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Championess

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Everything posted by Championess

  1. Hasten is the single best power pick in all of the pools. It shouldnt be skipped especially on doms where builds call for ruthless efficiency.
  2. The early 1-20s you're getting your controls which you should be taking Seeds and Creepers like you say. Mid levels 20-30s Doms start to bloom with their assaults which Nrg starts getting access to its best attacks which are ST, Nrg assaults have a reputation as ST boss killers and thats no different on doms, that should be the focus. Late levels 30+ you start getting access to epic aoe blasts which blow just about any aoe you find in the regular assaults out of the water. Once you get access to those you'll never want to use Whirling Hands, and in fact it will conflict with the better release mechanic for Power Burst which amps up your ST damage. If you want to take Whirling Hands early on as you level sure I do that with a lot of power sets. By 30 though I respec into the form I find I want for the later game then kit my characters. Late game Whirling is just a wasted power pick in comparison to epic aoes, I wouldnt even take it for a set mule. Doms are about efficient build choices and Whirling finds its way out, same with most of the other powers in Nrg. My main attack chain has room for the 3 best ST attacks I can get, showing stats to find the best dpa per attack will narrow things down, even before considering proccability.
  3. I was mainly focused on the assault and pool powers I didnt chime in about the Plant controls because I just wasnt looking. I'd have to agree with the others though, not having seeds or not getting the most out of creepers, you may as well play a different set. Seeds and Creepers are likely the 2 best controls on the game and they are housed on the same set. I'd take Seeds and slot a full Contagious set then with Creepers I'd proc out.
  4. The armor I'd slot different. You wont need the 3pts of kb resist from gladiators seeing how permadoms have some of the best mez protection money can buy. I like to slot that armor with 4 Unbreakable Guards to get the melee defense and hp unique, then I slot the Steadfast and Gladiators uniques. For Dark Obliteration your last slot is a pure damage IO. Why not just use the pure dmg IO from Bombardment and pick up the range bonus.
  5. Yeah dommies need to be played to fully embrace their playstyle and identify the powers you like most. They are late bloomers getting all their best attacks later so it can be a little bit of a slog early on. I'm used to all the ATs so I dont mind getting to 30 right fast then I'll kit it and play them from there. 30+ you can get a feel for it as you level.
  6. I'd trim some slots off of CJ, Manuevers and Tactics. I'd put just the lotgs in the two and a 53 HO in Tactics. I also on my sixth slot of Soul Drain add the Gaussian proc.
  7. Yeah that's how I'd slot Total Focus and Power Burst. Perfectly reasonable to slot the Manticore set into Snipe, though you could probably trim a slot since you'll want that recharge bonus at 5. I'd swap around Arma to Soul Drain, you'll use Soul much more often and for good reason. Dark Consumption is an endurance fix and oh look some extra aoe dmg if I need it. Dark Obliteration is the one I'd change most. It fits 4 dmg procs which I slot them all plus a Bombardment Dmg and Posi Acc/Dmg 50+5. Oblit is a bread and butter attack. One other thing I do is with Unleash. I slot 4 of Shield Walls all the ones with recharge and the unique and also a lotg. I like to have this recharge as fast as I can get it.
  8. Yes it's a crying shame Praetoria is so underdeveloped. You can tell the live team had honed their craft by the time that expansion came out. Hopefully this team gets to carry the torch forward building on such beautifully crafted stuff thats over there. Truly there should be a few Strike Forces over there. No to more low content though, there's already so much over there and in the game in general. But a 30+ and 45+ SF yes please. Some enticement to go over there is in order and what better way than a fun highly rewarding SF or two. Maybe some Praetorian enhancement sets that only drop from them to see that people dont just go for nostalgia and the content really sticks. *Also maybe for these SFs having a Praetorian born character on your team could net you some kind of extra rewarding thing like the special Vanguard fight on Aeon.
  9. If you're needing defense but not always my doms typically take Unleash Potential since they can power boost it for 31 defense to all for a minute. Very handy in spurts and if you're building a high global recharge animal like a dom it recharges quite frequent for good use.
  10. On the topic of Tough/Weave yeah I kind of agree its a bit old school. Sure if you're needing a resistance armor to slot resistance uniques and dont plan to use a resist based epic armor I could see taking Tough/Weave for some mules. My set in stone pool powers on most doms are Speed, Leadership and Concealment. Last one varies but typically Leaping or maybe Force of Will if I have a powerboosting ability I can use for Unleash Potential.
  11. You're better served using the release to maintain great ST damage by using a Power Burst follow up to finish things off. When they first revamped NRG and Whirling did double damage with the release sure that was worth using but there was a 10s lockout on the mechanic. When they removed the lockout Whirling woulda been too good so they nerfed what Whirling did. The lockout removal gave Power Burst alltime top tier ST damage using the release. So I'd save my release for Burst and look at other powers for aoe. I adapted and looked in comparison at Whirling to aoe you could pull from epic pools. If you look at Dark Obliteration for instance it has a much higher target count, spread, range and faster animation for near the same damage per target plus you can load 4 damage procs into it with a high fire rate. You can do far more with an epic aoe blast than you can pull from Whirling. Then dipping further into Soul you can take Soul Drain which deals near the same damage and concept as Whirling but then it also gives you a hefty buff for 30s on your follow up damage. Comparing and contrasting ended up having me lean harder into epic powers to fill in for aoe damage.
  12. I mained a Mind/Nrg back on live before it was cool. I agree Mind does have lots of tricks up its sleeves with various mez timers they can play with. I used to get great use out of Power Push into Total Focus slotted for stun which then I could play with my prey. If anyone tried to save the mouse I had TK and all kinds of other controls to hold off any interlopers while I'd finish off my hunt. Unfortunately a lot more has changed since then. The damage output in particular from other ATs mez abilities with procs and proc bombs in general plus added survival abilities has made it real hard to justify playing a mez character. May as well play Ice blast. Mind/Fire was the OG king of dom pvp and likely is still.
  13. A few things. Not sure how keen you are on epic pools but dommies tend to have the strongest ones to choose from. Being that your Embrace of Fire beefs up fire attacks it'd make Fireball from the fire pool real strong and you can put some good dmg procs in it. Then you can take the armor and Melt Armor is a nice debuff. Then with Terrify I'd either put a damage set of 5 in it either the purple set or Posi's or if you dont need recharge, procs fire well in it too. You should be looking for damage from that one. I'd likely look to swap around the sets in the confuses, you can get some nice extra layering with the contagious proc. Plus you dont want that damage boosting proc in such a long recharging power. I'd also likely take Levitate and set it with 5 Decimations then you can take TK which works well in combo with it now. As for the pools I'd go speed, concealment, leadership and probably leaping.
  14. I have an Ice/Bio and a lot of Shield toons. Ice is a pretty strong attack set but its mainly the last two attacks you get that define it. Freezing Touch and the ice stomp are great attacks, then you take the obligatory first attack and Build Up. I do agree that early melee cone is above average especially for being a cone but I find later in the game having access to ranged aoes in epic pools like fireball to be far better options. As for shield yeah I'd take all the powers, the only one I could not see taking is Phalanx since your teeamates need to be on your lap to get extra benefit. I do like to have the t9 as an emergency use power and the crash isn't harsh, plus its a good place for a 4 piece Unbreakable Guard mule. Shield Charge into the icy foot stomp then follow up with a fireball. If there's anything left standing around you they must be cheating.
  15. I have one of these. Its a blast to play and looks super sweet with all those weapons. The melee attacks are real good so you'll want to get used to fighting fast and fluidly and being able to survive while doing so. Generally I like to build in a good amount of defenses melee and range while also aiming for at least 4 purple sets for the 10% recharge bonuses and usually 4 LotG's in defense powers like combat jump, manuevers etc. I'll also look to load procs into the attacks with the more suitable proc rates. I'll always put 3 procs into Dragonfly then 3 of the pvp pbaoe set with the -res so I get 3pts of kb resist, then I'll look to slot a zephyr and karma for another 8pts which'll make u pretty hard to kb while you're fighting. I also like to slot 4 procs into LRM since its such a nasty attack. Then Body Armor you can slot the resist uniques. As far as the blasts I like to proc out Suppressive Fire along with the Decimation proc so at times it can act as a BU power since DP and Nin lack that. I also have 4 procs in Executioners and Piercing Shot as well. Real fun character you'll want to move fast from mob to mob into melee so that means no Hover. You'll also want to be proactive with maybe some extra defense shielding like Demonic, Unleash Potential, Barriers, etc.
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