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Jimmy

Homecoming Team
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Everything posted by Jimmy

  1. Your post was kinda fine, but it was caught in a bad quote chain.
  2. I would say that attempting to skirt the Code of Conduct would not be beneficial for your chances of winning 🙂
  3. Powers Sorcery > Arcane Bolt / Arcane Power Activating and deactivating toggles will no longer grant Arcane Power Inherent > Walk Movement speed cap adjusted from 3.15mph to 3.25mph (to match NPC walking speed) Jumping speed cap increased to 14.32mph (the base jumping speed) Miscellaneous Removed ambushes from delivery missions to Kalinda in the Temple of the Waters SF Renamed the Shopkeeper badge to Proprietor (as Shop Keeper already exists as a day job badge) Arena You can no longer begin observing an arena ma
  4. Powers Concealment > Infiltration Increased Run Speed buff by 10% Increased Jump Speed buff by 10% Increased Jump Height buff by 10% Removed the continuous humming sound Inherent > Walk No longer disables all powers (you can now use the Disable All Powers P2W power if this effect is desired) Instead, Walk now applies Only Affect Self, caps your speed to the base values, and disables all travel powers Umbral Aura > Stygian Circle This power no longer roots Combat Log
  5. Brainstorm Only These changes will not be going live in this patch - they are for testing only. Please provide your feedback if you would or would not like to see these changes go live! PvP Powers Changes All travel power speed cap increases from Issue 27, Page 2 now also apply in PvP Sorcery > Arcane Bolt / Arcane Power Arcane Power can now trigger in PvP Damage bonus in PvP is 50% of the base damage rather than 100% Fortunata Hypnosis (IO proc): PvP placate effect reduced from 5.336s to 4s This puts it in line with the Pres
  6. Colour Key Most changes from the previous beta build are listed in green. Green text will become white text in the next set of patch notes. Any changes or fixes that are only relevant to the beta builds (ie: fixes / tweaks to new features) are listed in blue. Blue text will be deleted in the next set of patch notes as it is only relevant to highlight changes between beta builds, not changes from live. Powers Concealment > Infiltration Increased Run Speed buff by 10% Increased Jump Speed buff by 10%
  7. Brainstorm Only These changes will not be going live in this patch - they are for testing only. Please provide your feedback if you would or would not like to see these go live! PvP Powers Changes All travel power speed cap increases from Issue 27, Page 2 now also apply in PvP
  8. Powers Concealment > Infiltration Increased Run Speed buff by 10% Increased Jump Speed buff by 10% Increased Jump Height buff by 10% Removed the continuous humming sound Inherent > Walk No longer disables all powers (you can now use the Disable All Powers P2W power if this effect is desired) Instead, Walk now applies Only Affect Self, caps your speed to the base values, and disables all travel powers Umbral Aura > Stygian Circle This power no longer roots Enhancements +r
  9. Closing the poll now - Stealth is the clear winner. Thanks for the input everyone!
  10. Posting five times in a row has got to be a violation of the cottage rule.
  11. I don't want anyone to have to moderate the future of this thread, so I think it's best to leave it there. Suggestion noted @Zeuflina, thank you for raising it.
  12. Thanks for the report - this is resolved internally and will be in the next patch.
  13. Hello everyone! It's now been just over two years since Torchbearer, the very first Homecoming shard, came online, and 17 years to the day since City of Heroes first launched! It's been a very difficult year for all of us, with the pandemic impacting our lives in so many ways. Despite this, we're happy that City of Heroes has been a much-welcomed escape for many of you during this trying time, and we're incredibly proud of how the Homecoming community rallied around our [email protected] initiative to aid in vital Coronavirus research. Our [email protected] team is currently ranked #71 wo
  14. Disclaimer: This is just my personal view, not that of the entire team. I agree with several of the posters here - it's more of a guide than a hard rule. For me, the most important thing is that a powerset / character doesn't completely lose a capability or function that it already has - even if an individual power is completely changed, or a respec is required, or some effort needs to be put in. Some recent examples: Energy Melee: Stun (the power) is fundamentally gone, yes, but the set is still completely stacked with single target stun. Telepo
  15. This is something we want to do, but unfortunately it's not as simple as porting it over due to the way suppression works for stealth powers. We're definitely looking into it though.
  16. The following bug fixes were omitted from the beta patch notes due to their exploitable nature: Fixed Rikti awarding Vanguard Merits in Architect Entertainment Fixed some Giant Monsters awarding badge credit in Architect Entertainment Fixed an exploit which allowed Peacebringers to earn unlimited XP by abandoning two specific missions The following bug fixes are new and weren't in the beta build: Fixed Long Range Teleporter sometimes not being purchasable from the P2W vendor after a server transfer Sonic Resonance > Disruption Field: Fixed this power being
  17. Powers New Prestige Powers Only Affect Self Activating this power prevents you from attacking foes or aiding allies - all powers will only affect yourself If you are attacked, this power will suppress, allowing you to fight back Disable All Powers Activating this power will stop all your powers and set bonuses from working Both of these powers can be acquired from the P2W vendor in the Prestige Utility category for zero cost Travel Power Descriptions All pool travel powers, prestige travel powers, Kheldian travel po
  18. Submit a support ticket with /petition and one of the GMs will get one over to you!
  19. Can you post us some screenshots showing every power you've got? Including temporary powers. Also the character name and shard please.
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