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Championess

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Everything posted by Championess

  1. Championess

    EM/Rad

    No it doesn't work like that. All it needs to do is be slotted into a power you activated in the instance to get the ball rolling. Your aoes will do the work thereafter. I believe that set you need all 6 slotted for the +rech bonus. I'd either slot it in your first attack you'll just have to remember to use that attack every once in a while. Or you could put it into ET. I end up procing AS and TF well. Yeah I put that full set into ET. The 5 leftovers of the other ATO set I mule into the first attack and put that +hide proc into AS. Or if you take Placate it'll give you some leeway to maybe move the +hide proc to TF if you prefer. I actually like it more in TF for the crit follow up ETs so I can manage to hide with Placate just before I use TF again to get those hidden crit double stack energy releases.
  2. Unrelenting truly is such a great multifaceted power. The +rech and +dmg really play well for the dps. The heal tick aspect does well with Shield since Shield typically has high defenses and resists that you can weather things out after a big shot got through while the heal does its thing. Its also a rez if you ever need that. The downside to the pool is you're usually taking 2 dead powers to get to Unrelenting. My Shield tank gets 125+ hp per second (higher depending on base hp) over 30s. Thats at least 3750 heal over that time, plus all the offensive goodies so I can stay punching even better. My scrapper version I believe its 80ish per second.
  3. Championess

    EM/Rad

    On my EM / Bio and Shield stalkers I get all the aoe I'd ever need from DNA Siphon and Shield Charge with Fireball. I think Rad has a similar type of pbaoe damaging power so you're good there. Getting AS in your already beefy ST chain is just nasty for EM. Honestly I'd focus TF, ET and AS. You get two stacks of Energy Release for your fast ET on stalkers when you crit out of TF. I end up slotting full sets into ET to bring its recharge down so I can machinegun those double stacks out. You'll get far more impactful aoe from I believe Irradiated Ground along with Fireball and Judgements. Plus the chance for +BU proc benefits from big aoe counts so you can expect BU to insta recharge lots this way. Generally my EM stalkers end up with Energy Punch, AS, BU, TF, ET and I find I'm liking Placate nowadays with the tweaks to it. Also if I'm needing a 4th ST attack filler I dont usually use punch, I'd have something like proc'd Char, Zapp or Moonbeam.
  4. Pretty much what everyone said here is good information. As a summary for powers I'd look to proc out ideally I'd want its recharge in the 10-15s range for ST attacks and also has access to a good amount of procs. Animation time also factors into the equation. If animation + recharge doesn't get near 12s or more I'd use the power as a mule for sets.
  5. I was trying to recall when I meticulously looked at what all defense values I'd be getting while PB is active by looking into my combat attributes I'd watch what all defense values I was getting. It'd have to be that each of those uniques would list out as providing 4.5% defense which I'd have picked up on but was pretty certain it stayed at the standard 3% although my other defenses shifted.
  6. Yeah my Shield/StJ Wonder Woman homage looks like such a ruthlessly effective fighter kneeing people in the balls and breaking their shins.
  7. Yeah I don't believe PB affects those uniques but I haven't fine toothed combed every value I'm increasing. I'm happy its increasing active defense toggles and long recharging defense shielding when I click them while PBU is active, like say Unleash Potential. You're getting 50% more of the defense value you'd normally get out of the power while power boost is active. Quite nice in my book. I'll always consider PBU for builds so I might skip Aim in primaries in lieu of PBU so I can also have access to a power boosting effect if I ever need it plus then I pick up the nice armor.
  8. You'll probably want one of the offensive ones to help fill in on the lower aoe. Bio or Shield would be good.
  9. Yeah the tanker version is quite alright. Spinning Strike getting that 50% area increase is a real boon to the power along with it being high damage with max combo stacks. Shin Breaker is a real mean looking attack too. Rib Cracker and Shin Breaker combo looks like some real dirty fighting. Street Justice feels like it has the aethstetics that Super Strength wishes it could look so mean. StJ was probably the top ST stalker before EM got its revamp.
  10. It's always good to get your accolades but its much better to have the Gaes accolade doing it this way as you can see you chug through blues. Surely the quickest especially if you have blues or Gaes handy.
  11. I've got one of these. First glance I'd take Smite its one of the best dpa attacks doms can get and at lvl 1 at that. Gloom and Midnight Grasp are whatever. You want 3 beefy ST attacks the rest should be your controls and aoe. The attacks I'd use are Smite, Moonbeam and ET (likely proc'd out). With your strong epic armor I'd likely skip Fighting in lieu of Stealth, should save you 2 power picks there. Also with the change to TK I'd likely take that along with the combo move Levitate. Its a unique type of mitigation you get there. I compare its utility to say Terrify. Of all the powers in Mind Control I could see not taking are Mesmerize and Mass Hypnosis. The rest all bring a unique flavor.
  12. Fast Energy Transfer doesn't use endurance (nor the long version, it uses hp) and its as fast as any of the piddypat attacks. It ensures the target is dead unlike maybe a small brawl finishes the target. Sure Total Focus uses a decent amount of endurance but overall though EM doesnt carry much endurance issues. Its especially fun spamming out fast ETs ensuring targets die so you can tab targets to the next fool npc nearby. I'd muuuucch rather have overkill at same animation/cost as other low tier attacks rather than having to guess if I may eliminate my target so I can move along.
  13. Thats kinda how I see it too. There's two real good hard aoe controls that prevent fire on you and the team for a good while. An actual hold which does its job. Then the aoe confuses manage to not only keep the heat off your team but it also amplifies damage output to mobs at the cost of maybe hearing some whinging about my xps. Which clear speed outweighs the small penalty to xp gain as long as you help them beat themselves up. The aoe stun is great in Illusion also. Powers like aoe fears and stuns can be quite good. They just get a little bit overlooked because they might not accomplish a true lockdown or are highly resisted against thus are considered softer controls.
  14. If you're looking for aoe burn on a dommie I'd say that comes more down to power pairing, pool picks and creativity/competence. There's very few dom assaults that have above average aoe attacks, mainly psi assault would be the pairing you'd look for. Or what I did on my Illusion/Nrg dommie is I went with Soul Mastery for all my aoe needs since ST damage and controls are accounted for in my primary. You can easily burn every mob on your own with a proc'd out Dark Obliteration, Soul Drain and heck even Dark Consumption procs well too if needed. Then you even have access to a far better boss pet in the Fortunata that you can trade in that 'sucky' phantasm. If you lean on what makes Illusion real good and get creative with some of your grievances toward it the tools are there if you're willing to adapt.
  15. The one good thing about Dommies is how many purple sets they'll have access to. The downside is there's not as many slots to go around as you'd like. Typically I look to use the purple melee and range sets then look to controls to fill out the other 3. After getting purple sets, the ATO set and at least 4 lotgs slotted along with hasten that should get me near the recharge I want. So then I focus hp and range/melee defense bonuses. Along with proccing out well a few of my big hitter attacks.
  16. All this. But it takes a good amount of practice and diligence to get used to using domination. Getting your recharge high enough from IO bonuses to achieve permadomination is the ideal goal. Baby steps are fine as you're leveling one and so just activating it when you see a tough fight coming would work well. The more teammates in proximity the more of a chunk you get to build. You can spam a pbaoe you might have to build it although solo that can take a while. I tend to interrupt my snipe while having the Gaes accolade active to make up for the chunks of endurance I'm using doing it this way. And you can always slowly build it by tossing snowballs at people.
  17. It's no Energy Melee thats certain
  18. Well it makes staff much more palatable having the free form and a BU in addition to getting AS as you say.
  19. As for whats good on Scraps you cant go wrong with TW, BA or EM depending on the flavor you're looking for.
  20. I'll have to agree about Staff and Kinetic Melee being meh on Scrappers. Then when you port over to Stalkers the addition of one more great ST attack really help both, and in KM's case the AS defines the set. Thats not to say minor tweaks arent still warranted, in the case of KM the Concentrated Strike animation should get cut down to 2s and keep the damage and everything else the same.
  21. Okay so you're asking to have the t9 pet buffed. But you cant acknowledge how OP Phantom Army is. As others have said, Illusion/Rad's handle big bosses with ease regardless if Phantasm sucks. If they buff the t9 pet you're asking for Phantom Army to get nerfed. Maybe if they swapped around PA and Phantasm it might seem more appropriate to you since then you're getting your OP pets in the iconic 9th power slot.
  22. As others have pointed out Illusion is in no need of a buff. It's in fact one of the best control sets due in large part to how good Phantom Army is. Sure pet AI should be tweaked for all control characters. If that someday happens where most pets are controllable and sets Illusion further ahead than the rest then don't discount some slight toning down of other things in Illusion. Incidently on my Illusion dom I found I could drop Phantasm for the boss Fortunata Seer pet. So much better, maybe adapt?
  23. Yeah Frost is a very above average attack especially for being a melee cone. Although it gets weeded out for me once you can get fireball from the epic pools. Not much around my scrapper is living after fireball, frozen footstomp and DNA siphon. True though the first attacks are bleh. I take the sword because it looks cool and I set mule it.
  24. Every defense power I get I slot a lotg in unless if its a defense based armor set then I get judicious where I slot the 5. Its the cheapest bang for your buck addition to your bonuses. Usually I end up with 4-5 defense powers from pools alone so yeah typically I'd slot 4-5 and look to get kb resists if the character needs it.
  25. I have an Ice Melee Scrapper. Freezing Touch is fast ET on roids because it can be loaded with hold dmg procs as well. When it crits yeah I give FT a slight nod over ET because of the procing. I end up slotting ET with sets to get recharge so I can machinegun them out. Which that likely evens it out. All in all yeah its like you say and true for the other assaults, EM gets a 3rd beefy ST attack that others dont. Ice gets Frozen Aura, thats quite a good pbaoe attack. That and Freezing Touch are the reason to play the set.
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