
Championess
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Legendary 45% softcap... True/False/Sometimes/BS?
Championess replied to shortguy on indom's topic in General Discussion
Look I was content leaving it where it was earlier please stop cluttering the thread. Its put up or shut up time. -
Legendary 45% softcap... True/False/Sometimes/BS?
Championess replied to shortguy on indom's topic in General Discussion
Comprehension isnt your thing. Obviously I have lots of different doms with 3 builds each. For gameplay where I need aoe I'll use what I'm in the mood to use. You didn't catch the caveat I said it was just against 1 specific target in mind to pump out as much ST dmg you can get? Offers still on the table though come see if you can outdom my main dom in +4x8 content, if you can... -
Legendary 45% softcap... True/False/Sometimes/BS?
Championess replied to shortguy on indom's topic in General Discussion
I'm Mezmera this is my burner. The build is attached to the Illusion/Nrg/Mace 42s pylon. -
Legendary 45% softcap... True/False/Sometimes/BS?
Championess replied to shortguy on indom's topic in General Discussion
I digress watching someone play through game content where tough enemies punch you back is the best gauge of someones ability and build. But just to show I know how to build in offense forsaking an optimal balance I've linked a topic of me punching on those poor defenseless pylons. My dom is that Illusion/Nrg with a 42s pylon time. So if all you want is offense I'd have a look in that topic for builds. And again thats just against 1 AV like target. This game has a multitude of ranges to play it as. -
Legendary 45% softcap... True/False/Sometimes/BS?
Championess replied to shortguy on indom's topic in General Discussion
I offered to run my dommie through radios then we can test your dommies time so we can compare and contrast. But sure I'll concede here so this doesnt get dragged out anymore. -
Legendary 45% softcap... True/False/Sometimes/BS?
Championess replied to shortguy on indom's topic in General Discussion
If I go to an all you can eat buffet I'm sacrificing a nice juicy filet mignon. People value 'sacrifices' differently. -
Legendary 45% softcap... True/False/Sometimes/BS?
Championess replied to shortguy on indom's topic in General Discussion
Don't know how my main attacks I use frequently have a great balance of slotted damage/acc and procs. Plus my global recharge is in the right sweet spot. I think whats getting lost on you is that not every power you take do you need to cycle into use so the oppotunity to mule sets into those powers is better represented. If you're filtering things down there's no reason why you cant make the most of everything you can. -
Legendary 45% softcap... True/False/Sometimes/BS?
Championess replied to shortguy on indom's topic in General Discussion
Well my epic aoe blast has 4 procs in it. I have Soul Drain so I'm bringing my very own kin. My aoe hold is proc'd decently. I can pack a group nice and tight with the new TK. Then my ST attacks will finish the bosses in the midst of that. Offense isn't gonna be a problem. Don't care much for those new Council boss rez auto damage but it is what it is. -
Legendary 45% softcap... True/False/Sometimes/BS?
Championess replied to shortguy on indom's topic in General Discussion
I can do you one better I play on Excelsior I can give you a tour of some +4x8 radios. My Mind/Nrg dommie is well tested against 4stars and those old Linea AE missions. -
Legendary 45% softcap... True/False/Sometimes/BS?
Championess replied to shortguy on indom's topic in General Discussion
Typically I never use my ST controls as damage and especially not if I'm looking to pump out real good damage. Your assault powers are far better suited to do damage if that's what you're wanting both in terms of internal numbers and proccability. If I'm using a ST control beyond the stuns I get from Total Focus its to stop a runner or something annoying me or an AV. That's not to say I don't put procs into longer recharging aoe controls where all those hold procs are far better suited to fire. Generally I pair real good defenses with my proc'd aoe hold as I jump into a mob that way I can go right to blasting and if the aoe control may have missed a target or two they're no real threat with good defenses running. For two slots extra in some controls you'd slot a purple set into anyways to at least 5 you can pick up 10% ranged defense from Ascendancy and Contagious. Then there's global resistance uniques yes. Also you're likely taking CJ, Stealth, Manuevers and some other defenses to let you slot your 5 Lotg's. I mean just right there that's 25-30% ranged defense at barely any extra cost so why not. -
Legendary 45% softcap... True/False/Sometimes/BS?
Championess replied to shortguy on indom's topic in General Discussion
Dominators are pursuing defense powers to slot those Lotg's for their recharge. Controls are well suited for purple sets since you need them anyways to build on their playstyle plus there's good defense bonuses in those sets. Your assaults are where you should be getting the offenses you were suggesting I'd be sacrificing on. As an example my main 3 ST attack chain is proc'd out well along with my Dark Obliteration having 4 procs and my Soul Drain proc'd well. You'd think I'd be sacrificing recharge/defenses I could build in these powers but no I'm going full offense on the powers I need to maintain offense. Dominators are about being as efficient with your build as can be using an aggressive control offense paired with the defenses you're taking built on subtly with some targeted bonuses. Seeing first hand how well I can do offensively/control wise while maintaining tippytop defenses its hard for me not to come to the conclusion of why not having your cake and eating it too? -
Legendary 45% softcap... True/False/Sometimes/BS?
Championess replied to shortguy on indom's topic in General Discussion
😛 -
Legendary 45% softcap... True/False/Sometimes/BS?
Championess replied to shortguy on indom's topic in General Discussion
Who says I'd sacrifice offense, control or recharge? Cover those bases then scoop up some defenses since good ones are typically one more set bonus away. -
Legendary 45% softcap... True/False/Sometimes/BS?
Championess replied to shortguy on indom's topic in General Discussion
And this is what makes you the 3rd best dommie. The best know that when they log in they want to go into domination and never want to be out of it until they log off. Dieing is antithetical to that. Building in defenses on a dom can only be gravy young one. -
My tank is based on WW as a homage. I went with a mishmash of powersets she would have access to. I went with Shield armor it looks cool and very appropriate for her since she has been deflecting bullets with her bracers well before she had the shield. Also Shield is a very strong, versatile and fun armor to play. As for an assault I went Street Justice as to me it represents her no frills win the fight as effective as you can style. If you need to bust someones shins or knee someone in the groin thats what a trained skilled fighter would do. There's also other variations you could do too sure like Broadsword. That's what alts are for.
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Mind Control's Telekinesis - some questions
Championess replied to Midnight Mystique's topic in Controller
The change to TK was nice. It's a good power to gather the group up and keep them at a distance as you like, although you will catch a lot of hate from them so be aware. It lasts for 20s then it auto detoggles or if you use Levitate on the anchor it'll knockup all those in the field and give a bit of splash damage and turn off. The part about Levitate doing a Mass Levitate with an auto detoggle is a neat combo that'll give you a bit of soft control and a little aoe damage. If you were looking to rush into the group the pushaway mechanic is prohibitive to that play so the Mass Levitate soft control is a nice way to detoggle without having to reclick it again as you're running into the group. It gives Levitate more use and you can always let the TK run its full course if you need the repel active, then you may as well get the bonus before it detoggles on its own. Its a neat little power with some good utility. I'd compare its usefulness to say Terrify. It allows you to do unique things. Terrify is a nice soft control you can load up with damage procs or a target aoe purple set if you need the bonuses. Ideally you can take both powers and functionality they are both useful to have. -
Back in my day we had to do a few hours community service just to earn the chance at a respec. That's if you didn't miss the guy that ported under the reactor and ruined your day. And if you chose poorly you were Super Speeding uphill in the snow through Terra Volta. We didn't have those fancy schmancy jetpacks these kids have nowadays.
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Combat Teleport vs Speed of Sound; Compare and Contrast
Championess replied to Scarlet Shocker's topic in General Discussion
Have you looked at the stats you can get with Adrenal Boost? Its an amazing offensive buff which lasts a minute, built for recharge and the +recharge you get from it the power is up quite often. You'll get your Super Speed along with a quick escape or into the fray tp power then you can take AB. Just have to sacrifice a power to get it. I'm usually saving a spot for one of the Origin pools. If I'm looking offense this is my jam. -
I'd say Shield too yes. All the beefiest armor is compacted into the early power picks. Those first 3 armors can be built quite strong later on with IO's and bonuses and such. My shield tank can get 90 DDR only SR is better but Shield can get access to much better uptime resistances. Then you get Shield Charge which is an awfully fun attack. Only thing Shield really lacks is a heal which SR doesn't get either.
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There's a few. As said already the no-brainer is an Ice/Cold Corruptor. I like my Ice/Nin Blaster a lot, superb ST especially with Ninjas attacks and crits. My Ice/Bio Scrapper is super tanky and dishes out silly damage with those last two ice attacks and proc'd DNA Siphon. I'd have to imagine Ice melee Stalkers have to be vicious as @Carnifax says, getting to trade a crap power to get AS and keep Frozen Aura has my scrapper jealous.
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[Let's Brainstorm] The Last 4 Incarnate Slots
Championess replied to ThatGuyCDude's topic in Suggestions & Feedback
Yes okay I get that but if they were to add the 4 more incarnates and they turned out to be pretty good you might see current incarnate and HM content get trounced and thus that becomes trivialized. Then there's things like Hamidon. And if I worked hard at getting the next incarnates t4 you bet I'd at least like to have the option to entertain using them in things like Mis Lib. I'm just saying it'd probably be best to head off as much power creep you can if there ever is introduction of more powers. All pie in sky anywho. -
[Let's Brainstorm] The Last 4 Incarnate Slots
Championess replied to ThatGuyCDude's topic in Suggestions & Feedback
The Destiny Barrier Core is a huge force multiplier. I can't imagine if one of the remaining 4 would be as good as those Destiny powers. But also limiting themselves from not making one as good as those would be kneecapping creativity afforded them. They could make a good one but tie it to Destiny so you can only have one of the 2 active. I'm thinking more in terms of Hardmode content, the rest of the game is pretty cake as it is so whats it matter. Hardmode is already tuned pretty well for the current incarnates. If they came up with 4 more it would be lame not to be able to have access to them on HM content since 4stars are intended for you to bring your best self. But having 4 more incarnates added into play would likely make them much easier if you're getting to use all 10. They'd have to constantly rebalance HM to keep pace. It'd be easier to do things to make you sacrifice having Destinys or Judgements. -
[Let's Brainstorm] The Last 4 Incarnate Slots
Championess replied to ThatGuyCDude's topic in Suggestions & Feedback
I read it as you wanting to remove incarnate powers from lvl 45+ non incarnate content. That would cause quite a ruckus. Which you more clarified. I'm saying if ever there were to be 4 more added they could make it so you could only have 6 active so you'd have to give up one of the first ones to play any content, present and future, incarnate or not. I'd assume that'd be a lot easier to lock incarnates out at the power level rather then retroactively coding what content is allowed what powers. -
[Let's Brainstorm] The Last 4 Incarnate Slots
Championess replied to ThatGuyCDude's topic in Suggestions & Feedback
The ensuing moaning I'm certain would be unbearable. Some compromise could be made sure. Admittedly I've gotten very used to Barrier Destiny and have too much fun with Judgements. I'd hate to lose those and my Alpha on my 50's on a lot of the endgame content. I'm sure they could limit certain incarnates like they did for pvp. -
[Let's Brainstorm] The Last 4 Incarnate Slots
Championess replied to ThatGuyCDude's topic in Suggestions & Feedback
I like the incarnate concept and content that followed. I would like to see the last 4 incarnate abilities and corresponding tougher content. Being able to use incarnates in regular prior content has kind of trivialized it yes. If they were to add the last 4 there'd have to be a mechanic that you can only have one of a pair of incarnates available. Like if you had both Omega and Alpha you could only have one of the two active. So that sure we'll add the 4 more incarnates planned out but you can only have 6 of the 10 active. I know a pair would mean limiting it to 5 but I say 6 so that it wouldn't seem lile a nerf to what it currently is.