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Rudra

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Rudra last won the day on March 25

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  1. Sure, but that works for all enemies in the game regardless of level difference.
  2. I was considering that. Which is why I asked the question. From a game perspective, not a "make it something I am willing to use" perspective, is it really so bad to have sets that play different and cater to different approaches? Especially in light of there being another martial arts set that includes two AoEs. Because if your answer is yes, all the sets must be set up in a manner that you specifically are willing to play rather than having options for different approaches to playing the game, then I'm going to make a few suggestions to change Cold Domination, Force Field and Thermal Radiation to be changed without consideration to the fact that those sets are beloved by a lot of players on the grounds that I won't play them the way they are currently set up.
  3. It's on your end. I'm not having any such problems. If you can't verify the files, then try a fresh download/install.
  4. Is that really a bad thing? There are multiple sets I won't use because of how they are set up. Others love those sets though. So what if not everyone is inclined to use one or more specific sets. Maybe if we try those sets we will find out we like them anyway, but even if we don't, at least there are sets that cater to different approaches.
  5. That's just how I viewed weapon draw before we got sheathed options. I was teleporting the weapon to me from whatever extra-dimensional storage system I used or was manifesting the weapon.
  6. I'm not being self-contradictory in that regard though. I am against weapon sets having no weapon options. I am not against weapon sets having more weapon options. And integrated weapons are still weapon options. That's neither here nor there in regards to this topic though. The OP is asking for more weapon options, and I definitely support that.
  7. On the one hand, I really like the idea of a differentiated set that does smashing damage. On the other hand, we already have weapon models in Dual Blades that don't look like they should be doing lethal damage. The Fire and Ice Sword looks more like a narrow club with too short and fat an edge to really cut anything and so should probably be doing smashing damage while the both the Elemental Fire and Ice Sword and the Greater Fire Sword should be doing fire damage. Not to mention the energy weapons that can be argued should be doing energy damage. And actual sais don't have cutting edges, they are blunt tip round posts sticking out of their curved guard/handle. So sure, you can tear skin with the tip, but you aren't going to be cutting/slashing targets. (Though some comic sais are actually poniard daggers in a sai configuration, so by that consideration sais work just fine.) So it makes sense to just add tonfa, batons, stun sticks, or whatever to the set as options for weapon models. It alleviates the need to come up with a different version that has some added mechanic to make it not Dual Blades beyond just converting to smashing damage and simplifies the process of getting the desired weapons added. (Edit: Oh yeah, I don't see a point to renaming the set or its powers. The only set I think needs to be renamed is Necromancy, but for different reasons. Just like Fire Breath doesn't need to be renamed just because we can select an alternate animation that isn't breathing fire, I don't think a rename is called for just for adding weapon models. [Edit again: Yes, that makes me a hypocrite. No, I don't care.])
  8. It makes far more sense to strip the heal from Ground Zero than the damage since radiation is far more recognized for the harm it does. And considering we use radiation therapy in modern medicine to fight cancer, the heal component is still justified in a comic book reality where we see characters like Hulk being healed by radiation. Edit: It also makes sense in the same vein as Tide Pool. A power that increases your team's damage while at the same time hampering your foes' damage, speed, movement, and stealth. All from the same pool of water.
  9. Not planning on dying on it. I made my statement. Then I made a clarification statement. I had no plans for further comments until your post. And this comment is simply another clarification that I have made my statements. Edit: This is going to be my response to @Glacier Peak. I'm going to add this comment here otherwise I'm going to find myself arguing something I had no intentions of arguing. This case is specific to me. So kindly don't take this statement and say I am applying it to everyone. On my MA/Nin' Stalker, I didn't have a particularly high recharge built in. So yes, I used all 7 attacks from the primary. They were set up as two different chains that started the same but ended differently that I alternated between to have my attack chain. Chain 1, chain 2, chain 1, chain 2. I'm not an avid devotee of Hasten or recharge reduction intensive builds. And my attacks were just slow enough that a single continuous chain didn't work. I liked that. It worked spectacularly well for me. So if an AoE gets added to MA? I'll give the devs a giant 🖕 and move on. If I brought back Michi before then? I'll make sure to never respec. If I brought Michi back but am still low enough level that I lost one of my attacks? I will delete the character. And if I haven't yet brought back Michi? I never will. That's me. That's the way I am with my character concepts. And with that, I hope there won't be any further comments that make me feel like I need to respond.
  10. There had to be a cutoff somewhere otherwise you wind up with a game like WoW where level 2 wolves are attacking your level 40 anything. And no matter where that cutoff is, it is going to be arbitrary. In CoX's case, -3 mobs are the cutoff. (Except for Underlings which are -2 or the rest of group aggroes.) The point where they still have a better than 1 in 3 chance of hitting you (before enhancements). The cutoff makes sense to me to be there looking at base accuracy as affected by level difference, but it is still basically an arbitrary value.
  11. The way I always viewed it was if I wanted a martial artist Stalker with AoEs, then I just made a Street Justice character. Whereas if I want a "traditional" monk/ninja Stalker, I made Martial Arts. Now I fully understand my opinion is going to be in the minority or even a singular voice, but MA never felt like it was missing anything after getting past the low levels. (Hells, Michi was the only character I was ever able to take on a Lambda without even having started progress on unlocking the Alpha slot, was able to leave my team behind, and was solo clearing crates and their spawns faster than the team which included two "at the time" full incarnates. Chaining ST attacks can be amazingly fast at clearing groups because you aren't spreading the damage.) And while I understand there is a massive call for AoEs everywhere, especially with the current meta, I personally like being able to make characters like Michi the Fallen. The contrast of a pop culture martial artist versus a "traditional" one.
  12. A -3 minion will still award XP and inf'. A -4 minion will not. So the -3 aggroes whereas the -4 does not. It's basically a question of relative threat. At -3, they are still a (minor) threat, but at -4 they are not. Yes, it is an arbitrary level setting since even at -3 the mobs aren't really going to pose any difficulty for anyone except in large numbers, but it is normal for -3s to aggro.
  13. No thanks. Planning on bringing back my Martial Arts/Ninjutsu Stalker, and I'm very happy with that how that character worked back on Live. Also, how are a disorient attack and a KB attack the same? Edit: Also, pretty sure Crane Strike would not retain the same damage, recharge, and endurance as Cobra Strike or Crane Kick if it also got the secondary effect of the other.
  14. Sorry to hear that happened to you. Like @Lunar Ronin said though, it is a rare but old bug. Back on Live playing my main MM shortly after CoV launched (when we were capped at level 40 and GV didn't exist yet), I had just finished clearing my mission and was making my way to the mission exit (because the click blue button to exit didn't exist yet), and I passed a full team running through my mission looking for their mission objectives and enemies. It was funny as hell to me, but I'm sure they shared your current exasperation/frustration.
  15. This thread is intended for power sets, not ATs. And besides that, your proposed AT is over the top powerful. It proposes keeping Tanker shield while adding in AoE heals, debuffs, and shields. And while you at least agreed to reduce the melee set's damage, you are cranking up crowd control and granting them Controller ATO access? Entirely too much going on here. There is no AT balance in your proposal. Edit: And if your intent is to make a power set for Tankers that also makes them Controllers and grants them access to both AT's ATOs? That's even worse.
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