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KeiyraMule

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  1. It's a good power for a controller for a couple of reasons: mostly the -damage debuff, and it can be multi procd for damage or some solid set bonuses. I'm unsure if it's overall value to doms tbh
  2. While true it is no earthquake or ice slick, it does still knock some foes down, slowing their escape from the caltrops and adding to the soft control
  3. Earth control is strong on a Dom for sure. 2 things to keep in mind about volcanic gases. It does not benefit from domination, (at least I believe that was the case prior to the most recent patch) however given the behavior of the vents it can stack up magnitude on its own over time which helps with that. It also causes the fear/scatter like a rain, so beware that it may spread out things that aren't held/already locked down.
  4. I did the same, but also added a slot for overwhelming force kd. Gives a bunch of soft control as every ability that deals damage (everything reverberant casts) has that chance for kd.
  5. Since the patch on 08/23/22, has anyone noticed strange pet AI behavior with the Mu Mastery, Summon Guardian? This pet has 2 ranged attacks, and used to stay at range and just zapp away. Now after 1 or 2 blasts, it moves into melee range with foes. It seems to do this with every pack of foes: blasts a couple of times, then zooms into melee range before continuing to attack. This is not the same behavior it had before, and puts the pet at far greater danger being in melee range. Anyone else seeing this?
  6. Yeah I removed my post, I double checked and it does work to keep Farsight boosted (what I was seeing was the drop from the toggled defensive powers going down after PB expired)
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