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Tonio

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Posts posted by Tonio

  1. Thank you for the input!

     

    I moved some things around, got rid of Entangling Aura, got rid of the FF proc in Lash, etc.  Ended up losing some resistance, but gained a bit of defense.  Lost movement power, I guess I'll make do with Athletic Run and Jet Packs. 😄

     

    Overgrowth is not quite perma (like 3 seconds off), but good enough for now (might pick Ageless if I have Endurance problem, which should fix that; haven't decided yet).

    Mastermind (Demon Summoning - Nature Affinity).mbd

  2. I realize these builds are old, but I'm finding them *very* useful.

     

    I am, though, struggling a bit with the Savage Melee attack chain.  I haven't finished equipping everything, but is Savage Leap fast enough (recharge-wise) to be used in every rotation?

  3. 3 hours ago, TygerDarkstorm said:

    I honestly haven't delved a ton into it, but I'd think that anything that doesn't mind being in melee range. I think Psy prefers range, but Elec, Rad, Dual Pistols, Seismic, and probably others I can't think of off the top of my head.

     

    Like I said, I have an Energy/Martial blaster; they're a bit at odds, but it's still a really fun combo to play if you really wanted to try Energy/Sonic.

     

    Personally, I have a DP/Sonic & Seismic/Sonic, but I've been out of the game for a while so I haven't played them super recently.

     

    Thanks for the help!

     

    I'm gonna try Elec/Sonic.  I saw someone else post a build for that (well, a screenshot of one), so I guessed a bit at what was missing, and changed it a tiny bit.  Would you mind seeing if there's anything glaringly obviously wrong with it?

     

    Tunes - Blaster (Electrical Blast - Sonic Manipulation).mbd

  4. 10 hours ago, TygerDarkstorm said:

    Have you looked at /Sonic's powers? That was why I was asking. Energy doesn't lend itself well to blapping though as it's loaded with knockback, unless you want to convert that KB to KD. Granted, I have an Energy/Martial blaster that is a load of fun.

     

    If you want a more ranged concept, Energy/Energy, Energy/Devices, Energy/TA are pairings I can think of off the top of my head.

     

    I admit I hadn't looked closely at /sonic's powers.  I do see what you mean now, definitely.  What primary sets would be good matches for /sonic, then? Elec? Psi? Rad?

  5. 7 minutes ago, TygerDarkstorm said:

    If you do not want to blap, why are you choosing to go /Sonic? One of /Sonic's best -res powers is a toggle that requires you to be in melee for it to be effective, not to mention its hardest hitting attacks are melee ones (actually, arguably 80% of its powers are melee).

     

    If /sonic's good for blapping, then I'll go blapper, no problem! It's a theme/concept build; I'm more tied to the powersets (and costume) than the playstyle.  I'm more used to hover/fly blasting than blapping, which is why I'm leaning towards that playstyle (familiarity), but if blapping is what /sonic is good at, then I'll take it. 

  6. Looking for a build for Energy/Sonic blaster.  Would prefer ranged rather than blapper, but blapper would work if necessary.   Looking for solo play, so no need to kb2kd on ST powers, but would rather have it for AoEs.  Also, looking for high def/res (again, solo play).  High inf cost not an issue.

     

    Appreciate any help, thanks!

  7. 28 minutes ago, Zect said:

    Your FF proc should go in a power with higher availability than hail of bullets, such as hail of bullets or empty clips.

    I assume you meant "bullet rain or empty clips"?  If "bullet rain", I'd have to move the Defender's Bastion set somewhere else, to avoid losing the +rech set bonus.  Same with Empty Clips and the Frozen Blast.  (Not saying that's a problem, just making sure I understand what you meant.)

     

    Thank you so much for the detailed explanation. Lots of info there!

  8. After playing a while with this, I've noticed my mez resist needs help.  Endurance is tight, but not lacking, as long as I hit Heat Loss on cooldown. All in all, pretty fun, though!  I'd consider Clarion to cover the mez resist, but since I'd like to do hard mode content at some point with this guy, it looks like Barrier is pretty much a must. =/

  9. 2 hours ago, Uun said:
    • Infrigidate requires accuracy. Use an Accurate Tohit Debuff set. Add the Achilles' Heel proc alone.
    • Why are you taking the shields at lvl 41 and 47? These are core powers and should be taken early.
    • 5 slots in Snow Storm is 4 too many. It doesn't need more than 1 endred. The accuracy and damage is completely wasted.
    • I know you're chasing recharge set bonuses, but the 6 slots in Frostwork could be put to better use. The power is largely skippable. I would take this much later if at all.
    • 3 more slots in Arctic Fog for damage resistance.
    • You don't need the Kismet 6% if you're running Tactics.
    • Benumb requires accuracy.
    • Tactics needs endred. At a minimum add the Gaussian's tohit/end piece.
    • Slot a set with more recharge and better bonuses in Sleet. Add the Achilles' Heel proc alone.
    • More damage in Piercing Rounds.
    • Replace the Power Transfer %heal in Stamina with Performance Shifter endmod and %end.

    Thank you!

     

    Trying to incorporate your changes, came up with this.

    Got rid of Frostwork to get Super Speed for slow/kb protection, moved around some slots/powers, etc.

     

    Better?

     

    Creed McGraw (v2) - Defender (Cold Domination - Dual Pistols).mbd

  10. On 2/9/2023 at 12:27 AM, hieronymusboss said:

    Reading the MFing Warshade is what finally convinced me to give the AT an honest try.

    Now I main a Warshade, and adore the AT above all others. It seriously shook up how I play the game and actually feels more natural for me to play than any other AT.

    Now I understand why the Epic ATs are actually pretty great. A proper tri-form Warshade is a monster. With the right binds for switching forms, you can roll in, AoE mobs with Nova form, drop on them Beast Boy-Style in the Dwarf form, moar AoE and healz, then you transform to human to swat them with PBAoE after PBAoE! Then! Then, you feast on the corpses to full health and endurance, and fly off in Nova form, looking for more prey.

    Like the guide said, it's a mindset thing that really changed my perspective on the AT. You don't settle on one form. You also don't pick a form for specific situations. You have to think of yourself as all three forms at once. With keybinds, you can effortlessly swap forms and spam the appropriate powers, which amounts to just overwhelming mobs with damage and gives you a feeling of adaptability, and there's always ways to mix up your attack chains that still have fun results.

    And don't get me started on Shadow Slip. That power's a genius idea and it really lends to the AT feeling like a powerhouse. 

     

    Do you have a build available for Tri-form WS?

  11. I don't usually play Defenders, have never played Cold Domination on any AT, and have only played DP once or twice, and a long time ago.  Moreover, I'm still trying to learn the ins and outs of making builds, so any help is very welcome.

     

    gBFEDQFBkpE.png
    View This Build In MRB

     

    From what I can tell, Cold Defenders want lots of recharge for Heat Loss, so I built around that.  Didn't try to cap defenses, thinking I probably won't be soloing, and/or maybe taking Barrier?  I would like to maybe someday attempt hard mode content, but not sure what's needed for that (except hearing that cold domination is useful there).

     

    Any and all help is very welcome, no need to be gentle (if the build sucks, please let me know!).  Thanks!

    Creed McGraw - Defender (Cold Domination - Dual Pistols).mbd

  12. Wow, that's a lotta great info, thanks!

     

    Regarding playstyle: didn't mention it, but yes, I intended to play more in melee range.

     

    I did notice many of the toggles were tough on end, so I was hunting for +recovery or end discount bonuses on IOs.  Hadn't thought about Cardiac, though!

     

    Hurricane... I'd read about using it for herding, to push enemies into corners, or into patches, etc., but my experience was that either the mob was by dead by the time I positioned, or they just wouldn't go where I wanted them to, which is why I slotted a kb2kd and a ff +recharge on it (kb2kd now affects repel, right?).  I often just ended up using it to debuff AVs.

     

    Slow resistance... I don't know why I always forget about that.  I tend to just slot KB protection on movement powers and call it a day.

     

    While looking over your build, comparing it to mine, I noticed I'd included 6 LotG, oops. 😄

     

    I'll pore over the build some more, and check out the thread you suggested.  Thanks again!!!

  13. Budget isn't an issue, right.  I'd really prefer to stay ice/storm/ice for theme, but I'm willing to bend that somewhat (like, no Mace Mastery, but maybe Mu colored like regular lightning, for example).  As to what I'm looking to accomplish... I'm not 100% sure. I tend to solo a lot, due to my schedule, but I realize that ice/storm isn't the best build for soloing, so I'd be fine just using this for teaming up, if need be.  I *would* like to focus more on the controller (control/support) aspect, and less on actually hurting enemies (without entirely ignoring that, though).  Honestly, this was just my first toon back when live launched, and I re-created it years ago when I found HC, but I've never been able to fully build him out in a way to feels fun to play.

     

    Appreciate you taking the time to help!!

  14. Anybody mind helping me out with this build? Was asking about a slotting a couple of powers in general chat in Excelsior, and someone ( @Nemu?) suggesting I post here, so here goes: 

     

    | Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
    |-------------------------------------------------------------------|
    |MxDz;1636;692;1384;HEX;|
    |78DA65944B4F13611486DFE94CADA5DC6A41AE85022208B45014D7469408968404E|
    |34AADB50CA549A1A42D89FE00FF801B34262EBD6E345EB7BAD67F80B7B8C10B1721|
    |2E5C183C9D33271E61929979E65CDEF39D33DFCCE4D55395EFDE264EC0A81DCDA58|
    |AC5E4687EA154C8E77276C13B99CA64D3A023389EB623D3A57C613E728E7D3EB2B6|
    |FD0B95AC18050AB72BF7C9A5D9D99823909C5E9A9FCF2F641732084CE529632C97C|
    |DCC952A1C9E5EB4ED992A3697AD1455E33C25ECD48C5D28CE65176B4F2F66D34E99|
    |C954B16417AE35D24A22742E1B74299F7CEC7881BB2610B7E0C13D81FB0C161E083|
    |C64D887470CA9BD32AB12F295613FBE097C67A8C00F8135869B24616819038D96E3|
    |A94493403343355A045A196A1166F0D39C4D256398A837DC903F64A0B05BF4ECD59|
    |5BCB8E071420EE0A2C025863A24052E331C448AE10A49F8940C7CA8F63A9E3459FD|
    |BA801FEBA69BBCC1D0884D819F0CCDD812D866B84D12012D13C053389E563C1378C|
    |ED08617022F055E31046822557A9D5558E10E66C85AA30BD460983D111C15382630|
    |C2D081E302AF0942163AA940508F3C887EB8212E78282404B5861076E88049F67A9|
    |56AD6E33737DF855F02C30271770B5252834AB21AE4151FC298E9C219817186C398|
    |60B843A14DBA6413363C6EC8A6C016430FB6193294D0A227D58215D30D792FF081E|
    |1083E0A7C12F8CC304712612D13C60017E84354202630C83080218138439006D0AE|
    |07D02E0318900144A5EFA8F41DC55986106577EAFDD08911BA5B26EAC8D3AD3DDDA|
    |2FB98527BB5A757DEEC13F2F42B8FA75F72066111F494C1C760D32DA6374A0C5F2C|
    |37F63AB7F6A60F18D2858644AEFCA1436F21F0160AEFB2EF24ACFFFF4774FA597CC|
    |AD20EF2182CB156B127A38BBBDBD8E5219D09EE258E0E1E671CE77981EB7B551CF5|
    |CD5D76C2658F9B7A8381FE0BF455AA1EFE0237C5D131|
    |-------------------------------------------------------------------|

    Ice Storm Troller - Controller (Ice Control).mxd

    Ice Storm Troller - Controller (Ice Control - Storm Summoning).mbd

  15. 21 hours ago, Emprad said:

    How's this build for afk survivability? The s/l build and suggested farm from this thread seems to die quite often.. I would rather not have to watch a afk farmer seeing as in you know it's afk lol.. it seems like almost half the time when I check on him he's dead from the 10min afk farm that AA made.. the 5min one he usually survives fine. 

     

    I'm running the afk s/l build (elect/rad tanker), w/o any deaths, as long as I *don't* the +to-hit toggles (Focused Accuracy and Tactics).  Running those makes me run out of END eventually, and detoggling makes me dead.  After getting the accolades, though, I have enough END, HPs, regen, and recovery to run the toggles.  I'm running: Charged Armor, Static Shield, Tough, Maneuvers, Weave, Combat Jumping, Irradiated Ground, Lightning Field, Focused Accuracy, and Tactics, with Atom Smasher on auto.  My IOs are boosted as the mids build shows, and I have all tier 4 incarnates.

     

    Also, I'm running in and hitting the rikti device, and then running to center and setting up the auto for farming.  I usually leave it running more than 10 minutes, not out of efficiency, but basically so I can afk longer while still making inf, hehe.  But the tanker survives fine until all the enemies are dead in the 10 minute map.  I did have some deaths at first, not only from running out of END and detoggling, but from not running Static Shield, thinking I didn't need it.  I still don't know why I need it (do the enemies hit you with end drains?), but I certainly don't die when running it.

     

    Edit: forgot to mention, I'm turning Sprint off after setting up auto.  I'm only running the toggles I mentioned, plus Atom Smasher on auto. Well, and the incarnates (I hit all 4 when I set up, and if I'm bored, or have time, or whatever, I'll go in and hit them again after some time... but I can finish the map w/o doing so).

  16. On 8/28/2022 at 9:55 AM, America's Angel said:

    **FEBRUARY 2023 SMASHING/LETHAL UPDATE**

    Okay, so after a bunch of testing, the best active farmer is a Rad/MA Tank, and the best AFK farmer is an Elec/Rad Tank.

    This means that smashing/lethal farming is now better than fire farming. (The difference isn't huge. It's probably not worth switching over from fire farming for most people.)

    I've posted the guide/builds/maps in this post here:

     

     

    Even though Smashing/Lethal farming is better, Fire Farming is still good. The rest of this post will explain how to fire farm with a rad/fire brute. (For those of you who don't want to switch over.)
     

    ***How To Fire Farm in Page 5***

     

    ACTIVE FARMING

    Build:

    For Active Farming (i.e. you at your computer actively playing) use the attached build called "AA_ACTIVE_Page4"
    (All the incarnates in the build are required. Alpha slot being T3 most of all...as this will stop you getting knocked down.)

     

    Map:

    #41794.

    Settings:
    +4/8 Difficulty
    AVs set to on. (This will keep the helper alive.)

     

    How to Play:

    Empty slot in burn is for the perfect zinger proc.  Just spam your AoEs and everything will die. There's a helper in the map who will summon phantom army's to help you bunch up the mobs. (You can do the same with your banished pantheon lore pet. Although I'd reccomend saving the lore pet for when the helper NPC spawns too far away from the centre of the map.) You'll want to pick up the Increased Attack Rate base buff and Offense Amplifier P2W buff.

     

     

    AFK FARMING

    Build:

    For AFK farming use the attached build called "AA_AFK_Page5"

    (All the incarnates in the build are required. Alpha slot being T3 most of all...as this will stop you getting knocked down.)
     

    Map:

    For 5 min AFK farming use map #51289

    For 10 Min AFK farming use map #38973

    Settings:
    +4/8 Difficulty

     

    How to play:

    Jump into middle of map. Hit assault hybrid +ageless as you leap. Put burn on auto. Come back every 5/10 mins to reset. You will need the +HP and +end accolades, or the Survival Amplifier from P2W.

     

     

    TRIPLE-BOX FARMING OPTIMAL SETUPS:

     

    3x AFK farmers resetting every 5/10 mins = ~80 million inf per hour

     

    1 x active farmer resetting every 3 mins + 2 x AFK farmers resetting every 5 mins = ~150 million inf per hour


    MAKING YOUR OWN FARM

    Not a fan of the meteor map? Pick whatever map you want and then give your mobs the following power selections:

     

    Minions:

    image.thumb.png.06f8b2eea8e098d5373575fb282a0f50.png

     

     

    Lieutenants:

     

    image.thumb.png.d767fbdb2852c042d3176693f3b63a2f.png

     

    Bosses (Active):

     

    image.thumb.png.3d8498ac8e9fac0e938147f1741f66c1.png

     

    Bosses (AFK):

     

    image.thumb.png.aee594362ae16e434c40264e1bffaab7.png

     

     

    HOW TO ACTIVE FARM

    Here's a video of me running the build. Sorry for the jitteryness, my OBS-fu is weak:
     

     

     

    HOW TO DAMAGE CAP YOURSELF WITH INSPS

     

    Put the attached file "FarmPro.mnu" into your C:\Games\Homecoming\data\texts\English\menus folder. (Or whatever the path name is for your installation)


    Then when you're in-game on your farmer, type the following into the chat and press enter:
     

    /bind e "popmenu farmpro"

     

    Then when you're in the farm, spam the "e" button to combine your inspirations into reds + eat them. (The "e" button will do both.)

    AA_ACTIVE_Page4.mxd 5.56 kB · 671 downloads

    FarmPro.mnu 696 B · 333 downloads

    AA_AFK_Page5.mxd 5.66 kB · 440 downloads

     

    The AFK fire build has no Burn, but the "how to afk farm" mentions putting Burn on auto.  Should I use Atom Smasher, or is that an error in the build?  Also, mids is showing a Knockback Protection of "1".  Is that correct?

     

    Thanks!

  17. 2 minutes ago, Spiny said:

    At the risk of asking a stupid question...

     

    Base Transporter costs 1,000,000 inf, has a ten minute recharge and can take you to a base of your choice.

    Long Range Teleporter costs 1,000,000 inf, has a ten minute recharge and can take you to a base of your choice. Or any other zone you've unlocked. And you can get it free with a little effort.

     

    Am I the only one who thinks this is a bit odd?

    They don't share cooldowns, so there is incentive to get both.  LRT costing the same as the "inferior" Base Transporter makes sense when you consider, like you mentioned, you can get it for free with a little effort.

  18. On 4/28/2019 at 11:32 PM, Stealthrider said:

     

     

    (Update 1: More current build in this post: https://forums.homecomingservers.com/index.php/topic,830.msg18588.html#msg18588)

     

    Update 2: Even more current and powerful build here: https://forums.homecomingservers.com/index.php/topic,830.msg18588.html#msg18588

     

    Hey there! Interested in your build, but neither of those links work (it looks like they broke with a forum software update).  Is the last build in the thread the "top-tier, definitive" one?

  19. I made an EB/SM blaster to try out the set.  Mostly for soloing, so the KB was gonna be fun instead of problematic.  Was awesome at first, since the T1 SM power is a high KB melee.  Very fun.

     

    Unfortunately, the synergy stopped there.  Disruption Aura's hardly ever used, since EB's KB keeps enemies out of its range.  /SM should be pretty good for blapping, since it has 2 melee attacks (not counting T1, which has very low damage) and one PBAoE, plus the PBAoE -res aura.  The cone stun/KB could be good mitigation with a kb-2-kd in it, or could be used to transition to ranged (knock 'em back, blast with ranged AoE)?

     

    I'm really not experienced enough with Blasters to be sure, though.  I'll probably reroll my EB/SM to something else /SM, see if that works better.

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