, uses Drain Life movements / animation for the attack.) Defensive adds -DMG. Offensive increases Toxic DoT. Efficient increases Immob Duration. T2: Hardened Carapace (Melee Punch, temporarily has the arm armor. Minimal FX available. Same as Punch animation from Super
  3. Yep! Just let me know who and whatnot. I can give a tour usually at 8 EST+.
  4. Time: 8 EST+ Global - @Keshbits SG Name - Project Ascension SG Code - On File. (RP-SG, if you need it again feel free to note me. Thanks again!) You can also get in touch with me via Discord. CaveatDraco#4976 My internet is sometimes spotty due to being in rural South Carolina, but Project Ascension is a military-installation for a paramilitary RP group. Man vs. Mythos, sci-fi horror and such. So do judge it with that in mind if i'm unable to be around, etc.
  5. I wouldn't mind scheduling a tour. Since there's a few areas that may not be found as easily or readily if you don't check every little nook and cranny. 😃
  6. Tactical Mastery - Mastermind - Corruptor - Defender - Squad Sight - Auto Power. Minor +Defense +DMG +ToHit for allies. Doesn't buff the Mastermind, akin to Grant Cover for Shield. - Smoke Grenade: A ranged -ToHit / -Perception power, borrowed from Devices. - Body Armor or Kevlar Vest: Auto power. +Resistances to Smashing, Lethal and Stun. - Fear Gas Grenade: A ranged AoE Fear/Terrify, -DMG, Minor Toxic DoT. Leaves a psuedopet to continuously refresh the effect for a duration. Same toss animation as frag grenades/smoke grenade, or under-handed like
  7. Piercing Rounds (Dual Pistols) actual FX for the smoke trail that it does for most of the ST attacks, to emphasize the style of the set. Marksmanship (Originally Heavy Sniper Rifle) Tier 1: Snap Shot: Standard Attack - (Lancer shot weapon animation) Tier 2: Aimed Shot. (Charged Shot Beam Rifle weapon animation.) Tier 3: Called Shot (Slow, Chance for Immobilize) Tier 4: Sniper Shot: General Snipe (AR Sniper rifle animation or Penetrating Ray with how they shoulder the weapons) Tier 5: Swap Mag Armor Piercing: -Def and/or - Res -2.0% (then add AT Scalers) as to not tread
  8. Typically speaking, the main appeal of City of Heroes has always been how accessible it is to the general player, its character customization having nothing to do with your gearing system, having to farm for pieces to do so. You don't need the IO system to have fun teaming outside of maybe Incarnate Trials, but that's optimal performance vs. just what you can do with the SO system. With the plethora of team buffs, etc, you can still do end-game content readily and easily. It breaks the trinity system of other traditional MMOs, and that's also a main driver of why it keeps me here. You do
  9. This Hero build was built using Mids Reborn https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Natural Scrapper Primary Power Set: Martial Arts Secondary Power Set: Willpower Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Weapon Mastery Hero Profile: Level 1: Storm Kick (A) Superior Scrapper's Strike - Recharge/Critical Hit Bonus (43) Superior Scrapper's Strike - Accuracy/Damage (43) Superior Scrapper's Strike - Damage/Recharge (46) Focused Smite - Accuracy/Damage/Recharge
  10. This Villain build was built using Mids Reborn https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Magic Stalker Primary Power Set: Street Justice Secondary Power Set: Willpower Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Body Mastery Villain Profile: Level 1: Heavy Blow (A) Superior Assassin's Mark - RechargeTime/Rchg Build Up (7) Superior Assassin's Mark - Damage/Endurance/RechargeTime (7) Superior Assassin's Mark - Accuracy/Damage (9) Superior Assassin's Mark - Accurac
  11. Project Ascension @Keshbits (I'm the builder.) I emailed you our base-code, as it's an RP-SG and would prefer to keep the access code private, in the event we're running a plot/mission/scene.
  12. Items, well, a few are in the pics below. are a few of the items of interest in the Vanguard/RWZ area, the pillars, the crates, cement textures below on the floor and the caution bands! Lots of great suggestions overall! Warehouse Doors / Garage Doors Shipping Containers More Ships, such as Oil Tankers. (Sharkhead, other zones) I'd really love t'see more stuff from the Praetorian sewer network, Night Ward and other zones as well. More NPCs such as D.U.S.T and PPD (Praetorian and Paragon City) for more immersive scenes/etc, Arachnos personnel, so on, so forth. I generally don't rea
  13. Looking forward to the base contest. I've been working for a looooong time on a project. Page 6? Can't wait for that either, hopefully soon so that I might play-test it a bit.
  14. I suppose we'll need to work in Tough, Weave, Maneuvers, Tactics into being inherent too, since practically everyone takes them, or removing them from the game and balancing powers with higher values to start and modifying enemies to work with these new values, or lowering enemy values / accuracy / ToHit , etc to compensate. Granted they did this for Fitness, but literally 99.9% of the player base took it, and is the entire basis of how a character works with endurance management and HP. You don't -need- hasten, it's just nice to have. I can't say i'd be for removing Hasten, or asking t
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