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Rudra

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Rudra last won the day on September 11

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  1. Then don't. Absolutely none of the badges, let alone the accolade badges, are required to play the game in its entirety. If you don't want to bother with getting the badges, no one is forcing you to get them. Leveling is great, but if you are focused on leveling as fast as you can like this comment makes it seem you are, then you should always expect to miss things and then have to go back through the alternate steps to get what you want that you missed. That can be said about every aspect of the game. It is a very old game with only volunteer support to keep it going. That doesn't mean an already very easy game to get damn near everything should be made even easier to get everything. You play how you want, you make your choices about what to do, and you deal with the after effects of those decisions. I have a really hard time believing anyone is having as much problems as this comment implies. Even I don't struggle as much as this comment is implying. Great! So you have the badges including the accolades you want then! Problem solved. Edit: It's not like you or the author are talking about the nightmares that I've known some players were running the trial every chance they got for 2 months before they finally got their last nightmare. Or the Anti-Matter iTrial where all it takes is one person not paying attention or deciding that badges don't matter to him/her/them and so shouldn't to anyone else and so ruins that badge run for everyone else requiring them to wait for the next time the trial is run to try for the badge again. Or any other of the still have way high requirements or relies on teammates/leaguemates not ruining the run badges in the game. You are talking about Portal Jockey. A badge you can get solo from doing content from just two contacts.
  2. Metronome did not leave Praetoria (the dimension). Penelope Mayhem was made on Primal Earth with the Awakened that had made it to Primal Earth. So while I don't have an issue with creative license, I don't see how the goings on for Primal Earth would have affected Metronome. (And Last Bastion was likely our launching point for the fight against Praetorian Hamidon Incarnate content we never got, so I have to disagree with the lost cause assertion.) Just my two cents.
  3. I am unaware of Metronome having a "last cry". He escaped to Anti-Matter's space station. (And if you're going to give the Clockwork King control over Menders, then why aren't you also giving him control over Arachnos' War Works? They're the same design, using the same technology, just different armaments and purpose.)
  4. Ascension, a temporal being curious about Ouroboros that is watching their actions with great interest. (Very carefully?) Uses a Wisp model from the Cabal. "I see your temporal state is in flux. Mayhaps I can help you root yourself?" (Just spitballing here.)
  5. That conversation is not about accolades or the badges that unlock said accolades being too difficult to get. The author cites tedium, not difficulty: I highlighted the relevant part. Edit: So that request is to reduce effort and time, not difficulty. I could have understood for something like the nightmares badge, but Portal Jockey is already a minimal effort badge to get.
  6. No, he just gives the initiation arc. There are no trainers in Ouroboros.
  7. Those are War Hulks if you are referring to the final mission of that arc.
  8. You're right in that it is all up to the devs. However, while there are still multiple badges with excessive requirements to get, Portal Jockey isn't one of them. And the OP feels like a request to take away any effort in getting badges. Which were given to us as rewards for that effort. (At the least, to make the badges near automatic. Especially in the case of Portal Jockey where we already get most of the requirements from a single contact despite multiple contacts for different reasons sending us to different realities. May as well just rename the badge the I Did A Story Arc From Maria Jenkins instead if the OP is implemented.) (Edit: And while we're at it, remove the tracker from Null the Gull. Who needs him to track something we would now get automatically doing a single story arc?) Edit again: And as far as the "missed opportunities" go? Players can turn off xp before joining or during any TF if they don't want to out-level current contacts. And if a player is doing a Flashback arc for missed objectives for a badge? They can always ask themselves what is more important to them: A TF that is probably launching every 10 minutes so they can just join the next one, or that missed objective they can grab in their Ouroboros run and then abandon the arc if desired after getting the missed objective.
  9. He is already in the Take Down The WarWorks mission from the same contact.
  10. Scrapper as reference: Arcane Bolt cast time: 1.73 sec (1.98 arcana) (0.25 sec difference) Project Will cast time: 2.07 sec (2.244 arcana) (0.174 sec difference) 2.07 - 1.73 = 0.34 2.244 - 1.98 = 0.264 (Edit: I don't have any characters that use either of them. So I have no idea how they feel.) Edit again: And to be perfectly clear, I don't care what the devs do with Project Will. My post was simply to explain to the author that lower damage for Project Will is to be expected and why.
  11. Project Will has both a faster recharge and lower END cost than Arcane Bolt. Lower damage is to be expected. (Project Will is slower than Arcane Bolt, but only by about 0.3 seconds.)
  12. The Empyrean Merit drops are time limited in all non-trial instances if I remember correctly. Salvage drops are not. (I'm don't often do Incarnate content though, so I'm not 100% certain on that.) So I have no reason to believe they will be for Hami'. If they are time capped for Hami'? That's less for me to worry about. If others are adamant about this though, then I think the choice should be the guaranteed merits or a random drop with either selection locking out the other choice for the same time limit as the chosen choice. Gamble for your reward or take the sure choice, but not both.
  13. Yes, I know the OP said random. And you can randomly get rare and very rare drops. And that is not something I am comfortable with for non-Incarnate content. Especially from something as quick as a Hamidon raid. The late night raids I've seen have had up to four completed in less than 20 minutes (guesstimation from how fast it feels as I've never timed them) total because they only attack Hamidon himself and not any of the mitos. That's four very fast very rare possibilities. (Not likely, but definitely possible.) No need to choose the Emp.s, you have much better odds just taking the random drop in every run. (Edit again: And as fast as Hamidon can be blitzed, that makes Hamidon raids a much better source of Incarnate salvage than Incarnate content just from how fast you can try your luck on the table.)
  14. I'm pretty sure this has been asked for, but I didn't see anything titled Jump Kick on a search. Yes, I know animations are a problem right now, but maybe, when we get a new animator dev, could we get an alternate animation for Leaping's Jump Kick power that actually looks like a leaping kick instead of an acrobatic mule kick? It doesn't have to be like Eagle's Claw, but a jump up and kick the target in the face attack as an option instead of flip into handstand, upside down reversed mule kick, flip back to standing; would be appreciated. Thanks.
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