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BasherBot

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Everything posted by BasherBot

  1. It's probably not as obvious or well known, but the character limits are based on servers rather than accounts. Unfortunately I'm on a hiatus now in order to better deal with my mental state and depression issues.
  2. There are enough character slots if I use 2 servers to make it work. There are 1000 slots per server... But well over a hundred combinations per Archetype
  3. I have yet to come across anyone who complain's about Explosive Arrow's knock back... And I'm not gonna go on a rampage because I would rather stay behind the group's tank and damage damage from afar... Not try and solo group contend like the dumbass you are accusing me to be. You are making wild assumptions off of a few bad experiences and lashing out at others for expressing their point of view on your outlandish claim. It's your fault that this is happening... Not ours. The sooner you realize that the sooner you can better yourself and actually have friends.
  4. Ranged damage AT are generally low on health (except Sentinals) and their ranged damage powersets have limited to no mitigation options (with some crowd control to raise their support option). For example: My Archery/Atomic Blaster, Archery has would have high damage (high single target, mid AoE), mid support and low mitigation... Where as Atomic Manipulation would have Mid damage, High support and mid mitigation. I'm assuming crowd control counts as support, feel free to correct me if I'm wrong in that.
  5. Leaving without saying anything is actually a dick move... So not nice people. If you wanna remain in your bubble of hatred, go ahead... But now is probably about time you left this discussion and moved on. Nobody here agrees with you and all you are doing is making a fool out of yourself.
  6. Actually yes, yes it does. Blasters have more powersets with access to the damage buff in Aim (and Brute have more sets with access to Build up). And that isn't even considering the Archtype specific passive that would make a different (a fully buffed Brute will have more damage compared to a Scrapper... But Scrappers have crit chance that has a chance for massive damage). Really your going about this all wrong. Powersets differ wildly for generalized grouping and differ even more based on which AT you want to play.
  7. Archtypes matter... Because a powerset could have vastly different of an impact based on which Archtype it's pulling from. Plus, your score is weird... If you are trying to rate powersets individual... A 1-10 scoring would be simpler. Additionally, swapping support for utility would make more sense (to encompass CC, buffs and healing) and swapping mitigation to durability would make it more understandable.
  8. As a player of league of legends... When it comes to people who blames other for their own problems... I have one thing go say:
  9. Doesn't make you any less of a hypocrite for claiming that you shouldn't get angry at people for differing opinions when you block/ignore people who like having knockback as a CC option.
  10. Says the guy actively scolding people for having fun with a game mechanic because it's hard to master...
  11. I personally find ignore features counterproductive, as if you are blocking people on general or help chat, you are having to deal with only getting half the conversation and can get lost very easily. In most games and apps I save ignore/block features for bots and people advertising services that go against ToS of a given game. Otherwise I just tank the insults and idioticy until I log off for the day (or I just ignore them the old fashion way by not reading chat)
  12. Weekly Update #1: April 17th, 2020 Current build: Archery and Atomic Manipulation Blaster Hero name: Radio Waver Next Build: Assault Rifle and Atomic Manipulation Blaster Hero Name: [Redacted] Current Progress: Lvl 24 (finished Synapse yesterday in the evening) I would like to start by thanking @Major_Decoy for that lovely chart for Blasters. I would've messed this up big time without it. Today I will be going over some things I've noted or have planned out since I started playing this build. 1: having double Aim is (thanks to Ionize) is really fun and allows you to do a decent chunk of damage. 2: Thanks to Metabolic Acceleration you are surprisingly durable as a Blaster. Which is useful for the build we are going to use. 3: I found myself never in a position to utilize Gamma Rays from the Atomic powerset. The only attack I have is Electron Shackles and you need at least two to proc it 4: Beta Decay is a strong debuff since it can stack Defiant like nobodies business... But also requires you to be in melee range to use correctly. 5: If you are not careful, the combination of Aim, Ionize, Ranged Shot and Explosive Shot can burn through your endurance quickly... So be sure to keep on eye on it before you use all your big burst. Blaster_-_Archery_-_Atomic_Manipulation_melee.mxd This build is focused on maximizing the power of Beta Decay by allowing you to get into melee range without fear of getting deleted the moment you pull aggro. It has strong single target and AoE... But keep in mind you are not a Tanker... You can still get overwhelmed easily. Remember to still remain cautious while doing solo content with this build. I'll end this week off by showing you all Radio Waver's costume. Enjoy:
  13. Good point... Two characters with the same powersets can have completely different playstyle based on what Archtype you choose
  14. Mini update: I (finally) decided to make the primary powersets my first go, meaning the next build after this is Assault Rifle/Atomic. Other things of note are that I have two builds set up thanks to the help of Arklide on the discord server. I'll go over those in the main update on Friday. I might show the costume on the main update... Not sure yet. Until then: known that Radio Waver is getting ready to kick some villainous ass 😉
  15. Pretty certain Electric Blast has value in PvP since the endurance drain is useful there (I don't play PvP... Just noting a place where it could have a decent or a large amount of value depending on how strong the drain actually is).
  16. Hey, I'm currently working on a Archery/Atomic Blaster for a challenge I started and I was wondering if I could get some help with creating a build. I'm planning on a more single target focused build, but I'm open to more AoE focused ones.
  17. Due to some IRL interference and personal indecisiveness... I'm going to have to delay the first weekly update until Friday of next week
  18. Not sure yet at the moment, but I'm planning on a more single target focused build for the Archery/Atomic build (using Rain as my primary AoE). I don't have any intention for using the p2w enhancements though, they make things a tad too easy pre level 20 lol
  19. I forgot about Atomic Manipulation... I'll need to fix my start point
  20. Because I am a mad man with a lot of time on his hands... I'm going to use lvl all potential Archtype/powerset combinations in alphabetical order (starting with an Archery/Atomic Blaster). I'll be using Robotech's powerlvling guide to get characters up to max level: I'll post here weekly with progress updates and thoughts on the build at that point in time. I encourage people to share thoughts and builds as I make my way down the near endless task of leveling and building each archtype's potential powerset combos Current: Archery/Atomic Blaster Next: Either Archery/Dark or AR/Atomic... Depending on how I want to handle it
  21. Hey, I'm a newer player looking to do a Corrupter build using Archery as a secondary. I was hoping to get some advise on how to approaching leveling as a corruptor (and what skills I should be focusing on while leveling)... as well as some fun secondaries to try out with Archery.
  22. Hey, I am a relatively newer player (since I missed out on City of Heroes during it's hayday) and I was hoping to get some help with my build for my first character. Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic Blaster Primary Power Set: Dark Blast Secondary Power Set: Darkness Manipulation Power Pool: Speed Power Pool: Flight Ancillary Pool: Soul Mastery Villain Profile: Level 1: Dark Blast -- Empty(A), Empty(3), Empty(3), Empty(7), Empty(9), Empty(13) Level 1: Penumbral Grasp -- Empty(A), Empty(5), Empty(7), Empty(42), Empty(42), Empty(42) Level 2: Gloom -- Empty(A), Empty(5), Empty(9), Empty(15), Empty(15), Empty(19) Level 4: Hasten -- Empty(A), Empty(39) Level 6: Hover -- Empty(A) Level 8: Fly -- Empty(A) Level 10: Smite -- Empty(A), Empty(11), Empty(11), Empty(48) Level 12: Umbral Torrent -- Empty(A), Empty(13), Empty(19), Empty(21), Empty(21), Empty(23) Level 14: Moonbeam -- Empty(A), Empty(17), Empty(17), Empty(23), Empty(25), Empty(25) Level 16: Tenebrous Tentacles -- Empty(A), Empty(27), Empty(27), Empty(29), Empty(29), Empty(31) Level 18: Abyssal Gaze -- Empty(A), Empty(31), Empty(33), Empty(33), Empty(33), Empty(34) Level 20: Soul Drain -- Empty(A), Empty(31), Empty(40), Empty(40), Empty(40), Empty(45) Level 22: Touch of the Beyond -- Empty(A), Empty(43), Empty(43), Empty(43), Empty(45), Empty(45) Level 24: Shadow Maul -- Empty(A), Empty(48) Level 26: Life Drain -- Empty(A), Empty(34), Empty(34), Empty(36), Empty(36), Empty(36) Level 28: Dark Consumption -- Empty(A), Empty(48), Empty(50), Empty(50), Empty(50) Level 30: Death Shroud -- Empty(A) Level 32: Blackstar -- Empty(A), Empty(37), Empty(37), Empty(37), Empty(39), Empty(39) Level 35: Dark Pit -- Empty(A) Level 38: Midnight Grasp -- Empty(A) Level 41: Night Fall -- Empty(A), Empty(46), Empty(46) Level 44: Oppressive Gloom -- Empty(A), Empty(46) Level 47: Soul Storm -- Empty(A) Level 49: Soul Tentacles -- Empty(A) Level 1: Brawl -- Empty(A) Level 1: Defiance Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Empty(A) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- Empty(A) ------------
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