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Rudra

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Rudra last won the day on March 25

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  1. Probably not going to happen. Doing so would require the devs to go through every faction of the game and create AV versions of every boss in those factions to implement this and this would encourage farming. And while the devs don't seem to have any issues with players farming, they also haven't demonstrated any support for providing farms themselves. (Edit: Oh yeah, it will also require new versions of every arc in Ouroboros that replaces the bosses for each mission with the newly created AV version instead, and it will require implementing a system that swaps between those two versions of arcs randomly every 2 hours.)
  2. If I remember correctly, that was possible back in alpha, but was removed because of technical problems. Edit: Not just masks please. We've been asking to be able to remove ears when using alternate ears. So if removing ears because of mask patterns becomes a thing, then just being able to remove them in general so we don't have 4-eared characters with dis-congruent ears would be really nice.
  3. If I had an idea about how to implement the OP, I would have. Because the only idea I had @srmalloy already pitched, I don't have any further ideas. While we are making requests of each other, how about instead of focusing on the fact I pointed out the potential problems of one of three proposals about how to make it work, you don't jump straight to "Rudra is simply disagreeing with yet another thread and trying to get it shut down" and actually look at what I am saying and why. And this derailment is now over. I will no longer engage with you on this thread.
  4. You want to talk about disingenuous? Show me where anywhere in this thread I have called out the OP, the request to let players choose their weapons for their MM characters, and stated that it cannot or should not be done. Anywhere at all. Because the only arguments I have made on this thread are that yes bow and arrow makes sense for a ninja character and that moving MM native attacks from the primaries to power pools runs up against multiple problems. What problems? Go back and read my posts. The only arguing I have done against the OP and its proposal that players should be able to choose what weapons with relevant attacks their MMs get is you reading into my statements what you want to see in them, not what I have said. I have not argued against @Annapuma because I wholly understand his/her/their desire for players to be able to use a bow as a beast master or a whip as a beast master or guns as a ninja caller or anything else. I didn't argue against @Wavicle for the epic set option because while it would be a long wait, the MM player would still be able to play however they wanted with the ability to change over to a different weapon set later. I specifically did not say @srmalloy was wrong or that his/her/their proposal can't be done or shouldn't be done or has any problems because @srmalloy addressed the potential problem in his/her/their option while still making it possible to either start with a pet or with your preferred weapon. The only thing I argued against is ninjas not making sense for using a sensible weapon, but not against them also having a shuriken option, and breaking down the problems of moving MM attacks into power pools for multiple reasons. Nothing in my statements claim giving MMs their choice of weapons (with relevant attacks) is not possible or should not be done. So kindly stop reading your own biases of my intentions into my posts when they are clearly not justified.
  5. The poster for the pools called them mutually exclusive. So you can drop that criticism. The poster calling for moving the attacks to pools is the one that assigned them to pools selectable as a regular pool. So if you want to present alternate method of MMs being able to select their weapon set? Go for it. That's the point of this thread. If you want to take exception to my pointing out the problems of moving MM attacks to power pools like the poster recommended in this thread? Then you should take the time to understand the arguments being made. As I have already stated. I am not against MMs being able to choose their preferred weapons. I am not arguing against MMs being able to choose their preferred weapon sets. What I am doing is pointing out the problems of moving MM native attacks to power pools.
  6. The proposed pools moves the MMs native attacks from the primary sets into pool sets. With those attacks no longer in the primary sets, they can't be chosen during character creation. If they are pool powers, they can't be chosen until level 4. So the MM primaries would be: Level 1 T1 pet Level 6 1st upgrade Level 12 T2 pet Level 18 T7 power of set Level 22 T3 pet Level 26 2nd upgrade The native attacks would all be stripped out and moved into mutually exclusive pools for selection from after creation.
  7. Especially for getting around zones like the Shadow Shard.
  8. Which still leaves petless MM builds with unwanted pets that they have to take for the proposed pool sets to work. And regardless of how anyone other than the players that make those builds feels about those builds, the pool option takes that choice away from them. (Edit: And I will never support taking choices away from players.) (Edit again: And those would be START attacks, not MM attacks as well.)
  9. I actually like (one of) the CO vehicles. (The rare grav bike that everyone strips of its weapons that are the best vehicle weapons in the game before putting the vehicle on the auction house for sale.) CO did one thing right with their vehicles though, they can't be used on instance maps. Which our travel powers in CoX can. (It also led to the problem of massive instanced outdoor maps not letting players use their vehicles despite technically being outside.)
  10. Potential problem: fitting a large character the size of a car inside buildings and being able to maneuver, and justifying being able to do that. Proposed fix: Make a Mission Transporter power that calls up a taxi or an Uber that sends the player/party to the mission door.
  11. You can't choose any of those powers in character creation. My point is that every AT gets their choice of T1 or T2 primary power set when made. The proposal to move MM inherent attacks to a power pool, or even a MM attack pool, would leave MMs with no choice other than to take their T1 pet during creation. (And for anyone choosing to play a petless MM for any reason, preclude them from doing so.) (Edit: Especially if done as a power pool since those can't be accessed until level 4.) As for power availability after making the character like with START powers? If playing through the tutorial for any reason, the START vendor isn't available in the Galaxy City tutorial until just before you enter the final area to fight the giant Shivan. So again, no MM native attacks for a while and petless MMs are stuck with a pet they wanted to avoid. Again, please bear in mind that I am not against MMs getting their choice of weapons. However, the proposal to move them to pools has more problems than the poster seems to realize.
  12. Even if a separate series of pools that aren't classified as power pools but rather as MM pools with only 3 powers each were made available and only available to MMs, that would still leave MMs unable to start with an attack rather than a pet during character creation.
  13. That would penalize MMs for power pools. We can only have 4 power pools and 1 ancillary/patron, so MMs that want their own attacks back would have to forego another power pool. (Edit: And if MMs were allowed 5 power pools to compensate? Then MMs could simply skip grabbing their native attacks and just grab 5 regular power pools instead, which goes from penalizing MMs to bolstering them but not their pets.)
  14. This is my previous bug report thread moved to the appropriate location. While doing the save Marcus Valerius from the Kraken mission in Cimerora, one of the tentacles spawned half on the ship. Zone/Mission: IOM_KRAKEN_BATTLE Position: [1142.0 24.9 -749.0]
  15. I disagree with making all defenses the same, but I do have a question. What damage resists or status resists, whichever you are referring to, are positional?
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