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roleki

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Posts posted by roleki

  1. I have a Dark/Electrical Affinity and it's one of my favorite characters for PuGs and whatnot.  Dark is a great primary for all the reasons it always has been, and Electrical Affinity is a top tier support set for zone events/leagues with its ability to drop heals/buffs on dozens of people per shot, in any direction up to ~160' apart.

     

    And maybe it's just the way mine is set up, but the workflow of offense/defense on Dark/EA is really a FLOW.  It's almost like scrapperlock, but with 2x as many powers and more objectives than *just* damage/survival.  It's a pretty fun ride.

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  2. If you're looking for combos that have a lot of synergy, I would suggest Grav/Storm or Ice/Trick Arrow. 

     

    Grav/Storm gives you plenty of tools to move mobs where you want them, and where you want them is right under your Lightning Storm(s).  With so many powers that take FF+Rech, you can pretty much spend combat at 300% recharge and chunk out 3x Lightning Storms at a time, which will help you melt pretty much anything you'd expect to as Controller and some stuff you wouldn't expect.

     

    Ice/TA was sneaky strong before HC tweaked both sets, now it's even better.  Stacked slows, single-target holds and KD patches down both sides... Confusion and Fear out of Ice makes mob AI go bananas... then there's all the debuffs out of TA.  If you appreciate soft control, Ice/TA is your spirit animal.

  3. 2 hours ago, Yomo Kimyata said:

     

    Cytoskeletons are Hami-origin enhancements (HO).  they enhance defense/to-hit/endurance reduction.

     

    Focused Accuracy is mostly helpful for the to hit debuff resistance, so when I take it I slot it with 2x lvl 50+5 endurance reduction IOs.

    I suppose I should qualify my comment with "...at least on Brutes" because I'm still leveling my first Stalker, but I plan to put two Cytos in there like I do elsewhere once I have it.  While the ToHit debuff resistance is the star of the show, the extra ToHit is nice too.  It's expensive for a reason!  

     

    Some people drop a Gaussian's Build Up proc in there but I am not sold on that yet.

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  4. Whenever I have the option, I take Focused Accuracy, Superior Conditioning AND Physical Perfection.  After tossing a couple of Cytos in FA, a PerfShift% in both PhysPerfection and SupConditioning, plus the recovery/end buff from those powers, it's a net gain in endurance and a much smoother-running character overall.

    • Like 2
  5. On 11/26/2023 at 6:10 PM, FupDup said:

    Besides the absorb part, we'd run into the whole "cottage rule" issue pretty hard just like Beanbag did. A lot of people really like the current design (clickiness) of Regen on non-Sents and they would raise quite a stink if that element ever got alleviated.

     

    Meanwhile, /Dark controllers out-regen a Regen Scrapper when it actually matters.  But nah, let's not fix regen for the actual set built around the concept on the AT it was meant to be paired with.

  6. Now for the other side of the coin: what causes Domination to drop?  I have Domination on auto, and I've been in missions/events clicking like mad, maybe have domination up for 10/15 minutes straight of attacking and whatnot, then suddenly, poof, Domination gone.  What gives there?

  7. I have one that apes a certain mustachioed Master of the Mystic Arts, but I did it cool, using the costume from the live-action Dr. Strange from back in the 70s. 

    image.png.7f8e38d25843616b81e351ec6fb8f0ed.png 

     

    ETA: It's perfect because someone would have to have seen it to KNOW.

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  8. 17 hours ago, Uun said:

    Ah, so you had the other one.

     

    Hah!  They were extremely rare on Live, but in a world where almost nobody had fully-slotted IO sets and T1 Incarnates (let alone T4), an Ice/TA could save even the most oblivious PuG from ignominious defeat.

     

    And then along comes HC, buffs both sides of the build and inadvertently turns Ice/TA into a bit of a Cadillac. It's fun just to watch the mob AI freak out when the various effects start piling on. Jog in place?  Slug your buddy?  Quake in fear?  Flop on the ground?  

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  9. 1 hour ago, Icono04 said:

    What if we expand the search criteria to include more legs and/or fewer legs?

     

    Can confirm, both Hamidon and Lusca hit harder than a Fire/TA Corruptor, hence the qualifier.

    • Haha 2
  10. I'm always happy to talk TA, it's been a favorite set of mine since the minute I got ahold of it back on Live; I actually soloed an Ice/TA controller to 50, back when the only way I could light up OSA was with Taser Dart, and my pet would run in fright from the lit slick.  It was worth the effort to bring all that soft control to bear on a given mob.

     

    As far as Glue Arrow goes, it's one of the more important arrows on Corruptors and Defenders, who usually don't have another method of keeping mobs from scattering.  So on those types of characters, I usually open with Flash Arrow, hover above the mob, drop Glue Arrow to notify them I'm there, flit around a bit to shepherd the aggro'd runners back to the center, and begin sawing away with debuffs and AoEs. 

     

    Most Controllers would just drop an AoE immob in that situation, whereas MMs likely already have scattering mobs by the time they're in range for Glue Arrow, unless they're the kind of MM that lead from in front and bother with all the commands to keep their nerds from running amok. 

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  11. On 11/19/2023 at 2:27 AM, WumpusRat said:

    I would argue that this isn't really true.

     

    On my beast/TA mastermind, EMP Arrow was a very important part of my arsenal against EBs and AVs. Without it, I have zero status protection (other than immobilize, thanks to CJ), and my pets' resists are fairly low, even with all the auras. With it, my pets' damage resistance would get pushed up to the point that it took a couple of hits to drop the tier-1's, giving me time to save them. And since my only healing was a single-target Aid Other, that extra time makes all the difference. Additionally, the status protection means that I can keep using powers without fear of being locked down and having to pop breakfrees (assuming I still have some left) to try and avoid a wipe of my pets and myself. 

     

    It's not something that you need in every fight, but when you do need it, it's definitely a "thank god I have this" power.

     

    I'm not saying EMP Arrow is bad, and it's great that you've found a use for it, but come on, it's not like your TA characters were out there floundering around waiting for EMP Arrow to come along and save the build.  As a T9, it's no Fulcrum Shift, but it's no Time Bomb either.  It's Moment of Glory, tops. 

     

    I submit that if you're cutting ANY TA power besides EMP Arrow, then yeah, you'll probably need EMP Arrow.  TA was a perfectly cromulent set before HC came and gave it a belly rub, but it will never perform to its full capability for people who skip arrows. 

     

    Take Flash Arrow for example - people skip that all the time, in many cases probably so they can shoe-horn Maneuvers into their build. The thing is, in the combat math particular to this game, -ToHit is essentially +Def(All) given that Defense and ToHit modifiers affect the same variable in the hit check equation.  It's not 1:1 because of resistance and whatnot, but half of Flash Arrow's -ToHit is... irresistable(?) so you COULD read Flash Arrow as "Ranged (Targeted AoE) Ally +5.625 Def(All) for 60s" and in that light, it seems kind of silly to skip it.  While not as drastic, Glue Arrow, PGA, and Acid Arrow all play a significant role in how the set performs, and I would never skip any of them.

     

    21 hours ago, TimesSeven said:

     

    I get it, but dang... I hate to have COD open to verify the stats AND have the wiki open to verify if a mission is a kill all or not a kill all AND... wow, are we playing Dungeons and Dragons? I feel like I need to have a guide to use the guide. I get it, I really do... old game that's not supported as thoroughly and regularly. 

     

    And a big LOL on you noticing the new word. 🙂  I thought it was funny too. 

     

    Thanks for the assist. Appreciated. 

     

    It seems a pain, but really CoD should cover a good 90% of what you're looking for. Just, don't rely on numbers from Mids.  It's a great tool, but unless you have it *just so* the numbers will always be off a bit.

    • Like 1

  12.  

    2 hours ago, TimesSeven said:

     

    With much respect to you knowledge, that definitely wasn't angry posting.  What they did to glue arrow is DEFINITELY angry posting. 

     

    I'm just going by the description that I see in game.

     

     

    Doesn't that say, "To electronic targets only"?  I was just asking a question based on the description I read. 

     

     

     

     

     

    TA 1.jpg

    TA 2.jpg


    While there's nothing in-game to indicate the "Detailed Info" of a power could be incorrect, it's probably a good rule-of-thumb to use CoD to verify the exact effects and abilities of a given power.  It's inconvenient and sometimes a convoluted process to follow all the various links, but it's a lot more reliable a source than the in-game reference.

    That said, in my opinion EMP Arrow is better on paper than in practice; if you make it to a scenario where it's worth actually using EMP Arrow, you likely don't need to use it. 

     

    ETA: Tip of the cap to whatever code monkey invented the word 'adversively' here.

    • Thanks 1
  13. On 11/14/2023 at 2:36 PM, Snarky said:

    Dark Dark is a beast solo.  The to hit debuffs and stacked AoE stuns can give you a LOT of time with no hassles  Here Dark Pit and Oppressive gloom work together to give you a Mag 4 stun over a decent area of anyone who decided to get close.  The various other fears and massive to hit debuffs keep jabbing at the crowd keeping them  polite as well.  Having the Mag 4 stun on a Dark using Soul Drain is a sweet mix.  Once you get into nuke zone you have a billion tricks no one can mess with.  Stun, Soul Drian, Nuke, Cleanup with cones and a ST or two.  Move on.

     

    Corruptor - Dark Dark Mez build v 1.02.mxd 4.8 kB · 3 downloads

     

    Anything Dark/X/Dark is going to be killer; I prefer Dark/Rad/Dark (mostly because the business end of Rad is so straightforward and doesnt require a lot of slotting) but /Dark, /Poison, and /Cold are all really good platforms.  

     

    I dunno, Corruptors are just about my favorite things these days.

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  14. If you're talking ranged-only with survival tools and all that stuff to get you from 1-50 in one piece, you can't do much better than Ice/Time; with the buffs and the right build, that should be largely bulletproof. 

     

    That said, if melting things from afar is your primary aim, I've not seen anything on two legs that beats a Fire/TA Corruptor, and that's not for a lack of trying on my part.

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  15. 57 minutes ago, Troo said:

    Someday is greater than Soon, though on occasion equal to.

     

    Where "get off my lawn" < "I will make a meal of your bones"

     

    tenor.gif?itemid=7752050&f=1&nofb=1&ipt=

     

    dangit, now i'm wondering if the cat thought it could make it to the roof and just failed.. stoopid cat. #catfails

     

     


     

     

    Behold the power of the -Jump debuff.

    • Haha 1
  16.  Have any of you ever dealt with nonprofit overlords?  They're too busy sniffing each other's asses to actually get anything done, and if you expect to be fairly compensated for work done on their behalf, they give you moon eyes and start rubbing their bellies to give the impression they're starving. Give me corporate overlords six days a week and twice on Sunday.

  17. Or, everyone could tuck away their delicate sensibilities, accept that not everything in life can be exactly as we want it to be, and trudge forward like we always have despite the crippling unfairness of sometimes having to suffer only 1.98x XP.

  18. 1 hour ago, Bionic_Flea said:

    I'm of two minds on this.  While it does seem unfair that all the other mezzes have a purple set and fear doesn't, I also find it unfair that the sets favor ranged characters, especially blasters, controllers and dominators.

     

    So maybe a universal mez purple set with some damage in it or a universal armor purple set that could go in resistance or defense?  I think just about everyone could get mileage out of those.

     

    But if we stick with just fear, I'd vote for Phobophobia, the fear of fear itself!

     

    It always seemed weird to me that there wasn't a mez equivalent to Overwhelming Force, it would be nice to get something like that.  What's also weird: Entomb.  What's the rationale behind a random Hold set?

  19. 2 hours ago, Clave Dark 5 said:

    I'd just TPed the league over to the monkey-beach to take down Jack again, got in one good hit and... there it went.

     

    Well, that sucks, would have liked to have got another weekend out of it.  Bring on the speed run ITFs I guess.

     

    Whoo-fucking-hoo.

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