Good thing I looked into this before I rolled out this awesome idea I had in my head for a SS/Shield Brute or Shield/SS Tank: that level of unresistable -Def would have broken the combo if I planned on playing it to be the point for top-tier content (perhaps even for any content where a +Def power was not available).
A few points:
If the -Def cannot be removed, can it be offset by adding an offsetting amount of +Def in the same bucket of Crash effects?
If the idea is that -Mitigation must be included as part of the crash (I believe the -Dmg and -End are enough), it should affect secondaries equally, at least on paper, so if the -Def must stay, add an equal amount of -Res (but doesn't Resistance inherently reduce the effects of Resistance debuffs?). I don't want to see -40% Res added to the Crash, though, as that would make the set unplayable for everyone...
I really like the combined ideas of:
- Removing the -Def portion of the Crash so that no Mitigation set is so distinctly impacted versus any other,
- Lowering the values of Rage's +ToHit/+Dmg (+10/+50) so that double stacking (+20/+100) only marginally eclipse's today's single-cast values. This means the -Dmg and -End penalty stay in place in exchange for the periods where the player effectively has Build-up, and,
- Adding a close-range "Collateral" AoE to some of SS's powers (all except Footstomp, maybe?) to make up for the loss of +40/+160 that double stacking gained. The hope being this would make the rest of the set more palatable to play, and less reliant on Rage and Footstomp.
Mostly, I just want to play the combo I had in mind without having to worry about if critters are going to drop the right inspirations so I'm not flirting with Death every two minutes simply because I chose a Defense set.