
Rudra
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Rudra last won the day on February 18
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Please make MM upgrade powers passive
Rudra replied to Col. Kernel's topic in Suggestions & Feedback
3+1 sets. 1 set from the pet sets (the purple), both sets from the recharge intensive sets, and one of the MM sets. (I say 3+1 rather than 4 because three of the sets are available to everyone, while the last one is MM only.) -
I said accolades.
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That's not acceptable in my book. There are no account-wide accolades. And I'm willing to bet the devs aren't going to start making any either. So you are back to insisting players play the way you want. Accolades don't restrict players from playing content. None of them do. They are all for playing the content, regardless of how players choose to do so. You are insisting on your suggestion never coming to life.
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Thank you, but I really think you should just drop the "play my way to get this accolade" and just stick to completing all current Advanced Mode TFs and SFs. No one is going to care about this. It's a waste of everyone's time. Choose defense or resist, and maybe give a 2% boost. This is still 600 reward merits worth of reward. Just drop it.
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Please make MM upgrade powers passive
Rudra replied to Col. Kernel's topic in Suggestions & Feedback
You are both right and wrong. Making the upgrades passive or automatic means that the mastermind can focus on attacking or summoning. Because any defeated henchmen can be replaced with already fully upgraded pets, then the concern shifts from keeping your upgraded pets alive to improving how often you can summon those same pets in any given period of time. Right now, if I am playing any of my MMs and I come across a difficult foe or group, my focus is on debuffing those enemies to keep them from hitting the pets, spamming heals to recover the pets from the hits, and/or buffing the pets to reduce the frequency at which they are taking hits. Because I know that if I lose any of my pets, their replacements will lack the powers the upgraded pets have. The imperative is keeping the pets alive. If I instead come across a foe or group that rapidly drops my pets, my focus shifts from trying to keep the pets alive because they aren't going to last regardless of what I do, to simply keeping pets on the field re-summoning as quickly as I can. The pets don't get upgrades until there is a sufficient pause or the fight starts winding down. And when the pressure lets up, I can again focus on protecting the pets so they can protect me. Now we give the pets automatic upgrades. Now it doesn't matter if the pets die because any and all replacements will already be at their max strength. So I no longer need to worry about debuffing enemies to protect the pets, healing the pets to keep them alive, or buffing them to keep them alive. All I need to do is make sure my recharge on the pet summon powers are as low as possible so that no matter what I come across, I can simply zerg them. That is how the AT interaction with the game changes. It takes a strategic AT and strips it of any need for strategy at all. Just unleash a never ending deluge of maxed out pets with no other considerations. Who cares if my fully upgraded pets are dying? They already come fully upgraded when I summon them anyway. Controllers and Dominators don't have to worry about upgrading their pets to be at max effectiveness, but they also have 4 minutes recharges for them. Right now, with no attempt to focus on recharge, my Ninja/Dark MM can summon the T1s every 5 seconds. (I turned the timers on my character, summoned the T1s, and watched the power icon for the recharge time.) And if I didn't need to devote so much effort in the build to making my pets as survivable as possible, including the enhancements devoted to my secondary powers to keep them alive? I can most definitely get that time down even further. I can even take enhancement slots from powers that don't benefit my team of players when I team (edit: like Petrifying Gaze which is always rendered moot by the team as soon as I use it) and re-assign those to improving how often I can summon my henchmen. That is how the proposal changes how the AT interacts with the game. By changing where the AT's focus lies. (Edit again: Especially since now I can drop the 6 pet procs and re-assign them to other enhancements to further improve pet recharge times since keeping the pets alive is no longer a concern because I can just keep replacing them with fully upgraded pets as fast as I can activate those powers.) I'm not saying it isn't possible. I know full well it is possible simply by virtue of the fact that when we change maps, all of our not upgraded pets spawn as fully upgraded as long as a single pet is fully upgraded. That is not the crux of my argument. MMs only struggle in high difficulty settings. Things like +4/x8 settings and 3/4-star Advanced Mode content. Addressing those problems is not something that the OP will actually do anything about. Again, you are both correct and incorrect. The part where you are incorrect is the +levels. In case I was wrong, I just popped in the game on my main, standing in St. Martial, and summoned my T1s. When I checked them, they were getting my MM's Alpha level shift just like they were supposed to. They weren't getting the two incarnate level shifts, but neither was I because the character was not in an incarnate zone or mission map. Again, yes and no. When not in an incarnate zone or mission map, the MM's pets get their normal level shifts. However, they also get the MM's level shift from the Alpha. In an incarnate zone or mission map, you can throw it all out the window. Because now all the MM's pets are the exact same level as the MM, but only if they are in Supremacy range. So those T1s with the -2 level shifts? They still get their -2 level shifts, but they also get the combat level shift of the Alpha, the two incarnate level shifts of the Lore and Destiny, and they get an extra +2 levels for being in an incarnate zone or mission map. So your level 50+3 MM has three level 48+5 T1s, two level 49+4 T2s, and a level 50+3 T3. Looking at Mids this time because I can't quickly look anywhere else right now, my main's Genin have a 94.77% accuracy against +4 (to me) mobs, my Jounin have a 127% accuracy against +4 (to me) mobs, and my Oni has a 118.8% accuracy against +4 (to me) mobs. How that translates to them in the game though? I don't know. -
Accolades were created with both a hero version and a villain version so both sides could get the same accolades. At the time, if you went red for alignment after having earned a blue side accolade, you lost access to the hero versions of the accolades; and if you went blue for alignment you lost access to the villain versions of the accolades. So that players could retain access to the accolades they had already earned, if they changed to an alignment that was not correct for the accolade they had, they were automatically awarded the other version of the accolade so that players would not have to go back and go through all the requirements of getting an accolade they already had for now being the wrong alignment for it. Edit: Exactly as @macskull posted in the post preceding yours.
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But only for existing characters, yes? That's what you said? In order to get the accolade, people have to play the way you want unless they are existing characters in which case they and only they can get the accolade by doing 4-star TFs and SF. That is what you said, yes? So you still aren't encouraging 4-star content. And the low level content can still be played by players that are not playing by your approved method just fine. There are players that PL to 50 and then go back and do the low level content because they want to have developed characters for it. Since they didn't do so the way you approve of though, they aren't eligible for the accolade. Edit: An accolade that still gives a ridiculously generous reward that you have not addressed yet. (Edit again: Seriously, your proposed reward grants a +3% defense boost (presumably for all 11 defenses) plus a +3% damage resist boost (presumably for all 8 resist types) plus the equivalent of 720 reward merits. I'm surprised you didn't also include 6 free enhancement unslotters too.)
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Allowing any characters to bypass the OP set accolade requirements means that all characters should also be allowed to bypass the OP set accolade requirements. After all, the alternate means of acquiring the accolade already allows for characters that did the prohibited acts for the accolade to still get the accolade. Edit: And this is before even considering how excessive the rewards for the accolade are.
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Except that makes for differentiated requirements. Anyone that did any prohibited act for the accolade could turn around and justifiably say that they are unfairly being denied the accolade for their new characters. Their existing characters that got PL'ed in AE using XP boosts and receiving inf' and enhancements from others were able to get the accolade by doing the 4-star TFs/SFs, so why can't their new characters get it the same way?
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Then any character that leveled to 50 in any way, including PL'ing in AE, using XP boosts, and using financial assistance or accepting enhancements from others would also be able to get the accolade. That renders your accolade requirements pointless.
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Problems with proposal: 1- There is no way for existing characters to get said accolade. 2- If the game does not currently do so, then how is the game supposed to track where inf' or enhancements come from per character? 3- Why would it be necessary to penalize characters by denying them the ability to get the badge/accolade because others wanted to help? (I've had friends simply walk up to my characters and drop enhancements on that character to help me get by. And by the OP, that would render that character unable to get said badge/accolade through no fault of my own.) 4- Why should any specific play style be rewarded over any other play styles?
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Please make MM upgrade powers passive
Rudra replied to Col. Kernel's topic in Suggestions & Feedback
Or sometimes the ability just disappears while running through a mission map. Early part of warehouse, the henchmen jump up to where I go just fine even if it is a rafter. Later, they can't jump to the rafters any more and the icon for their leaping is gone. This is an artifact from before the game was updated to track our lost health through doors. Once upon a time, "door heals" was a thing. When you transitioned between maps, the game spawned your character fresh, which meant full health even if you are borderline dead. That got patched away. Pets still go through the same thing. So you can 'door heal' pets. What that also means is that if any of your henchmen have whatever flags for their upgrades, then any henchman that was missing them gains them as part of being freshly spawned with the other henchmen on the new map. For clarification to others, watch your pets and your Leadership icons or secondary power set aura icons when running around. You will see the pets run up to you and stop. And it will still take a few more seconds for the pets to gain the aura icons (and so the aura benefits) after reaching you. (It's why I watch my pet's status bars rather than watch for their arrival. It's when they get the support icons that I know they are ready to fight.) -
Please make MM upgrade powers passive
Rudra replied to Col. Kernel's topic in Suggestions & Feedback
No, that isn't what it comes down to. Yes, those are questions that need to be answered for the suggestion, but they aren't the only ones. It also comes down to how does it change how the AT interacts with the game. -
Tobias Hansen in Striga Isle not becoming active when you hit level 25
Rudra replied to MachineGunDude's topic in Bug Reports
Agreed. It is rather confusing. Even if his level range is 26-29 and not 25-29, his brother, which is the contact he introduces you to after you're done with him, is level 25-29. So why the inconsistency in level ranges? Anyway, I've always just known him to be a 26-29 contact. Regardless, he does need to either be fixed or adjusted. At current time though, he is a 26-29 contact. -
Optional feature suggestion: "Non-lethal" Arrests
Rudra replied to biostem's topic in Suggestions & Feedback
I don't remember which arc specifically, sorry.