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Jimmy

City Council
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Everything posted by Jimmy

  1. It was all @Captain Powerhouse, and yes I agree it is excellent. Can't wait to roll an EM Scrapper.
  2. Anything missing is just a mistake on our part, sorry, it's been difficult to keep track of everything. Trying to integrate any omissions into the notes as I see them. Edit: Sometimes the actual changes shouldn't be there, in which case they won't be added to the notes and we'll fix it at some point.
  3. The goal isn't to give everyone access to Ouro at level 1, but the level restriction was meaningless, so we removed it. You're meant to gain access to Ouro by being naturally exposed to time travel or by being initiated by another member (via a dropped portal). However, if you really want to gain access to Ouro at level 1 without another player or another character, this is still possible through Cimerora.
  4. Cimerora is now accessible at level 1. Additionally, you can drop an Ouro portal for yourself, log out, then access it on another character as the portal now remains after you leave.
  5. They will be 50+2, but you should be able to combine them with another to get a 53.
  6. Just added to the notes for Acid Arrow: Thanks @Bopper!
  7. Please test the changes and post your feedback here:
  8. The new defeat badges will not as those stats just aren't being tracked right now on live. Previously earned exploration accolades will work for LRT.
  9. Bug forum please 🙂 Those aren't happening in i27p1.
  10. Have you tested the power in combat, @WindDemon21? I find I never actually hit the threshold that triggers the cooldown.
  11. Please read the full changes, test them, then use the appropriate thread:
  12. Combat Teleport and Fold Space are super fun by the way. Here's a macro that will teleport you into the face of your target: /macroimage combat_teleport "Combat Teleport" "powexeclocation target combat teleport"
  13. Please read through the changes and post your feedback after testing them: More info here:
  14. Feedback for specific changes should be posted in the relevant focused feedback threads.
  15. Patch Notes | Beta Server FAQ | Feedback Threads | Bug Reports | Character Copy Beta Installation: Homecoming Launcher Note: This needs to be installed to a new location (not your existing CoH install directory) Hello everyone! We're incredibly happy to announce that the beta for Page 1 of Issue 27: Second Chances is now available to test on the beta server. What happened to Page 6 I hear you ask? Well, it was becoming too large to be just a page, and it was also the beginning of a new series of story content, so we decided it should instead be the beginning of the next issue - and thus, Issue 27: Second Chances was born. Issue 27, Page 1 is in fact so large, that we've put together this post to cover the highlights in case you're too afraid to delve into the gargantuan patch notes thread. We recommend using the new Homecoming Launcher to access the beta, but if you wish to use a legacy launcher (Tequila, etc), check out this thread. New Story Arcs: The Graveyard Shift & The Freakish Lab of Dr. Vahzilok Two new story arcs have been added to the game - one for heroes (The Graveyard Shift, level 20-29), and one for villains (The Freakish Lab of Dr. Vahzilok, level 30-39). These arcs are the first two instalments of the Freaklok storyline, introducing new contacts, enemy groups, mission maps and several unique mission mechanics! Costume Editor Update: Asymmetrical Shoulders After adding asymmetrical gloves and boots in Issue 26, Page 5, we've now expanded the costume creator to also allow asymmetrical shoulder pads. Even more importantly, shoulder kittens are now available for Male and Huge characters... and you can have two of them at the same time! New Blaster Secondary Powerset: Sonic Manipulation A new sonic-themed Blaster secondary with fairly well-rounded capabilities. It also features a Migraine mechanic, with many powers in the set having a small chance to inflict a short hold. This chance can be dramatically increased by using Sound Booster, the build up power of the set. Travel Changes: New Long Range Teleporter Accolade, Base Teleportation Updates and TUNNEL Updates This patch brings several changes to travel throughout the game. First of all: the GM-only command /enterbasefrompasscode is no longer available for players to use unconditionally, and can now only be used when you would normally be able to enter a base (whilst near a base portal or after using a base transporter power) or whilst already inside a supergroup base. This means you can still use transport hubs, but you must first gain access to a base normally - through a power or by travelling to a portal. Next, we've significantly increased the availability and utility of base beacons and base portals: 7 new base beacons have been added for zones in Praetoria and the Shadow Shard 16 new base portals have been added - every zone with a base beacon now also has a base portal Using a teleporter beacon now drops you near the base portal in that zone instead of at a random location on the map Several existing base portals have been moved to more convenient locations We've also added two new Supergroup Portal powers (one at the Pay 2 Win vendor, one from a day job). These powers allow you to summon a small temporary base portal that anyone can use (similar to an Ouroboros portal). Best of all: You can customize the colour! Who said size matters? As part of the rework to the Teleportation pool, Long Range Teleport was removed from the pool, and instead has been reimplemented as an Accolade power. You earn this power by gathering exploration accolades - the first one will unlock the power with that zone as the first destination, and each subsequent one you earn will add that zone to the list of destinations (note that not every zone can be added, see the image below or the patch notes for the full list). And finally, we've made several smaller improvements: Ouroboros can now be unlocked and accessed from level 1 Ouroboros portals now persist for a short while after you leave the zone, and they can be summoned whilst flying! Cimerora can now be unlocked and accessed at level 1 (plus, it's now much easier to access due to several base portals being located at universities) The hero and villain TUNNEL networks have been merged, and TUNNEL can now be used by Praetorians The recharge and cast times of most prestige, temporary and day job teleporter powers (Pocket D VIP Teleporter, Base Transporter, etc) have been reduced Overall, travel should now be more normalized. Although you can no longer instantly teleport from any location in the world, by using a combination of base portals, prestige powers, and the new accolade, travel around the game is still very fast, with many previously longer journeys (looking at you, Shadow Shard and Cimerora) now being much shorter. Improvements to Enhancements We've made a series of improvements to how you acquire, combine, and upgrade enhancements whilst levelling up. First of all, we've significantly increased the availability of Single Origin Enhancements in the early game: Vendors will sell them from level 5 and story arcs now award SOs instead of TOs or DOs. The low-level SOs sold at Yin's market can now be used by characters of any origin, and are cheaper than SOs from other stores. Secondly, combining enhancements is now a simpler process: Combining two enhancements will now simply increase the level of the enhancement, rather than creating a X+1 enhancement. This means you can now combine Hamidon, Titan and Hydra enhancements all the way up to level 53. And thirdly, a feature we initially tested many months ago: the enhancement upgrade button. You can now easily upgrade all of your equipped enhancements directly in your enhancement management screen. This has the same effect as purchasing enhancements 3 above your current level and slotting them over all of your existing enhancements. See it in action below. And much, much more! Revamps for Energy Melee, Titan Weapons, Trick Arrow, Teleportation and Blaster Secondaries Energy Melee proliferated to Scrappers Expanded support for gamepads 13 new badges A fix for the city map (15 years too late) Patch Notes | Beta Server FAQ | Feedback Threads | Bug Reports | Character Copy Installation: Homecoming Launcher Note: This needs to be installed to a new location (not your existing CoH install directory)
  16. Patch Notes for October 24th, 2020 - Issue 27: Second Chances, Page 1 (Build 1) Please use this threads to discuss any changes not covered by any of the focused feedback threads. Any feedback relating to a change covered by a focused feedback thread will be removed from this thread.
  17. This is a Focused Feedback Thread Please note that Focused Feedback threads are heavily moderated to ensure they remain on topic. Any off-topic posts in these threads will be removed without warning. The thread will be locked when no more feedback is required, but you are more than welcome to continue the discussion in a new thread. The most up-to-date version of the changes will be listed in the first post. The changes in each build will be posted as replies. Most changes from the previous beta build are listed in green. Green text will become white text in the next set of patch notes. Any changes or fixes that are only relevant to the beta builds (ie: fixes / tweaks to new features) are listed in blue. Blue text will be deleted in the next set of patch notes as it is only relevant to highlight changes between beta builds, not a changes from live. Known issues are listed in purple. Map Changes Minor tweaks and additions to Steel Canyon, Skyway City and Faultline for the new story arcs (contacts, mission locations, etc) Pocket D War Witch has been relocated to the ground floor of the club, just underneath her previous location This change was made in order to minimize disruption to any roleplay going on in the upper floor An entrance to Recluse's Victory has been added to the Pocket D arena DJ Zero doesn't approve of fighting, so if you use this exit, there's no way back to the club from Recluse's Victory - you're on your own Kings Row Under advisement from Vanguard, the Paragon City Council has demolished and sealed shut the former tunnel connecting Kings Row to Galaxy City and reinforced that section of the War Wall to protect the citizens of Kings Row after the strange energy spike that destroyed the teleporter network. The Kelly Graham Foundation has commissioned a new statue of Galaxy Girl to stand in the former location of the Hazard Zone gate, and a small ceremony was held with the former residents of Paragon Heights. The tunnel that previously connected Kings Row to Galaxy City has been sealed A new statue of Galaxy Girl stands where the tunnel used to be This also fixes this area of the War Wall not turning off during Rikti Invasions Minor updates and additions for the new story arcs Independence Port Minor updates and additions for the new story arcs The power lines above Admiral Sutter's helicopter have been moved All PvP Zones Accolades, most Incarnate powers and various temporary powers are now disabled See the PvP Updates section above for more info Recluse's Victory Support AVs now spawn at level 52 instead of level 54 Siren's Call Rotated the entire zone by 90° in order to match the city map Added a Free Fire Zone Helicopter to the top of the Hero hospital A rooftop access door has been added Peregrine Island Added a Free Fire Zone Helicopter near the Arena Perez Park Hazard lights added to the Galaxy City gate Ouroboros Can now be accessed at any level through an Ouroboros Portal Cimerora Can now be accessed at any level (rather than 35+) as long as you can access The Midnighter Club Echo: Galaxy City Closed the Perez Park gate Added an Echo transporter (was previously using the monorail as an exit) City Map The old city cartographer has... retired After 15 years, Brickstown is now the correct shape on the city map
  18. This is a Focused Feedback Thread Please note that Focused Feedback threads are heavily moderated to ensure they remain on topic. Any off-topic posts in these threads will be removed without warning. The thread will be locked when no more feedback is required, but you are more than welcome to continue the discussion in a new thread. The most up-to-date version of the changes will be listed in the first post. The changes in each build will be posted as replies. Changes from the previous beta build are listed in green. Green text will become white text in the next set of patch notes. Any changes or fixes that are only relevant to the beta builds are listed in blue. Blue text will be deleted in the next set of patch notes as it is only relevant to highlight changes between beta builds, not a changes from live. Known issues are listed in purple. Enhanced Gamepad Support Added support for using the left and right triggers as modifiers with XInput Added several convenience aliases for usage with keybinding Virtual Mouse Mode Implemented virtual mouse mode for XInput gamepads Holding both triggers now enters virtual mouse mode: The left stick moves the mouse pointer. This is analog, with a small amount of acceleration past halfway pressed Moving the right stick up and down moves the mouse wheel Moving the right stick left and right passes through to your normal binds, allowing you to turn the camera The A/Cross button is the left mouse button The B/Circle button is the right mouse button The Y/Triangle button is the middle mouse button The d-pad will snap your mouse pointer around the screen The X/Square button will snap your mouse pointer to the center of the screen New Slash Commands /interact Allows you to interact with objects in front of you as if they had been clicked This includes contacts, doors, ouroboros portals, etc /extra_modifiers [mod1] [mod2] [mod3] [mod4] Allows setting up to four extra modifiers These (currently) only work when no other modifier is pressed Recommended for XInput users is /extra_modifiers LBumper RBumper /controller_modifiers <first> <second> Allows setting two controller buttons as modifiers On non-XInput devices, when both of these are pressed together, the controller will enter virtual mouse mode The arguments are the button numbers to use (from 1-24) Recommended for XInput users is /controller_modifiers 7 8 (the two triggers, since these are currently hard-coded as virtual mouse mode on XInput) /controller_vmouse <LMB> <RMB> [MMB] [Snap] Configures virtual mouse mode buttons By default, button 1 is the LMB and button 2 is the RMB - the other two are unset Recommended for XInput users is /controller_vmouse 1 2 4 3 (which will give you the configuration from the above patch notes) Further explanation on the use of additional modifiers from @Telephone: Other Changes New Command: /interact Allows you to interact with objects in front of you as if they had been clicked This includes contacts, doors, ouroboros portals, mission objectives, etc Command: /powexec_location Several improvements have been made to /powexec_location to make it more reliable when used with teleportation powers Directional and terrain-following mode are more robust and less likely to stop short of the full distance Target mode no longer requires line of sight to the target, so long as the target is in a location that is a valid teleport destination Target mode no longer tries to occupy the same space as the target - instead it selects a location as close as possible to the target without being pushed away Command: /window_scale The /window_scale command takes the window "contactdialog" to independently resize the window where contact give you mission descriptions and such Usage: /windowscale contactdialog 2 to make it twice as big (accepts anything from 0.65 to 2)
  19. This is a Focused Feedback Thread Please note that Focused Feedback threads are heavily moderated to ensure they remain on topic. Any off-topic posts in these threads will be removed without warning. The thread will be locked when no more feedback is required, but you are more than welcome to continue the discussion in a new thread. The most up-to-date version of the changes will be listed in the first post. The changes in each build will be posted as replies. Most changes from the previous beta build are listed in green. Green text will become white text in the next set of patch notes. Any changes or fixes that are only relevant to the beta builds (ie: fixes / tweaks to new features) are listed in blue. Blue text will be deleted in the next set of patch notes as it is only relevant to highlight changes between beta builds, not a changes from live. Known issues are listed in purple. Badges Several new badges have been added to the game! New Defeat Badges Brass Hunter Defeat 1000 Nemesis Jaegers Green Machine Defeat 100 Nemesis Warhulks Brute Forced Defeat 500 points worth of Rularuu Brutes Bosses are worth 5 points, all others are worth 1, like the Praetoria and Dark Astoria defeat badges Winged Nuisance Defeat 500 Rularuu Natterlings of any rank Running on Empty Defeat 200 Malta Sappers Reduced from 250 to 200 - matches similar difficult defeat badges, like Tracer (for defeating 200 Tsoo Sorcerers) Womp Womp Defeat 100 Immature Paragon Protectors Assault and Battery Defeat 50 Freakshow Super Stunners New Story Arc Badges Spoilers in the box below Other New Badges On the Shoulders of Giants Located in Kallisti Wharf Behind Enemy Lines Complete at least one door mission in Bloody Bay, Siren's Call and Warburg (one mission per zone) Existing Badges Passport Moved from Events to Accolades, and no longer awarded automatically on character creation Now unlocked by earning either: An exploration accolade in any zone with a Base Portal (see the above list for reference), or The Pocket D VIP Gold Club Member badge (for spending 1 hour in Pocket D) Grants the Long Range Teleporter accolade power Hint text has been updated to explain exactly how you earn Long Range Teleporter Pocket D VIP Gold Club Member No longer unlocks the Pocket D VIP Pass power Now unlocks Pocket D as a Long Range Teleporter destination (and unlocks Long Range Teleporter if you don't already have it) Loyal Customer This badge now has new artwork (previously it was using the same artwork as the Air Pirate badge) Unabashed Can now be acquired in the instanced Rikti Mothership Raid instead of just in the zone version Visionary Changed from defeating 100 Rularuu Overseers bosses to 500 points worth of Rularuu eyes (Watchers, Observers and Overseers) Bosses are worth 5 points, all others are worth 1, like the Praetoria and Dark Astoria defeat badges Existing badge progress will be transferred (1 boss on the old tracker = 5 points on the new tracker) Power Liberator / Master Thief Moved from PvP to Accomplishment as the Cathedral of Pain Trial has no relation to PvP Monitor Duty No longer increases the rate at which you earn the Monitor Duty (Brain Storm Idea boost) day job power Now increases the rate at which you earn the Monitor Duty Teleporter day job power Day Trader / Marketeer No longer increases the rate at which you earn Day Trader Teleporter / Marketeer's Teleporter day job power Now increases the rate at which you earn the Marketeer (Brain Storm Idea boost) day job power Rapid Response Member / Trouble Maker No longer unlocks the Base Teleporter day job power (this power no longer requires unlocking) Now unlocks the Rapid Response Portal day job power Entrusted with the Secret Moved to the top of the Flashback badge list Ouroboros Portals can now be summoned and entered by characters of any level The requirements to earn this badge have been cleaned up: Completing any Flashback story arc using the Pillar of Ice and Flame will award the badge Completing any story arc given directly by a Mender will award the badge Completing any of the following missions will award the badge: Follow up on Holsten Armitage's claim that Senator Dybalski has been kidnapped by Rikti Defeat Ubelmann the Unknown in Ashwin Lannister or Laurie Pennington's story arc Recover the PsychoChronoMetron or Destroy the PsychoChronoMetron from Agent G Find "The Magic Man" and recover the Devil's Timepiece in Mercedes Shelton's story arc Meet with Botis during Vincent Ross' story arc Any mission with Professor Echo from Marshall Brass Defeat Professor Echo when you encounter him during Pandora's Box story arc Confront Mender Silos in the final mission of the Pandora's Box story arc Travel to the ruined Cap Au Diable from the future in any Patron arc Travel to the ruined Atlas Park from the Future in any Patron arc or the Lord Recluse Strike Force Travel to the Dark Victory version of Atlas Park in Statesman's Task Force Entering any of the following zones will award the badge: Cimerora Ouroboros Recluse's Victory Echo: Atlas Park Echo: Galaxy City Echo: Faultline Echo: Dark Astoria Echo: Rikti Crash Site Entering one of these zones will also award the Ouroboros Portal power if you have somehow managed to lose it
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