NiklasWB
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Agreed. This would at least be something. A No fx option would be ideal still, but I would settle for a recolor in Bright or Dark tones. Please make tjis happen. Doesn’t seem like it would be hard to implement.
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Thanks for the replies all. Seems pretty clear that skipping those three powers is not viable. I’ll rethink the character build and might go for another archetype or primary.
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I’m thinking about trying a stone/stone tanker and I’m wondering if there are any skippable powers that I can opt to not take and still make a good/viable tanker build. I am specifically not a fan of the fire effect from Brimstone armor or the floating gems from Minerals. Would it be super bad to skip these? Also not a fan of Mudpots. Would a build without these three powers be completely worthless? I’m not looking to be optimal, just viable. Or would I just be better off taking Invulnerability since I wouldn’t have to sacrifice looks for efficiency then?
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Earth themed control hero. Controller, dominator or tank?
NiklasWB replied to NiklasWB's topic in Archetypes
Thanks for the input. I did try looking at the Blaster sets but they didn’t really tickle my fancy. Also, while I hear you about Thermal, Radiation and Kinetics working themstically for some Earth style powers, in my case it is only purely rock/stone flavor I am after. My character is based on being able to form an manipulate a specific type of stone/crystal. Do no heat, no radiation and no kinetics to speak of. I have the Invuln/Stone tanker I was describing up to level 27 now, and it ’kind of’ works so far… lots os stone attacks, although only melee so far, but I’m lacking the control ’feel’ that I’m after. I might have to level a Earth/Earth dominator for a while just too see if I can cope with the rainbow aura… but I really want to be able to turn it off completely. Also not a fan of Domination and the idea of Perma dom as a tax… oh well. -
Please for the love of God make Domination into a No FX power toggle. Like Sprint or othe powers in the tailor. I littery cannot stand the rainbow glow on my characters since it clashes with their concept or costume too much. I really need this in my life. Pretty please.
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So I've decided that I want to make a new character that creates and manupulates stone. I've narrowed it down to Earth Control for Controller or Dominator, or (as a sort of strange alternative) a Tanker with Stone Melee and Earth Mastery. I really like the slow and steady feel of a Controler, but none of the secondary power sets fit the theme, except maaaaaaybe Empath... And as I understand it, Empathy kind of sucks? So I would more or less only focus on the main abilities and ignore the secondary as mych as possible, and maybe focusing more on power pools. Would that be crazy bad? In terms of Dominator, the powers are very on brand: Earth/Earth, and I'm done. However, I can barely stand the Domination rainbow aura, both activated and charged. I don't suppose there is any way of disabling this? Can Domination as a power be turned off completely (might be super gimping myself, but at least I wouldn't hate how the character looks... 🙂 ) The Tanker with Stone Melee and Earth Mastery (and probably Invuln as the main, since I don't like the visuals of Stone Armor obscuring my costume) lacks some of the control of the other archetypes, but all the powers work visually and thematically. Not perfect, but once I get the Earth Mastery, the build might feel a bit more controler:y... but that is a long way off. So I'm looking for advise on what to do. I wasn't really looking to make another Tanker (I have a Invuln/SS), and I kind of had my heart set on Earth Control. However, Controller lacks a thematic secondary, and as I said, I hate the visuals of Domination. Any advise would be welcome. Thanks.
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Light control based power set? Preferably with energy blast as secondary
NiklasWB replied to NiklasWB's topic in Archetypes
So I’m back after few weeks of testing, and I’m still not sure how to best realize this concept. I’ve tried the following and didn’t like it: illusion/energy Dominator (too much ”trickery” powers in the form of pets etc. Felt more like an illusionist magician than a light manipulator. I really liked Gleam and Flash though, but both are too long cooldowns to make a build around. Also dislike melee energy attacks for /Energy) energy/forcefield Corruptor (I liked the offensive energy side, but the look of the bubbles just didn’t fit the concept I had in mind) radiation/radiation Defender (too much gas clouds och classic radiation theme, and too little ’light’ themed powers) As such, I think I have narrowed it down to a Blaster, since I’ve realized I enjoy the Energy blast aspect the most in all builds I’ve tested. I also think the best options for secondaries are either Atomic Manipulation and Energy Manipulation. I love the /Atomic’s Electron Shackles and Positron Cell and Ionize, they all fit the concept well, and I’m on the fence about the look of Metabolic Acceleration, which could work. The rest of the powers I feel like I would skip, if possible… For /Energy I like all the boosting powers, but dislike the look of all melee attacks. I dont know if it is viable to skip all of them though… As mentioned I want to stay at range, with no melee attacks if possible. So my question is this: in terms of Atomic Manipulation and Energy Manipulation, can you skip all the melee attacks for these secondary sets and still get viable builds? For /Atomic, are there any powers that are essential and non-skippable for a ranged Energy/ blaster? Thanks in advance for the input. -
So, I need some help with deciding on the archetype and powersets for a new character of mine that has the powers to control light, both as a means of control, defense and offense (via beams of energy). In my mind she can shoot beams of light from her hands, use light to bind/hold her enemies, and also use it as a defense (force field or similar). The thing is I feel like several sets and archetypes could work. I've narrowed it down to ranged damage, support or control, so basically Blaster, Defender, Corruptor, Controller, Dominator or Sentinel. I already have a Energy/Energy Sentinel, so I'm not keen on copying that. I'm would have loved an Energy/Energy Defender, but since there is no such Defender primary set, I'm scratching my head a bit. Illusion/Energy Dominator could work, but I feel like she would be less about "tricking" her enemies with light, and more about controlling them with energy fields made of light. I would also like to avoid melee, so the secondaries for Dominators would lose a few abilities. I also already have and Illusion/Time Controller, so that seems a bit too close as well. Same thing with Gravity, which "looks right" for several light controlling powers, but has the wrong thematic feel (and I already have a Grav/Kinetic Controller). I guess I could go with the straight up Energy/Energy Blaster, which covers the Offensive side, but I don't really like the melee secondary sets. And there is litte pure control in the Energy secondary. Force Field/Energy Corruptor or Defender could also work I guess for the Offensive and Defensive side. But then there is no Control Powers there. Any ideas or recommendations? Thanks.
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Reflavoring existing powersets/"Weapon Proliferation"
NiklasWB replied to lolcritrockets's topic in Suggestions & Feedback
This 100%. I've created a tech hero who is basically a fighter jet, in the form of an Iron Man like suit. The problem is that I do not want an actual assault rifle on my character. I want the weapons to come out of his wrists / hands. -
Thanks for the effort guys! Really good job, but it's just too far away from what I'm looking for. I want something sleek and "natural", and most options feels to tech-based or too "armored". I guess the character creator is just too limited in this particular instance. I'll keep fiddling and see if I come up with something more to my liking. Thank you all for the suggestions.
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I recently read some of the "X of Swords" Marvel comics and absolutely fell in love with the new Captain Avalon costume. I decided I needed to make something similar in Homecoming, but I just can't get it to work. I keep getting stuck on the fact that the costume designer is limited to 2 colors per costume piece. Two or three color costumes are easy, but four or more colors start to become a problem to keep neat and good looking. I want to keep the red, black, white and gold if possible. I'd appreciate any help. I also would like ot keep it as close as possible to the standard "Tights" costume options (i.e. spandex) as possible. Thanks in advance for the help! References: . (below, see the middle and last panels)
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New Weapon & Shield Models Request Thread
NiklasWB replied to Shadowsleuth's topic in Art & Multimedia
I'd kill for an "invisible" Assault Rifle model (or small forearm mounted firearm), with an accompanying change to the animations so that the shots appear to be fired from the arms/hands/gauntlets of the character. So we can finally make a War Machine / Deadshot -esque hero/villain. I'm not sure if it is easy or possbile to change the animations within a set, but given the animation options in the power customization area, I guess it should be possible. Something like character stances/animations for Electric Blast or Energy Blast should work well as a base. -
New Weapon & Shield Models Request Thread
NiklasWB replied to Shadowsleuth's topic in Art & Multimedia
Shields: An iption to have a metal or plain colored 'backside' for most regular shields, The wood looks odd for a more modern/futuristic shield such as a captain america shield, Sword: A Rapier for the Broadsword powerset (and not just for the dual sword / twin blade powerset). And while we're at it, make the rapier customizable in colors like most swords. -
It appears that the temporary power "Super Serum" (or something similarly named) isn't spawning in the mission "Deadlock's personal story", which makes it pretty much impossible to defeat Back Alley Brawler. I checked an old video (https://www.youtube.com/watch?v=8iRBBF6rZXw) of the mission from live, and it appears the power spawns when the text "use the super serum" flashes on screen. But the power doesn't seem to spawn now.