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Championess

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Everything posted by Championess

  1. The ensuing moaning I'm certain would be unbearable. Some compromise could be made sure. Admittedly I've gotten very used to Barrier Destiny and have too much fun with Judgements. I'd hate to lose those and my Alpha on my 50's on a lot of the endgame content. I'm sure they could limit certain incarnates like they did for pvp.
  2. I like the incarnate concept and content that followed. I would like to see the last 4 incarnate abilities and corresponding tougher content. Being able to use incarnates in regular prior content has kind of trivialized it yes. If they were to add the last 4 there'd have to be a mechanic that you can only have one of a pair of incarnates available. Like if you had both Omega and Alpha you could only have one of the two active. So that sure we'll add the 4 more incarnates planned out but you can only have 6 of the 10 active. I know a pair would mean limiting it to 5 but I say 6 so that it wouldn't seem lile a nerf to what it currently is.
  3. Clearly they were given individual fingers so they could flip the bird to the heroes as they make their getaway knowing the heroes can't do it back. Truly villainous.
  4. I don't usually have room for all those heal uniques. I like Panacea the most out of that, Miracle and Numina. It seems to beat out the others for endurance plus also the heal. Then yeah Preventative I look to use. Just about all the rest I'd use. Although instead of Aegis I'd substitute in the Steadfast unique. And maybe 2-3 knockback resist IOs if you're on a squishy with little protection from that CC.
  5. Sagely advice from the 3rd best dommie on HC right here. 😜
  6. I have one of those Fire/Atomic's. The big boom is your best defense. I've come to like Atomic more since they changed it so offensive toggles just suppress when mezzed without having to constantly retoggle. Its a fun pairing that pbaoe +recharge is nice to get more nukes. I put in a good amount of global defense bonuses aiming for range then melee mostly. On top of that I use Barrier Core often especially if a nuke isnt up. Then the new Sheer Willpower accolade has been nice for when you're mezzed and need a breakfree. Then there's always the inspiration tray. Blasters are demigods just eat a purple or two and use your Aim/BU's. Mass carnage.
  7. I wouldn't build a dom having to rely on the recharge you get from Ageless. Yes its nice to have for the added recharge and mostly the endurance fix doms do sometimes need outside of reclicking domination. I agree with @Jacke if you're ever looking to use it for endgame stuff you're more likely required to have Barrier Core so you'll need to rely on yourself for the recharge, although you'll likely have a kin on the team. The endurance fix I'll get from Epic pools and I have an alt build tailored for 4star content. If you're set up well for endurance then having Barrier is highly useful.
  8. Championess

    Taunt Aura

    Yes damage dealt is a factor into enemies aggroing to a certain individual. Let's say on a team you don't have an actual tank and just a shield scrapper with their Against All Odds taunt aura but they didn't take Confront. When you're fighting an AV you'll sometimes see the AV aggro over to the Fire blaster if they are pumping out huge chunks of damage. With no true taunt on the team the AV's look to be coded to eliminate the highest threat so whomever is dealing absurd damage that may overcome one lower value taunt aura you'd find on scrappers that don't also get punchvoke like tanks. Bio's damage aura and debuff aura look to factor heavily in keeping threat locked in on them.
  9. I'm holding out hopes for something like this. Why throw sharks at people when you can let them laser beam people on their own.
  10. Championess

    Taunt Aura

    No I didn't develop anything wrong here. Yes any scrapper secondary with a taunt aura most all have the same taunt value. Since the topic was asking about scrappers with a taunt aura I read further into the 'why' they would look to be holding aggro with a scrapper. I chose not to give a host of information of all the various armors with the same higher taunt value auras which I figured a little searchfu by the original poster would have shown them the statistics you detailed. Instead I gave played experience of a bunch of those armors. If the spirit of the topic was to find a scrapper that holds aggro well and from my experience they dont do it very well in relation to tanks except for Bio because it also has a separate damage aura also helping hold aggro as @Wavicle alluded to.
  11. Championess

    Taunt Aura

    Someone doing some ERPing on Everlasting eh? 😛
  12. Be careful the power you give to ChatGPT. Now that its got your look down there might be a new Oklahoman moseying in Oro forming itrials.
  13. Championess

    Taunt Aura

    Bingo
  14. Championess

    Taunt Aura

    Yes in theory but in practice the rest of the armors cant hold a candle to it. Why is it my Bio scrapper passively holds such better aggro than my Shield scrapper? I've used both as the main tank on 4 stars and Bio holds the aggro without even having to taunt so much better than what I can come up with my Shield scrapper that constantly has to taunt with playstyles being similar. There's obviously more going on under the hood of Bio scrappers than just that one taunt field a lot of other sets also get.
  15. Championess

    Taunt Aura

    Bio has a real strong taunt aggro control between a few of those powers. There's a few others like Shield, mostly the offensive defense sets. There's a huge difference in passive taunt from Bio compared to all the other scrapper armors that have taunt. If you're aiming for top aggro control while also being the best armor then Bio is your boo.
  16. I've played this control on another server. It's very strong, partly because how good that aoe confuse is which for some reason an aoe confuse gets compared to Seeds of Confusion and that seems propper...? The combo mechanics are okay I guess. I agree less combo mechanics for things would be ideal but for where it might make sense and limited combos. In its current form it would be a step below Plant so real strong. I do agree though until we can wrap our heads around how we want to see control behave in City of's meta nukem real good I don't know if it'd be a priority I'd push for having just got gun controls. Though I dont think that's good policy just to dismiss fleshing out a powerset just because its on another server, especially when most of the powers are already coded into the game and the old team didn't get a chance to port it to the players.
  17. The post is pretty detailed out. To me the exclusion of skin color would seem you have some room to work. As far as animal features the face options would limit that out, also the exclusion of tails, wings, etc. So I'd assume if you're looking to join with your blue skinned vampire within the rest of the parameters you'll be good to go.
  18. Well it IS a high school themed SG. The costume symetry would seem to reinforce the theme they're going for, think of it as an extra layer to the SG colors that takes up a costume slot. Sure there's Big Becky's in high school but I think they're going for a uniform indescernable look for every member when they team. So then what stands out isn't any Becky's, but the SG theme itself. I wouldn't begrudge them their criteria. I'm just sad every one of my girls is too thicc they'd have to attend the school on the east side with no pool.
  19. Be sure to proc your two best ST ice blasts well. The draw to the set is how many procs you can fit into Freeze Ray and Bitter Ice Blast to add onto the already high damage it can pump out. Ice is light on aoe damage with Blizzard being your only main viable one so Ice tends to focus ST damage. If you want the best of all worlds make a fire blaster. I've got an Ice/Ninja she does sooo much ST damage thanks to allowing those Ice blasts to sometimes crit along with the procs slotted. Plus a few of those Ninja attacks hit stupid hard too. Blasters are just fun in general. Its good to give most of them a try. I think I have one of almost every blast set, typically paired with a select few secondaries I prefer. If you learn to survive well on a blaster they can be demigods.
  20. I'd like to see it as a universal armor set. Maybe only dropped from some new content to encourage participation maybe goldside. Who wouldn't want to slot a set of Tyrant armor?!
  21. I think the crickets are because anyone that enjoys playing doms seeing a suggestion for an assault set not being whips makes them sad and unresponsive.
  22. I do like Adrenal Booster on my EM/Bio stalker. Its a good deal of extra damage and attack abilities. The travel is nice to take you'll just end up with a 2nd dead power unless maybe you have some slots to take the range attack and mule a set in it. On my stalker I go with Hasten, Combat Jump, Experimentation pool, and Leadership. Not sure how beefy Stone is on its own but maybe you can drop fighting and SJ and rework your armor slotting to compensate.
  23. You can do a few things with TF. For sure the hide proc. Then you can do 2 53 acc/dmg HO's along with 3 dmg procs or maybe you can do 2 procs and 3 pieces of a set that matches one of those procs with good set bonuses or 3 of the winter set. I'd do something like this to squeeze in more enhanceable damage if my alpha doesnt have damage in it. That way you can pick up some bonuses you may like instead of the bland HO slotting.
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