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Major_Decoy

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Posts posted by Major_Decoy

  1. 1 hour ago, DrRocket said:

    It would be courteous, if the +5 Boosted IO (or there off) could be traded or sold at  current state, if the process to make this possible is so mind boggling to do

    I'm pretty sure that this would not only kind of break the auction house, but it would also ruin the economy a bit.

     

    Currently, the auction house doesn't track if you're selling a level 25 Luck of the Gambler, a level 50 Luck of the Gambler, or an attuned Luck of the Gambler. It just knows you're selling a Luck of the Gambler Def/End and who ever buys a Luck of the Gambler Def/End at a buying price higher than your selling price could end up with your Luck of the Gambler.

     

    This change would mean five new categories to hide enhancements in "Crafted +1, Crafted +2, Crafted +3,  Crafted +4, and Crafted +5" (I imagine that +1 to +4 would be almost entirely empty but they'd still be necessary) and either mean that enhancements could no longer be pooled the same way (You'd need at least six pools, crafted/attuned, +1, +2, ...) or enhancements would still be pooled and you could just buy something that was listed as attuned as +5.

     

    Either way it's not a good solution. And it hurts the function of boosters, which are currently a good merit and influence sink.

     

    If it's just that you feel like you're feeling wasteful, then e-mail them to yourself or put them in supergroup storage.

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  2. You're all making the protocol much harder than it needs to be. You defeat Giant Monsters from the outside in. The typical order starts with the seafood GM and moves onto the Salad GM, but if the courses are in a different order the host should have set up the Giant Monsters accordingly so you still just need to work from the outside in.

    • Like 1
  3. Rudra's got the right of this. Sands of Mu, the Nemesis Staff, Judgement, and all the different Invention Origin and Interface damage procs will ignore both the rage damage boost and the rage damage crash. (though they do all benefit from the +to-hit)

  4. I am going to deliberately misinterpret the prompt.

     

    Radiation/Dark Tank, Dark/Radiation Corrupter, Radiation/Dark Blaster.

  5. Honestly, Rage feels more like a barbarian power than a Super Hero power anyway. The super heroes have have anger activated powers tend to be better represented with the Fury mechanism that brutes have and before brutes were a thing, people were suggesting it as an inherent power for tanks.

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  6. 13 hours ago, Snarky said:

    in game displays for attuned enhancers are showing sets that are 10-20, 10-30, leveling with toon up to 50 and showing level 50 enhancer values...

     

    is this a new thing?  is it true?

    If you look at the total enhancement bonuses you'll see the real values.

    • Thanks 1
  7. 3 hours ago, PeregrineFalcon said:

    Hover doesn't give anyone 45% Defense, I don't believe that anyone can even have 45% Defense at such a low level and, if there's a Tank on the team it isn't needed anyway.

    A Super Reflexes tank slotted with 3 Single Origin Defense enhancements in all their defenses will come very close (except for AoE).

    • Like 2
  8. 2 minutes ago, gameboy1234 said:

    If the devs can't "fix" Super Strength, I wonder if the could give us a different version of SS that works differently, and just let players choose which they want.  Same basic animations and progression, just with the differences that some players are asking for.  (So, probably "fix" Rage somehow.)  Dunno if that's cool but folks seem to like new sets in general, a new SS set would give folks something new to play with.

     

    They could call it Super Duper Strength.

     

    Nah, the current version become Berserker Strength and the new version is Super Strength.

    • Like 1
  9. 4 minutes ago, Lazarus said:

     WHEN I used the term POWER HOUSE it was meant as some one who can stand toe to toe with the big bad and take the brunt of his attacks. WONDER WOMAN can do that,

    BATMAN cant period.

     

    NOW since so many are in favor of porting but acknowledge that rage is the problem here, let me ask you this.

     

    WHAT IS SUPER STRENGTH WITHOUT RAGE??

     

    rage is what sets SS apart from all other sets.

     

    Super Strength is Super Strength. It's the only set with Foot Stomp, with Jab, Punch, Haymaker, Handclap, and Knock-out Blow.

     

    When the game was launched the Tank damage cap was +300% (and knock-out blow was a low damage hold). When Hamidon Enhancements were released you could hit the damage cap with 6 slotted Acc/Dam hamidon enhancements and Rage did nothing.

     

    There have been massive changes to the game since then, upping tank damage, increasing the tank damage cap, enhancement diversification, all of this significantly improved Rage while the only change to Rage itself was going from a mag 16 self stun to what is now.

     

    What is Super Strength without rage? It's an attack set with a satisfying crunch to sounds and animations. It's brute force. It doesn't have the skill of Martial Arts, it doesn't have the finesse of Street Justice.

    • Like 2
  10. The loose ends that bother me most are the ones in Praetor Merchand's arc in Brickstown. Pretty much all of your friends from First Ward and Night Ward show up in two missions and then you never hear from them again. Hero side just kind of gets screwed on that. I mean, the villain side arc, you meet up with a whole bunch of people you might have interacted with, and depending on how you've handled things, they're willing to help you. Yeah, it sucks that you're messing things up for Penny if you were a Warden before swapping earths, and I won't run that arc on characters that don't want to betray her.

     

    But hero side sucks.

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  11. 20 minutes ago, Vanden said:

     

    You're almost certainly overthinking it. Super Strength has built up almost a mythology around it thanks to Rage, but it's still just math, and our devs are good at math.

    The fact is, Rage will not be included in any ports of the set. It's that simple. Then you buff the first three powers of the set somewhat; they're the only powers in the set that are actually intentionally weaker. I wrote out a proposed treatment for Super Strength ports a few years ago using this logic:

     

    Honestly, I think if there were a "No rocks" version of stone melee there would be a lot fewer requests for Super Strength on Scrappers.

    • Like 1
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  12. 4 hours ago, Maslow said:

    why skip bitter freeze ray in favor of freeze ray?

    Animation time. Bitter Freeze Ray is the same animation as Energy Transfer. It's about three seconds and it just feels like forever in combat.

    • Thumbs Up 1
  13. This is City of Heroes, it should be the Primal effect. A large population of Paragon does not remember growing up drinking Enriche. This is a real problem.

     

    (Even in a world with multiple dimensions, false memories would still be a thing. How much harder would it be to argue with someone "No Ted, You did not come from a universe where the Pringles Man had a monocle. Ted, it's been mapped. There is no universe where he has a monocle. No, I don't know why Unai did that research either, apparently he just has that many heroes doing reconnaissance for him.")

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