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Everything posted by Jimmy
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None taken, just try to have a little patience! If we didn't care about feedback we would've just left the patch notes thread unlocked and not paid any attention. Instead we're putting in a significant amount of effort to manage, monitor and moderate dozens of focused feedback threads 🙂 (thank you @GM Tahquitzand @GM Widower!) Now I'm going to stop breaking my own rules, let's get back on topic!
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Most likely. I do understand this viewpoint, and appreciate that not everyone will agree - however, the filter is a balancing act. When a word is more commonly used by people to describe themselves than it is by someone attempting to cause offence, then the word should not be filtered anymore, and queer definitely falls into that category.
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I need specifics 🙂 Exact power, set, and AT.
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Honestly? You've made your opinion very clear plenty of times, both here and on the closed beta forums, and the tone of your posts are frequently venturing into questionable territory. There's nothing new in that post that hasn't already been answered in this thread by myself or someone else. We've read your feedback. It has not been ignored. I think now it's time to let other people say their piece. It's a lot easier for us to gauge feedback if everyone makes their thoughts known once.
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Focused Feedback: Other Powers Changes
Jimmy replied to Jimmy's topic in [Open Beta] Focused Feedback
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It was a cost/benefit decision. We could've chosen to remove it as soon as it became public knowledge, but we thought the valid use that roleplayers had of easily sharing bases was valuable enough to let it slide until we could do something better. Honestly, we should've just removed it immediately, but hindsight is 20/20 I suppose. If there's anything like this in the future, we'll almost certainly be removing it immediately regardless of the positive side effects.
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Please use the feedback thread.
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You're right. And I think it's important to note that there's two different types of feedback coming in: "Travel is too confusing / there's too many options, it was easier to understand when I only needed to use the macro." "Travel is too time consuming, it was faster when I could use the macro anywhere." Specifically focusing on your concern (the first one): I do understand this feedback. The command being fixed has definitely exposed how messy travel is without it. With that being said, Faultline is right: This is not a new problem. This is the game as it was originally developed (plus some extra options which you are completely free to ignore). Not to say we can't do better (as Six mentions, we're talking about it), but it'll take some time. As for the second concern, this example is apt: If you could instantly kill everything with a command, it's not a game anymore. Instantly teleporting around the game world with a command is just the same thing to a lesser degree.
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Focused Feedback: Power Customisation Update
Jimmy replied to Jimmy's topic in [Open Beta] Focused Feedback
Nope, but it is on the radar. -
Please use the relevant focused feedback thread.
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Well the Day Job power isn't the only option, it's just an extra we added because one of the existing day job powers for base portals (bonus brain storm ideas) didn't make much sense. The Pay 2 Win option is likely to see much more use as it doesn't require a specific day job badge and isn't limited in charges.
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We were very careful with our removals. The first word removed was queer, which was a result of feedback from several LGBT people (including myself). This is what we mean by "reclaimed". This then prompted a review of the whole list, and only a few other words were removed - including europesucks* and rtfm. *I have no idea why this was here, because you can type "europe sucks" with the space and it isn't filtered (ps europe rocks).
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Without completely changing what the power is, the only ways we can make LRT more useful are: Adding more zones (we did this, and may add more in the future after some UI work to not make the long list unwieldly) Reducing the activation time (we did this too) Reducing the cooldown time (we may do this in the future) Even with all of those changes, it still wouldn't be worth the opportunity cost of a power pick (especially one that required two subsequent picks) due to how easy travel in the game is. On the other hand, we didn't want to remove LRT from the game entirely for those who liked it - which is why we now have the unlockable version. It's not meant to be amazing, it's meant to just be a nice little bonus that you get for the exploration badges (along with the XP and merits you already get!), and it doesn't have the opportunity cost the old one had.
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I should hope so 🙂