-
Posts
5336 -
Joined
-
Last visited
-
Days Won
115
Content Type
Profiles
Forums
Events
Store
Articles
Patch Notes
Everything posted by Luminara
-
Focused Feedback: Trick Arrow Revamp
Luminara replied to Jimmy's topic in [Open Beta] Focused Feedback
Rage, Unleash Potential. Technically, every Resistance debuff which deals 0 damage, and is within a set with no other powers which deal damage, and has a duration of less than infinite, requires the use of one or more powers which deal damage in order for the debuff to reach it's full stated function. Those powers can come from the user's other set, from pools, from *PPs, from pets, from teammates, or even from other enemies (Confuse), but until and unless damage is dealt, the debuff is, quite literally, nothing more than an emote. Yes, it might functionally do what it was designed to do, but functionally, it's useless in a vacuum. It absolutely requires the use of another power to functionally be of any value, and for most Resistance debuffs, that means using a power outside of the set which contains the debuff. That's the problem with your question. You're placing OSA in a vacuum and suggesting that it may not be working properly because it's different. No-one plays in a vacuum. No-one is restricted to one set (even Kheldians have two sets, a primary and a secondary), or denied access to temp powers, or locked out of pools, or barred from the market. No-one is forced to play without access to a means of igniting OSA, nor is anyone forced to make a macro or bind, or take a specific set. Outside of the artificial limitation introduced by putting OSA in a vacuum, this problem, OSA having zero potential means of ignition, doesn't exist. I played TA/Dark as my main for years. I know, conclusively, that this vacuum doesn't exist. -
Focused Feedback: Trick Arrow Revamp
Luminara replied to Jimmy's topic in [Open Beta] Focused Feedback
As I've posted several times, you do not have to use an origin power. Every player has access to numerous temporary powers which deal Energy or Fire damage. Every player has access to procs which deal Energy or Fire damage. Every player has access to pets in PPPs which deal Energy or Fire damage. Every player has access to teammates which deal Energy or Fire damage. Any player may choose not to use a primary or secondary with Energy or Fire damage and still have access to numerous options for igniting OSA. No-one "has" to use Apprentice Charm or Taser Dart. -
Focused Feedback: Trick Arrow Revamp
Luminara replied to Jimmy's topic in [Open Beta] Focused Feedback
Always. Since most animations lock the character into that time, rather than the activation time, I just use animation time + Arcanatime as my default. I'm tired. I've been gardening all morning. I saw the 45 and my brain said 43. I need to make coffee. -
Focused Feedback: Trick Arrow Revamp
Luminara replied to Jimmy's topic in [Open Beta] Focused Feedback
43 seconds. EMP Arrow has a 1.98s animation time. Still a lot. -
Focused Feedback: Trick Arrow Revamp
Luminara replied to Jimmy's topic in [Open Beta] Focused Feedback
The set isn't balanced around having OSA specifically as a damage power. It's balanced around having OSA specifically as a debuff and soft control, and also having the option to deal damage. Reworking the set to include an in-set ignition method for OSA would require rebalancing the set as a whole, because the set would no longer be balanced internally. And you're right, it would be a quality of life change, but it would reduce the quality of life for every player who uses OSA as it was designed and intended to be used. Every player who drops OSA and uses OSTarget as a focal point for further debuffs, or for cone/AoE attacks. Every player who uses OSA in unexpected ways, such as a Dark Miasma character using OSTarget to rez teammates. Every player who lays down OSA at a chokepoint, uses OSTarget to set up further debuffs and tops it off with Disruption before pulling a spawn into it. Everyone who isn't struggling under the misperception that OSA is just a damage power would have to give up whatever debuff ended up with Energy or Fire damage because it would make using OSA with that debuff impossible. Everyone who doesn't start shouting because one mild inconvenience is the price they have to pay to get a bonus from a power. It's not a nuke. It's a Defense debuff, movement speed debuff and knock-down patch which also happens to be capable of dealing damage under the correct circumstances. That is how it was designed and balanced, and the set balanced in conjunction with the expectation that it works and is used in that manner. It's extra damage on top of everything else TA does, but that extra damage comes with the requirement that we, the players, actively pursue it. That's the balance cost of that damage. If you want it, you have to do something to get it, and that something has to be more than "shoot another debuff". That's why we're against it. -
Focused Feedback: Trick Arrow Revamp
Luminara replied to Jimmy's topic in [Open Beta] Focused Feedback
Corruptors use a lower debuff scale than defenders. So do controllers and masterminds. -
I work Sunday and Monday mornings. When I woke up yesterday (Sunday), it was raining. Not a big deal, I've worked in the rain before, but it was also 48 degrees Fahrenheit, and I didn't have a fire going because it was almost 70 when I went to bed. So the 48 degrees outside meant 48 degrees in the cabin. Since the last three weeks have followed the pattern of being chilly in the early morning (early being 4 a.m. onward), I figured I'd tough it out and warm up later. So I had my coffee, responded to posts and prepared to go to work. Walked outside to start my bike at 7:45, remembered that I wanted to fill the tank and did that... It wouldn't start. A few months ago, I would've expected that. I was riding a rat bike I built, and it wasn't the most reliable transportation (in fact, it died on the way to work at the end of August). This bike is brand new, though. Fresh off of the factory floor, first butt in the seat is mine, never been ridden anywhere by anyone else new, and it shouldn't have any problems. In fact, in the three weeks I've been riding it, it hasn't. So I was really worried, and more than a little annoyed, and it was raining. I'm intelligent, though. Or maybe I'm not, it could just be that I understand machines the way I understand animals, intuitively, and I'm actually a complete moron. I wouldn't know if that were the case, and it wouldn't bother me. Point being, I knew I could fix it, once I found the issue. So I set about finding that issue. I checked the hoses and wiring, made sure there wasn't anything obvious like a loose spark plug boot, and noticed that the drain for the carburetor bowl was easily accessible. Hey, might as well spend the 15 seconds opening that. No fuel. What the fudge factory? I just poured over a gallon of gasoline into the tank, and the tank was 1/3rd full before I did that. Fuel should be streaming out of of the drain. The fuel lines were good. The vacuum lines were good. The tank was free of detritus. Finally decided the problem was the vacuum-operated fuel pump/petcock. I'd read many complaints about them going bad on similar bikes, but I hadn't expected a problem to manifest this early in the bike's life. I tried tapping it, I tried massaging the vacuum line, I tried massaging the fuel line, still no fuel going into the filter. Then I remembered that I had an unused fuel line of the correct inner diameter, and long enough to reach outside of the housing. Popped that in place, stuck the other end in my mouth and started pumping with my breath. Create pressure, reverse pressure. Gas rushed into the fuel filter. I kept going for half a minute, to be sure the carb bowl would be filled, reattached the vacuum line to the petcock, stuck my foot on the kick starter and... it started on the second kick. To boil it down, I had to do a suck and blow job to get a ride yesterday morning. 😧 This morning, I caught up on relevant posts and decided to play a bit, since I couldn't yesterday (didn't wake up until 5 a.m., and spent all of my time before work posting). I'm sitting here on my love seat, walloping things with Cross Punch/Air Superiority/Sting of the Wasp on Antianeira, listening to the cats to the cats playing in the sink. Oh, yeah, I installed a sink this past spring. Still no running water, and the frame I built to hold the sink is... well, a bunch of scrap wood I had lying around, and it looks like scrap wood, but at least I don't have to wash dishes in a bucket now. Then the cats started doing something next to the sink. My mind connected dots. They weren't interested in the water in the bowl and pot in the sink, or clinking the spoon in the bowl, there was something else drawing their attention. I looked over at Jessica and May. Huge fucking wolf spider. Huge. Body the size of my thumb. Leg span as large as my palm. H U G E . Now, I respect spiders. They're amazing, they really are. They keep insect populations under control, and some of them are extraordinarily beautiful, like the banded garden spider. That's actually my favorite spider, and one of my favorite living creatures, I love looking at them. But big, hairy, creepy spiders... I had a 7 year old child moment. It's a damn good thing I live in a forest, because, if I had neighbors, there'd be half of a police precinct outside, investigating what they thought to be a homicide in progress. I grabbed Jessica and May, unceremoniously deposited them on the love seat, and found a small semi-opaque container to put over the monstrosity. Found something to slide underneath, flipped it over and slammed a cover on the container. Took it outside and convulsed as I was shaking the container out... that spider may have entered orbit. I didn't mean to fling it that hard, I just couldn't control the spasm that rippled through me. NOT A GOOD WAY TO START THE DAY. It's not raining any more, the bike ran perfectly every time I started and rode it yesterday after the petcock problem was resolved, my wood stove is still putting out heat and the weather report indicates a high of 70. Hopefully, today will be less... eventful.
-
Focused Feedback: Trick Arrow Revamp
Luminara replied to Jimmy's topic in [Open Beta] Focused Feedback
Useless. No, I'm going to be blunt, it's crap. Even enhanced, it wouldn't provide 0.000001% increase in survivability or combat effectiveness. It accomplishes absolutely nothing. It's not even 5%, which might be leveraged by a full team using sapping techniques, it's just 5 endurance. I'm sincerely hoping it's a placeholder for something worthwhile, or at least interesting. -
Focused Feedback: Trick Arrow Revamp
Luminara replied to Jimmy's topic in [Open Beta] Focused Feedback
There are no changes to OSA being made in this beta, and no other indication that @Captain Powerhouse screwed something up and accidentally altered OSA in any way. Do you have screenshots of the damage numbers, or a combat log to post? A defender should be seeing roughly 6.5 damage per tick, accounting for enhancements (95% Damage), with no -Res on the targets and no buffs (Aim, Assault) on the caster. The cast time is for OSA, the power which creates OilSlickOil and summons OilSlickTarget. OilSlickBurn's tick rate isn't tied to the power's cast time. OSBurn has no cast time to summon, beyond the 0.132s server tick (Arcanatime), it's spawned as soon as OSTarget is destroyed. It then ticks off 75 pulses of damage checks (95% hit rate due to the 25% Defense debuff on OSOil), at full enhanced, or buffed (buffs on the caster are transferred to pseudo-pets for whatever duration remains on the buff), value. That's how it works. The cast time isn't related to pulse timing. -
Focused Feedback: Teleportation Pool Revamp
Luminara replied to Jimmy's topic in [Open Beta] Focused Feedback
Sure can. But it wouldn't be thematic with the rest of the teleport powers, which, at a guess, is why it was left as a location-targeted power. -
Focused Feedback: Trick Arrow Revamp
Luminara replied to Jimmy's topic in [Open Beta] Focused Feedback
250.2 damage. OSA applies a 25% Defense debuff. 25'. All enhancements are accounted for properly in OSA, OSTarget and OSBurn. https://web.archive.org/web/20120904191645/http://boards.cityofheroes.com/showthread.php?t=122243 You were saying? -
Focused Feedback: Trick Arrow Revamp
Luminara replied to Jimmy's topic in [Open Beta] Focused Feedback
-
Focused Feedback: Trick Arrow Revamp
Luminara replied to Jimmy's topic in [Open Beta] Focused Feedback
-Def is defense debuffing, which is in Acid and OSA, -strength Def is defense debuff resistance debuffing, which is in Ice. -
Focused Feedback: Trick Arrow Revamp
Luminara replied to Jimmy's topic in [Open Beta] Focused Feedback
In Ice Arrow. -
Focused Feedback: Trick Arrow Revamp
Luminara replied to Jimmy's topic in [Open Beta] Focused Feedback
It's a support power in a support set, not a controller power, not a damage power. That's not the direction the HC team wants to take TA toward. It's a support power in a support set, not a damage power. That's not the direction the HC team wants to take TA toward. TA has one Immobilize. TA has one Immobilize. It deals as much base damage as most of the blaster T9 powers. /Fire Blast, /Energy Blast, /Electrical Blast, /Dual Pistols, /Archery, /Assault Rifle, /Beam Rifle, /Radiation Blast, /Sonic Blast and /Water Blast all have attacks which can ignite OSA. The Apprentice Charm and Taser Dart origin powers can ignite OSA. Numerous temporary powers can ignite OSA. Energy and Fire damage procs can ignite OSA. Teammates and pets can ignite OSA. Critters can ignite OSA. ... 🤨 It has -ToHit, which is appropriate for a debuff set. It has -Damage, which is appropriate for a debuff set. It's a debuffing support set, not a control set, not a buff set, not a damage set. That's not the direction the HC team wants to take TA toward. Yes, that's correct. And reduce their hit chances, and reduce their Defense, and reduce their Resistances, and reduce their attack recharge speed, and reduce their movement speed, and reduce their resistances to debuffs, and knock them down, and decimate spawns with a DoT equivalent to blaster nukes, and... Are you sure you tested TA, not something else?- 620 replies
-
- 10
-
-
-
-
-
Focused Feedback: Trick Arrow Revamp
Luminara replied to Jimmy's topic in [Open Beta] Focused Feedback
Regen debuffs are more effective. -
Focused Feedback: Teleportation Pool Revamp
Luminara replied to Jimmy's topic in [Open Beta] Focused Feedback
I'm going to turn myself into a guided missile with this thing. A screaming, flailing guided missile of slashing, punching, stabbing, thwapping happiness. -
Focused Feedback: Trick Arrow Revamp
Luminara replied to Jimmy's topic in [Open Beta] Focused Feedback
And Siege. Freaking Siege. Grrrrrrrrrrrr. -
Focused Feedback: Teleportation Pool Revamp
Luminara replied to Jimmy's topic in [Open Beta] Focused Feedback
Does CT move your character fully into melee range, or is it like /follow, where it offers you a cup of coffee at the diner first date and suggests that maybe you should wait until you see where things are going before entering melee range? If you queue an attack, does it trigger as soon as CT moves you to the target? I'd test it myself, but, Verizon. -
Yesterday - 80 degrees Fahrenheit. This morning - 45 degrees Fahrenheit. And raining. And no fire in the wood stove because it's been 80-90 all week. Your requested winter event stalled right over my cabin. My socks are wet now. I hope you're happy, @Myrmidon.
-
The exploit was discovered somewhat recently (not yesterday, or last week, it's been a while). If they'd known earlier, they would've shut it down ASAP. The fact that they've poured as many hours as they have into redesigning transport options, though, and the length of time the exploit has been known to them, suggests to me that it's not fixable. No, I understand, and I wasn't disagreeing with anything you said. I just wanted to put that information in the thread again so more people would see it, and your post was as good a jumping off point as any.
-
It's already been stated at least twice, but it bears repeating - there's another problem with the slash command, it's exploitable and it has to be removed. Not limited to only out of combat, or only out of PvP zones, but removed. It's not a fixable problem. It has to go. Everyone will understand when the beta ends, until then, please, honestly, please, realize that it's necessary and for everyone's benefit to remove it. It's that serious.
-
Focused Feedback: Trick Arrow Revamp
Luminara replied to Jimmy's topic in [Open Beta] Focused Feedback
40% AoE -Recharge. Glue is 90% Slow. -
Focused Feedback: Trick Arrow Revamp
Luminara replied to Jimmy's topic in [Open Beta] Focused Feedback
A duration reduction to 30s would be fine, but given that Weaken's AoE -Special is nearly the same strength (75% versus Ice's 86%), in addition to the higher -Dam (nearly twice Ice's) plus -ToHit (same base as Flash Arrow), and Benumb's -Special is also 75%, plus Benumb has significantly higher -Dam (triple Ice's), and -Regen (500%), I don't think gutting Ice's -Special is warranted. It's not going to hold the primary target, the boss, in one application, and it's lacking the extras that Benumb and Weaken bring to the team. -
Focused Feedback: Trick Arrow Revamp
Luminara replied to Jimmy's topic in [Open Beta] Focused Feedback
It is close to the top. It's better at some debuffs (something i never expected to say, but here we are), not as good at others, and it's got a wider range of debuffs than most support sets. It's unlikely that the HC team will improve the debuffs any further, given how powerful they are now and their stated objective of evening out the differences between "best of the best" and "worst of the worst". Unless someone can show some conclusive evidence that there's still a survivability issue, the numbers on it now probably won't change. It's really all going to come down to how the set performs for masterminds. That's where any survivability problems will manifest. For defenders, the -Dam and -ToHit alone are guaranteed survivability factors. Controllers and corruptors shouldn't see many problems, either. And for all three of those archetypes, the increased -Res, -Regen and newly added -Special will open the doors to the AV parties, as well as aiding them much more in regular play. But masterminds... if the set drops the ball for that archetype, then we're talking about needing more to bring it up to par.