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ZorkNemesis

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Posts posted by ZorkNemesis

  1. I used to play D&D 3.5 when it was the current edition.  Me and a couple of my friends met weekly, we'd rotate the DM role and run each other's stories with no real campaign or cohesion.  Just a bunch of one shots our party got roped into.  It was good fun for a while but we ended up having a falling out after we added a couple more friends to the group.  There were disagreements about race choices (I wanted to keep things simple and not include some of the more complex races) and accusations of favoritism between a couple of our players when they DM'd.  We also all kind of grew up and went our seperate ways after high school.  It was fun while it lasted though.

     

    Never played any other tabletop games of the same sort, unless you count sampling the Ghostbusters board game from a few years ago.  I do love me some regular board and card games though.  Games like Terraforming Mars, Munchkin, Photosynthesis, Pandemic, etc.  But I don't know how many of them really count in this regard.

  2. I generally dont name my pets, not creative enough, but I have two exceptions.

     

    My Thugs/Sonic who's theme is that she's a member of a traveling punk rock band and the thugs are her bandmates while she's on vocals with her Sonic powers.  Punks: The Groupie and The Roadie.  Arsonist: The SFX Guy.  Enforcers: The Guitarist and The Bassist.  Bruiser: The Drummer.

     

    My old Mercs MM back on live didn't have a set theme, so all of his soldiers were the Cheat Commandos.  Soldiers: Fightgar and Gunhaver.  Medic: Silent Rip.  Spec Ops: Firebert and Ripberger.  Commando: Reinforcements.  I desperately wanted to rename the guy to Crack Stuntman, but the name was taken every time I tried.

     

  3. 5 minutes ago, Burk said:

    Controllers, Defenders, and Corruptors already have 5 ancillary pools, and Sentinels actually have 6.

    I guess I missed that part, but Defenders and Corrupters having 5, is that something I missed that was a Homecoming change?  The old wiki only lists four choices for the two: Dark/Power/Psychic/Electricity.  I don't recall seeing other choices the last time I leveled a Defender/Corrupter to the APP levels.

  4. One thing that's bugged me about Anchilary pools: why do Blasters get 5 sets while every other AT only gets 4?  Even MMs only get 4 and they were somewhat copied over fron Blaster's choices.  I would like to see the other ATs get a 5th set, and I think there's a good choice: Electrical Mastery for everyone!  I know Mu Mastery already does this, but there's still options for non-Mu electricity.  Some ideas:

     

    Controller/Dominator

    -Lightning Bolt (Controller)/Short Circuit (Dom)

    -Power Sink

    -Charged Armor

    -Ball Lightning

    -Surge of Power (Controller)/Discharge (Dominator)

     

    Defender/Corrupter

    -Power Sink

    -Shocking Bolt

    -Charged Armor

    -Energize (longer cooldown)

    -Thunder Strike OR Shocking Grasp

     

    Scrapper/Stalker/Tanker/Brute

    -Lightning Bolt

    -Electric Fence

    -Shocking Bolt

    -Ball Lightning

    -EMP Pulse OR Discharge

     

    Mastermind

    -Lightning Bolt

    -Charged Armor

    -Shocking Bolt

    -Ball Lightning

    -Surge of Power

     

    Sentinel (I have no idea what APPs already exist for Sentinel, so stop me if i'm listing what already exists)

    -Shocking Bolt

    -Electric Fence

    -Discharge

    -Thunder Strike

    -EMP Pulse

     

  5. 4 hours ago, XylstoBanks said:

    Have any tips on how to build a psi/dark corruptor?

    I wish I did, I wing almost all of my builds and am pretty sure i'm nowhere near optimized.  Let me pull her up and see what kind of duct tape she's held together with.

     

    One thing I liked about Psi Blast is that since many of the attacks have secondary effects it procs pretty well.  On my setup I have two damage procs in both Subdue and Telekinetic Blast, filling out the other three slots with Scorging Blast (Recharge boost at 3) and Thunderstrike (Ranged defense at 3).  Psychic Scream and Psionic Tornado get damage procs in their Targeted AoEs, along with a bonus proc, a -Res in Scream and an extra damage in Tornado.  Malice of the Corrupter in Will Domination, being the strongest ST power and the one with the least damage procs (no options for sleeps).  I skipped Lance and Scramble, Lance is nice but doesn't do much special, and Scramble is unnecessary.

     

    Twilight Grasp likes procs, and you should be using it often anyway for the debuffs.  I fitted it with Touch of the Nictus to boost the healing, but boosting the -To Hit helps too, and it can also take an extra damage proc from Cloud Senses.  Tar Patch and Howling Twilight don't need slots to be good, slot them for Recharge is all you really need.  I threw a slow into Tar Patch to help keep things in place, but it's probably not necessary.  Frakenslot Shadow Fall for both Defense and Resistance.  I have three LotG (one Recharge boost), two UBG, and the Steadfast Res/Def.  It provides a nice buff with all that.  Fearsome Stare Frankenslotted with four Cloud Senses and two Glimpse of the Abyss, damage procs from both sets.  Handy to have up for every fight.  Petrifying Gaze foiur slotted with Basilik's for the great set bonuses.  Dark Servant I did the same, but I also threw in a Cloud Senses damage proc and an IO heal; nearly everything it does has -To Hit, so it procs fairly often, and the Servant is a reliable source of healing.  Skipped Darkest Night and Black Hole; Darkest Night being an anchor power makes it easy to screw up use but it is potent and still useful so it's up to you if you want it, but Black Hole is just awkward and not so great (but can be a good panic power if too much gets pulled).

     

    Pool choices are up to you.  I have the three Leadership toggles and Fly/Hover/Afterburner.  End Redux in Leadership, LotG in Hover/AfB, Shield Wall/Reactive Defenses in Hover, BotZ KB protection in Fly.  Dropping Flight for another means of travel could easily fit in Hasten or Vengance if desired.

     

    I took Dark Mastery for my Anchilary.  Dark Consumption is a nice Endurance refill when it's up, but the recharge is long.  Slotted it up with Preemptive Optimization to help boost the recharge and endurance drain.  Dark Embrace slotted with three UBG (the +HP is here) and the Gladiator's Armor +DEF.  Soul Drain is great to make up for Psychic Blast's lack of Aim, plus with a Gladiator's Fury -Res it's a fantastic setup for a Psychic Wail.  Avalanche KD proc in there for extra safety.  Soul Transfer is nice to have if things go south, and is free slots.  All it really needs is a Recharge.

     

    Still building for Incarnate stuff, likely looking at Intuition Radial for Alpha choice due to the most effectiveness across all powers as well as the extra range on top of Psi's already increased range; Cardiac is also good to help patch some endurance holes plus a fear boost for Stare.  Other Incarnate powers on theming; Void Judgement, Spectral Radial Interface, Ageless or Clarion Destiny (Ageless would very much help endurance woes), Assault or Support Hybrid for whatever is needed.

     

    Plenty of choices, I just go with what I think I need.  I would suggest checking around the board for some tips for Psi and/or Dark builds and go from there.  I'm positive I'm inefficient but I found something that works for me.

  6. I'm trying to redevote myself to alts i've already ignored.  I have too many characters sitting in the 25-40 range that already have some considerable work put into them.  Hell even some of my early game alts need love, there's just too much to do.  If I had to pick a couple to focus however...

     

    Water/Fire Blaster: A concept I worked on a while back that I got distracted from.  I love how completely customizable Water Blast is and how with the right tuning and some imagination you can turn it into pretty much whatever liquid you want.  So despite the paradoxical nature of Water and Fire, I decided to recolor the water to look more like crude oil and the fire darkened to look like i'm actually burning oil for my fire powers or something.  He was fun to play while I was playing him, with all the AoE he's basically a massive inferno of flames and oil spouts.  The hazmat suit for a costume was also a nice touch.

     

    Earth/Energy Dom: I expressed a little while ago that I was struggling to focus on a Dominator build, which I asked for some suggestions to try and nail one down.  This is the one I settled on and was playing until I got distracted with ideas for other characters but I still want to go back and finish it.  The crystal theming from Earth Control seems like a good way to have energy powers too.  Certainly want to wrap him up and finally say I've got a 50 for each original base AT (EATs and Sentinel are still in the works; I don't like Sentinels and have trouble conceptualizing EAT themes since they're far less flexible).

     

    Peacebringer: Despite having trouble coming up with themes for EATs, I had a sudden inspiration just tonight for one, and thankfully being able to adjust the colors helps.  The idea of a rainbow-infused character is one I've always wanted to roll with and while I've tried a couple Blasters (Rad/Temporal and Rad/Electric) with the idea, i'm thinking with Peacebringers and their light-based looking powers perhaps one would fit too.  So that's the idea, nearly every power is recolored to give a ton of variety in how the powers look; she's basically a sentient alien prism.  I've also got to finish a Peacebringer one of these days.  I got one to 41 on live before the shutdown and I feel obligated to finish one as a result.

     

    Some other ideas to work on and finish down the line:

    AR/Devices Blaster: My very first Blaster when I started playing.  Dropped him in the old days because it was very much an "edgy teen" character, but with some rekerjiggering and a new name I don't feel so stupid playing him again.

    SS/Shield Brute: A haphazard guy who smashes everything around the criminals in his pursuit of the law.  Expect leveled city blocks when he's on the job.

    Water/Poison Corrupter: A barista themed character who smites her foes and aids her allies with a copious amount of alcohol.  "The cause of, and solution to, all of life's problems!"

    Claws/Fire Stalker: Rolled back in March as at the time there were none at level 50.  While i'm sure that's changed, i'm also sure I could get him to 50 and join the exclusive club.

    Energy/Energy Sentinel: The one Sentinel build I actually decided I liked, maybe i'll go back to her at some point.

     

  7. Hmm, I like stats, let me see what i've got at the moment.

     

    Total characters: 87

    Characters at level 50: 15

     

    By Origin

    Science: 17

    -At 50: 2

    Mutant: 10

    -At 50: 1

    Magic: 17

    -At 50: 6

    Technology: 17

    -At 50: 2

    Natural: 26

    -At 50: 4

     

    By Archetype

    Blaster: 15

    -At 50: 3 - Ace Longshot (Archery/Energy), Soulblazer (Fire/Dark), Sonic Shroud (Sonic/Ninja)

    Controller: 6

    -At 50: 2 - Precambria (Plant/Time), Shock Squal (Electric/Storm)

    Defender: 8

    -At 50: 1 - Emerald Elegance (Thermal/Ice)

    Scrapper: 14

    -At 50: 2 - Thunder Force (Staff/Electric), Draco Raptor (Savage/Willpower)

    Tanker: 4

    -At 50: 1 - Blazing Angel (Fire/Dual Blades)

    Warshade: 2

    -At 50: 1 - Stygian Stranger (Tri-Form)

    Brute: 8

    -At 50: 1 - Negative Fusion (Radiation/Dark)

    Stalker: 3

    -At 50: 1 - Disco Ninja (Ninja Blade/Reflexes)

    Mastermind: 5

    -At 50: 1 - Garage Band (Thugs/Sonic)

    Dominator: 7

    Corrupter: 8

    -At 50: 1 - Impurity (Psychic/Dark)

    Spider: 2

    Widow: 1

    -At 50: 1 - Classy Lady (Fortuna)

     

    By Alignment

    Hero: 41

    Vigilante: 12

    Rogue: 6

    Villain: 21
    Resistance: 1

    Loyalist: 3

    Undecided (logged out in Galaxy City Tutorial): 3

     

    Seems i'm still a damage dealer at heart but tend to dabble in support.  Not a fan of tanking, and both Stalkers and MMs never clicked with me.  Also like to play around with strange and uncommon-looking combos, Sonic/Ninja is practically a paradox theme and some of my other 50s I hardly ever see around.

  8. I've never seen people intentionally muck up that badge myself, but have seen plenty of failed attempts usually due to some kind of negligence.  Sands is a big offender but sometimes people often forget or mistakenly use other AoEs.  There's also cases where you bring a MM and they let their pets act on their own, negligence once again (I see some people outright tell MMs to get rid of their pets sometimes before engaging).  DoT auras and other melee cones also come out at times; Slice/Flashing Steel/Defensive Sweep are all cones too.

     

    But I don't think i've ever seen anyone intentionally target the extra zombies.  Either that or i've never noticed, it can be pretty crazy in there at times.

  9. 13 hours ago, Lockpick said:

     

    I did not know this...

     

    I thought you were stacking to get higher damage with the finishers. 

    Using EotS or SS at full charge will increase their damage by adding an extra tick of damage (not significant enough to get around Smashing resistances however), but also add a secondary effect,  EotS will debuff foes hit while SS will give you a small buff.  You will consume the charges though so you momentarily lose the benefits of your stacked form.

     

    Body: Extra Smashing damage, EotS will reduce Resistance, SS will increase your own (I think it's something like 12-13% to all for about 15 seconds)

    Mind; Extra Psychic Damage, EotS will reduce Recharge, SS will increase your To Hit

    Soul: Extra Energy Damage, EotS will reduce Defense, SS will increase your Regen/Recovery

  10. Bit of an update, as it appears Fire Blast in the Blaze Mastery set is also showing this critical inconsistency.  Unlike Char, Fire Blast seems to be doing roughly 3x critical damage to Lts and higher, but normal 2x damage to Minions and Underlings.

     

    Fire Blast vs Council Minion

     

    screenshot_201002-00-05-18.thumb.jpg.a0139d47afd684157cad46da4715bfb6.jpg

     

    Fire Blast vs Council Boss.

     

    screenshot_201002-00-04-15.thumb.jpg.0367b5813324a98cedd7c05948dcb11c.jpg

     

    I don't have them (yet) but i'm suspecting Ring of Fire and Fire Ball might also have these inconsistencies.

     

    Side note, the description for Fire Blast mentions the Flares power, but neither Scrapper or Stalker have access to that power in any of their sets.  Likely just an oversight when copying the power when they created Blaze Mastery.

     

    EDIT: Fire Ball doesn't seem to have this issue.  Against both a minion and a lieutenant both took what appeared to be normal critical damage from the Fire Ball.

     

    • Like 1
  11. Stretching powers, like those of Mr. Fantastic and Plastic Man, are not present in CoX.  Likely due to some major animation issues the powers would cause, and how would you classify it? Melee or range?

     

    General shapeshifting (Beast Boy, the Wonder Twins) is also absent.  While you could argue Kheldians and could set it up yourself with rapid costume changes, the spirit of shapeshifting isn't present.  We're talking things like transforming into animals or objects to fit the current needs of the fight.

    • Like 1
  12. Savage Strike for Scrapper Savage Melee mentions bruising in the power description, which was not only removed but wasn't a mechanic for Scrappers to begin with.  The power doesn't have any sort of -Res effect.  Screenshot taken from the level up UI, since I don't actually have the power on my Savage Scrapper.

     

    726777306_SavageBruising.thumb.PNG.fd3f244c0354aa62ad2f7c6e9d2b83bd.PNG

  13. So it's important to note that the Mastermind's own damage is bad.  Real bad.  MM's have the lowest base damage modifiers overall so you won't hit anywhere near as hard as any other AT with your own attacks.  Especially if you're coming from a Blaster who is designed to focus offense, giving them some of the highest numbers.   They will get stronger if you slot them, and they also get more damage by taking the other attacks in Fighting (15% increase if you have two of Boxing, Kick, or Cross Punch, and 30% with all three) but you will not deal as much damage as your pets or any other AT simply due to MM's own base stats.

     

    Now that's not to say don't try it.  CoH is very flexible and nearly anything can work with effort but just remember that if you were to try that with any other AT, the damage would likely be better.  MMs aren't meant to fight, they're meant to give commands so that their minions do the fighting instead.

     

    • Like 1
  14. Scrapper's version of Char from the Blaze Mastery ancillary pool has some strange crit damage shenanigans.  Against minion and underling mobs the critical damage appears normal, double the damage of the DoT as expected.  Against Lts and Bosses however the critical damage seems to be multiplied several times.  Against a Mu Striker, it dealt 22 damage with the critical alone (Mu have some fire resistance, but the math still checks out).  Against a Crab Spider Webmaster the critical damage was a whopping 191, even though it should've only been around 25-28.  The damage numbers in my screenshots are a bit higher, I have a +10% damage buff from enhancements, but no secondary effects were applied to the test targets.

     

    Here's the Mu Striker hit

     

    screenshot_200928-01-30-07.thumb.jpg.58ae6dfbf4dbd7b7b5445c526951abbe.jpg

     

    And here's the Crab Spider hit

     

    screenshot_200928-01-34-45.thumb.jpg.c7ac41bbf700c306bc6d2f55244f0fd5.jpg

     

    Also, shoutout to the guy in chat who chastised me for considering reporting a damage bug.

    • Like 2
  15. 13 hours ago, Patti said:

    They're wizards.

    They come and go as they please.

    A magician invites himself to the Vanguard Compound!

     

    On topic, it's more than likely just a model/NPC limit within the compound.  There's so many generic NPCs in the compound that they likely conflict with those around.  There's usually about 10 or so sitting in the briefing area just across from the shooting range and plenty more standing guard in various corners.  Also I think the shooting range targets count as NPCs too; they used to be targetable like the practice dummies (but not valid targets).

  16. My two inf.  I had an Energy Melee Brute back during the Live days, before and after the big EM changes.  I haven't really played EM since, other than using the same powers available to Blasters and Doms, but i'll give my thoughts.

     

    I do agree that Energy Transfer's current animation is too long, however I also believe the original insta-punch animation that it shared with Blaster's Power Thrust was too short for such a powerful attack.  I personally think ET should have an animation time somewhere in between, maybe on par with other heavy hitting attacks like KO Blow, Crushing Uppercut or Radiation Siphon.  Also be sure to apply this to Dom's version of ET.

     

    Total Focus also suffers from being a little slow.  Perhaps speeding it up to match Dom's TF might help, and doing the same for Blasters would also be nice.  It doesn't need to get the mag 4 stun back; every other power is already capable of stacking stuns that TF is overkill in that department with a mag 4.

     

    Stun (the power, not the mechanic) is garbage.  The long animation and general redundancy of the power just isn't useful and the power is pretty much a guarenteed skip.  Something needs to be added or the power overhauled to make it more enticing but as it is now there's no reason to have it.  The same is true for the Blaster variant.

     

    As for the rest of the set, most everything else about Energy Melee is fine.  The lack of AoE isn't a huge deal for me.  An extra AoE wouldn't hurt, but, depending on the paired armor, it might not be a stretch to invest in Cross Punch to help in that field.

  17. 12 hours ago, DougGraves said:

    I thought everyone loved Faultline because the Arbiter was so charming

    Arbiter Sands is admittedly one of my favorite characters in the game due to his dialogue being amazing.  He's always the perfect blend of serious, apathetic and annoyed and I really wish he had a lot more prescense as a recurring character.  I know he appears outside of Faultline; MLTF, Anti-Matter's arc in Neutropolis, and the redside DFB commentary, but he really should be in more places.  I wonder if the original writers had plans for him in potential redside arcs; they don't have an equivilant to Shauna Stockwell/Eagle Eye after all.

    • Like 1
  18. Peregrine Island during Rikti Invasions is something else.  That green skyline is just ominous.

     

    screenshot_200820-23-56-45.thumb.jpg.5b2aab9ea354a1786446a9f6276b1f6b.jpg

     

    A random Hellion found his way into City Hall.  I assume he wanted to file a complaint with the city representative, but isn't sure what to say without being arrested.

     

    screenshot_200623-01-08-15.thumb.jpg.fa94a6c6817676bf40ff15b9007b3055.jpg

     

    Beam Rifle lends itself to some awesome poses with the way the idle animation keeps the weapon at the ready.

     

    screenshot_200110-00-39-44.thumb.jpg.c724c57d64a86f6f712f1d85e0f72287.jpg

     

    Instant Snowstorm messes up Croatoa's eerie fog, by removing it.  The zone is definitely strange without it.

     

    screenshot_191220-00-31-12.thumb.jpg.7ba24068e7ab165d768914c07cf3b9f8.jpg

     

    Digging deep in my screenshot folder, here's a leftover screenshot from the New Year's party on Indomitable.

     

    screenshot_200101-00-04-45.thumb.jpg.778596dba0c0a1b3627b16b42e2a6cc9.jpg

     

     

    • Like 6
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