
Championess
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What are the actual mechanical benefits of Domination?
Championess replied to Story Archer's topic in Dominator
That ATO is all terrible, the bonuses and the pet proc. Its a chance to fire out the pet every so often. If you put it in an aoe ability yeah it'll always summon but its such a paltry thing. You're going to do lots better if you slotted a dmg proc instead. Though it is good to dabble in all kinds of things to see for yourself what does better for you. I tried that ATO and quickly respec'd. -
What are the actual mechanical benefits of Domination?
Championess replied to Story Archer's topic in Dominator
Domination used to boost your damage but the old devs on live didnt think that was fair across all dominators so they just boosted dominator damage at all times and took it out of domination. The main aspects of domination immediately noticeable is the mez protection you gain. Its seriously tanker level protection, maybe better. Then your controls are almost all doubled in mag meaning you can control boss level baddies in one shot, unless if they have some kind if mez protection active themselves like shout from the cimerorans or vengeance. There's still a few controls that arent boosted but they are rare and typically something hard to boost mag on separate like I believe Ice Slick, usually it can be target location powers since I believe they have some kind of pet flag. Another big one is full endurance bar refill which is big since doms can run hot. A good one also that I found most useful lately with the implement of hardmodes is you'll get a 25% tohitt boost for the first 15s when you activate domination again. You'll be extremely accurate during this time so I look to get out aoe controls just after. Think that should cover it. Once you go permadom its hard to go back. -
Dual Pistols is a very cool looking set. Damage-wise its okay, the aoe damage is fine, single target can be lacking though if you know the invention system and slot damage procs in certain powers it can be fine to play. Blaster survivability has increased greatly since live, I'd just blast and kill things faster than they can you. I have a Dual Pistols/Ninja/Arsenal Mastery blaster. Very cool looking holstering the pistols, katana and rifle. I also bought a cosmetic item the targetting drone to finish off the look. It can be made to look very techy and looks super sweet in general on top of being an effective fighter.
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Aside from a damage alpha I like Nerve for defense based stalkers to get that accuracy or if you've got a lot of heal based defenses I'll go Vigor Core. Mainly here I'd be looking to boost my accuracy since typically IO sets can slot for lots of damage even low slotted then I can look to slot a few powers with lots of procs and still get good accuracy. Plus then you can get an alpha that'll help boost your armor and you can save some slots there if you need.
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You don't need to be hidden for your powers to crit, being hidden may help give you higher chances I'm sure but all your attacks get a chance to crit, even Judgements. I think it may be 1/4 but it may be more dependent on the power. A good reference would be the Hybrid Assault chance to proc extra damage, it works similar just not on every attack like the Hybrid when its active. It feels more like @twozerofoxtrot shows where there's some formula that ends up giving 10-25% more damage based on the calculations they describe. I'm pretty sure its upfront damage though at the first damage numbers for the power you hit with even the dots.
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Power Level Availability Changes - 2 Years On
Championess replied to MoonSheep's topic in General Discussion
The power availability change has been great. Its always a nice surprise if I ever exemp down and have access to my good attacks and chains may still be intact. Also, yeah the selection of the t2 power in secondaries has been fantastic, typically you're getting a useful power there. Sure armors were all being taken anyways so they aren't affected much either way here but everyone else benefits. All win. Good change I say. It's real hard to point to any QoL change that has been done by the HC crew I don't like. -
Poison is the best debuffer but a bit more singular target focused. Trick Arrow isn't far behind and it's superior in aoe debuffing. Although TA can be a hard set to play with so many target location powers you need to fire out. If you get good binds set up its a good set to get those long duration arrows out and forget about em for a while so you can get into damage rotations. Overall I like TA better for more versatility provided you have binds set up and get comfortable and skilled with it. That is if we're talking pure debuff. The dual aspect of Cold support and debuff is hard to replicate though. Hence why you see so many desired for endgame content.
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It's a global bonus lets say that takes effect on each target you hit with an attack. It sets in motion once the power it is slotted in gets activated in the instance you loaded. Thereafter all attacks have that effect. So something like Fireball has a 5% chance per target hit per the 16 targets or the 40 from a Judgement. That proc works wonders from aoes and can be slotted in any attack to kick start it. I tend to like putting it in a ST attack I know I'll use and am targeting enhancing stats of the power rather than procing out since you need the full set for the +rech bonus. But yeah ST attacks are hardly gonna see it fire just by the nature of its rules.
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Another thing. Depending if you're planning to run with kins a lot or find you're near damage cap lots already. I like to slot 3 of the Gaussian set with the unique into BU. If you're getting BU insta recharging lots, that unique also gets to ride along. You'll be getting lots of damage boosting on your own. *oh I guess you do have the unique there. BU just looks so bare bones to me with just the one slot 😛
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No it doesn't work like that. All it needs to do is be slotted into a power you activated in the instance to get the ball rolling. Your aoes will do the work thereafter. I believe that set you need all 6 slotted for the +rech bonus. I'd either slot it in your first attack you'll just have to remember to use that attack every once in a while. Or you could put it into ET. I end up procing AS and TF well. Yeah I put that full set into ET. The 5 leftovers of the other ATO set I mule into the first attack and put that +hide proc into AS. Or if you take Placate it'll give you some leeway to maybe move the +hide proc to TF if you prefer. I actually like it more in TF for the crit follow up ETs so I can manage to hide with Placate just before I use TF again to get those hidden crit double stack energy releases.
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Deciding which heal pool for a sword/shield scrap
Championess replied to normalperson's topic in Scrapper
Unrelenting truly is such a great multifaceted power. The +rech and +dmg really play well for the dps. The heal tick aspect does well with Shield since Shield typically has high defenses and resists that you can weather things out after a big shot got through while the heal does its thing. Its also a rez if you ever need that. The downside to the pool is you're usually taking 2 dead powers to get to Unrelenting. My Shield tank gets 125+ hp per second (higher depending on base hp) over 30s. Thats at least 3750 heal over that time, plus all the offensive goodies so I can stay punching even better. My scrapper version I believe its 80ish per second. -
On my EM / Bio and Shield stalkers I get all the aoe I'd ever need from DNA Siphon and Shield Charge with Fireball. I think Rad has a similar type of pbaoe damaging power so you're good there. Getting AS in your already beefy ST chain is just nasty for EM. Honestly I'd focus TF, ET and AS. You get two stacks of Energy Release for your fast ET on stalkers when you crit out of TF. I end up slotting full sets into ET to bring its recharge down so I can machinegun those double stacks out. You'll get far more impactful aoe from I believe Irradiated Ground along with Fireball and Judgements. Plus the chance for +BU proc benefits from big aoe counts so you can expect BU to insta recharge lots this way. Generally my EM stalkers end up with Energy Punch, AS, BU, TF, ET and I find I'm liking Placate nowadays with the tweaks to it. Also if I'm needing a 4th ST attack filler I dont usually use punch, I'd have something like proc'd Char, Zapp or Moonbeam.
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Pretty much what everyone said here is good information. As a summary for powers I'd look to proc out ideally I'd want its recharge in the 10-15s range for ST attacks and also has access to a good amount of procs. Animation time also factors into the equation. If animation + recharge doesn't get near 12s or more I'd use the power as a mule for sets.
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I was trying to recall when I meticulously looked at what all defense values I'd be getting while PB is active by looking into my combat attributes I'd watch what all defense values I was getting. It'd have to be that each of those uniques would list out as providing 4.5% defense which I'd have picked up on but was pretty certain it stayed at the standard 3% although my other defenses shifted.
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Yeah my Shield/StJ Wonder Woman homage looks like such a ruthlessly effective fighter kneeing people in the balls and breaking their shins.
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Yeah I don't believe PB affects those uniques but I haven't fine toothed combed every value I'm increasing. I'm happy its increasing active defense toggles and long recharging defense shielding when I click them while PBU is active, like say Unleash Potential. You're getting 50% more of the defense value you'd normally get out of the power while power boost is active. Quite nice in my book. I'll always consider PBU for builds so I might skip Aim in primaries in lieu of PBU so I can also have access to a power boosting effect if I ever need it plus then I pick up the nice armor.
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You'll probably want one of the offensive ones to help fill in on the lower aoe. Bio or Shield would be good.
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Yeah the tanker version is quite alright. Spinning Strike getting that 50% area increase is a real boon to the power along with it being high damage with max combo stacks. Shin Breaker is a real mean looking attack too. Rib Cracker and Shin Breaker combo looks like some real dirty fighting. Street Justice feels like it has the aethstetics that Super Strength wishes it could look so mean. StJ was probably the top ST stalker before EM got its revamp.
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It's always good to get your accolades but its much better to have the Gaes accolade doing it this way as you can see you chug through blues. Surely the quickest especially if you have blues or Gaes handy.
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I've got one of these. First glance I'd take Smite its one of the best dpa attacks doms can get and at lvl 1 at that. Gloom and Midnight Grasp are whatever. You want 3 beefy ST attacks the rest should be your controls and aoe. The attacks I'd use are Smite, Moonbeam and ET (likely proc'd out). With your strong epic armor I'd likely skip Fighting in lieu of Stealth, should save you 2 power picks there. Also with the change to TK I'd likely take that along with the combo move Levitate. Its a unique type of mitigation you get there. I compare its utility to say Terrify. Of all the powers in Mind Control I could see not taking are Mesmerize and Mass Hypnosis. The rest all bring a unique flavor.
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Fast Energy Transfer doesn't use endurance (nor the long version, it uses hp) and its as fast as any of the piddypat attacks. It ensures the target is dead unlike maybe a small brawl finishes the target. Sure Total Focus uses a decent amount of endurance but overall though EM doesnt carry much endurance issues. Its especially fun spamming out fast ETs ensuring targets die so you can tab targets to the next fool npc nearby. I'd muuuucch rather have overkill at same animation/cost as other low tier attacks rather than having to guess if I may eliminate my target so I can move along.
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Thats kinda how I see it too. There's two real good hard aoe controls that prevent fire on you and the team for a good while. An actual hold which does its job. Then the aoe confuses manage to not only keep the heat off your team but it also amplifies damage output to mobs at the cost of maybe hearing some whinging about my xps. Which clear speed outweighs the small penalty to xp gain as long as you help them beat themselves up. The aoe stun is great in Illusion also. Powers like aoe fears and stuns can be quite good. They just get a little bit overlooked because they might not accomplish a true lockdown or are highly resisted against thus are considered softer controls.
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If you're looking for aoe burn on a dommie I'd say that comes more down to power pairing, pool picks and creativity/competence. There's very few dom assaults that have above average aoe attacks, mainly psi assault would be the pairing you'd look for. Or what I did on my Illusion/Nrg dommie is I went with Soul Mastery for all my aoe needs since ST damage and controls are accounted for in my primary. You can easily burn every mob on your own with a proc'd out Dark Obliteration, Soul Drain and heck even Dark Consumption procs well too if needed. Then you even have access to a far better boss pet in the Fortunata that you can trade in that 'sucky' phantasm. If you lean on what makes Illusion real good and get creative with some of your grievances toward it the tools are there if you're willing to adapt.
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The one good thing about Dommies is how many purple sets they'll have access to. The downside is there's not as many slots to go around as you'd like. Typically I look to use the purple melee and range sets then look to controls to fill out the other 3. After getting purple sets, the ATO set and at least 4 lotgs slotted along with hasten that should get me near the recharge I want. So then I focus hp and range/melee defense bonuses. Along with proccing out well a few of my big hitter attacks.
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All this. But it takes a good amount of practice and diligence to get used to using domination. Getting your recharge high enough from IO bonuses to achieve permadomination is the ideal goal. Baby steps are fine as you're leveling one and so just activating it when you see a tough fight coming would work well. The more teammates in proximity the more of a chunk you get to build. You can spam a pbaoe you might have to build it although solo that can take a while. I tend to interrupt my snipe while having the Gaes accolade active to make up for the chunks of endurance I'm using doing it this way. And you can always slowly build it by tossing snowballs at people.