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JKCarrier
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Is it time to address divergent PvP rules/settings?
JKCarrier replied to Troo's topic in General Discussion
I think that's probably true. I also think that the live devs' biggest misconception was that these players could be won over to PvP if they just used a big enough carrot. Hence, putting very desirable temp powers and accolade badges in the PvP zones. Instead, it just caused resentment on both sides: "Why do I have to go to a PvP zone to get nukes/Shivans/Born in Battle/etc.?" "Why are there all these people in PvP zones who don't want to PvP, and get upset when I attack them?" As I said in another thread, I totally support PvPers having a place in the game where they can do their thing...as long as I don't have to ever interact with it in any way, shape, or form. -
Any time I've done MSR with a melee character, it was damn near impossible to actually close in on an opponent in the bowl. So I can see why people might start picking off targets on the perimeter instead.
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Ok, Smartypants, explain to me how hanging out in train stations makes you run faster. 😋
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That hasn't been my experience.
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It's a bit of a stretch, but maybe you could earn uses of the Reveal power? "You've worked on so many construction projects, you know these buildings like the back of your hand."
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The bottom part of this map, what I call "The Swastika Suite", always annoys me when it turns up. I get irritated any time I have to keep coming back to the same central area over and over again. Another one on the tech maps is that bit where you have the four connected rooms, each with a big glass booth in the center. Very monotonous when you have to circle around each one in turn looking for hostages or glowies.
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In other words, people who actually like the game. The whole point of Homecoming is that people loved the old game and wanted to play it again. I'm sorry that you're bored with it. But handing out free accolades just because you don't want to go through the steps to earn them makes about as much sense as handing out free Shivans and Nukes because I don't want to PvP.
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I thought it had plenty of impact, it was just a little too nihilistic for such an otherwise optimistic film. Disagree. The fact that Superman cares deeply about everyone, including some rando he barely knows, is a major theme of the film. (After typing that, it occurred to me you might be making a sly reference to Batman v. Superman, which actually did that. Only the scene was so perfunctory that a lot of viewers didn't even realize the character was supposed to be Jimmy. If so, never mind. 😋)
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If getting those accolade boosts becomes a trivial matter, then that does impact game balance to some degree. Would it be game-breaking? On its own, nah. But it's another degree of power creep in a game that people already complain is too easy.
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Sure, but you're never going to get to a place where everyone likes all parts of the game equally, because people enjoy different things. I almost never do Task Forces. If the devs tried to alter Task Forces so I would do more of them, they'd have to change them so drastically that it would probably just ruin them for the people who like them now. Theoretically, there could be some huge mass of potential players out there who share my peculiar tastes and would flock to the game in those circumstances. But probably not. Incremental adjustments? Sure. Major alterations? Total crap shoot. Remember when the live devs "fixed" PVP?
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Everything in this game is a balance between effort and reward. Is the reward worth it to you? Then you put in the effort. If it's not, you don't. Nobody's holding a gun to your head either way. I think grinding for Incarnate salvage is the most annoying, repetitious, tedious process imaginable. So you know what I did? I quit doing it. The game became exponentially more enjoyable. If you don't think the accolades are worth the effort required, skip 'em. I don't usually chase them, either. The game isn't that hard, you'll be fine.
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How did you first start playing CoH? What do you love the most?
JKCarrier replied to Xalon's topic in General Discussion
1. I don't recall exactly when I started...it was sometime after City of Villains was added, but before Going Rogue. I'd never played an MMO before, but I was active in the Freedom Force community, and lots of people there were super into it. So I gave it a try, and once I got the hang of the basics, I was hooked. 2. Besides the general superhero theme, I like that it's solo- and casual-friendly. I can pop on for an hour, run a few missions, and feel like I've made meaningful progress. Side stuff like costumes, bases, and AE are fun little mini-games in their own right. -
That bothered me too. I suppose it served it's purpose, in that it Still, the movie hit so many right notes, I can't complain too much.
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I have one character who I created to be my sole "badge hunter" (They're a re-creation of the alt I had on Live for the same purpose). I only got so far with it before I got bored, though (those crafting badges were a slog!). I'll still pull them out whenever a new badge is introduced, if it's reasonably easy to get.