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Night

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Everything posted by Night

  1. Points were being made about making low level enemy groups more difficult, I'm saying it's not needed, they're a challenge at their intended level as is. Your original suggestions sound more like zone events, like the prison break in Brickstown or Longbow raid in St. Martial, which, sure, more zone events is cool. But you're not gonna force people into running missions in zones so they don't get attacked by tougher mobs or can fight easier mobs in their missions, or into streetsweeping grey mobs 30 levels below them. People are just gonna avoid those zones.
  2. Streetlight Maintenance There seems to be an issue with there existing two similar models for streetlights used throughout the zones, one of them missing the shade/lampholder part. It's present on the lighter model visible in zones like Steel Canyon, while missing from the darker model like in Independence Port, St. Martial, even Neutropolis. Skyway City uses both models and you can find both in close proximity of the Faultline entrance, the light streetlights (on highway parts) having the lampholders, and dark streetlamps (everywhere else) missing them in the same zone. Funnily, at night, the streetlamps without any lamps in them still light up as they should, even if it radiates from no lamp. I hope it's an issue with the model itself that would be easily fixed, but if it would require replacing in every single instance of the dark streetlight, it should be forgotten about. Skyway City:
  3. Making zones fill with tougher enemies won't make people wanna run missions in them, especially when you've done everything you can in that zone or outleveled them. It's only gonna make people avoid them altogether. Also, low level gangs are meant to be easier, they're for starting out characters. Try going solo into a +2 Vahzilok, Outcast or Skulls mission at lvl 8, with lvl 8 powers and you'll find more than enough of a challenge.
  4. You used to be able to create a macro or bind a button to play through a number of emotes in order by pressing it again and again. You could make a macro/bind to circle through, for example, the slap emotes and time them in an amusing way. I used a macro which circled through the various flyposes, but it no longer works and it only repeatedly plays only the first emote in a string. Seems binds and macros for whatever reason no longer read any emotes past the first one in a string. The binds/macros in example above are "em slap$$em smack" and "em flypose1$$em flypose2$$em flypose3$$em flypose4", both which used to work.
  5. I thought pulling in political agendas was a no in the rules. Whatever then. From a non-native-english speaker view, the word 'they' is a confusing mess. The default reaction to hearing 'they' is 'how many?'. The language doesn't disambiguate between talking about a person or a buncha people, unlike some others. If anything, if you're begging for removing of 'he', then 'they' should also not exist in those descriptions. Make them passive, straightforward statements with no pronouns whatsoever.
  6. I'd like to see Rage get the treatment Practiced Brawler gets in Sentinel SR set. You have 2 versions and you can pick between them, the current version or an auto power that passively increases damage and tohit but doesn't crash. May as well give them the same numbers, since you can easily doublestack Rage as is, so there's already the drawback of it being an auto power right there, that can't be doublestacked for double the damage and tohit boost.
  7. This game is not difficult. And no, this is not an invitation to whine about making things harder or bringing in nerfs. It's a good thing. Any combination of ATs on a full team can deal with any situation. A full defender TF is a breeze with all the buffs and debuffs flying around, so having multiples or even an entire team consisting of one AT isn't a problem either. People even used to have 1AT SG coalitions consisting of entire supergroups formed of people using only one the same archetype per supergroup and had plenty fun with doing content that way. There are so many archetypes to fall into a varied way of playing, so you're not lobbed into the boring and uninspired trio of tank/support/DPS that so many other games stick to. If you don't enjoy playing a support AT in a fully IO'd out team of incarnates, perhaps try a different AT to better fit your wants? I main a controller, and while groups vanish before I can slap down more than one power, I don't find it something to complain about, I know where my strengths and powers lie and I know if I tried taking down that entire group solo it'd be a slog. When the group gets to multiple bosses or an AV, I can floor its stats and turn it into a walking health bar without an issue while the rest of the team beats it down, and that feels satisfying and powerful. Being able to choose any of the ATs and still fit easily into any team setup is a good thing and works for the much wanted power fantasy. But to bring myself back on topic, I don't think the sets need those changes. By design the support sets mainly affect your teammates or enemies and not yourself, unless it's an AoE buff centered on you like Shadow Fall, Regenerative Aura or Healing Aura. While it's easily possible to solo on a support AT with the right setup and lowered difficulty, it will always be a slog cause that's not what they were designed for and that's not where they shine, and it's something to keep in mind.
  8. You're the one who forced your confusing analogy of replacing 'support' with 'woman', but curiously only in the first instance of the word to spin a sentence in your own weird way and provoke people. Very inconsistent of you on top of everything. Its utterly hypocritical that you can strawman somebody's argument the way you did, and then try and make it out like you're the one whose character is being attacked. And dont pretend that the GMs were here to defend you, your post was removed because you instigated this bizarre tasteless narrative
  9. Orphaned warehouse worker This, uhh, creepy thing I've not seen until now in Night Ward, seems to have the description of...I wanna say a Scrapyarder but the wiki text doesn't match. Seems mismatched to what it's meant to be on either way.
  10. Is there a bug feedback thread about the patch someplace or should they go here? Anyway, one of the Carnival of Light tunnels in Night Ward is missing the 'day magic' visual effect you get whenever you enter the area, specifically the one where the Mistress of Fate hangs out at. The other ones currently work fine.
  11. That's just giving everyone status protection which has been said no
  12. THIS IS A QUIET ROOM! REMAIN QUIET! The power suppression rooms in AE. The rooms which were made so people could go there and create arcs and whatnot without being interrupted by random powers, even advertised as having power suppression active, don't. The power suppression field is missing and sadly so is the purpose of those cool, quiet and well-decorated cosy rooms. Edit: After a good point made below and checking all the AEs, the only ones this seems to be an issue in are the Kings Row and Brickstown AE buildings.
  13. The one-handed rifle When drawing a Rifle of any kind, sharing its model, be it the power set (Assault Rifle/Beam Rifle) or a temp power, the character holds it like you just pulled out a sword or a mace instead of a rifle. The animation for drawing and properly holding the rifle are there, it used to work way back, but has been bugged for ages. Making a splash! When falling into water from some height, your character immediately goes into the idle 'floating in water' animation loop instead of briefly submerging underwater and floating right back up. Again, this used to be the case and the animation is there somewhere but hasn't been playing correctly in ages.
  14. Going on a small tour of Praetoria, can't miss Neutropolis' floating trees, grass and car wrecks at loc 6756.5 -49.9 -546.4 Neutropolis' z-fighting dirt at loc 6213.5 -69.5 -1565.7 And the local favorite at Imperial City's Studio 55, one-sided wall at loc -470.0 -318.2 -1153.0
  15. The quantum states of Vendor 73-223 A bizarre map bug seemingly specific to the Neutropolis vendor, a clockwork called Vendor 73-223 whose goal in existence seems to be staring at a wall. Its map vendor icon seems to disappear when you get close to the Lambda Sector facility, although not always. And it comes back when you move from the facility, again, not always. I tried to find the spot where the icon disappears from the map but testing was inconclusive Further, when the icon was missing and I didn't follow the road, the icon remained missing even when face-to-shoulder with the vendor ...and then it reappeared again when leaving the area via the bridge and remained there upon checking in again
  16. It could help to put the spam in one place. And it might even be useful to tab into when you're actually looking for an event.
  17. Seems it might be an issue that each stack is on its own timer, instead of adding up together like Staff Melee or Street Justice combo system works. If that's the case, then yeah, it could do with changing to work cumulatively like those other sets do to be more reliable.
  18. Sounds like someone who got shut down trying for ERP and is being super salty now
  19. Toy Batting! The April Fools temporary power, Toy Bat, deals actual damage to player pets, which allows anyone to kill your pets, albeit extremely slowly, dealing around 5-75 damage per hit, but it does oneshot the little prestige pets that have 11 health. Or seriously damage a lvl 1 mastermind pet.
  20. So here's the suggestion: add the new faction of Freaklok into the AE for us to play with. Those guys look awesome and they only show up in the last mission of the new arc, it'd be awesome if we could use them in our stories as well. Also, dunno how much digging in the spaghetti code it would require, but those guys could be given a few generic lvl 45-50 radio/paper missions with them as the enemy group, just to proliferate them into existence as an actual new villain group. And while we're at it, it'd be AWESOME if we were given access to all those new costume parts the Freaklok have, cause they got so many! And most the time they're on player-model and not NPC-specific build, so it shouldn't be difficult to put them in the costume creator, right? Sadly the wiki isn't updated with screenshots, but they're listed now https://hcwiki.cityofheroes.dev/wiki/Freaklok
  21. If mez protection is the only reason you die, then you might wanna rethink how you build and play the game. What's that over there, is that a breakfree? Problem solved
  22. Uhhh, Massively Multiplayer Online game, emphasis on the multiplayer bit. There are solo AT's, which are Scrapper and Brute. Both of them have inbuilt mez resist, so I guess the solution is, if you wanna solo, use those 😕
  23. Carry a few of those with you into missions and you're fine
  24. Nobody seems to mind absorb in Sentinel Regenereration, so putting it in the base set is only gonna do good things to its survivability. Also overhealing, yeah. Moment of Glory was a strange design, but well, take what we can get and the set needs all it can get in terms of defense and resistance. It was even more 'fun' and 'thematic' back when it set your HP to 25% and didn't allow you to heal, but we don't have to look that far.
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