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kelika2

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kelika2 last won the day on October 9 2023

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  1. start looking at the set bonuses and get used to frankenslotting. you can get some nice ranged/energy/neg energy defenses at a very low level
  2. i thought of that too but that would maybe lead to making mortar mobile as well with a little high tech skate board and then we would have a mini mastermind situation going with ffg, triage, mortar, drones and the probability of making trip mines also mobile. ai powered RC car, a safe knockoff of a mouse droid, etc and really who wants like 5-15 pets out all the time
  3. Swap Force Field Generator and Triage Beacon But allow just taking Triage Beacon to upgrade FFG and let a regen aura come from FFG
  4. Fury in itself is kinda stupid since their base numbers are balanced around having a lot of +dmg and if its easy to build and maintain fury then its just their baseline and that kinda makes their inherent not special maybe throw them a bone by adding scaling +resist/def/hp with their fury bar?
  5. like a friend summons that uses their avatar and powersets?
  6. i dont read many posts in full these days but i read this twice and what?
  7. Then people would just make dozens of Accounts And I think the sc0re team did that, not homecoming
  8. This is for costume contests and server leagues/raids I just realized my global ignore list is filled with normal people who are annoying for ads
  9. natural/tech/science can blend together depending on how creative or lazy the character maker is
  10. Healing or Debuffs depending on what you have targeted. In Star Wars: Galaxies we had something called a Combat Medic that specialized in aoe healing and poisons with diseases with some light pistol play Tier 1, Medical Scan, single target: For Players: Scans the target for damage and weaknesses. Does a heal over time (not regen) and +resist and +healing taken. the +healing taken can be for all heals or just the Tech Support heals For Enemies: Scans the target for weaknesses. Does -resist and -healing taken Tier 2, Medical Dart, single target: For Players: rapid ticking heal over time (not regen) for a significant amount or a significant duration For Enemies: toxic damage over time and -regen Tier 3, Therapeutic Fumes, reticle AoE pseudo pet: For Players: wide area heal over time and +recovery. unknown duration and cooldown For Enemies: wide area -spd/rech and -recovery, with potential vomiting Tier 4, Booster Shot, single target: For players: +dmg, +spd, +status protection(or resist) and slow resist For enemies: -dmg and -status protection(or resist) Tier 5, Healing drones: Your character gains 5-6 little drones floating around you healing whatever target is hurt, they disappear/burst after healing. said drones will be animation only, or just cut and paste the drone from robots dont matter and no you cant control them no enemy part Tier 6, Asylum Drone, Immobile Deployable For Players: a huge amount of -def/res debuff resist, knock protection and some minor def/resist. Im thinking no more than 2-3% def or 5% resist. I would prefer this to be on a short cooldown for the fast moving nature of this game For Enemies: low mag low chance knock and something that is not redundant. im getting a little bored typing this and i think i ran outta ideas Tier 7, yeah I am outta ideas, oh god, A cone ability that does not need a target to fire: use the disk throwing animation for the player to throw out a spinning object that rapidly fires healing darts in all directions for raw regen or something Tier 8, Fortifying Serum, single target is there such a thing as max hp over time? just an ability that does not give you a flat +500 max health right away but something that takes a few seconds to build up to +500 max health? for enemies it can do the same thing but in reverse Tier 9, ya know what fuck it im done i cant fill the last spot Maybe like a Gate of Babylon from Fate/Stay Night but filled with medical shit firing off whatever and whoever in a large cone doing lots of random small scale effects on friend and foe alike or maybe an Omega Maneuver thats a random grab bag of effects
  11. yeah another pistol for doms thread Tier1 - Pistols. regular lethal damage, no knockback, nothing special Tier2 - Pistol Whip. Melee, smashing, brawl with pistols out animation Tier3 - Supersonic Fan - ranged cone, lethal/energy Tier4 - Cryo Shot. lethal/cold, maybe mag1 hold attached Tier5 - Point Blank Shot. melee, lethal only Tier6 - Burst of Skittles. Name under construction. PBAoE damage using fire/cold/sonic/toxic/lethal in attempts to give the illusion of multiple ammo types in the clip/mag/bullet holders Tier7 - Hot Shot. lethal/fire with guaranteed dot Tier8 - Assassin's Round. minor lethal/extreme toxic dot. Now, if you can use partial animations can you take the second half of Piercing Rounds (skip the flip/flourish) and slow it down for this to simulate.. actually that will look bad nevermind. Tier9 - i dunno what the fuck to put here. maybe use the old thugs empty clips animation and load up spiked beanbags and have lethal/smash upfront with some minor lethal/smash dots? or maybe something new like a buildup you click, turns into a toggle and then auto detoggles after like 15 seconds and goes on cooldown. maybe call it "+P rounds"? im not googling if pistol beanbags are real because im on enough watchlists
  12. i thought about making a snowball fight thread where it takes the mechanics from steel canyons housefires players can pick up snowball temp power boxes fire based people can help directly fighting a GM or something
  13. i didnt read the thread, did anyone suggest this? Just taking the self rez ability grants no detoggle for x time after death
  14. Blaster: Pistol/tactical arrow - absolute beast pistol/fire - pbaoe fun pistol/ice - weak pistol/energy - nice, just pistols and like two utility things pistol/psi - more aoe pistol/martial - is ok Sentinel: Pistol/fire - pbaoe fun, theme stacking, dot stacking Pistol/bio - most toxic damage in the game Corr: Pistol/poison - thought it was ganna be cool but it isnt. nox gas and hail is fun
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