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Xandyr

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Everything posted by Xandyr

  1. I have a Beast/Nature and a Beast/Time. Both are great, and it'd be a coin flip for me to say which is "better" (although I do like the background/bio of the Nature more). Demons are OK to me....but I HATE their size. Anyway, back to the OP.... I believe what you are referring to as far as builds go.....you need to download Mids Reborn. It is a tool that helps you plan out your leveling and slotting. You can find the link on the forums. Necromancy is awesome. Freakin' awesome. As mentioned by @GM Crumpet, the secondary can almost make or break the primary. There's some people that choose powersets based strictly on an idea/concept. Others researh and play around in Mids Reborn forEVER to try and find the most synergy between the Primary and Secondary powersets, along with set bonuses from IOs (Invention Origin enhancements). For example....Necro's pets can debuff To Hit. The more To Hit Debuff you can get/stack on a baddie, the harder it is for you to get hit. Now, Look at /Dark. It has the potential to debuff To Hit also. Stack em together, and you've instantly made your pets harder to hit. Dark also has its own "pet" in Dark Servant...which debuffs, heals, and helps with mitigation. Necro/Dark can be a POWERHOUSE. On the flip side...let's say you paired Necro with /Sonic. Now your pets will have high (or capped) Resistances. However...there's no heals to help your pets (other than their own heal). There's no debuffing To Hit, but you can lower the enemies' resistances, so they take more damage. Between /Sonic and /Dark, the general consensus would be that /Dark is miles ahead of /Sonic...especially when paired with Necro. I hope that makes sense. I would suggest while making your toon, to really look at each power set and the description. See if you can find some synergy in there that may help. Of course, your Bio/toon concept trumps all. I'd rather play a toon that I love their bio/background I made for them and be "weaker" than play an uber toon that I have no real interest/time invested in it. Also, keep looking through the MM forums and read/research. I'm on Excelsior. Global is @Scarlett Angel and @Will Killum. Feel free to shout and if I'm on, I'd be glad to help. Some of my personal favorite MMs I have are: Necro/FF Necro/Pain Mercs/Pain Mercs/Dark Beast/Time Beast/Nature Ninja/Pain Necro/Nat
  2. Check sig. I love my Bio/Rad and Bio/Staff. Dark would be really good. Yet another heal, and the -To Hit Debuff would be nice. Martial Arts...for extra defense, and mitigation. Honestly, all Secondary powers would work with Bio. Just depends on your toon's background story, and what you want to achieve.
  3. Coming from a GM, this piqued my interest/curiosity . I love Beasts,Mercs, and Necro. However, with the way Beasts' attacks/cool downs are, and their sometimes wonky AI, I don't think I could consider them Top Tier. I would rank Mercs higher than Beasts. Privy to talk about any reworks? :)
  4. Congratulations all
  5. Blasters can have Dual Pistols/ Ninja Training, which has Katana attacks.
  6. Yeah, I'm leaning towards Ninjas.
  7. I admit...I'm a sucker for /Pain. Heals, debuffs, buffs, and a constant +Regen in Suppress Pain ( and slotted with the Panacea proc is icing on the cake). I've paired it with Mercs and Necro, and enjoyed them both. But now, I think I'm gonna pair it with a Primary that has high Defense in hopes of having an additional layer of mitigation. I imagine that either Beasts or Ninjas, with their inherent higher Defenses (and the Crits!), paired with Pain should be a pretty good combo. If you were going to, which would you pair with Pain, and why? Appreciate it! - x
  8. I'm not the best builder when it comes to Scrappers, but I would drop the Ragnaroks from Ball Lightning and replace with 4 pieces of S. Frozen Blast, and the Bombardment: Chance for Fire Damage. With the Ragnaroks, that gives you over the cap for +10% recharge, so you're not getting that bonus. Replace with the S. Frozen Blast, and you still get the +recovery, +F/C resistance, while getting a bit more recharge/slow resistance. The fire proc will help increase the damage it Ball Lightning does as well.
  9. If I were to run a Demon/Pain, I might build it like this. Mastermind 1(Demon Summoning - Pain Domination).mbd
  10. Hey all. Really wanting to play Ninjas, but undecided on a secondary. Please give me some input on what pairs well and synergies between the secondary and Ninjas. I've thought Sonic to get high defenses and pretty good resists. Thermal, for ok resists and heals. Pain, for a little resists and heals. Dark , because, it's Dark (to hit debuffs/heal/etc) Time, for capped defenses, heals, etc. Anything else? What are you pairing with Ninjas? How's it working? And if you were going to play them, what would you go with it? Thanks! -c
  11. I've heard Mercs/Cold is a great combo.
  12. Greetings all ! I'm starting to get burnt out on my tanks and MMs, so I was thinking about rolling a new Defender. I've played Time on a MM, and looking at secondaries, it looks like it would pair well with Dark. Thoughts or input? I'm not locked in to these sets. I'm just looking for a fun set that'll hold my attention, bring a lot to a team but can solo. I've already done Dark/DP and Nature/Electric. Appreciate it! -x
  13. Xandyr

    Infinitum

    @Infinitum - Excelsior Server He posted his Global in his Infinitum tank thread.
  14. I know/understand that you weren't going to mention builds/slotting. But I'd like to throw out something here. If you slot the Panacea proc or Numina's proc in Soothing Aura/Suppress Pain ( the villain's equivalent) then these procs have a chance to proc on EVERYONE within the radius. It makes this power that much better. The villain equivalent, Suppress Pain, increases the Regeneration Rate of everyone while the hero's power, Soothing Aura, ticks a heal every few seconds.
  15. Xandyr

    Tanker advice

    To the OP, First, welcome to the City! Now, to the nitty gritty.... Every Primary powerset can tank. HOW you want to tank, and your concept, will determine what powersets you want. If you want to do more damage, then definitely take a Resist based set as they typically have a damage aura (Fire Armor has Blazing Aura, Dark=Death Shroud, Electric=Lightning Field, etc). Bio has a damage aura, has 3 different "Adaptations", which one will also increase your damage across the board on every attack. See my sig for a tutorial on Bio. Invulnerability is considered the "classic" tank. Shield offers an additional attack in Shield Charge, plus with more enemies near you, you gain a damage bonus across the board. Willpower, as was mentioned, is a "fire and forget" powerset. Turn your toggles on, and never look back. It can achieve absurd levels of Regeneration, with the potential to have capped Energy/N.E/Fire/Cold defenses, along with the potential to have capped Smashing/Lethal Resists. I would recommend looking at synergies between Primary and Secondary sets as well. For instance, Staff, while in Form Of The Body, can increase your Resists, and Guarded Spin will also add to your Melee/Lethal Defense. Pairs great with WP or Bio. Energy Melee attacks can stun, as can Oppressive in Dark Armor. Stack the 2 and you can stun A LOT. Martial Arts has a power that increases your defenses. That would help if you are near the softcap for defense (45%) and push you to it ,or exceed it. Or use the the stun capability of it to stack with Dark Armor. Or use the boost to defense to "round out" your Resistance Based powerset. I, personally, have found that concept and fun trumps everything else. I LOVE my WP/Staff tank. I created a (personal) backstory for him that includes personal details. That tank IS me. The Staff animations are fun and hits EVERYTHING around you. Is it my most damaging Tank? Nope. Do people "recruit" WP tanks for 4 star content? No, they want Rad, Bio, Shield, or SR. But I don't care. I'll bring my WP tank to anything. I may die, but that's part of the game. I have soft capped defenses to most, capped S/L Resists, and can hit about 300 HP/Sec. Hope that helps. Once you narrow down your Primary/Secondary powersets, let us know. There's a LOT of knowledge and experience in these forums, and most everyone is willing to help and explain "why" we chose which powers and why we slotted them the way we did. Good luck!
  16. Xandyr

    Willpower/Staff

    Here's mine. I focused on Max HP, Regen, and Defenses. I went with Melee Core Embodiment for my Hybrid Incarnate power. It bumps up your Resists and even more Regen. I love this toon...so hard to kill when you're regenerating around 300HP/Sec. WP/Staff is a great combo. So is Bio/Staff. Tanker - Willpower - Staff dark night.mbd
  17. Here's what I'm running. So far, End has not been a problem whatsoever (even with running all toggles including Darkest Night). The Theft of the Essence in Twilight Grasp really helps. I'm sure there are "better" ways to slot the Pets (I didn't even use the Soulbounds or SCotM IOs. I really like having the Achilles' in Soldiers. Almost every attack they have will have a chance to proc the Achilles:Chance for -Resistance (along with the Touch of Lady Grey: Chance for Neg Energy damage, or the Shield Breaker: Chance for Lethal damage, neither of which I slotted). You could go crazy and load up all your pets with as many procs as you can, but I never do. I try to get a solid combination of Acc/Dam/End in them, and fit in all the +Def/Resist IOs. Works for me. Others may say I'm an idiot for doing so, but anyway. You could swap out the Superior Entombs (in Petrifying Gaze) with Basilisk's Gaze for another 7.5% to your recharge, a little extra Energy/Neg Energy defense, and +2% to end recovery (instead of the 4% from the S. Entomb). I went with the S. Entombs for the F/C resist, slow resist, and the +4% End Rec. Again, either one would be fine. P. Gaze is a nice power. I am leaving for vacation tomorrow, so I won't have internet service or anything for a week or so. Feel free to pick apart my build, comment, ask, rip it apart, etc. Like I said, so far it is working great for me. I do wish I could have gotten Serum's recharge down a bit more. I may play around with it at some point to see about doing that. But for now, I'm having fun, and that's what matters. -X Mastermind (Mercenaries - Dark)1.mbd
  18. I am actually working on one now. I've paired Mercs with Pain, FF, Storm, Electric, Thermal, and Nature. Not sure when I'll be able to pull up my build, but I'll try to throw a few pointers. Soldiers Slot the Overwhelming Dam/KB/KD and Acc/Dam/End. Along with Achilles' :chance for -resist. The Overwhelming kb/kd is a great mitigation tool. Get the Accurate Heal Chance for End for Twilight Grasp. Fearsome Stare...slot the (I think) Dark Watcher chance for damage. It fires fairly often. Same for dark servant. You can squeeze all the Pet +Resist/Defense in your pets. Just spread out. Panacea chance for HP/End for health. So far I'm liking my build. I've mainly been ToTing though. The few times I've solo'd, I find myself wanting to continually increase difficulty and team size. Once I'm incarnated out, gonna try a couple of TFs solo and see how it goes. Start saving/making some influence. Some of the enhancements aren't cheap, but make a world if difference (MM ATO, Overwhelming, Panacea, LotG:Recharge, Unbreakable Constraints, etc.
  19. I've had a lot of fun with Pain, FF, and Nature.
  20. Xandyr

    /Empathy

    I've not played an Empathy toon since Live...like Issue 5 if that tells you anything. With so many other secondaries offering, what many believe, superior powers (debuffs, "better" buffs, and some with healing to go along with it), is there even a case for Empathy anymore? Especially whenever you get on a team and everyone just steamrolls everything? With that said, IF Empathy still has any love, what would you pair it with? I thought Necro, but I have gotten 2 different Necro MMs to 50 recently. So, my next thought is Mercs. With Equip and Serum (perma or as close to perma), the Mercs will have great resists, with just the Medic helping toss out heals. The Mercs are excellent at -Defense, and with an Achilles' proc in the Soldiers, you can keep the enemies' Resistances debuffed as well. It seems to me you could keep AB on 1 pet perma, and keep Forge (rotating permanently) on 4(?) possibly 5 other pets? If Forge is slotted with 1 LotG Dwf/global recharge and 5 pieces of Red Fortune, that's almost +18% to Defense. Maneuvers would add 4-5%, and the Pet Uniques another 10%. Is it feasible to think that you can have at least 4 pets perma-Forged and their defense at around 32% plus whatever their base defense is? If this is the case, then it seems like those pets would be well rounded, as far as resists and defenses go. So...any thoughts? -x
  21. I've got one at 50 with some incarnates. Whenever I get a chance, I'll pull up my build and take a gander, and pm you or reply here . It's a fun set. My concept was an undead pirate as well. (Arrr, tis a good day for ya to die matey! Is my battle cry haha). Focus on ranged, and aoe, defense, and stay ranged. Use your team as your shield while you hang back and launch all your arrows for debuffs, then oil slick, then whirlpool, steam spray, geyser. And watch everything melt. And giggle. Don't forget to giggle.
  22. Used to be fairly big into photography (senior pictures, families, weddings/engagements). Now I only drag my camera out for when the kid plays sports. Other than the typical "take care of the house, garden, yardwork,etc etc", I'm also into firearms. I could show you what's in my safe, but then I'd have to kill you...and I really don't wanna do that. Too much love for this community.
  23. @Groovy_Ghoul, yeah if you'll scroll down a few posts, you'll see where several people, including myself, have commented on Necro/Pain. The Panacea and Numina's proc WILL have a chance to proc on your pets and teammates if they are within range of it. Also, whatever Heal Procs you put in Dark Empowerment will have a chance to proc on whichever pet heals itself. So, when your GKs heal themselves, then that proc can fire on that pet. I believe I put the Miracle:Chance for Regen in DE, along with a pair of Numina's (Heal, Heal/End redux) in it (to increase their HP, and Heal, and to give me the 2 piece set bonus). The Soulbound: Chance For BU proc works GREAT in the GKs. They now have a damage aura, and that will help it Proc. I went ahead and put the Shield Breaker:Chance for damage in them as well. There's several ways you could go. You could build for Max HP, +Regen, +Healing to help out your Heals/Suppress Pain. Don't forget to throw in some recharge to get Soul Extraction, Heals, Painbringer,World of Pain up as often as possible. I've found that when I team, I keep Painbringer on Teammates, but Solo I will throw it on either the Lich or a GK. The Cloud Senses:Chance for Neg Energy Damage works great in the Lich. Be sure to slot the Pet +Resists/Defense IOs as that will help tremendously. Overall, I am pleased with mine. It's a great combination. Necro also pairs well with FF.
  24. Here's mine. Mastermind (Necromancy - Pain Domination)1.mbd
  25. I would say I agree with this (from what I remember of all the primaries). Cold is a good set, and it should pair very well with Beasts. These poor pets just need some loving. Like a revamp of their powers/cooldowns/activations for one.
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