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Everything posted by Night
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I like going around the old maps. A good log of how they were before the many updates to the game, and good for occasional nostalgia trip. I like 'em. The game's not that big, you can literally run it on a mobile phone, if you look it up on youtube.
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Ranged sets never give Range global?
Night replied to arthurh35353's topic in Suggestions & Feedback
In this game, things that are rare are IO's themselves. There is a set for anything useful, and all IO rarities have varying numbers for bonuses, going up with rarity, mainly defense/resistance and accuracy/damage. If you're obsessed with range, then easiest is make a /energy blaster and get range boost to perma. +range is useless compared to things like defense or accuracy, especially when most maps consist of caves or corridors where more range won't help you. If you play at +4, or even through incarnate level content like itrials or DA storyline, even base defense softcap won't be enough to be safe. Even in regular missions you can still be hit and gotta think of building a rounded build, even as a blaster. Those set bonuses are common throughout various IO sets because they are the most vital ones for a pumped-up build and distributed so that no matter your powerset combinaiton you have access to the highest tiers of them. -
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Another on the "Cool, do not fix!" list: Using Danger Sense (Ninjustu) or Focused Senses (Super Reflexes), or anything toggle which uses the 'look left, look right' animation while flying in air, sometimes having to need to be in-combat-stance first, you'll do the animation for Dragon's Tail from Martial Arts instead, and it's fun to click and detoggle and repeat to spinspinspin yourself!
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Something to play towards or un-necessary forced time sink
Night replied to Hero_of_Light's topic in General Discussion
HC (and prior) did the smart thing of unlocking everything and not gating things. I already did my grind back on live, this does not need to be a second job like any other MMO just to get shinies and costume pieces. If you want things gated off, gate them yourself until you reach a certain point in the game, accolades are already there to reward shinies. Consider a scenario: "I have this awesome character idea but I need those costume pieces! Oh, you have to get 1400 badges and complete all the TFs in the game for it? And it only unlocks on one character? Forget it" Bet you wouldn't wanna find yourself on the crap end of that. -
Another one to the list, villainside second list of titles you set above your character name, from the Science origin, has an extra option of "Virulent"
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Honestly if you want something grindy and to work towards, get into badgehunting. This isn't an ongoing MMO, you don't need to consider this a second job to get all the goodies. It's quite the opposite, to unlock everything to everyone and make them widely accessible, that's pretty much why the changes originally were made, for overall increased enjoyment and fun.
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This is a set put together mainly from Dual Pistols and Broad Sword, with some single-handed NPC pistol powers to represent a more natural and weapon-oriented Assault set for Dominators, while the melee weapon customization should have access to all three model sets of War Mace, Battle Axe and Broad Sword. With inspiration and borrowing of a power from Weapon Assault - Pistol Shot: Many NPCs have it, a single-handed pistol shot - Strike: Combined version of Hack, Beheader and Bash - Sweep: Combined version of Slice, Pendulum and Crowd Control - Heavy Shot: Higher-damage single target attack, again from a number of NPCs that have a pistol - Build Up - Whirl: Combined version of Whirling Sword/Axe/Mace powers - Piercing Rounds: From Dual Pistols - Punish: Renamed version of Swoop/Disembowel/Jawbreaker (and snatched to match from Weapon Combat earlier in this thread) - Executioner's Shot: From Dual Pistols
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Focused Feedback: Blaster Secondary Revamp
Night replied to Jimmy's topic in [Open Beta] Focused Feedback
What's gonna happen to a build's current defense enhancement slotted into Gymnastics when it becomes Oil Slick Arrow? -
What's gonna happen to Gymnastics, if currently you have it slotted for defense, and it'll turn into another power? Is that enhancement gonna implode and disappear or be moved onto the new Agility-replacing-Gymnastics? Also, any planned fixes to Dark Affinity and Dark Miasma's Twilight Grasp still missing it's visual and audio effects when using color customization option? Currently still acting as if hte power misses every time even if it hits, the audiovisuals aren't playing.
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issue 26 Patch Notes for October 6th, 2020 - Halloween!
Night replied to The Curator's topic in Patch Notes Discussion
Customized Twilight Grasp is still broken and busted as per -
Nerfs are bad, so don't do those. On the other hand, I wonder if Regeneration will finally get some buffs, since it's way weaker than all the other defensive sets and it's been getting nothing but nerfed since Issue 6 or so 😛
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Weekly Discussion 65: Build Your Own Powerset
Night replied to GM Miss's topic in General Discussion
Some pretty good ones from the Powerset Recycling Thread Earth Blast https://forums.homecomingservers.com/topic/13484-eco-friendly-powerset-recycling/ Elementals https://forums.homecomingservers.com/topic/13484-eco-friendly-powerset-recycling/page/7/?tab=comments#comment-247825 Primal Armor https://forums.homecomingservers.com/topic/13484-eco-friendly-powerset-recycling/page/2/?tab=comments#comment-141338 -
Looks good! Good reuse and the assault set looks like it'd have a nice amount of AoE going for it
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Khallisti Wharf 1795.4 48.3 8.1 Roof textures seem to have been misplaced on the building under which the level up Arbiter and Fateweaver are
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issue 26 Patch Notes for June 30th, 2020
Night replied to The Curator's topic in Patch Notes Discussion
Twilight Grasp power (Dark Miasma and Darkness Affinity) is still broken. If you use power customization that is not the original uncolorable choice, there is no audiovisual indication that the power hit at all, and it acts as if it missed. The power lacks the big green effect on you and allies indicating a heal, and doesn't play the satisfying sound of healing that it should. It's been a bug ever since the patch which tweaked Twilight Grasp to go off of individual AT scaling, as opposed to going off of Defender scaling in all its iterations, and it's been annoying ever since, in middle of a fight it's impossible to tell if your heal worked or not. -
Options are definitely good, and as long as the old power would still be available to go for, there's no reason not to add more to a set! Currently once you get GA there's no reason to keep the other armors, so ways to make them still useful are good. And as a sidenote, there was once a bug which, at least visually, let you run all the armors at once, so that's how it'd all look like
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