Jump to content

Xandyr

Members
  • Posts

    815
  • Joined

  • Last visited

Everything posted by Xandyr

  1. When reading descriptions, it makes me think that all your Sonic attacks will be boosted. HOWEVER, ONLY Sonic Thrust and Strident Echo will cause Attune to do extra damage. Correct, @Captain Fabulous?
  2. I tried out a Thugs/Traps MM on open beta. I was pleasantly surprised when I saw that my pets all had soft capped defenses (I believe 52% was their lowest). I built it like I would any other MM, and it was nice seeing the pets having extra bonuses from my own set bonuses. Things like + Max HP, + Regen, KB protection(!) and the little bit of resists/etc were a nice touch. Obviously, you can't really expect the added +Regen to be a safe bet as far as a heal, but it did seem to help a little. I suspect that if one were to take /Pain, and really tried to enhance their set bonuses focused on + Max HP and Regen, that it would really help out since /Pain has Suppress Pain. I'm tempted to try that, as I love /Pain Domination....but I'm also kinda getting "burnt out" on /Pain seeing as I have way too many toons with it. I also will admit that I love Mercs. Even from day 1. Seeing as the pets will be getting 40% of our set bonuses, and the other few things we're going to get, I am tempted to try and rack my brain on what would be the best/optimal pairing for Mercs to try and squeeze out as much as I can. And to do the same with Thugs. Anyway, I'm glad that the Devs are finally giving MMs some attention (especially the buffs Mercs got with the last MM update). Still holding on to the hope of a new Primary (Angel Summoning!!!), but will take what we can get.
  3. With the changes to MMs on Beta, I think MMs are on the right path (now if we could only get Angel Summoning!). What's your plans when Page 3 goes Live? I'm looking forward to respeccing my Thugs/Empathy for sure. May even finally dust off one of my Beasts and Demons as well.
  4. Perhaps I should do a little more research, but since the T1 and T2 pets have their HP decreased, what does that do to their MAX HP? Tier 1 henchmen max HP decreased from 574 to 448 Tier 2 henchmen max HP decreased from 768 to 654 So, is the MAX HP 448 and 654 respectively?
  5. Xandyr

    Electric/ Dom

    I've never really played Doms, but recently have been thinking about rolling one. I thought about going Electric/Sonic. My thought was running Conductive Aura, Disruption Aura, and World of Confusion (from Psi Mastery) would be a nice/neat little combo. What led you to pair it with Electricity Assault?
  6. If I were to do another WP tank, I would pair it with Rad (mine is WP/Staff). Rad is great because you get Irradiated Ground, which will help with damage and Taunt. It's easy to hit 90% S/L Resists, and can soft cap your F/C/E/NE defenses. Please know that I build my tanks for survivability. That's my role...to grab everyone's attention and take all the damage while my teammates wail away on them. If I wanted damage, I would have rolled something else. If I want to live through just about everything, I roll a Tank. With your 4 (main) Accolades, and taking Vigor Core, you're looking at 3,465 HP. And with just 1 foe in range of RttC, you'd regen 120 HP/Sec. Fully saturated? 196 HP/Sec. And with Melee Core Embodiment for your Hybrid power? Base of 161 HP/Sec. And fully saturated RttC AND Melee Core? 257 HP/Sec. Hard to die when you're regenerating that much HP/Sec. Plus, keep in mind, you'll have Darkest Night on the toughest enemy... which is almost a -23% To Hit Debuff and a -30% Damage Debuff. You could also take the approach of "moar damage and procs galore". If that floats your boat, then go for it. Again, I build for survivability. Tanker (Willpower - Radiation Melee1).mbd
  7. Ive seen people say to slot the Cupid's set, and others say just a couple of acc/mez HOs. My thought process tells me to slot the Cupid's proc, OFproc, Absolute Amazement proc, and the Confuse proc. Is that a bad idea? Also, how are you all slotting MM? Thanks -x
  8. When the new update goes Live, I know we'll have Psi armor, Regen, and Energy Armor. Of these, the most I'm excited about, personally, is Psi Armor. I think I'm gonna go Psi/Dual Blades, although Dark Melee seems like it will have some good synergy. What about you? What are you excited about? What do you plan on rolling/running? - x
  9. I tried talking 2 of my friends into rolling a Thugs MM. Even with just 3 Thugs, you're looking at a real nice bonus.
  10. Still think AoI should do more damage, and have a chance of a little extra damage against foes not under a mez.
  11. Memento Mori Self Rez, +Max HP, Special Terrify your foes projecting images of their own impending demise into their minds. Memento Memori inflicts fear on targets while healing you even if you have been defeated. Each affected foe will increase your maximum hit points and heal you. Although this power has a low recharge, each affected foe will increase its recharge by 29 seconds for a maximum total of 300 seconds. Using this power while defeated will always result in a 300 seconds recharge. This power no longer has adaptive recharge. This power now recharges in 10 seconds if no targets are hit, otherwise it recharges in 300s No longer inflicts damage. Power is now Auto Hit When you clock on the "More Info" tab in game, it still shows that it accepts Melee AoE Damage sets and Universal Damage sets. It also still says it accepts Damage and Accuracy Enhancements. This needs to be removed. It should only accept Healing/Heal Sets, Endurance/End Sets, and Recharge,right?
  12. I've only done it on 2 tanks. With 1 stack of the SMotT, I know my Smashing and Psi resists were capped. Others were roughly: Lethal 81 F/C 71 E/NE 76 Toxic 20 Defenses were : Ranged 29 Melee 43 AoE 30 S/L 32 F/C 25 E/NE 23 Psi 28 Toxic 20 Base regen was 30.5 hp/sec. During battle, I saw this jump up between 100-170 HP/sec. Base recovery rate was 3.08/sec, and end consumption was 1.38/sec. Endurance was never an issue. I don't even think my blue bar got to Iess that half, even while fighting nonstop for 10+ minutes. I would use Psychokinetic Barrier, Consume Psyche, and MM when they were available. I'm sure that better Resist/Defense numbers can be achieved if more thought were put into a build. That's why I love Mids SOOOO much. I can build and rebuild and build some more until I get the numbers where I really want them. The set feels like a good balance between Defense and Resists, with a bit more focus on Regen and "controlling" the battlefield thru using AoI. In a way, I almost felt like a controller with a shit ton of HP, Defense ,Resists, and Regen, while being able to pump out decent damage. The playstyle may not suit some people (as a lot of players want capped everything on tanks with lots of damage). However, for me, I kinda like this playstyle. Originally Tanks were designed to soak up all the damage, and sort of "control" the battle field through the use of Taunt and positioning enemy groups. With Psi armor, at least how I was playing it, I didn't really have to worry about my health or my endurance, all while letting AoI slam about every type of mez (confuse ,disorient, sleep,hold, fear) on surrounding enemies. I just really wish that it did damage to all, with a bonus damage to those enemies that resist the affects.
  13. So far, I like Psi Armor (tested on a couple different tanks). I like all the "layers" it offers. I do wish that AoI did damage to everyone, whether they're mezzed or not. It'd be nice if it damaged everyone, and did a little extra damage to those that resisted the mez effects. I feel like it's going to be a tight build, like Bio, because you'll want to take every single power. Now to hope the Mids team gets Mids Reborn updated to include all these new powersets and changes! And for it to go Live!
  14. yep! Glad it's working out good for ya!
  15. How's it play? The build looks good. My only sugestion would be on Inexhaustible...you've got the Panaca proc and the Heal. That set bonus gives you +12% Regen. If you dropped the Panacea Heal and replaced it with the Regenerative Tissue: +Regeneration, you'd gain an extra +13% to your regen. Hope you're enjoying the tank! -x
  16. I love this.
  17. Well, I've always liked Mercs, so I really enjoy my Mercs/Marine (background is a team of Navy SEALs). Also like it with Dark and FF. My current project is Bots/Rad.
  18. On my Bio tanks, I only slot the Panacea,Miracle,and Regenerative procs in Health. I'd drop your other and save that 1 slot. I also only slot the Numina's (and sometimes the Power Transfer) proc in Inexhaustible. If you drop the others, that frees up 2 more slots. I would take 2 of those 3 free slots and put in Genetic Contamination. Personally, I like the S. Avalanche set in it. I like the bonuses the set gives, and the KD proc hits pretty reliably, thus knocking your enemies on their feet and giving you some more mitigation. Your other free slot could be put in DNA Siphon or Parasitic Aura. I really like these 2 powers and try to give them as many slots as possible. I also like throwing the Preemptive Optimization EndMod/Endurance/Recharge piece in DNA Siphon. You want this power to recharge as fast as possible, and slotted for Heal, but I like throwing just that one piece in it to help with my endurance as well. I would also take 2 slots from Tough and move those 2 slots to Ablative Carapace. Slot the Preventive Medicine Heal/Recharge and Heal/End/Recharge in the 2 slots you added. Whatever S/L resistance you lose from taking those 2 slots from Tough, you'll gain back in the set bonus Preventative Medicine gives you...plus Ablative will give you more Absorbtion/Regen, and recharge quicker. Also, don't forget to +5 your Recharge Reductions in Hasten. That'll shave off a few seconds.
  19. My one and only WP tank is WP/Staff. I have 3,465 HP (cap is 3,534). With one stack of SMotT, one Guarded Spin, and level 3 Sky Splitter in Form of the Body, my Defenses are: S= 33.56 L= 48.56 F/C = 46.38 E/NE = 48.26 T = 20.85 P = 32.44 Melee = 43.35 Ranged = 27.1 AoE = 23.35 Resists: S/L = over 90 F/C = 63.56 E/NE = 50.81 T = 45.56 P = 70.66 With 1 foe in range of RttC, I regen 125 hp/sec (866% Regen). End Rec = 4.17/s End use = 1.62/s (even while running Darkest Night and all toggles (including tough, weave, maneuvers, tactics). I took Vigor Core Paragon just for the Heal (the accuracy and end reduction helps too). I also took Melee Core Embodiment for the + Regen/+ Resist (the numbers I threw out does NOT include the boost you get from Melee Core Embodiment....I turned it off before I typed anything). In a group with a fully saturated RttC, I hit 201 HP/sec (1,397% Regen). With a fully saturated RttC, AND Melee Core Ebodiment, my regen jumps up to +1,816 which is 262 HP/Sec for my tank. I've put him in Xtomic's fire farm and walked away, smoked a cigarette, fixed a drink, peed, and came back, and I'm still at full health. It's pretty hard to die with those Defense/Resist numbers backed up with so much HP and Regen. Now...the only problem I see with WP, is that you have very low DDR (around 20-21%), and your Regeneration Debuff Resistance is only around 32%. For a tank that mainly relies on Regeneration, you would think it would have better Debuff Resists. And, on a personal note, like you, I do miss not having any kind of damage toggle. I've been contemplating on making another WP tank, but pairing it with Rad Melee just to have a damage toggle....the heal/attack, Radiation Siphon, would just be overkill 😆 And last, but certainly not least, listen to @Sovera . My Stone/Rad tank is pretty much unkillable. It KILLS the end bar, but I can literally just stand and do nothing and let those 2 damage toggles do all the work for me. Stone, even without Granite, is damn tough. - x
  20. Dual Pistols can Swap Ammo...
  21. Whitecap does NOT teleport your pets. You "teleport" and land on an enemy,usually knock them down, and your pets will follow you. Typically they will attack once in range of the enemy you just landed on. Marine is STRONG. Busy, but strong. It was practically made for MMs (at least it feels like it). I have Marine paired with Mercs,Necro,and Ninjas. The Mercs are my favorite of the 3, but they all do well.
  22. I would suggest skipping the last 2 powers from WP. IMHO, there's no need for Resurgence, since your goal is to never die. On my WP tank, I never felt like I needed Strength of Will. I played TW a couple years ago, and don't remember much, so I won't say anything about it, as you probably know more about it than I. As far as Epics, I took Soul Mastery. Gloom is a nice attack, plus a great spot to slot (at least 3) Apocalypse for the Max HP bonus and the Regen bonus. Summon Widow is also a great power to slot (again, at least 3) Soulbound Allegiance for the same set bonuses. And of course, Darkest Night is a very nice to hit/damage debuff. Remember, the more HP you have, the more you'll regen. On my WP/Staff, with 1 enemy in range of RttC, I regen 125 HP/Sec. Be sure to get all the accolades that increase your End and HP. I also went Vigor for my Alpha to get as much HP/Regen as I could. If you have the slots, think about throwing a couple into Health (Panacea and the Regenerative Tissue +Regen). Remember, the more HP you have, the more you'll regen. I also tried to make sure I put 3 Numina's in my powers (+12% Regen and +1.88% HP). I've seen some people forget to slot the Imp Skin: Status Resist/Regeneration, so be sure to throw it in High Pain Tolerance or Tough. In Quick Recovery and Stamina, I slotted The Power Transfer: Chance to heal and the End Mod. Those 2 pieces give a +6% Regen increase. I found that in Fast Healing, at least for me and my goals, a full set of Numina's was perfect. I tried to also layer Defense in my build. I was able to hit the Defense softcap for F/C/E/N.E on mine. Guarded Spin, from Staff, gives me a bonus to Melee and Lethal, and I believe that TW has a similar power. Good luck and let us know how it goes/what you do! -x
×
×
  • Create New...