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kelika2

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kelika2 last won the day on October 9 2023

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  1. change all playable abilities down to like .50 mag knockback, from ninjas crane kick to storm summoning .67mag knockback is the threshold now where things labelled knockback actually knocks down outside of two enemy groups of the same level or higher. .50 mag x 50%(or higher) should be .75 mag which should knockback most targets after some enhancement slotting, with sets(and more with bonuses) this wont be an issue introduce more knockback sets, and set bonuses the devs did an amazing job with the end mod sets, i have faith that this would help everyone any complaints about "required" IOs will be instantly and brutally dismissed because of the knockback tax we pay now
  2. If you are not playing on excelsior i can see that happening
  3. 1 person with group fly with 7 potential pissed off people the numbers are there
  4. i didnt know you existed until a few minutes ago. i say that to put it into perceptive on how impossible it is to do what you said
  5. I tried to get decent AoE at or below level 20. I loathe sets like super strength or psi melee
  6. oh man i just realized that spear throw uses the right hand and katana users use their left hand
  7. Tier1 - Gambler's Slice - ranged, minor, two ticks Tier2 - Air Cutter - Medium damage ranged attack, uses sting of the wasp animation Tier3 - Ruthless Impale - high damage attack that uses Assassin's Strike animation, chance to hold Tier4 - Venom/Poison blade, basically fiery embrace but toxic damage. Tier5 - Lotus Drops Tier6 - Soaring Dragon Tier7 - Throw Katana, uses Cimerorian Spear throw animation, can be snipe Tier8 - Vacuum Slice ranged cone attack that uses flashing steels animation Tier9 - Dragonfly but taoe like Battleaxe's attacks
  8. they do but if you are double stacking domination it knocks back sometimes also if you are using Overwhelming force stop now, that causes a lot of knockback. use sudden acceleration
  9. You know how the exp toggle in the options menu was nerfed because of firefarmers? And you know how incarnate powers dont work at level 44? And you know how the +exp boosters do not work at level 50? Bring that back, but just make -exp/+inf options to stop working at level 45. Potential numbers: 25% slower exp, but 20% inf gain 50% slower exp, but 40% inf gain 100% slower exp, but 60% inf gain 1.) potentially exploitable by firefarmers. someone halting at 44 will not have the killing power of a decked out incarnate, slots and mule powers from 45-50 will also be limiting but they sure will try 2.) im not going through every story arcs levels in ouro to check but the people in their mid 40s wont be missing much. meaning people at level 45-50 wont need to exemplar/ouro down for level 45-50 arcs 3.) this gives people the option to level slower and not be punished for it
  10. A lot of people do not and that default green gets to me I do change its color and I hope im not just mandelaing over here.
  11. Anyone else remember it being red/blue or red/white and not this uglyass baby poop broccoli paste green?
  12. i have two huntsmen one ranged and permahasten build. and bane spider only for buildup one melee and defense build. buildup, stealth and placate from bane
  13. i have a rad/fire sent thats pretty point blanky
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