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Dnyd

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  1. Fair question. I was thinking of that saying. "That guy has so much energy, just watching him is making me tired." That being said, the damage could be smashing because the regen has so much more endurance than most he is able to fight with greater force without getting tired. it could be the same damage as the attack power set.
  2. How about reading what Ground zero does before replying. I checked all 5 variants just in case you were talking about the stalker or something . . . they all DMG enemies and heal allies with the same mixture of radiation. How does that work?
  3. Rad armor: Your reply is a straw man because I didn't say to just buff it. They could remove the damage from the Ground Zero as it doesn't make sense anyway. I did add that regen could heal for a % of the damage dealt by the proc. Another option for regen, you could tie the heal to the Archetype. Brute: as rage increases, the rate of heal increases. e.g At 100 rage your heal is at 75% of the original time can vary for PVP just like res does. scrapper: the heal can "crit" when your attack crits. Like a moral boost. % of the crit value can vary for PVP Stalker: Heal has buffed numbers or rate while in Hide. Stalkers haven't been all that viable in PVP (I'm told)
  4. I have a EL/MA tank that does have the whole fighting pool and they are slotted and used. I love playing him. That doesn't mean I like having to take both kick and punch when I only use kick/brawl/cross punch.
  5. They could make a whole Tank/controller variant (Paladin) set: Primary: Combinations of toggle/passive armor and AoE debuffs/heals/shields Secondary: reduced damage/increased CC stats on melee strikes allow controller archetype ENH.
  6. The powers I listed as examples don't do a constant AoE DoT. They only proc when another power deals damage.
  7. I believe the Fighting pool powers need a little love. Most people who take fighting ONLY take Boxing/Kick to unlock Tough/Weave. Some will mule slot Kick for DMG. I think they are often dead powers. I will give 2 concepts of what I think could be done 1. Remove the requirement of Boxing/Kick to take Tough. OR 2: This is 2 part with a recommendation: Remove the least taken power between Boxing and Kick. opting to keep the one that people actually slot/enhance. add a new 5th power. Recommendation: Resilience - adds 1% Res to a damage type you are hit by for 5 sec. Stacks up to 5 times. FIGHTING: Kick Tough Weave Cross Punch Resilience
  8. Fixed title as it seemed to confuse people. Removed some power sets that were a little bit of a stretch conceptually. As some of the armors don't have neither a DoT power or proc (Rad and Regen) when it would make thematic sense. We could add a damage proc effect applied to all other damaging abilities similar to the Bio: Offensive Adaptation or Stone: Brimstone. I was thinking how it would be applied and what DMG it would be based on the concept of the power. E.G.: Rad: Gamma Boost - Proc toxic DMG (remove the DMG from the team heal to balance - since radiation hurting an enemy and healing an ally doesn't really make sense anyway) Regen: Integration - Proc energy (heal for % of the proc) The heal might bring the set back into viability
  9. Both of these posts assume that there is no [auto] power. Which is why your comments make no sense. The original Devs thought to add energiless powers. 3 to be exact. So, If they felt they should exist, there is no reason that it can't be a first pick. If you truely believe there shouldn't be a change. pick your first power and post it with your comment . . . or put it in the poll. because your reasons to say no to the change are just as strong and my reason to say yes. I put my answer on the poll. why don't you.
  10. There are already insane players that can solo almost anything. Just because people could do it, doesn't mean they will. Besides, these groups already exist. They time their incarnate abilities and pick their power set so that my LV 20 SR scrapper with no ENH, didn't take any damage in a 54 mission. I was being attacked and even then took almost no damage. I've seen tanks solo 54 AVs while taking almost no DMG. so yeah. I don't think it will have a huge impact on the game. All that and the people that were like that would talk about grabbing their low level to go do, fill in the blank. People love this game, as I do. Even with this change, will I still play other power combos I have never tried before, sure will. Because, it's about being a hero in the end.
  11. Ok, let's use this as the base . . . It doesn't change my request nor the reason for it. If I was an SR hero, I would rather not waste my energy trying to evade if I have an innate ability to as the name suggest. SUPER Reflexes
  12. Option 1: I stated in the paragraph above that PSI RES doesn't make sense anyway. You can't move to make active PSI DMG less. Also, the 7% was a number given. You can make it 3, 9, 30. it was an example. If you make it base line 3% with the ability to ENH RES instead of DEF. It gives More ENH options and a more dynamic build. Option 2: I am not sure if you read option 2. It, just like option 1, is a number given for reference to begin a discussion. Also, I added that maybe it would apply as 50% of the amount over the cap with SR [auto] powers being able to increase the percentage. But, like the other numbers, it can be anything. 1%, 1000%, whatever number you wish to imagine as it being balanced. Do you understand, that if you change how the Global DEF % works, it would have a positive impact on all sets. Any set that can build DEF over the cap would also benefit from this. Teams of bubble defenders would have capped of both. LOL
  13. SR isn't that they are REALLY fast, it is that they are REALLY good at evading.
  14. It isn't how fast you go through them, but what you are forced into thematically. I like the idea of starting with actual Super Reflexes instead of I can focus real good on my reflexes.
  15. This means that NO defense is an [auto] defense because a physical action must be taken? That makes no sense. If we can't say that taking action determines if is it an active verse passive ability we have to consider something else. Focused and innate reaction. Your way: You have to Focus on your reaction until you get so good that it becomes innate. Which makes sense if you are Batman My way: You have innate reactions due to your powers, but when challenged you have to focus on that innate power and the actions going on around you. Spiderman Neither of these are right or wrong. However, only one is supported in the game . . . Yours. All I am asking is that there be a pick for mine as well. I didn't ask that [Dodge] and [Agile] be moved to the first 2 powers, just [Agile].
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