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kelika2

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kelika2 last won the day on October 9 2023

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  1. I am seeing more rewards in level 55 farms. Cant speak for 56-57 Last i checked the loot tables for higher than 55 are not done yet
  2. Wait, thats a monday and Tuesdays are generally patch days
  3. Most everything will be a "large area around caster" and maybe a slightly stronger effect on yourself. Most songs will not effect an entire league Tier 1 - Healing Lullaby, long duration, low to medium potency heal over time. Effects league Tier 2 - Recuperation Rondo, long duration, low to medium potency +regen, +recovery and +status resistance. Not Status Protection. Effects league Tier 3 - Hymn of the Defiant, long duration, medium potency +resistance to all damage and +dmg(higher s/l dmg and lesser other damage types). Stacks with Imbues The next 3 could be put into a single power but whatever, each Bard can only have one active at a time. Imbue songs can come with an optional quirk to have more +dmg to certain damage types. yes it will get confusing if more than one bard is in a group. I also thought about adding resistances or defenses to said songs but nah Tier 4 - Elemental Shanty, toggle, 10-15% all damage, 30% cold dmg(does not stack with 10-15%), imbues the team to give their attacks to do additional Fire damage Tier 5 - Energetic Aria, toggle, 10-15% all damage, 30% neg nrg dmg(does not stack with 10-15%), imbues the team to give their attacks to do additional Energy damage Tier 6 - Raunchy Tune, toggle, 10-15% all damage, 30% Psi damage(does not stack with 10-15%, imbues the team to give their attacks to do additional Toxic damage Tier 7 - Ode of Protection, instantly removes all -def/-resist debuffs on yourself and team mates and makes them immune to -def/-resist debuffs for a short time. Tier 8 - Paean of Clarity, instantly removes all -perception/accuracy debuffs on yourself and team mates and makes them immune to most -per/acc debuff and -movement/-range debuffs. maybe taunt effects Tier 8 - Finale. Not effected by any form of Recharge. Does not stack, highest AT modifier will take hold. +def, +res, +dmg, +movement, +range, +hp, +maxend for everyone for an unknown amount of time because i got lazy with the actual numbers, recharge and so on.
  4. I never said how long the lockout should be. Could be the 10 seconds we have now or 15 even 20 seconds without being able to use Rage And two, I know you probably maybe kinda played SS at a low level at some point as a tanker. Just doesnt feel right, jabbing and haymakering things without taking off chunks of enemy healthbars meanwhile you probably also kinda sorta played energy melee and see a noticeable difference. Im going to stand by what I said that SS is a lackluster set without Rage and being locked out of it could be enough of a crash.
  5. Whoa. You know how Titan Weapons cannot use some attacks without momentum? What if the Rage "crash" was just being locked out of using Rage? SS damage without Rage is pretty ass Make it not stackable in some form or another Rage gets the [Victory Rush]treatment where it is 100% not effected by any form of Recharge AND Burnout AND maybe like [Vengeance]. not stackable, but strongest wins
  6. One thing I hate about the city of heroes community is how they try to distance themselves from other MMOs but when it comes to balancing its all about dummytesting, or you call it pylon damage. meanwhile 99.9% of the game is wading through enemies in seconds and anything worthy of "stand there and beat it up" gets more lore pets in its face than a theme-less costume contest
  7. SS base numbers are balanced around rage to do a proper balancing we would need two super strength sets Super Strength as we know it now and Unleashed Strength as a new set. higher base numbers all around and maybe shuffled around powers like having Foot Stomp at level 20
  8. I just want to make sure I got this right. Supremacy now has pet buffs baked into it, but does not stack with mastermind ATO pet buffs?
  9. They have been increasing radius on a few things for melee and supporty to make the game more knockback friendly instead of an energy blaster nullifying melee alts instead of just removing knockback
  10. I kept trying seeker drones to see if it does damage to enemies but their suicidal nature or being NPC destroyed before being player targetable made it too hard to confirm
  11. Using this power on other Targetable Traps is allowing Detonator to explode, deals damage. Did not try with other entities like signature summons or katie because I didnt wanna spend 10m to find out or waste a charge I do not know if this is intended or not, i mean why not boobytrap a generator or pack some more explosives in seeker drones. did not test with acid mortar because [assault] is better in a lot of aspects Additionally, slotting knockback to knockdown has no effect in Detonator itself. I did not test this to see if the pet needs KB2KD, but this does not seem right
  12. i like the idea but speed only people will ruin it and it will end up with like 5 merits per
  13. The best you can probably maybe hope for is getting 15-20 seconds shaved off
  14. remember how a couple of tweaks killed titan weapons? you see maybe 1 or 2 a month now if that now bio armor gets to be ugly and mediocre
  15. Seeing the same numbers as Psyonico. Additionally I switched to the Apprentice Charm prestige power to the same effect, hitting for mid 30s dmg. and exemplared to lvl25 for Yin it took 2 25ish damage hits to light the slick accidental prestige attack damage nerf? mastermind damage scaling wonkeyness? either way its not that significant enough to file a report about it
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