The Character Copy service for Beta is currently unavailable
×

TheSpiritFox
Members-
Posts
636 -
Joined
-
Last visited
-
Days Won
1
Content Type
Profiles
Forums
Events
Store
Articles
Patch Notes
Everything posted by TheSpiritFox
-
Rad/Fire farm build critique and general tank build suggestions
TheSpiritFox posted a topic in Brute
Alright so first... Villain Plan by Mids' Reborn : Hero Designer 2.6.0.5 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Mutation Brute Primary Power Set: Radiation Melee Secondary Power Set: Fiery Aura Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Power Pool: Speed Ancillary Pool: Pyre Mastery Villain Profile: Level 1: Radioactive Smash -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/Rchg(5), SprBlsCol-Dmg/EndRdx/Acc/Rchg(5), SprBlsCol-Rchg/HoldProc(7) Level 1: Fire Shield -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(7), Ags-EndRdx/Rchg(9), Ags-ResDam/EndRdx/Rchg(9), Ags-ResDam(11) Level 2: Blazing Aura -- ScrDrv-Dam%(A), ScrDrv-Acc/Dmg(11), ScrDrv-Dmg/EndRdx(13), ScrDrv-Dmg/Rchg(13), ScrDrv-Acc/Rchg(31), ScrDrv-Acc/Dmg/EndRdx(33) Level 4: Healing Flames -- Prv-Absorb%(A), Prv-Heal(15), Prv-Heal/Rchg/EndRdx(15) Level 6: Super Jump -- BlsoftheZ-Travel(A), BlsoftheZ-Travel/EndRdx(19), BlsoftheZ-ResKB(25) Level 8: Radiation Siphon -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Acc/Dmg/Rchg(21), SprBrtFur-Dmg/EndRdx/Rchg(21), SprBrtFur-Rech/Fury(23), SprBrtFur-Acc/Dmg/EndRdx/Rchg(25) Level 10: Fusion -- RechRdx-I(A) Level 12: Boxing -- Acc-I(A) Level 14: Temperature Protection -- ResDam-I(A), StdPrt-ResDam/Def+(27) Level 16: Plasma Shield -- Ags-ResDam(A), Ags-ResDam/EndRdx(17), Ags-ResDam/Rchg(17), Ags-EndRdx/Rchg(19), Ags-ResDam/EndRdx/Rchg(27) Level 18: Irradiated Ground -- TchofLadG-%Dam(A), TchofLadG-DefDeb/EndRdx(33), TchofLadG-Rchg/EndRdx(33) Level 20: Tough -- GldArm-3defTpProc(A) Level 22: Consume -- EnrMnp-EndMod(A), EnrMnp-EndMod/Rchg(23) Level 24: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(31) Level 26: Devastating Blow -- Hct-Dam%(A), Hct-Dmg(36), Hct-Dmg/Rchg(37), Hct-Acc/Dmg/Rchg(37), Hct-Acc/Rchg(37), Hct-Dmg/EndRdx(39) Level 28: Burn -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(29), SprAvl-Acc/Dmg/EndRdx(29), SprAvl-Acc/Dmg/Rchg(31), SprAvl-Acc/Dmg/EndRdx/Rchg(34), SprAvl-Rchg/KDProc(34) Level 30: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(46) Level 32: Atom Smasher -- ScrDrv-Acc/Rchg(A), ScrDrv-Acc/Dmg(42), ScrDrv-Dmg/EndRdx(42), ScrDrv-Dmg/Rchg(43), ScrDrv-Acc/Dmg/EndRdx(43), ScrDrv-Dam%(43) Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(42) Level 38: Tactics -- GssSynFr--Rchg/EndRdx(A), GssSynFr--ToHit(39), GssSynFr--ToHit/Rchg(39), GssSynFr--ToHit/Rchg/EndRdx(40), GssSynFr--ToHit/EndRdx(40), GssSynFr--Build%(40) Level 41: Char -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(45), SprWntBit-Acc/Dmg/EndRdx(45), SprWntBit-Acc/Dmg/Rchg(45), SprWntBit-Dmg/EndRdx/Acc/Rchg(46), SprWntBit-Rchg/SlowProc(46) Level 44: Melt Armor -- RechRdx-I(A) Level 47: Fire Ball -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(48), SprFrzBls-Acc/Dmg/EndRdx(48), SprFrzBls-Acc/Dmg/Rchg(48), SprFrzBls-Dmg/EndRdx/Acc/Rchg(50) Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Fury Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Empty(A) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(34), PrfShf-EndMod/Rchg(36), PrfShf-EndMod/Acc(36) ------------ That's the build I just worked up in Mids. That's my ideal, and yeah it's gonna cost alot. With maneuvers I'm at 47% fire defense and the rest of the totals look good. Ageless will give me a second consume and help with endurance issues, and I can go from there. Might go for a recharge intensive alpha to help with consume/burn/etc uptime. And -res debuff slot to help bring on the extra damage. Now, I don't know much of anything about damage caps. I got this set up defensively where I think I need it to farm, I'm thinking about incarnates I'll need for farming with it. How is this build gonna damage? What do I need to think about when using it? And, hybrid passive or hybrid proc? Will I be far enough away from damage caps that the passive is a good idea with all the AOE I'll be throwing, or will inspirations make up the difference and I should be thinking proc for just extra on top of it? Second question. I'm not really sure how to build a rad/fire brute for general tanking and exemplaring. I want something that is set up to do low level stuff, super jump by10 and radiation siphon somewhere in the build, beyond that I have read I should build for resistance first and defense second, help me out with that? I want something that can tank as best I can at any level but that emphasizes incarnate survivability, if possible? I don't mind a build intended to lean on prestige powers a bit at the lowest levels. I've never built something intended to tank before, I always play support or DPS, and I can't quite bring myself to make a tank yet. I know there are better sets for overall tanking than fire, but l know I can be pretty good with a shitload of money spent so I want some help planning it. -
ArcID 125 Bloody Rainbow: Comic Con Fire Farm
TheSpiritFox replied to brigg's topic in Mission Architect
Hey. I'm a fresh rad/fire brute trying to farm my way up. I'm at farming +0 level and there's not a single farm set to a flat max 49 for +0 farming. Is it possible to export the enemy list you have for this farm so I could toss it into a basic lvl 49 farm, or do you have one/know of one you could link me to use? Thanks. -
Ahh the good old days of 6 slotting hasten on my Illus/emp to get phantom army permanent. I almost miss I4.
-
Alright I saw another thread about this and while there are lots of bind places you can look we don't have a thread for it, so I'll start one cause I've been fucking around with this the last week a bunch and I'm going to do the best I can to go over commands and how to use them. I am not an expert. I played MM a ton on live just as IOs were coming out and haven't played in a decade so I've been refreshing myself and googling to remember how it all works. GOLDEN RULE! Macros have to be typed into the chat bar, trying to edit a macro after it is created fucks up, the game for whatever reason does not read them right and they often do not work. If you fuck a macro up, start over and retype it in chat. Information pulled from...lets see. https://cityofheroes.fandom.com/wiki/Pet_Commands https://cityofheroes.fandom.com/wiki/The_Incomplete_and_Unofficial_Guide_to_/bind http://guidescroll.com/2011/07/city-of-heroes-mastermind-numeric-keypad-pet-controls/ https://cityofheroes.fandom.com/wiki/The_Players'_Guide_to_the_Cities/Slash_Commands,_Macros,_Keybindings,_and_Emotes I'm going to assume you know how to make macros so I'm going to give some of the ones I use and the twists to the system I've run into. Stances and Orders First the basic functional section for those who need it. We know the stances, aggressive, defensive, passive. The orders are attack, follow, stay, and goto. Creating a macro to give orders requires that the action happen after the stance. /macro ATK "petcom_all defensive$$petcom_all goto" That is my most used macro. So long as you're in supremacy range you can run anywhere in bodyguard mode all the time. It sends all of your pets to a location and they attempt to stay relatively close to that location, running a short ways to fight but returning if enemies leave a certain range. But if you were to type /macro "ATK "Petcom_all goto$$petcom_all defensive" it doesn't work. Macros stop at whatever point they hit a power, command, emote, action etc that needs to be executed or is executed in game. You'll get the goto reticule, but your pets won't change stances, the macro is waiting for the goto command to resolve before it does anything else and doesn't get to the defensive stance change. The game gives you a few of these macros right off, all follow commands with different stances attached to them. Now, petcom_all does all your pets, and petcom alone orders one pet if you only have one and fizzles if you have more out. /petcom_name lets you order a pet by it's name. I've been told only use the first six letters, more than that and it cannot parse the name. If you rename your pets, this can be really useful. If you have battle drones 1-3 telling it "/petcom_name battle aggressive" is going to confuse the game. Useful for giving your suicidal arsonist a specific "get the fuck out of melee" command. /petcom_pow power_name (command) though can be really useful. Put in the name of the power used and you can select pets by tier, basically. An easy way to create a macro that will move zombies or your bruiser into melee range. so /macro BRU "petcom_pow Call_bruiser aggressive$$petcom_pow Call_bruiser goto" would be a macro to make your mini brute specifically move somewhere in aggressive mode I'm maining bots right now, so for them I just move them in a bunch, they're all ranged aoe so they move best in a blob. If you need to move individual minions alot, are playing necro or thugs and want to move specific pets into melee, I highly recommend the numpad pet binds. But if the numpad system is complex you can just fill a bar with macros to click or hotkey. And it should be noted change the command to /bind and you can bind any legit macro you make to any key you choose. For modular ability and transparency I hotkey my power bars and use hotkeys to hit macros in the right slot. I like that system alot, if you do too be prepared to have 4-6 hotbars around. New command. /inspexec_pet Comes in /inspexec_pet_name and /inspexec_pet_target varieties. What do I use this for? Shamelessly stolen from Reddit Inspiration combining macros for farming This was a comment in another post but I figure it may be of interest to a lot of people. Here are the inspiration combination macros I sometimes use for making reds. You can also just disable all non-red drops at the p2w but I think you may see small net gain with the combination macros. Anyway, this works best if you are fire softcapped or you can take the defense ones out of the macro if you use the purples too. Small insp: /macro red "inspcombine Sturdy Enrage$$inspcombine Insight Enrage$$inspcombine Respite Enrage$$inspcombine Catch_A_Breath Enrage$$inspcombine Break_Free Enrage$$inspcombine Luck Enrage" Medium insp: /macro Red "Inspcombine Keen_Insight Focused_Rage$$inspcombine Dramatic_Improvement Focused_Rage$$inspcombine Take_A_Breather Focused_Rage$$inspcombine Good_Luck Focused_Rage$$inspcombine Emerge Focused_rage$$inspcombine Rugged Focused_Rage" Large insp: /macro RED "nspcombine Uncanny_Insight Righteous_Rage$$inspcombine Resurgence Righteous_Rage$$inspcombine Second_Wind Righteous_Rage$$inspcombine Phenomenal_Luck Righteous_Rage$$inspcombine Robust Righteous_Rage" Delete wakies: /macro del "inspdelete Awaken$$inspdelete Bounce_Back$$inspdelete" Use reds+: /macro use "nspexec_Name enrage$$Inspexec_name Focused Rage$$Inspexec_Name Righteous rage$$Inspexec_name Tactical$$inspexec_name Keen$$inspexec_name Rage Imbuement$$inspexec_name Precise$$inspexec_name Tactical imbuement" *inspexec is spelled wrong in the use reds macro If you replace inspexec_name enrage with, say, inspexec_pet_target enrage the result is you can select your damaging pets and press a button to feed them red that you combine from inspirations you have little other use for. It seems the macro will feed your pet one of each level, I haven't tested to figure out how inspirations interact with pets though, anyone who knows that information would be welcome. I know something shows up on the hotbar, I don't see them stack, I'm not sure if I'm wasting inspirations or not basically. EMOTES! *First note* We masterminds love all our fellows and view those who play sets like ninjas and mercs as challenge seekers and do not judge a power hungry AOE farmer or an Inglorious Basterds roleplayer, but if you have a non human skeleton pet the vast majority of petsay emote fun is out of your reach. It's not our fault you wanted to bring your three wolf moon shirt to life, roll a bots mastermind if you want to be a comedian. So now we get to the next command /petsay Petsay selection works the exact same as petcom. So, petsay_all, petsay_name and petsay_pow let you select your chosen manipulation victims. . *Second Note* A comedian understands timing. Petsay comes out essentially as emotes. Visible over the pets, but not in chat unless emote chat is enabled in their window. They're not allowed to speak in local or anything lol. Speech and text emotes come out fast. Commands in macros are executed sequentially as fast as chat can. Put five things for your pets to say in one macro and they will say it all in five bubbles floating simultaneously over their heads. So if you want to create a one act play you're going to need alot of extra hotbars and you're going to need to create alot of macros that you click sequentially like the absolute fucking loser you are typing all of this out to make your pets do ridiculous things in front of people. ❤️ If it gets bad enough you'll be creating text files with extra macros so you can delete ones you've been using and copy in ones you haven't used in a while. because there are not unlimited hotbars to stick macros in. No. I haven't done that. Ever. I swear. what's a basic crowd pleaser? /macro ALK "emote alakazamreact$$petsay_all <em alakazamreact>" This will amusingly turn you and all of your pets into random in game objects like trash cans and lamps and tables. You can see, in that macro I gave myself a command and then the pets a command. Which comes first is absolutely irrelevant, as each has a different target and they're executed a small fraction of a second apart. It is close enough together that if you try to do alakazam on yourself to make your pets turn into furniture, they will be transformed well before your hand wave animation completes. But it works very very well if you want you to talk and your pets to react, or your pets to talk and you to react. Talk pops up instanty and attracts attention usually. Little mastermind sleight of hand, they'll be too busy reading for a second to notice how fast the animation starts. Making the pets talk and do an emote at the same time also works just fine, put the talk first. And then, petsay_all <em *emote*> That is the format for making a pet do an action emote. Pets cannot do boom box emotes but they can do every single human skeleton emote from floating books to the emotion emotes to panhandling. https://cityofheroes.fandom.com/wiki/Emotes There you go. Emote away. So how do you get them to speak? Here's one of my sets for amusement. /Macro wht "team WHAT DO WE WANT?$$petsay_all <em protest>" /macro dmg "petsay_all MORE DAMAGE!$$emote drat" /macro tnk "petsay_all BETTER TANKS!$$emote frustrated" /macro sup "petsay_all COMPETENT SUPPORT!$$emote grief" I whip it out after every team wipe. If you give the pets a continuous animation they will keep doing it while you make them say things, until you give them a different command. You can see how you'd manipulate timing here. You can leave some pets in one emote, change others to something else, and soon you're doing hamlet under atlas. Protector bots are loveable assholes and will stop emoting to bubble everyone and you just have to accept it. When it comes to syntax, just no spaces around the $$ that divides commands. You can put punctuation into any command that's supposed to show visible text, like exclamation points, the game doesn't care so long as it's not a dollar sign $ it'll just put it up in a text bubble. OH! Emotes specifically are the things that break in macros I've found. Like petsay emotes. It doesn't parse it right idk why. You have to get any macro with a petsay <em > command right on the first try. Every one I've edited it starts saying "<em whatever>" in a chat bubble over their heads. Last note. If you want to not be obnoxious as hell you can use Emote instead of like local to make yourself talk. It'll appear in a thought bubble over your head instead of a chat bubble, no helping that, but it also won't spam anyone anywhere and you can use your macros with impunity. Formatting them for /local and being wise works, and /team obviously for only harassing the people who choose to spend time with you. Last last note I think, I've tried using petsay with variables like $target and they literally just say $target. You can use the variables all you want, I don't think you can make the pets like say your targets name unfortunately. Missed opportunities.
- 11 replies
-
- 16
-
-
-
-
Mostly. I never use defensive stay. It locks your bots strictly into their ranges and sometimes they need to move for better shots. But defensive goto is an EXCELLENT command for moving your bots back into an area. It will disengage them from attacking for a moment, but they'll pick back up as soon as the next attack shoots at anyone in your team. Defensive goto is my most used macro because it allows you to choose the bots positioning. Use defensive goto to move the bots into a mob with you in defensive mode. You can use that so that rather than responsive follow ai they go directly to and try to stay where you put them. I generally defensive goto into crowds, then start dropping traps right in the middle of them as my bots aggro. Defensive goto is crucial for keeping bodyguard mode in maps like circle caverns where there's narrow walkways and lots of height changes at times. It's the first button I click every single time I engage anything.
-
I'm...uhhh..gonna take like a day or two to absorb all this lol To bionic flea, I would play with that a bit. Triage becon is taken early and such and it needs an AOE immob from the pool powers at the end, the one I know is lightning cages from mu, don't know the hero pools to know which to take I've heard school of sharks is decent though. Don't know how big the cone is, would need a pretty big one to compete with lightning cages though. I usually don't take caltrops, but when I had a bots/traps on live I barely started getting him ioed out and it was back when procs worked differently so dropping procs in the assault bot and battle drones output absolutely ridiculous dps and I was doing x8+3 almost alarmingly fast and was just having issues hitting +4s. I've also not played with poison trap much, if anyone farms with /traps I'd love to hear just about your method cause I mostly just use triage becon, acid mortar, and seekers and 6 slot each of them and I drop trip mines when I can. I took the teleport pool for TP foe and tp team to tankermind into groups or pull hard targets out of them. Hard to tp team into a group and lay trip mines lol. Caltrops at low levels they just run out of it or get knockbacked out of it so it seemed pretty useless without an aoe immob to keep people in it. I always take triage beacon as soon as it comes up. Leveling is a nightmare without it and so is exemplaring. But I'm respeccing entirely out of the TP pool today to just take super jump, 3 slot it with jump increases, and take tactics and hasten instead. Currently 37 for reference. Also, key thing to think about, /recharge is important af. If it takes more time for acid mortar to recharge than to wipe a group and get to the next one, your farming is limited by mortar, not your dps or anything else. Mortar is what takes down bosses and lets your bots hit them reliably in my experience. What lets your bots damage them decently too . Getting acid mortar to a sub 30 second recharge is kinda important for farming. Especially when you're dropping 16 burn patches under a mob group 4 meters wide. Smalltalk procs in mortar is one of the things I can't agree with. Damage output is not the issue with bots, controlling your groups and keeping them IN the damage your bots do is. Last thing, does anyone have a detailed like post about tohit and pets anywhere on the internet? How much they need to hit things? I don't know the math behind the enemy side on how hard it is to hit them and how much compensation is needed. I slot my bots for lots of accuracy rn, and I slot mortar for defense and recharge. I'm thinking about switching that to resistance and recharge to up my damage, but I don't know math wise if that'll affect their accuracy and how much DPS will improve or if it will.
-
The last time I played was before going rogue went live and you couldn't start a mastermind in atlas as a hero. So I did and now I'm level 37 thinking about patron pools and do I have to figure out getting access to the villain side or is there a hero pool with a solid area immob that works for a bots/traps aoe farmer? Pool recommendations welcome, but I really only need the widest, strongest immob I can come across to keep assholes in burn patches. If I need to switch I will absolutely do it. Also, can anyone give me any idea about the balance between like defense debuffing, resistance debuffing, tohit enhancing for the bots needed to keep DPS high on +4s? I'm thinking about softcapping first, then permaing hasten, and basically dumping mortars all over a map while farming with immob and aoe damage. I have 25-30 ios right now except like miracle and performance shifter to basically never think about endurance ever. I can figure out what set bonuses add up to what I want in mids later, I'm more thinking like should I slot mortar for more res or defense debuffs? Is tactics something I need to think about? How much help do the bots need to hit +4s? I've been erring on the side of just straight defense and the drones and assault are just 3 damage 3 accuracy right now. Protectors get 2 defense 1 accuraccy 3 damage. I'm just looking for what I should be looking to kit out in the coming levels.