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Night

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Everything posted by Night

  1. Night

    (Re)Union!

    Nice! Never expected to run into anyone from The Super Union again, nice to know you guys are around 😄
  2. The Twilight Shield power from Warshade's Umbral Aura powerset is missing it's vfx. What the toggle does currently visually is only give you the Warshade eye effect that appears whenever using powers from either Umbral Aura and Umbral Blast as it should, but it is missing the actual unique effect of Twilight Shield. The effect was that you were surrounded by a purple bubble, just as with Gravity Shield power, but you also had two fluffy energy circles rotating around the shield in opposing directions. It was a cool and unique effect and is missing entirely from the power. Not having touched a Warshade in years I've no way of knowing how long this has been an issue but the effect is currently missing. Strangely, the Peacebringer version of this power, with the same effect, still has that effect of a shield with two kheldian energy circles rotating around it. Peacebringer's Thermal Shield also has an additional bubble around it which it didn't use to have, so perhaps that's where the Warshade's missing bubble went 😛 And unlike the Peacebringer version of the power, Twilight Shield does not have a "With No Bubble" customization option available, but perhaps it does internally and it's permanently set to No Bubble as default...who knows, spaghetti code.
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  3. Are there any plans for continuing the incarnate storyline, or for new post-Mot itrials? Or is it more a closed case, with further slots in the incarnate tree closed and with Hybrid being the set pinnacle mechanically?
  4. Zone: Founder's Falls Three buildings/storefronts seem to be missing their doors, other buildings of this type have the usual double door so unsure how that happened, or if it's by design for some reason. [4515.0 0.2 3006.9] [4481.1 0.1 3041.0] [4407.3 0.1 3041.0]
  5. Light as a feather! A bug that's been around for a very long time. When you draw a rifle (particularly the Assault Rifle and temp powers which use its rig), your character is put into an awkward pose of holding the big rifle to their side in one hand. The proper animation used to be that the character drew the rifle and held it in both hands, in the same animation that you go into when drawing the weapon and just moving a little, the idle two-handed gun-holding animation.
  6. Can I report an NPC for chat spam? A curious case of Ghost of Scrapyard getting stuck(?) on the ramp in Hell Forge roughly at [1289.4 67.7 19.1], where I started beating up his nearby followers for the badge and he just wouldn't stop spamming his lines for a good few minutes. He stopped after he aggroed and moved away from the spot, but it was uncanny to have him shout his lines at the pace of a minigun.
  7. Skyway City at 2266.0 -10.0 -5247.6 One of the huge ventilation boxes(?) floating above the roof unattached to anything The Hive at 2025.3 0.0 -4423.6 Three boxes and two barrels are floating above the ground in the yard
  8. The Origin of Power arc from Percy Winkley is missing the Talk to Positron step that should take place once you speak with Penelope Yin. Because of this, you don't learn about the Technology origin and Positron's theories anymore. The arc goes as follows: War Witch->Penelope Yin->Manticore->Synapse->door mission. While Penelope Yin even tells you that 'Positron has some theories about that' at the end of her dialogue, implying he's the next to talk to, and he should be but his step is missing. That's what the arc list looks like on the wiki, with Positron's step in there, and even the HC wiki isn't updated to include Penny Yin. https://homecoming.wiki/wiki/Percy_Winkley#The_Origin_of_Power
  9. It got ended cause you got called out on stealing people's stuff, like you've done here. And now you're saying you're gonna do it again?
  10. As long as they're your own original ideas and not stolen from other threads again
  11. The name, the power descriptions, the power icon choices, literally everything
  12. If it's not a proposal then seems pointless to start a poll that accomplishes nothing here? All of these are already in the original thread you copy-pasted them from.
  13. You literally copy-pasted everything, the names, the descriptions, power icons
  14. Straight from the wildly popular powers recycling thread
  15. Zone/Mission: Skyway City Position: [2815.2 -0.0 -2292.5] Phones sunk into the ground Zone/Mission: Perez Park Position: [-2934.8 0.0 1034.0] Another instance of the flipped window texture that's been around since probably the game launch. Still amusing.
  16. Something definitely happened to pet AI, sometimes they just won't attack enemies unless attacked first, which looks really silly when you attack an enemy 20 levels below you, they start shooting at you and your pets just stand around like nothing.
  17. This weirdly one-enemy-specific bug is still around.
  18. Zone/Mission: Firebase Zulu Position: [-849.1 588.6 3333.6] A pile of rubble floating mid-air, on a sloped ground Zone/Mission: Firebase Zulu Position: [2387.8 856.2 2601.8] Another instance elsewhere in the zone Zone/Mission: Firebase Zulu Position: [-849.4 588.6 3333.7] Zone/Mission: Peregrine Island Position: [-875.6 -0.0 -2375.8] A longstanding and a funny one, the texture on this window is reversed
  19. New one: When flying and having Prestige Power Slide toggled on, upon flying forward, the animation that plays is the one as if you were launching yourself off of the ground instead of the animation as if normally flying forward in air from a standstill.
  20. This would actively destroy most endgame IO builds as they rely on high S/L defense from IO sets to be survivable. Really don't see why this change is needed, especially that there's actual difficulty levels being added now. Give enemies in those super-high-difficulty levels Aim, or higher accuracy as they do now, or attacks which on hit do -defense to trigger stacking -def from subsequent attacks if you want things to be higher. Again, only on those super-high-difficulties, not in regular gameplay. It would also make a ton of IO sets that added easily attainable S/L defense boosts undesirable and just completely messes up buildmaking. 😞
  21. The Crey Protector boss mob will attack you on sight despite the character being vastly outleveled compared to it. It seems to only happen with this enemy type as far as I've seen, and it's the first time I've come across this type of bug. The Crey Protector enemy variant in Crey's Folly throughout the entirety of the zone wherever they spawn will aggro on you regardless of your level. The other enemies in the area act as they should, completely ignoring you as they con dark-gray to you, but not the Crey Protector who will try to take you down despite being 17-20 levels lower than you. While much more difficult to track down, the Crey Protector enemy type also spawns in Brickstown and will also attack you on sight. Exception being when it spawns in a yellow-bracketed neutral version, as a number of Crey spawns after Brickstown rework spawn as neutral-conning and won't attack unless attacked first. Crey Protector enemy spawns in Eden appear just in the same buggy way.
  22. The fixes to missing tracks in zones are awesome, it's been years since those tracks worked! Now we just need a fix to make the music tracks in districts in zones stop and give way to the track of the district you just entered, as they used to. Even back on live this was a bug that kept coming back, but when it was fixed, you'd be able to fly across a zone and each time a new district name popped up, the previous currently-playing music track would cut and the track for this new district would begin playing and that was awesome, and didn't cause potential tone clash of say, playing the Atlas Plaza upbeat happy music when entering the rundown Hellion-infested warehouse district of Atlas Park.
  23. "What if we had bare boobs in game? Haha, jk jk Unless...? JK! JK! Unless...? I'm kidding, I'm kidding! ... Unless...?"
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