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JKCarrier
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It's kind of complicated, but once you understand the basics, every type of action is resolved the same way. There's an Action Table where you cross-reference your attack value vs. your enemy's defense value, and that gives you your target number. If you roll high enough to succeed, you look on the Result Table and compare how strong your attack is vs. how tough the enemy is, and that tells you the damage done. This works for non-combat actions too; if you were investigating a crime scene, you might use your Detective skill vs. the Intelligence of the bad guy who committed the crime to see if any clues were left behind. There's rules for creating original characters, as well as pre-made stats for the familiar DC heroes and villains.
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If you don't know what a word means, it's okay to look it up. note·wor·thy /ˈnōtˌwərT͟Hē/ adjective interesting, significant, or unusual.
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This happened to me as well.
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I debated separating out the hazard zones, and ultimately decided that the difference between them and city zones wasn't significant enough to justify it. Of course, now that changing alignment is trivially easy, you could argue that the difference between hero and villain zones isn't that significant either. In which case, lumping everything together alphabetically might make the most sense. But after spending all that time color-coding all the destinations, I probably won't, 😁
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One I like a lot is MIGHTY PROTECTORS, from Monkey House Games. If you ever played Villains & Vigilantes back in the '80s, this is a revised version of that. The superpowers are more balanced and better-defined than in V&V, and you have the option of creating your characters through point-buy, or by random rolling. There's also a lot of options for customizing the powers -- turning a single-target attack into an AoE, for instance, or switching your lightning bolt from electric damage to psychic. I'd describe it as "medium-crunch" -- more complicated than a PbtA type game, but less so than something like Champions.
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Currently, I've got my base's teleport beacons grouped by alignment, with one teleporter each for Villains, Praetorians, and Co-Op zones, plus 3 for Heroes (grouped by level). It works fine, but I was curious to see if anyone else had come up with a more logical or efficient way to arrange the beacons. Whatcha got?
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Nope. Ma and Pa kicking the bucket goes all the way back to 1939: Great movie, BTW. I'm now hankerin' for solo Metamorpho and Mr. Terrific movies.
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Altitis Question: Under-used Toons
JKCarrier replied to Scarlet Shocker's topic in General Discussion
I tend to play one toon exclusively from 1 to 50, then retire them and start a new one. They never get played after that. I should probably respec, sell their IOs, and delete them. But I'm nowhere near out of character slots yet, and who knows, maybe someday there will be post-50 content that makes me want to pull them back out. The one exception is my designated Badge toon, Mekanikron. I'm not obsessive about it, I know there's certain badges I'm never going to get (PVP, blech. Task Forces, double blech). But every once in a while I pull Mek out and knock out a few more defeats or whatever, just to see how many I can get. -
Trust me, you don't want me on your team, especially if you're trying to break a record. Unless that record is "Most deaths in a single mission". 😋 I still have PTSD from that time I tried to run the Apex TF back on live. 😱
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Interesting to see what features didn't end up making the cut. Being able to target specific body parts, offensive/defensive stances, enemy groups reacting to how well the heroes are doing against them. That "Fame" system sounds like it could've been a lot of fun.
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Gosh, I feel special. 😁 I don't think any of my toons can do that. Maybe the one Incarnate, but I wouldn't bet money on it. I generally run at -1/x1, and still struggle with the occasional Elite Boss, or if I accidentally aggro too many groups at once. You couldn't pay me to run Labyrinth of Fog.
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A controversial topic: is it time to make all items free?
JKCarrier replied to Yomo Kimyata's topic in The Market
Except that definition applies just as much to the post-50 game as the pre-50 game. If not more so. And that definition says nothing about how many powers you have, which you previously stated was the determining factor: -
A controversial topic: is it time to make all items free?
JKCarrier replied to Yomo Kimyata's topic in The Market
So if I'm understanding correctly, your definition of "Grind" is "Any content where I don't have my full complement of powers". I don't think this matches most peoples' understanding of the term, which may be where some of the disconnect is in this discussion, e.g. "How can you be in favor of grind?" "What grind?" I think that (in this game at least) it's been repeatedly demonstrated that people who do not naturally gravitate to PvP cannot be incentivized to participate in it. At best, they'll do the bare minimum, complaining all the way about not being able to get their badges or Shivans or whatever without risking getting ganked. And the devs' various attempts to "fix" PvP to attract a wider audience just ended up annoying the part of the population that did like it. I suspect that "fixing" the game economy would have similar results: The people who don't like the 1-50 game still won't like it, and the marketeers will have their fun spoiled. -
A controversial topic: is it time to make all items free?
JKCarrier replied to Yomo Kimyata's topic in The Market
Ok, but I'm scratching my head at the idea that the post-50 game is somehow less grindy than the pre-50 game. Or are you proposing that Incarnate components should be free for the asking as well? -
Ok, you got me. That's definitely worse. More than once, I've had to run around and try to pull Redcaps in surrounding neighborhoods across that invisible boundary, so they'd "count". Yeesh.