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Tonio

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Posts posted by Tonio

  1. Sorry I sorta dropped out of the conversation... RL has been brutal lately!

     

    I like the last build, except for Mace Mastery, which really doesn't fit the character concept at all.  I don't think I've ever seen those powers in use, so if the visual effects are "generic" enough, and don't involve using a highly technological device to produce tech-style effects, I could make it work.  Web Cocoon and the pet (Summon Disruptor), are they expected to be used, or just there as set mules?

  2. Disclaimer: this is only the 2nd build I've ever attempted to make by myself, from scratch, so I'm sure there are tons of glaring holes I'm missing,  hence the request for criticism and help. 😄

     

    It's supposed to be a "money is no object" build, so feel free to suggest changes that would make it humongously more expensive to attain.

     

    I'm not focusing much on global recharge (LotG, Hasten, etc.) assuming that as a kin, my recharge will be high often enough, but please feel free to correct me if that assumption is wrong.

     

    I had initially picked Maneuvers, Tactics, and Assault for better team buffing, but switched to Tough and Weave for more survivability (I'd rather buff the party than myself, but I do want to be able to do so, so I need to survive... plus I like to solo often, so I can't always rely on teammates for my survival anyway).  If there's a way to make it work, I'd rather take the Leadership pool powers, instead.

     

    I don't have much experience with Dark Blast, so I'm not sure I'm picking powers there properly.  No experience with Kinetics, either, so ditto.

     

    Thanks in advance!

     

     

    Spoiler

    Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
    https://github.com/ImaginaryDevelopment/imaginary-hero-designer

    Click this DataLink to open the build!

    Baron Arkane: Level 50 Magic Defender
    Primary Power Set: Kinetics
    Secondary Power Set: Dark Blast
    Power Pool: Sorcery
    Power Pool: Fighting
    Power Pool: Flight
    Ancillary Pool: Power Mastery

    Hero Profile:
    Level 1: Siphon Power -- Acc-I(A), RechRdx-I(3), RechRdx-I(3)
    Level 1: Dark Blast -- SphIns-ToHitDeb(A), SphIns-Acc/ToHitDeb(34), SphIns-Acc/Rchg(34), SphIns-ToHitDeb/EndRdx/Rchg(34), SphIns-Acc/EndRdx/Rchg(36), SphIns-%ToHit(36)
    Level 2: Transfusion -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(17), Pnc-Heal/Rchg(19), Pnc-Heal/EndRedux/Rchg(21), Pnc-Heal(21), Pnc-Heal/+End(23)
    Level 4: Mystic Flight -- BlsoftheZ-Travel(A), BlsoftheZ-Travel/EndRdx(5), BlsoftheZ-ResKB(5)
    Level 6: Moonbeam -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(7), StnoftheM-Acc/ActRdx/Rng(7), StnoftheM-Dmg/ActRdx/Rchg(9), StnoftheM-Dmg/EndRdx/Rchg(15), StnoftheM-Dam%(17)
    Level 8: Siphon Speed -- ImpSwf-Dam%(A), ImpSwf-EndRdx/Rchg/Slow(9)
    Level 10: Dark Pit -- AbsAmz-Stun(A), AbsAmz-Stun/Rchg(11), AbsAmz-Acc/Stun/Rchg(11), AbsAmz-Acc/Rchg(13), AbsAmz-EndRdx/Stun(13), AbsAmz-ToHitDeb%(15)
    Level 12: Speed Boost -- RechRdx-I(A)
    Level 14: Kick -- FrcFdb-Rechg%(A)
    Level 16: Tenebrous Tentacles -- CldSns-%Dam(A), TraoftheH-Dam%(25), PstBls-Dam%(25), PstBls-Dmg/EndRdx(31), PstBls-Dmg/Rng(31), JvlVll-Dam%(33)
    Level 18: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(19), UnbGrd-ResDam/EndRdx/Rchg(46), UnbGrd-Max HP%(50)
    Level 20: Night Fall -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(36), SprDfnBst-Dmg/EndRdx/Rchg(37), SprDfnBst-Acc/Dmg/EndRdx(37), SprDfnBst-Acc/Dmg/EndRdx/Rchg(37), SprDfnBst-Rchg/Heal%(40)
    Level 22: Hover -- Ksm-ToHit+(A), Ksm-Def/EndRdx(23)
    Level 24: Increase Density -- GldArm-3defTpProc(A)
    Level 26: Transference -- PrfShf-EndMod(A), PrfShf-EndMod/Rchg(27), PrfShf-EndMod/Acc/Rchg(27), PrfShf-Acc/Rchg(29), PrfShf-EndMod/Acc(29), PrfShf-End%(31)
    Level 28: Torrent -- SprVglAss-Acc/Dmg(A), SprVglAss-Dmg/Rchg(42), SprVglAss-Dmg/EndRdx/Rchg(42), SprVglAss-Acc/Dmg/EndRdx(42), SprVglAss-Acc/Dmg/EndRdx/Rchg(43), SprVglAss-Rchg/+Absorb(43)
    Level 30: Spirit Ward -- NmnCnv-Regen/Rcvry+(A)
    Level 32: Fulcrum Shift -- Acc-I(A), RechRdx-I(33), RechRdx-I(33)
    Level 35: Power Build Up -- GssSynFr--Build%(A)
    Level 38: Blackstar -- Arm-Dmg(A), Arm-Dmg/Rchg(39), Arm-Acc/Dmg/Rchg(39), Arm-Acc/Rchg(39), Arm-Dmg/EndRdx(40), Arm-Dam%(40)
    Level 41: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(43)
    Level 44: Life Drain -- TchoftheN-Heal(A), TchoftheN-Heal/HP/Regen/Rchg(45), TchoftheN-Acc/Heal(45), TchoftheN-Acc/EndRdx/Heal/HP/Regen(45), TchoftheN-Acc/EndRdx/Rchg(46), TchoftheN-%Dam(46)
    Level 47: Gloom -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(48), SprWntBit-Acc/Dmg/EndRdx(48), SprWntBit-Acc/Dmg/Rchg(48), SprWntBit-Dmg/EndRdx/Acc/Rchg(50), SprWntBit-Rchg/SlowProc(50)
    Level 49: Rune of Protection -- StdPrt-ResDam/Def+(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Quick Form 
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Clr-Stlth(A)
    Level 1: Vigilance 
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run 
    Level 2: Swift -- Flight-I(A)
    Level 2: Health -- Prv-Absorb%(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- PrfShf-End%(A)
    ------------

    
    | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
    		|-------------------------------------------------------------------|
    		|MxDz;1463;682;1364;HEX;|
    		|78DA65D44B4F13511407F03BD3D6525A5AA0F441694B0181DA6A6D01139F3156D44|
    		|428369AB82593329409648A53F0B174E1075014176E0579E94211FD08EE7CAED40F|
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    		|C6FDDC1DE313F70FC881DD8D|
    		|-------------------------------------------------------------------|

     

  3. 11 hours ago, Caulderone said:

    Import/Export -> Short Forum Export

    Choose color in left column ( I use Light Blue, 2nd option)

    Choose "Universal Codes" on right side

    Check "Export Data Chunk if creating a Datalink isn't possible"

    I leave everything else unchecked

    Click "Export Now", click Ok.

     

    Now, on the forum, click the little eyeball symbol (spoiler) and make sure the curse is inside the box, then paste (ctrl-v).

     

    Tada!

     

    That's what nearly worked for me, except I'd chosen "Long Forum Export", and ended up with multiple spoilers with text between them.  See my post as an example.  I'll try "short forum export" from now on, thanks. 😄

  4. 2 minutes ago, oldskool said:

    For my tastes? Gettin' there (lol).  What's more important though, is do you think you'd be happy with it?  

    I sent you a direct message with a totally different take.  That take is also food for thought along with other commentary intended to get you thinking a bit differently on approach.  

     

    If I'm not slotting any of the Epic powers, then I don't bother taking them at all.  I don't think Psychic Shockwave is all that necessary for you, and if I did take it I would drop one of the AR powers.  I personally do not care weapon swapping at all.  So I avoid the melee powers with sets like Beam Rifle, Assault Rifle, Archery, and Dual Pistols like the plague.  Style > than adding a little bit more DPS.  

     

    I can be harsh on Sentinel AR, but do note that it does have enough core damage to get the job done.  If you really like Mind Probe, then try to shuffle some slots around to get 5pc Hecatomb in it.  

    I JUST saw your DM, was looking it over.  Posted before seeing it, tho.

     

    I'm really not particularly interested in psi mastery (or any specific epic power pool, to be honest), just looking to fill in powers/holes.  I noticed you got Fighting, instead, which I never considered, since I'm used to Fighting as a way to get to Weave for def/lotg.  I like your take on it much better, tho! I'll switch psi mastery to fighting; lemme see what I come up with, thank you so much! 😄

  5. Hey thanks!

     

    I'm sure the build is not well balanced.  I started looking at your and @Sunsette's posts in the Sentinel Powerset thread, starting with AR, and then moving onto Invuln, all without really having a very good idea of which sets are best where (apart from the info on the aforementioned posts), so I ended up: a) kinda short on Invuln slots, b) having very little idea of whether I needed more recovery or not, c) not really sure at all whether my attacks were slotted usefully, and d) having no slots for psi mastery, hehe.

     

    I'm honestly not used to using/slotting procs (beyond Gaussian's for Build Up, really), but your post mentioned Burst and Slug could make good use of them, so I started with those.

     

    Regarding going overboard with Defense... 🤦‍♂️ Must be a bug on my Mids at work (I run it on Linux via wine, there), or something I forgot to toggle.  I just opened the build here at home and am seeing the (correct, I assume) overcapped (softcap) defenses.  At work I was seeing mid-20's for most defenses.  I did not mean to go for such high defenses, haha!

     

    Regarding Burst and Slug missing, I actively avoided Acc enhancements when I didn't have slots for full sets, because I mixed up the "basic" and "advanced" slotting sections in your post, plus I misremembered/misunderstood and just assumed I didn't have to worry about accuracy. Don't shoot me, it's my first attempt at a build. 😄

     

    So... with that in mind, I'm looking to move some slots/enhancements to reduce the overcapped defense, probably raise resistance a bit (?), improve accuracy, and make psi mastery powers useful (or get rid of them? replace them with what, tho?).  So I'm switching over Devastation on Burst and Slug from Recharge to Accuracy, Got rid of Maneuvers (didn't need the Defense, not sure if I'll miss the LotG, tho) -- well, here's what I came up with: http://www.cohplanner.com/mids/download.php?uc=1530&c=735&a=1470&f=HEX&dc=78DA65944B4F135114C7EFD029EF477916A42DA5026D29F421E8C20D22AF18694220EAB21961C0319369D32946962EFC026EF8001A1F1B63E273EBCE072F5712051FD1E8CA4722082E4C3DCCFF501A3B69F3BBF77FEE39F79C3BE74EFCF270E5DDB12B0342AA1ED215D34C4CA946463354BD343E9F51325AD210F4C8F1647ABA8406EE7D73625231E6D499F0A0692AF37A2631A9CDEAAA37671D566755C354C3A78C4BF3BAA1A695F39AAE651644E54432A987C75525A5197335FB9319356D5ED052E5D67C2AA5AA3375D67094765513C9D9C4394DD75B4652DA7438B7C384A925E28A9951D30BCD945837FD9FF9053F59593C2D12A25E1645CBC418B1D846D9CB42BE2EACB97C133C11204AECB3456BFCB228FE6DB36CC5DB9897EE3077C1E77E761159BBD483F8E5BDCC3058196146C1EA18E8A453B4C157D836A0BDA47876E460B75F85E65840FE8E5BC8B3EE0693F36EE03A0629FF12F816956CA1C6866DE4DFB4032E51FC32DEB3EC0EE20F915F05EF59E1E2F56EB0D9C36C030F7999EDE049F2AD82AFADEA1AE2B9BCC8C7B588B9A703F37B41216A789F9A2DF87B383F0F9FB397F3F4EE32FF80CB94772D9F73ED06B4F64DE63BE67BF0F007E64770857CEBD9B77E49866D19EC5861AE32D7C0AE57E00BF26D64DFC623A8A7AB8FD90FFA8F328F313FC17784CEC6C9EFC3C9FD13E4FA82DC5FAB14BF85FBB4651D7EC13760F75BE60673131CA5B8AD882BB5364A96D6E3009BA8A7DC6C73FF675BA3BDDAB896B6FB78273D0FC0DE87CC47CCC760E40938467BFAB8161FC78DFC15568F457EA1A6CFF47E3B115FEA0CE12C6241F00BD9026C0B0C607DEC38F8956C21EEC910C7AEA33AC2D84F84DB91838FB428C78886A0C5982E3977DFE9478FB818DCBBCDF63D25DB5D608D1628B102A5AF40E92F50C6E5DC37832E166A9D9073DF042159ABCA1CB99B9EFD564E56F6907A91FD8F034D92CE4A5667549F01BFE7AF0F60FDCF7C8D6FD9696AF118B4ACE93C18BFCED317F3C6B77D07E37FF92C026F

     

    Better? I'm sure there's still lots of room for improvement (still doesn't feel balanced, way too much defense, but not sure how to lower it w/o losing out on global recharge!). 😃

  6. This is the first time I've actually managed to sorta come up with a build in Mids, and I'm sure it's nowhere near "good".  I'll gladly take any criticism and/or help!

    I'm trying to go for decent ST and AoE (as in I'm not looking for really good ST or AoE, especially not if it means sacrificing the other), good enough survival for soloing content (I'd love +4/x8, but it doesn't have to be that).  I'd rather not do fly/hover.  I'm not married to psi mastery as epic, mostly picked it cuz I saw it recommended somewhere (to fill the psi defense hole, and as a LotG mule?), totally open to suggestions there.

    If anything seems off, it probably is, feel free to point it out.  😄

     

    Here goes:

    Spoiler

    Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
    https://github.com/ImaginaryDevelopment/imaginary-hero-designer

    Click this DataLink to open the build!

    Morc: Level 50 Mutation Sentinel
    Primary Power Set: Assault Rifle
    Secondary Power Set: Invulnerability
    Power Pool: Leaping
    Power Pool: Leadership
    Power Pool: Speed
    Ancillary Pool: Psionic Mastery

    Hero Profile:
    Level 1: Burst

    • (A) Achilles' Heel - Chance for Res Debuff
    • (3) Touch of Lady Grey - Chance for Negative Damage
    • (3) Shield Breaker - Chance for Lethal Damage
    • (15) Devastation - Damage/Recharge
    • (15) Devastation - Damage/Endurance

    Level 1: Temp Invulnerability

    • (A) Unbreakable Guard - Resistance
    • (17) Unbreakable Guard - Endurance/RechargeTime
    • (39) Unbreakable Guard - Resistance/Endurance
    • (48) Unbreakable Guard - RechargeTime/Resistance
    • (50) Unbreakable Guard - Resistance/Endurance/RechargeTime

    Level 2: Disorienting Shot

    • (A) Apocalypse - Damage
    • (5) Apocalypse - Damage/Recharge
    • (5) Apocalypse - Accuracy/Damage/Recharge
    • (7) Apocalypse - Accuracy/Recharge
    • (9) Apocalypse - Damage/Endurance
    • (9) Apocalypse - Chance of Damage(Negative)

    Level 4: Super Jump

    • (A) Blessing of the Zephyr - Knockback Reduction (4 points)

    Level 6: Slug

    • (A) Force Feedback - Chance for +Recharge
    • (7) Explosive Strike - Chance for Smashing Damage
    • (11) Devastation - Damage/Recharge
    • (11) Devastation - Damage/Endurance
    • (13) Devastation - Accuracy/Damage/Recharge
    • (13) Devastation - Accuracy/Damage

    Level 8: Resist Physical Damage

    • (A) Steadfast Protection - Resistance/+Def 3%

    Level 10: Aim

    • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up

    Level 12: Dull Pain

    • (A) Panacea - Heal/Endurance
    • (17) Panacea - Endurance/Recharge
    • (37) Panacea - Hea/Recharge
    • (37) Panacea - Heal/Endurance/Recharge
    • (39) Panacea - Heal
    • (39) Panacea - +Hit Points/Endurance

    Level 14: Durability

    • (A) Performance Shifter - EndMod
    • (40) Endurance Modification IO
    • (46) Performance Shifter - Chance for +End
    • (46) Healing IO

    Level 16: Unyielding

    • (A) Unbreakable Guard - Resistance
    • (43) Unbreakable Guard - Resistance/Endurance
    • (43) Unbreakable Guard - Endurance/RechargeTime
    • (45) Unbreakable Guard - RechargeTime/Resistance
    • (45) Unbreakable Guard - Resistance/Endurance/RechargeTime
    • (45) Unbreakable Guard - +Max HP

    Level 18: M30 Grenade

    • (A) Overwhelming Force - Accuracy/Damage
    • (19) Overwhelming Force - Endurance/Recharge
    • (19) Overwhelming Force - Accuracy/Damage/Endurance
    • (21) Overwhelming Force - Damage/Endurance/Recharge
    • (21) Overwhelming Force - Accuracy/Damage/Endurance/Recharge
    • (23) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown

    Level 20: Flamethrower

    • (A) Superior Sentinel's Ward - Accuracy/Damage
    • (23) Superior Sentinel's Ward - Damage/RechargeTime
    • (25) Superior Sentinel's Ward - Accuracy/Damage/RechargeTime
    • (25) Superior Sentinel's Ward - Accuracy/Damage/Endurance
    • (31) Superior Sentinel's Ward - Accuracy/Damage/Endurance/RechargeTime
    • (31) Superior Sentinel's Ward - RechargeTime/Chance for +Absorb

    Level 22: Buckshot

    • (A) Ragnarok - Damage
    • (33) Ragnarok - Damage/Recharge
    • (33) Ragnarok - Accuracy/Damage/Recharge
    • (33) Ragnarok - Accuracy/Recharge
    • (34) Ragnarok - Damage/Endurance
    • (34) Sudden Acceleration - Knockback to Knockdown

    Level 24: Environmental Resistance

    • (A) Reactive Armor - Resistance
    • (50) Reactive Armor - Resistance/Endurance

    Level 26: Incinerator

    • (A) Superior Opportunity Strikes - Accuracy/Damage
    • (27) Superior Opportunity Strikes - Damage/RechargeTime
    • (27) Superior Opportunity Strikes - Accuracy/Damage/RechargeTime
    • (29) Superior Opportunity Strikes - Accuracy/Damage/Endurance
    • (29) Superior Opportunity Strikes - Accuracy/Damage/Endurance/RechargeTime
    • (31) Superior Opportunity Strikes - RechargeTime/Chance for Opportunity

    Level 28: Invincible

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (42) Luck of the Gambler - Defense/Endurance
    • (43) Luck of the Gambler - Defense

    Level 30: Combat Jumping

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (40) Luck of the Gambler - Defense/Endurance
    • (42) Luck of the Gambler - Defense

    Level 32: Full Auto

    • (A) Positron's Blast - Accuracy/Damage
    • (34) Positron's Blast - Damage/Endurance
    • (36) Positron's Blast - Damage/Recharge
    • (36) Positron's Blast - Damage/Range
    • (36) Positron's Blast - Accuracy/Damage/Endurance
    • (37) Positron's Blast - Chance of Damage(Energy)

    Level 35: Tough Hide

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (42) Luck of the Gambler - Defense
    • (46) Reactive Defenses - Scaling Resist Damage

    Level 38: Mind Probe

    • (A) Hecatomb - Chance of Damage(Negative)

    Level 41: Psychic Shockwave

    • (A) Fury of the Gladiator - Chance for Res Debuff

    Level 44: Link Minds

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

    Level 47: Maneuvers

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (48) Luck of the Gambler - Defense/Endurance
    • (48) Luck of the Gambler - Defense

    Level 49: Hasten

    • (A) Recharge Reduction IO
    • (50) Recharge Reduction IO

    Level 1: Brawl

    • (A) Empty

    Level 1: Opportunity 


    Level 1: Prestige Power Dash
    • (A) Empty
    Level 1: Prestige Power Slide
    • (A) Empty
    Level 1: Prestige Power Quick
    • (A) Empty
    Level 1: Prestige Power Rush
    • (A) Empty
    Level 1: Prestige Power Surge
    • (A) Empty
    Level 1: Sprint
    • (A) Celerity - +Stealth
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run 

    Level 2: Swift
    • (A) Run Speed IO
    Level 2: Health
    • (A) Numina's Convalesence - +Regeneration/+Recovery
    • (40) Numina's Convalesence - Heal
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Stamina
    • (A) Performance Shifter - Chance for +End
    Level 50: Musculature Core Paragon 

    Level 50: Vorpal Radial Final Judgement 
    Level 50: Reactive Core Flawless Interface 
    Level 50: Ageless Core Epiphany 
    Level 50: Assault Core Embodiment 
    ------------

     

  7. Sorry for the newbie question, but I can't find the answer... how do I post builds on these forums?  I've tried various export formats, but pasting them here just pastes the content, with no formatting.  I can't find an option for "Raw" input on the forums.  (I'd want to use short/long forum export... I know I can just use the data link, or the data chunk, but I'd like to use the nice, colorful format, if possible.)

     

    Edit: I actually managed to post it, by using a spoiler tag.  Is that the "standard" way, or am I missing something?

     

    Edit again: *sigh* noticed it didn't quite work... the spoiler tag sorta gets broken up and it ends up posting several spoiler tags with some content "leaked" in between. =/

  8. On 1/24/2020 at 10:39 PM, Infinitum said:

    I just adapted my Shield/SJ by switching SJ and War Mace out.

     

    The shield part is proven time and time again ultra durable, War Mace i dont have experience with but you can swap powers around and as long as you retain the sets in the powers you swap it shouldnt affect durability.

     

    Tanker (Shield Defense - War Mace).mxd 5.56 kB · 70 downloads

    I'm assuming this build can be trivially translated to BS (iirc, WM and BS powers match one-to-one?)?  I've got a SD/BS Tanker with a budget build, but have recently come into some inf and am looking to upgrade. :)

    • Thanks 1
  9. 4 hours ago, Infinitum said:

    this is mine,  theres not much it cant do, overcome or outright boot to the head.

    Twilight_Warrior_-_Scrapper_Martial_Arts_-_Ninjitsu.mxd 5.33 kB · 4 downloads

    Thanks, I'll see what I can do with that!  (Fly/Afterburner don't really work with my concept, but I'm sure I can figure something out!)

    1 hour ago, 33053222 said:

    100% I'd drop all 3 in favor of "utility" powers.

    Yes, Cross Punch is indeed a viable AOE and it's up fairly often and does *it's not a "nuke" or "arc of destruction" ok?* but it does solid damage.

    Sweet, I never would've thought!  Thanks!

    • Thanks 1
  10. 4 hours ago, 33053222 said:

    3. I think it is a case of going for set bonuses, but I would personally take the KB->KD although I'd drop CK all together.

    4. You are correct, the optimal rotation for MA is SK-CAK-SK-CS-SK-CS-Repeat at 225% recharge! Crane Kick and Eagles Claw are unneeded in this build although he may be trying to squeeze set bonuses. 

    So you would drop CK (and EC?) and replace them with "utility" powers?  Ranged attacks from PPs? Cross Punch (as per below)?

    4 hours ago, 33053222 said:

    6. Kick is taken solely because to get to Tough and Weave, FF in Kick is slightly better than boxing but honestly you'll never use this unless you're doing Kick -> Cross Punch for AOE which I'd definitely say is worth it to drop one of the two "unnecessary" ST attacks.

    Of course, my first thought when seeing Kick as "on the way to Tough/Weave", but then I saw the FF, and was somewhat confused.  I wouldn't think throwing in Kick into the rotation would help, even if it does proc FF, although to be completely honest, I don't know enough about all this to be sure.  Would Kick + Cross Punch for AoE really be better than just ST'ing each enemy?

     

    (Please take all questions as actual questions, and not faux-incredulous sarcastic "you can't be serious" criticism, hehe.)

  11. Hey, I just started a MA/Nin Scrapper, too, and came across this...

     

    Couple of questions:

    1. Why the two Hamis in Focus Chi, and not a Gaussian Proc?
    2. Laser Beam Eyes... for Winter's Bite set bonus, or for actual ranged power use?  (It doesn't fit my "Natural" concept, so wondering whether getting rid of it would be a problem.)
    3. Crane Kick: I noticed you left out the Knockback to Knockdown enhancement in the set.  Just going for set bonus, or are you actually using it in your rotation?
    4. I notice you have 4 ST attacks fully IOd, one with 5 (Crane Kick).  Does your rotation include them all?  I'm finding 3 ST attacks are enough to fill out my rotation, (CAK, CS, SK), and I haven't gotten Hasted to perma, yet.
    5. Dragon's Tail: do you use it, at all?  I find the damage is very low, especially considering it's the only AoE, although it's not terrible for its soft control.
    6. Force Feedback in Kick... how are you making space for Kick in your rotation?
  12. For me, it's gotten to the point that every time I see "DFB LFM" in /lfg, I start twitching. =/

     

    I don't abandon the alts, either... I might not go back and play them as often, but I do, every once in a while, log in and play with them.  I've only abandoned two toons: a TW/? scrapper or brute, my first TW toon, because I found TW too slow (I've since made TW toons and enjoyed them, but that first one I didn't "get"), and a dark/water defender (water tinted black, concept was "crude oil"), which I re-made (same looks, story, etc) as a water/dark corruptor, because it worked better (so that one really doesn't count... although the toon is still on the list, hehe).

  13. 13 hours ago, Darkir said:

    Oh, I see you wanted hover. Swap out combat jumping for hover with the same slotting. You could also swap super speed for flight, but super speed is faster.

    Actually, after our conversation in PMs, I'm seriously considering switching off Flight/Hover, to stay in melee range for Soul Drain.

  14. Been having a blast playing my ice/dark corruptor, enough that the toon's now level 50, alpha slot unlocked, and around halfway thru building my first alpha.  But I built sorta haphazardly, w/o a clear idea of where I wanted to be, and it's now time to actually go ahead and made a good build, something I've never quite mastered, hehe.  I picked Dark as my epic, but really mostly because it fit the theme.  The only "must have" is Hover, although I do enjoy Flight+Afterburner for moving around, too.  Thanks in advance!

  15. I don't think I expressed myself properly, although I do thank you for your replies and suggestions!

     

    I guess what I'm really trying to say is that Blasters have more useful powers for a given situation than other ATs.  Other ATs have primary and secondary powersets that fill different roles (defense and damage, for tankers, control and support, for controllers, damage and support, for corruptors, etc.), so at any point in time, they'll basically pick from half their pool of powers, while Blasters have most of their pool of powers to pick from.

  16. One thing I've noticed with Blasters is that I end up with a LOT of non-toggle powers on my bar, especially compared to other ATs.  On other ATs, I'm usually running a couple of toggles (which don't really require my attention, unless they're offensive toggles which can drop if I'm mezzed, or anchored offensive toggles, which I only usually need to manage between packs), with a relatively manageable amount of non-toggles (attacks, etc.).

     

    Is it just coincidence (I just picked powerset combinations that work like this for my Blasters)?  If not, how do people usually manage this?  Ignore some of the less performant powers, and focus on the best ones?  I guess if I get enough recharge reduction, I'd end up using fewer of my attacks. Tray switching? Like, put all your ST attacks in one tray, the AoE ones in another, and switch between those as needed?  Hunt-and-peck with mouse clicks?

  17. I've read the "dwarf to break holds" thing... how does that work? I don't see a "break mez" power in my dwarf form.  Does switching to it automatically break holds?  (I think I did see dwarf form has some innate mez resistance... is that what's going on? Switching to it raises your threshold, so holds are automatically broken when switching to it, if they're below your new threshold?)

  18. Question... am I supposed to (or is it worth it to) switch to Human form to use Inner Light, then back to Nova to keep on blasting?  Or is Inner Light really only used while staying in Human form?  I'm still leveling, and I'm at the stage where I really stay in Nova form all the time, only switching to Human for heals (and when I remember, Hasten), and am wondering whether I'll eventually want to do a quick switch to Human for Inner Light.  If so, even if it's not particularly worth it now, I'd start doing it to start developing the rhythm/flow, to build up muscle memory, as it were.

  19. 34 minutes ago, Microcosm said:

    You don't have to do the binds if you want to click the powers instead, as shifting to a form adds a temporary power tray (which can also be turned off if you don't like it). Binds are there to make life easier; if they cause you consternation, skip em.

     

    Oh, I couldn't play just clicking powers... I only click stuff like toggles, revives, inspirations (mostly cuz i'm too lazy to organize them and use the keybinds), oro portal... basically stuff I use infrequently, one-off stuff, etc.  I did see Redlynne's "fallthrough" bind config, so I guess I'll give that a try, thanks. 😃

     

    35 minutes ago, Microcosm said:

    If you've already read through the guides, best bet is probably to skim Redlynne's leveling topic (if the wall of text doesn't crit you), and when you get ready to really invest in Uber builds check out Doom's builds also posted in here. You can get ideas from those and ask follow ups here or post tentative builds for people to help you with.

     

    I've seen both of those (Redlynne's leveling and Doom's builds), great info on there, definitely.  I'll give tri-form a try (hah, sorry); I'd decided against following Redlynne's leveling guide because it was tri-form, but you've both convinced me to try it out, thanks!

  20. I'm playing my first Peacebringer, and reading on the forums, I'm slightly overwhelmed with the whole Tr-form concept, particularly the binding, tray switching, etc.  I'm also somewhat of a newb (played a lot back in live, but never "hard core", been playing a couple of months in HC now), so while I understand most of the concepts, I'm nowhere near an expert (e.g. I understand perfectly how IO sets work, but I still wouldn't know where to start designing a build to make good use of them).

     

    So I'm wondering whether playing a human-only PB will be worth it, or whether I should bite the bullet and start fiddling around with keybinds and stuff for a Tri-form (is there such a thing as two-form?).  I'm sure human-only builds can work, at least from what I gather reading the forums, but I don't know whether they'd require more know-how and experience than what I currently have.

  21. Why can't I find any builds for WM/Regen Scrapper?  It is a bad combo? I recently started one (bad case of altitis), and while still very low level, I've been having fun and have had no problems.  Does it fall off later on?  I see plenty of builds for WM/* and for */Regen, but none for that specific combo, at least not for Scrapper.  I haven't checked Brute... is it just that it's much better as a Brute?  Just curious. 🙂

  22. Hm, to be honest, Water was the primary pick, theme-wise (recolored to look like crude oil).  I could make fire/dark work within the theme (petroleum does burn, after all), but I really want to stick with Water.  I'm not really going for extreme min/max performance with this toon, so I'll try Water/Dark Corruptor and see if that works better.  Thanks!

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