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BurningDezire

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Posts posted by BurningDezire

  1. 4 hours ago, Cenozoic said:

     

    Here is the one I use in-game.  Note that I didn't choose Stalagmites so that I could use Hover.

     

    This Hero build was built using Mids Reborn 3.0.5.6
    https://github.com/Reborn-Team/MidsReborn

    Click this DataLink to open the build!

    Cryovolcanic v1.1: Level 50 Mutation Controller
    Primary Power Set: Earth Control
    Secondary Power Set: Cold Domination
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Flight
    Power Pool: Speed
    Ancillary Pool: Mace Mastery

    Hero Profile:
    Level 1: Fossilize

    • (A) Lockdown - Accuracy/Hold
    • (7) Lockdown - Accuracy/Recharge
    • (9) Lockdown - Recharge/Hold
    • (9) Lockdown - Endurance/Recharge/Hold
    • (11) Lockdown - Accuracy/Endurance/Recharge/Hold
    • (11) Lockdown - Chance for +2 Mag Hold

    Level 1: Infrigidate

    • (A) Accuracy IO
    • (48) Impeded Swiftness - Chance of Damage(Smashing)
    • (48) Achilles' Heel - Chance for Res Debuff
    • (48) Touch of Lady Grey - Chance for Negative Damage
    • (50) Shield Breaker - Chance for Lethal Damage

    Level 2: Stone Cages

    • (A) Superior Will of the Controller - Accuracy/Control Duration
    • (3) Superior Will of the Controller - Control Duration/Recharge
    • (3) Superior Will of the Controller - Endurance/Recharge
    • (5) Superior Will of the Controller - Accuracy/Control Duration/Endurance
    • (5) Superior Will of the Controller - Accuracy/Control Duration/Endurance/Recharge
    • (7) Superior Will of the Controller - Recharge/Chance for Psionic Damage

    Level 4: Ice Shield

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

    Level 6: Quicksand

    • (A) Recharge Reduction IO

    Level 8: Snow Storm

    • (A) Endurance Reduction IO

    Level 10: Glacial Shield

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

    Level 12: Boxing

    • (A) Accuracy IO

    Level 14: Tough

    • (A) Steadfast Protection - Resistance/+Def 3%
    • (15) Gladiator's Armor - TP Protection +3% Def (All)
    • (15) Unbreakable Guard - +Max HP

    Level 16: Weave

    • (A) Red Fortune - Defense/Endurance
    • (17) Red Fortune - Defense/Recharge
    • (17) Red Fortune - Endurance/Recharge
    • (19) Red Fortune - Defense/Endurance/Recharge
    • (19) Red Fortune - Defense
    • (25) Red Fortune - Endurance

    Level 18: Earthquake

    • (A) Dark Watcher's Despair - To Hit Debuff/Recharge
    • (27) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
    • (27) Dark Watcher's Despair - Recharge/Endurance
    • (29) Dark Watcher's Despair - To Hit Debuff

    Level 20: Arctic Fog

    • (A) Red Fortune - Defense/Endurance
    • (21) Red Fortune - Defense/Recharge
    • (21) Red Fortune - Endurance/Recharge
    • (23) Red Fortune - Defense/Endurance/Recharge
    • (23) Red Fortune - Defense
    • (25) Red Fortune - Endurance

    Level 22: Combat Jumping

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

    Level 24: Hover

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

    Level 26: Volcanic Gasses

    • (A) Superior Entomb - Accuracy/Hold
    • (29) Superior Entomb - Hold/Recharge
    • (31) Superior Entomb - Endurance/Recharge
    • (31) Superior Entomb - Accuracy/Hold/Endurance
    • (34) Superior Entomb - Accuracy/Hold/Endurance/Recharge
    • (37) Superior Entomb - Recharge/Chance for +Absorb

    Level 28: Benumb

    • (A) Recharge Reduction IO
    • (40) Recharge Reduction IO
    • (43) Accuracy IO

    Level 30: Hasten

    • (A) Recharge Reduction IO
    • (31) Recharge Reduction IO

    Level 32: Animate Stone

    • (A) Blood Mandate - Accuracy/Damage
    • (33) Blood Mandate - Damage/Endurance
    • (33) Blood Mandate - Accuracy/Endurance
    • (33) Blood Mandate - Accuracy/Damage/Endurance
    • (34) Blood Mandate - Accuracy
    • (34) Blood Mandate - Damage

    Level 35: Sleet

    • (A) Superior Frozen Blast - Accuracy/Damage
    • (36) Superior Frozen Blast - Damage/Endurance
    • (36) Superior Frozen Blast - Accuracy/Damage/Endurance
    • (36) Superior Frozen Blast - Accuracy/Damage/Recharge
    • (37) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime
    • (37) Superior Frozen Blast - Recharge/Chance for Immobilize

    Level 38: Heat Loss

    • (A) Preemptive Optimization - Accuracy/Recharge
    • (39) Preemptive Optimization - EndMod/Endurance
    • (39) Preemptive Optimization - EndMod/Recharge
    • (39) Preemptive Optimization - EndMod/Accuracy/Endurance
    • (40) Preemptive Optimization - EndMod/Accuracy/Recharge
    • (40) Preemptive Optimization - EndMod/Endurance/Recharge

    Level 41: Scorpion Shield

    • (A) Red Fortune - Defense/Endurance
    • (42) Red Fortune - Defense/Recharge
    • (42) Red Fortune - Endurance/Recharge
    • (42) Red Fortune - Defense/Endurance/Recharge
    • (43) Red Fortune - Defense
    • (43) Red Fortune - Endurance

    Level 44: Poisonous Ray

    • (A) Accuracy IO
    • (45) Apocalypse - Chance of Damage(Negative)
    • (45) Gladiator's Javelin - Chance of Damage(Toxic)
    • (45) Achilles' Heel - Chance for Res Debuff
    • (46) Touch of Lady Grey - Chance for Negative Damage
    • (46) Shield Breaker - Chance for Lethal Damage

    Level 47: Fly

    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    • (50) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    • (50) Blessing of the Zephyr - Knockback Reduction (4 points)

    Level 49: Evasive Maneuvers

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

    Level 1: Brawl

    • (A) Empty

    Level 1: Containment 


    Level 1: Sprint

    TYVM! I love Stalagmites. Always open with it. Though this is VERY helpful since this is my first ever /Cold troller.

  2. 5 minutes ago, Bill Z Bubba said:

     

    Your em/sd scrapper will be tougher with better single target damage but your aoe output will be drastically better on the claws/sr. I need to revisit all three of my claws and sr builds. Right now they're basically identical, excepting the AT IOs, and I want to tweak them back to being AT focused instead. May not end up being all that different than what I have now but I'm curious.

    I completed the Claws/SR build yesterday. It's pretty fun but for me it's a lot of button pressing where as with EM I can 2-shot +4 bosses. Though this is a personal preference and I do have minor carpel tunnel. I found SR to be very fun and feels more tanky than SD. Though I DID end up on a team where teammates buffs took me to 100%+ AOE, Ranged and Melee defenses. The way how you can keep bosses on their backs with Claws is amazing.

    • Thumbs Up 2
  3. On 9/16/2021 at 3:43 PM, Cenozoic said:

    OP, 

     

    I rolled Earth/Cold to incarnate recently … turns teams into steamroll session.  Very little solo damage, but good lord that thing is fun to team.

     

    Use Quicksand … stacks with everything and ready each mob.

     

    Proc out Volcanic Gasses … amazing pulse frequency!

     

    This toon is just nasty.  Benumbed AVs, Defense Buffs, Snow Storm, Sleet, Quakes… so good.

    Interesting...are there any builds floating around the forums for Earth/Cold?

  4. 1 hour ago, Doomguide2005 said:

         It can be indeed.  Bill Z can stack up to 3 Follow Up each boosting his damage and the last build I saw was pushing energy/neg energy resists up there for doing DA repeatables.  Mine focused heavily into packing on +max health and regen which pushes her passive regen up around 32hp/sec backed by Rebirth she's very sturdy. 

    Trying to find your build. Still searching.

  5. 1 minute ago, Doomguide2005 said:

         It can be indeed.  Bill Z can stack up to 3 Follow Up each boosting his damage and the last build I saw was pushing energy/neg energy resists up there for doing DA repeatables.  Mine focused heavily into packing on +max health and regen which pushes her passive regen up around 32hp/sec backed by Rebirth she's very sturdy. 

    Just did a search and found Bill Z's build. I think EM/SD has set the bar for me on Scrappers but think I will roll a Claws/SR. Haven't tried either, so why not?

    • Thumbs Up 1
  6. 8 minutes ago, Doomguide2005 said:

          And by 'more' DDR it means you can have enough to basically ignore defense debuffers, cascade failure won't happen and even a few percent over the cap puts you in very good shape to never see anything under the cap.  The holes on SR are vs non-positional Psi and Toxic attacks which are both quite rare among Psi and Toxic users.  The thing that'll turn you to paste are likely foes with substantial To Hit buffs not defense debuffers.  Foes such as Rularuu Eyeballs and DE after a Quartz eminator has been dropped have what amount to auto-hit amounts of a To Hit buff (+100%) but technically it's not auto-hit.  There are a few others (Vanguard has some that manage upwards of +30%).  Combine any of these guys with the ability to do Psi or Toxic and you're in a world of pain as your scaling resists also do not cover these damage types.  I know Bill Z's recent build is here on the forums as is a Live version of mine (both Claws/SR scrappers)  I'm hoping that once I can get back in game to update her build and see if I can hit the scrapper Hit point limit of 2409.5 her old live build sits at just over 2100 so probably can't quite get there but the build doesn't include the Unbreakable Guard +max health IO either so ... .

    Nice! Claws/SR...sounds like a very survivable combo.

    • Like 1
  7. 5 minutes ago, arcane said:

    No KB protection and no DDR and needs Cardiac/Vigor and/or Ageless to be really fun. 
     

    SR is amazing though will be a little weaker vs psi I think?

    Really leaning towards SR. Never tried it before, but I do have a SD scrapper with 45%+ AOE, Ranged, and Melee defenses. So I'm wondering if it would play much different than SD?

  8. On 5/8/2020 at 11:58 AM, Solvernia said:

    The purpose of this build is to provide a character that can perform a vital yet overlooked role in a team: that of tactical enemy repositioning.

     

    Everyone likes AoE attacks. They kill lots of things dead really quick. But the issue is that not all AoEs are created equal. Some are big, some are small. Some are wide, some are skinny. It's perfectly okay to have any kind of these AoEs, but in order to level the playing field for our radially-challenged friends, we need to be able to keep our enemies in a position where everyone can use their AoEs to equal effect.

     

    As such, I present to you the Pinball Wizard: a FF/Energy defender whose primary focus is doing as much knockback as possible in order to group enemies into corners/walls.

     

    Secondary focuses of this build include: crowd control (very effective in this case, as enemies can't do anything while they're flying through the air); team buffing (bubbles are always welcome), and damage (to a lesser degree, since knockback sets don't always provide the best damage buff.)

     

    I trust that the community will appreciate the effort I went through to test this build in random LFG teams.

     

    Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
    https://github.com/Crytilis/mids-reborn-hero-designer

    Click this DataLink to open the build!

    Pinball Wizard: Level 50 Magic Defender
    Primary Power Set: Force Field
    Secondary Power Set: Energy Blast
    Power Pool: Speed
    Power Pool: Flight
    Power Pool: Leadership
    Ancillary Pool: Power Mastery

    Hero Profile:
    Level 1: Deflection Shield

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (43) Luck of the Gambler - Defense
    • (43) Luck of the Gambler - Defense/Endurance
    • (48) Luck of the Gambler - Defense/Recharge

    Level 1: Power Bolt

    • (A) Kinetic Crash - Damage/Knockback
    • (25) Kinetic Crash - Accuracy/Knockback
    • (25) Kinetic Crash - Recharge/Knockback
    • (34) Kinetic Crash - Recharge/Endurance
    • (34) Kinetic Crash - Damage/Endurance/Knockback
    • (37) Kinetic Crash - Accuracy/Damage/Knockback

    Level 2: Force Bolt

    • (A) Kinetic Crash - Damage/Knockback
    • (3) Kinetic Crash - Accuracy/Knockback
    • (3) Kinetic Crash - Recharge/Knockback
    • (11) Kinetic Crash - Recharge/Endurance
    • (11) Kinetic Crash - Damage/Endurance/Knockback
    • (23) Kinetic Crash - Accuracy/Damage/Knockback

    Level 4: Energy Torrent

    • (A) Force Feedback - Damage/Knockback
    • (5) Force Feedback - Accuracy/Knockback
    • (5) Force Feedback - Recharge/Knockback
    • (7) Force Feedback - Recharge/Endurance
    • (7) Force Feedback - Damage/Endurance/Knockback
    • (9) Force Feedback - Chance for +Recharge

    Level 6: Insulation Shield

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (43) Luck of the Gambler - Defense
    • (46) Luck of the Gambler - Defense/Endurance
    • (48) Luck of the Gambler - Defense/Recharge

    Level 8: Hasten

    • (A) Recharge Reduction IO
    • (9) Recharge Reduction IO

    Level 10: Hover

    • (A) Freebird - +Stealth

    Level 12: Dispersion Bubble

    • (A) Reactive Defenses - Defense
    • (13) Reactive Defenses - Defense/Endurance
    • (13) Reactive Defenses - Endurance/RechargeTime
    • (15) Reactive Defenses - Defense/RechargeTime
    • (15) Reactive Defenses - Defense/Endurance/RechargeTime
    • (17) Reactive Defenses - Scaling Resist Damage

    Level 14: Fly

    • (A) HamiO:Microfilament Exposure

    Level 16: Afterburner

    • (A) HamiO:Microfilament Exposure
    • (17) HamiO:Microfilament Exposure

    Level 18: Repulsion Field

    • (A) Endurance Reduction IO
    • (19) Endurance Reduction IO
    • (19) Endurance Reduction IO
    • (21) Knockback Distance IO
    • (21) Knockback Distance IO
    • (23) Knockback Distance IO

    Level 20: Aim

    • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up

    Level 22: Maneuvers

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (48) Luck of the Gambler - Defense
    • (50) Luck of the Gambler - Defense/Endurance
    • (50) Luck of the Gambler - Defense/Endurance/Recharge

    Level 24: Tactics

    • (A) Endurance Reduction IO

    Level 26: Repulsion Bomb

    • (A) Force Feedback - Damage/Knockback
    • (27) Force Feedback - Accuracy/Knockback
    • (27) Force Feedback - Recharge/Knockback
    • (29) Force Feedback - Recharge/Endurance
    • (29) Force Feedback - Damage/Endurance/Knockback
    • (31) Force Feedback - Chance for +Recharge

    Level 28: Power Push

    • (A) Kinetic Crash - Damage/Knockback
    • (31) Kinetic Crash - Accuracy/Knockback
    • (31) Kinetic Crash - Recharge/Knockback
    • (33) Kinetic Crash - Recharge/Endurance
    • (33) Kinetic Crash - Damage/Endurance/Knockback
    • (34) Kinetic Crash - Accuracy/Damage/Knockback

    Level 30: Vengeance

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

    Level 32: Force Bubble

    • (A) Endurance Reduction IO
    • (33) Endurance Reduction IO

    Level 35: Explosive Blast

    • (A) Force Feedback - Damage/Knockback
    • (36) Force Feedback - Accuracy/Knockback
    • (36) Force Feedback - Recharge/Knockback
    • (36) Force Feedback - Recharge/Endurance
    • (37) Force Feedback - Damage/Endurance/Knockback
    • (37) Force Feedback - Chance for +Recharge

    Level 38: Nova

    • (A) Force Feedback - Damage/Knockback
    • (39) Force Feedback - Accuracy/Knockback
    • (39) Force Feedback - Recharge/Knockback
    • (39) Force Feedback - Recharge/Endurance
    • (40) Force Feedback - Damage/Endurance/Knockback
    • (40) Force Feedback - Chance for +Recharge

    Level 41: Power Build Up

    • (A) Recharge Reduction IO
    • (45) Recharge Reduction IO

    Level 44: Temp Invulnerability

    • (A) Gladiator's Armor - Resistance/Rech/End
    • (45) Gladiator's Armor - End/Resist
    • (45) Gladiator's Armor - TP Protection +3% Def (All)
    • (46) Steadfast Protection - Resistance/+Def 3%
    • (46) Steadfast Protection - Knockback Protection

    Level 47: Force of Nature

    • (A) Recharge Reduction IO

    Level 49: Conserve Power

    • (A) Recharge Reduction IO
    • (50) Recharge Reduction IO

    Level 1: Brawl

    • (A) Accuracy IO

    Level 1: Prestige Power Dash

    • (A) Empty

    Level 1: Prestige Power Slide

    • (A) Empty

    Level 1: Prestige Power Quick

    • (A) Empty

    Level 1: Prestige Power Rush

    • (A) Empty

    Level 1: Prestige Power Surge

    • (A) Empty

    Level 1: Sprint

    • (A) Run Speed IO

    Level 1: Vigilance 


    Level 2: Rest

     

     

    Pinball_Wizard_-_Defender_Force_Field (1).mxd 6.1 kB · 65 downloads

    Rolled one. My newest hobby: KB'ing baddies right to heroes idling around at Portal Corp in PI. 

    • Haha 1
  9. 1 hour ago, Aurora_Girl said:

     

    Not really? The assumption that all builds for all ATs need some godlike level of set bonus survivability irks me a little. VenGas is melee yes, but your debuffs are so powerful they provide plenty of mitigation on their own. StrategyX positioning and tactics (philosophy, not power) are how hay is made on a squishy, not building for softcap and ignoring them. I use Envenom and weaken (procced of course) as part of my attack chain; unless there's a bunch of mezzing bosses in a spawn, they're debuffed to all hell and I can handle at my leisure. Min is paired with /Rad, which also wants you in close, and while I do faceplant occasionally that's part of the fun of playing a not-melee. 

    That's good news then. I am still learning the whole positioning thing. From what I've read here on the forums on Poison, I definitely want to roll it on a Defender. Just not sure which secondary yet. 

  10. 8 minutes ago, ZorkNemesis said:

     

    Poison packs some very potent debuffs that happen to be mostly AoE, though targets that aren't the main target usually get lesser effects (procs still hit everyone equally however).  The buff powers in the set are viewed as subpar (Alkaline is a very weak ST heal, Elixir of Life has the worst post-rez crash, and Antidote is just another Clear Mind) and usually get skipped which leaves extra power options if you desire (the set was originally Mastermind exclusive, which might be part of the problem).  The set procs very well, with Poison Trap being an exceptional proc bomb, plus lots of spots for Achille's Heel throughout.  Venomous Gas puts you in melee range but the debuff effect is very strong and effectively combines all your main debuffs at once while stacking with them further, with Defender values Poison can outright pacify a lot of mobs while making them soft as paste for you or your team.  It takes some work getting it to full potential but when you have it it's a very effective set for it's heavy debuff and proc potential, and combined with a solid primary set you'll be cleaning house for sure.

    Sounds like a fun powerset. Though I imagine you'd need a very good/expensive build for end game content given you'd have to get in the middle of mobs to cast powers.

  11. Anyone have a good Ice/SD/Fire build that caps defs? I'm finding ice melee to be a horrible set. The only decent power is Frozen Touch. GIS does poor dmg as well as IS. 

  12. Hello,

    I don't normally play Defenders though I am looking to roll one for end game content. I am not looking to roll an active powerset. Looking to roll more of a laid back play style toon that's still useful during end game content such as TFs and trials. Any suggestions/builds anyone can post? Thanks in advance.

  13. 4 hours ago, Swede said:

    Ice/Shield is what I main.  I played a Fire/Shield at end of live and when HC servers came out I went Ice/Shield and will never look back.  Shield gives ice melee the damage boost and fills the only hole that ice melee has.

    Could you please post the build? How does it do in end game content? ITF and such.

  14. 4 hours ago, Sovera said:

    Absolutely not on Freezing Touch. It's your best and hardest attack and it is slotted as a Hold instead. Your heal not slotted for heals? Away with you!

     

    You have things like three slotted BotZ in Fly, but it gives AoE and ranged defense which is of no use to you.

     

    You also have no travel power (which is acceptable but dat sad smiley) but have things like Assault or/or Vengeance which are not super useful. Assault gives a very tiny damage boost (even on a Tanker where it does 15% instead of a Scrapper's 10% it only translates to an actual 4-5% damage boost. Though team wide). Vengeance -can- be useful if mostly as LotG mule but it needs to have Assault or Tactics, neither very useful).

     

    You did not take Frost. It's a great little AoE. Are you going to play without one until Burn?

     

    Now I understand what you are trying for, but normal ATOs are only about 8 million each. A Yin TF takes half an hour and gives enough merits to be sold for 4.5 million. But a Tinpex takes the same time and makes around 18 mill.

     

    Now look how you have things slotted like six Gladiator's Armor. They are worth 5-6 mill a piece and the bonuses are nothing special or even aimed at your goals.

     

     

    Finally this is a bit moot because Fire Armor does not play well with Scrapper. Your enemies will be running for the hills the second you drop a Burn which is a waste since it's a great power. I heavily suggest going Brute for this combo.

     

     

    Regardless it's what you wanted so here's a cheap version. You get your smash and lethal defense to 40% and resistances to 70% so one use of Barrier will cap both. Other than the uniques nothing should cost more than 3-4 mill.

     

      Hide contents

    This Hero build was built using Mids Reborn 3.0.6.0
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    Ms. Volatile: Level 49 Mutation Scrapper
    Primary Power Set: Ice Melee
    Secondary Power Set: Fiery Aura
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Ice Sword -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(3), KntCmb-Dmg/Rchg(3), KntCmb-Dmg/EndRdx/Rchg(5), TchofDth-Acc/Dmg(5), TchofDth-Dam%(7)
    Level 1: Fire Shield -- StdPrt-ResDam/Def+(A), StdPrt-ResKB(7), UnbGrd-ResDam/EndRdx(11), UnbGrd-ResDam(25), UnbGrd-ResDam/EndRdx/Rchg(27), UnbGrd-Rchg/ResDam(43)
    Level 2: Blazing Aura -- Obl-Dmg(A), Obl-Acc/Rchg(13), Obl-Dmg/Rchg(13), Obl-Acc/Dmg/Rchg(15), Obl-Acc/Dmg/EndRdx/Rchg(15), Obl-%Dam(17)
    Level 4: Healing Flames -- Prv-Heal(A), Prv-Heal/EndRdx(17), Prv-EndRdx/Rchg(19), Prv-Heal/Rchg(19), Prv-Heal/Rchg/EndRdx(21), Prv-Absorb%(21)
    Level 6: Frost -- Bmbdmt-Dam(A), Bmbdmt-Acc/Rech/End(23), Bmbdmt-Dam/Rech(23), Bmbdmt-Acc/Dam/Rech(48), Bmbdmt-Acc/Dam/Rech/End(49), Bmbdmt-+FireDmg(49)
    Level 8: Ice Patch -- RechRdx-I(A)
    Level 10: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(25)
    Level 12: Build Up -- GssSynFr--Build%(A), RctRtc-ToHit(36), RctRtc-ToHit/Rchg(37), RechRdx-I(48), RechRdx-I(48)
    Level 14: Hasten -- RechRdx-I(A), RechRdx-I(27)
    Level 16: Plasma Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(29), UnbGrd-ResDam/EndRdx/Rchg(29), UnbGrd-Max HP%(31)
    Level 18: Greater Ice Sword -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(31), KntCmb-Dmg/Rchg(31), KntCmb-Dmg/EndRdx/Rchg(33), TchofDth-Acc/Dmg(33), TchofDth-Dam%(33)
    Level 20: Consume -- SynSck-EndMod(A), SynSck-Dam/Rech(34), SynSck-EndMod/Rech(34), SynSck-Dam/Rech/Acc(34), SynSck-Dam/Acc/End(36), SynSck-EndMod/+RunSpeed(36)
    Level 22: Super Jump -- WntGif-ResSlow(A)
    Level 24: Kick -- Empty(A)
    Level 26: Freezing Touch -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(37), KntCmb-Dmg/Rchg(39), KntCmb-Dmg/EndRdx/Rchg(39), TchofDth-Dam%(39), TchofDth-Acc/Dmg(40)
    Level 28: Burn -- Obl-Dmg(A), Obl-Acc/Rchg(40), Obl-Dmg/Rchg(40), Obl-Acc/Dmg/Rchg(42), Obl-Acc/Dmg/EndRdx/Rchg(42), Obl-%Dam(42)
    Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A)
    Level 32: Frozen Aura -- Obl-Dmg(A), Obl-Acc/Rchg(43), Obl-Dmg/Rchg(45), Obl-Acc/Dmg/Rchg(45), Obl-Acc/Dmg/EndRdx/Rchg(45), Obl-%Dam(46)
    Level 35: Tough -- TtnCtn-ResDam/EndRdx(A)
    Level 38: Fiery Embrace -- RechRdx-I(A), RechRdx-I(47)
    Level 41: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def(43), Rct-ResDam%(46)
    Level 44: Focused Accuracy -- RctRtc-ToHit(A), EndRdx-I(46), RctRtc-ToHit/Rchg(47)
    Level 47: Temperature Protection -- GldArm-3defTpProc(A)
    Level 49: Physical Perfection -- PrfShf-End%(A)
    Level 1: Critical Hit
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Swift -- Empty(A)
    Level 1: Hurdle -- Empty(A)
    Level 1: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(9), NmnCnv-Regen/Rcvry+(9)
    Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(11)
    Level 44: Double Jump
    ------------

     

    TYVM! Yeah, I was pretty overwhelmed at what/how to slot on this one! Regarding Tin/Pex, you're saying in a half hour, I can make 18 mil? Drops?

  15. 3 hours ago, Meknomancer said:

    I've seen a rad/rad scrap farming very early on on HC, not sure why you would want to slow down your farming by playing a scrap- doesn't that defeat the whole point of it?

     

    Depends on the reason. I want to do it just because it's different and I love scrappers. If I want to farm for speed and efficiency, I have two Brutes for that.

  16. Okay, so I know Brute is the go to farming AT, but I just LOVE seeing tons of crits pop up. That being said, does anyone have any suggestions for scrapper farming combos? I would think for secondaries, powersets with taunt aura would be ideal?

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