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Major_Decoy

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Everything posted by Major_Decoy

  1. What's your stripper name now? Big Sacks of Endurance?
  2. I will agree that there are more options for communicating in English than there are for communicating in forum emojis, but depending on the idea being expressed, forum emojis are potentially a much more concise way to communicate. If I were trying to communicate "The extent to which it's a problem varies" in forum emojis, I would go with moose, but there are a lot of homonyms in forum emoji so context is very important.
  3. Not every language develops in such a way to easily communicate the same ideas. An idea that might be easy to communicate in one language might be difficult in another. I know which of these symbols better communicates an idea to me. But as it relates to any language, if you don't make an effort to understand it, you won't understand it. Not everyone is going to be making a good faith effort to communicate or understand, no matter how they're trying to communicate.
  4. That's a problem with any medium of communication. Words are not necessarily meaningful the the recipient. Green numbers vitiate ceremoniously. You, for example, do not understand what a symbol is. Words are a subset of symbols.
  5. What about the Fortunata build? Do you recommend Subdue and Swipe or Telekinetic Blast and Strike?
  6. Probably a miscllick, I was playing around with different slottings and removed the wrong enhancement by accident. The Chance for +Absorb in Preventative Medicine is a global bonus. It's tied to your health and not the use of the power.
  7. Okay, so this Night Widow build drops Dart and Dark Blast, picks up Mental Blast and Soul Tentacles (to have a place for Frozen Blast) and Darkest Night (just because Darkest Night is an awesome debuff), it's only about 84% psionic resist even with mindlink up, but it's got Rune of Protection as an Emergency Button. The sticking point is that (without Mindlink active) it's 43.6% Ranged and AoE defense and 46% melee, which concerns be because a lot of ranged attacks have -defense. But it does have perma-Mindlink and 100% recharge resist, so it should be up at all times.
  8. Dart Burst is on my Night Widow build. I think I took it as part of a plan to try soloing Archvillains, getting the -25% regeneration from both dart powers to stack, but in practice it doesn't seem entirely useful. I haven't gotten rid of it because I like having chance for Terrorize in Psychic Scream (thematically) and I don't have another place to slot Frozen Blast on my Night Widow build. The problem with Gloom is that it isn't psionic themed at all, and for character concept reasons, I want to lean more into psionic damage. It's why I think I want to move more into a Fortunata build. On the Night Widow build, I'm thinking of dropping Dart for Mental Blast. It's slower, but only about 10% slower. I don't know how that's going to play. I thought that with Fate Sealed it was a guaranteed Knockback on the Telekinetic Blast. I was thinking of doing it on the Fortunata build because sometimes knockback is nice, like the last hit against a Super Stunner. (also Telekinetic Blast has the fastest animation, and taking Telekinetic Blast at first level would allow me to take Strike instead of Swipe) I do typically like the Guassian Build-Up proc in Aim or Build-up, but I do want the 2.5% defense (Ranged, Melee, AoE) from the six set bonus. But while putting it in Aim gives me more control over when it procs, I understand that it procs more often in tactics (I also recall (and I could be mistaken) that I get roughly 8 times as many build-up procs on a team of eight) So, I did try a rebuild of the Fortunata Build. As I said earlier, I'm thinking of trading Telekinetic Blast for Subdue and Swipe for Strike. I'm on the fence about dropping power transfer. I take it on every tank, but the Fortunata only has 1228 health, so I might be able to spend that slot better somewhere else (maybe to get Kismet +6% to hit back into the build) What do you think?
  9. Oh, I'm not playing the game, I just play the forum these days.
  10. Honestly, curry pizza sounds just like "put the curry on the naan before cooking it"
  11. ... Pizza Rossini is apparently an italian thing. I am not going to link any images of pizza rossini, but you can search for it if you feel compelled.
  12. I was walking through London and saw all three on the same pizza on an promotional sign for a pizza place. I hope that pizza place is no longer in business, but I very clearly remember that. The egg on pizza actually isn't that unusual, no matter how revolting I might find it.
  13. Evolved is not doing anything in this sentence. Clams are evolved bivalves. Foxes are evolved canids. Cows are evolved bovines. cats are evolved felines. Emus are evolved ratites. If it is alive, it is an evolved something.
  14. You're English. Pineapple on pizza doesn't even rank of list of English pizza crimes. Eggs, peas, mayonnaise?
  15. Even with stuff like Pathfinder Kingmaker from Owlcat Studios, which almost exactly uses Pathfinder 1e as a basis, it can be difficult to bring a character from the pen and paper game to the computer. There are just so many limitations to the different mediums, adaptation is a struggle. Edit: At the end of the day, City of Heroes is more like playing a series of modules, not an adventure path, not a campaign. (I suppose the signature Story Arcs are more like adventure paths)
  16. It looks like it's for Magmites only, as we are currently incapable of playing as Magmites, I don't see how adding it would increase any play options.
  17. They're not bad. On a Super Strength tank I'd rather take Air Superiority, Boxing, Kick, Cross Punch, Flurry, over five powers from Super Strength. But Pool attacks are usually about on par with tier 1 or 2 attacks from melee primaries, kind of on the weaker side. The problem arises with the newer sets, like Street Justice, Savage Melee, Psionic Melee, Titan Weapons, most of the sets with special mechanics. If I swap out Energy Punch for Air Superiority in an Energy Melee chain, I lose the pompoms for one hit, but in savage melee, I'm not building Blood Frenzy, in Street Justice I'm not building combo points. These sets are necessarily balanced around using their gimmick (except for Dual Blades, which apparently performs better without combos). All of this severely limits the utility of the power pool attacks. Would it be unbalancing if power pool attacks could build insight?
  18. Your Nightwidow build seems to take Lunge at level 2?
  19. Yeah, I had noticed that about Smoke Grenade, but I haven't gotten around to unslotting it because I barely used Smoke Grenade anyway. I thought I might be able to get away with it because it didn't do damage. You are absolutely right that it'd be a more useful tool without it. You're right, I'd still hit 85% Psionic Resist with Mind Link up if I lost one of the resist enhancements there. But I also need slots for Pain Tolerance. I don't really pvp. I'll show up in the zones now and then, but if I get attacked, I just leave. The main reason for Rectified Reticle is just because I get kind of paranoid about it. I've had too many missions on my tanks where I was thinking "wow, this building is pretty empty" and I had just forgotten that I had smoke in my eyes. I think I could shave another 4 seconds off of Mind Link (the Fortunata version) if I dropped it and added a Luck of the Gambler, but then I'd be at 2.5 (modulo 5)
  20. I've got a Dark Armour/Kinetic Melee tank that I quite enjoy playing, but then, I also enjoy playing my rageless super strength tank.
  21. Hasten: 1. I try to balance my builds endurance-wise pre-incarnate and very few of my characters don't notice the crash. 2. Only one ctrl+click 3. It doesn't feel necessary, outside of Mind Link, all of my powers seem to recharge pretty quickly. Softcap without Mind Link: I. The incarnate cap is 15% higher than the normal softcap, right? 2. It keeps me from getting locked in to any particular alpha slot No fighting pool: 1) I kind of resent the fighting pool. I play a lot of tanks and it is very nice to have but I also hate feeling like it's required. (I suppose this also applies to hasten?) 2) Endurance costs. 100% Slow Recharge resist: 1) it seemed attainable and it was nice to have. I suppose I also neglected to include my stupidest build constraint: I try to aim for whole number +global recharge% values. No good reason, I just prefer it. It is not a hard and fast rule, on characters I'm not building for recharge bonuses, I tend to just get whatever bonus I get and not pay any attention to what the end value is. I tried for a Fortunata build under similar constraints too (I was not able to get 100% slot recharge resist): Edit: For purposes of character theme, I kind of want to lean more Fortunata, but for purpose of game play, I'm much more familiar and comfortable playing the Night Widow.
  22. Firstly: No hasten. Secondly: I was trying to get as close to 45% without mind link active. Those are my hard guidelines. I don't necessarily feel like I need to skip the fighting pool, but I hit the goal without it. The problem is that the build predates pain tolerance and I would like to slot it, which means finding slots to reassign. While I'm at it, I'm also considering dropping Dart Burst, but I haven't fully decided. Data Chunk
  23. Nae Laird, nae master!
  24. I don't disagree, but the current team doesn't seem to engage in that sort of adversarial game design.
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