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Aiax

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  1. It appears that the Roman Centurion Half Helm is missing from the selection menu. If you already have it it is fine or if you use the custom costume option it is ok, but when you go the menu it doesn't appear or vanishes.
  2. It is probably a bit of a stretch and not a comic character, but the a character that comes to mind who might be a SR tank is Neo. But that might be reaching.
  3. Aiax

    Patron Power Pools

    Just a quick question 🙂 I did do a quick search but couldn't find the answer... Do the tanker changes (aoe caps, cone arc etc..) apply to the patron power pool powers? Thank you!
  4. Aiax

    Energy Aura

    Quick question... Have a new concept for character and planning to go energy aura either scrapper or brute. I know that energy aura is typically better on a stalker (but a stalker doesn't go with the concept), and defence sets are better on scrappers and resist sets on brutes....but is energy aura better on a brute or scrapper or is it basically a wash? Thank you!
  5. I think that you are right, the description sounds exactly what I was remembering. Thank you for all the help!
  6. I am pretty sure that it isn't Faultline one, unfortunately. It is possible it is that one. Thinking a bit more on it, for the same mission I believe there was a fourth named Arachnos that you had to defeat, an arbiter I think. He was under the statue of Lord Recluse and you either had to defeat him to spawn the 3 other named or defeat the 3 named to spawn him. Or he was already there and one of the objectives. Sorry not much to go on, just a vague recollection of doing the mission.
  7. Hi all, I am trying to remember a specific arc / mission from live but am drawing a complete blank. It is a blue side mission and the only thing I remember is that for one of the missions, possibly the last one, you take a sub to Grandville and have to defeat 3 named Arachnos (a mu, widow and bane..I think). I believe it was somewhere around lvl 25 - 35, but could be totally wrong. I don't think it was a regular contact mission but for the life of me can't remember where to get it. Any help would be appreciated. Thank you!
  8. Random thought and I haven't tested or anything, but could the increase in running be from the proc in Brimstone armour? I thought I read somewhere someplace at sometime that the dots in Fiery Melee caused mobs to run more. But I could be totally wrong.
  9. Forum name and in game global are @Aiax (the one you have above should have an i and not a j, the one with a j hasn't been on since 2019) Much appreciated and thank you!
  10. Ok...I am going to throw my hat into the ring with Gravity/Sonic controller. I played a Gravity/FF controller on live that I had a lot of fun playing. When CoH came back I decided to go Sonic secondary instead of FF. Unfortunately she is only level 4 at the moment as I got distracted with other projects and level slow. So please someone correct me if I am wrong or my ideas just wouldn't work. But my thoughts and plan was that you have decent single target damage with Gravity so that is helped with Sonic Siphon. With the changes to Singularity now pulling things in, that sounds like a perfect place for disruption field. I suppose if things start to go bad you can put Sonic Repulsion on Singy wormhole the mobs on top and watch them get flung away. Solo you can you use Dimension Shift and Sonic Cage depending if you need a single or group panic button. The only power you wouldn't get much use out of solo is Clarity. I am really not good at builds, sorry, so don't have one. I just feel the character out as I play and make the build off of that. As for a character concept background story... You could be a subterranean race who have learnt to use the power of the Earth's core. By making taking a piece of the core a part of you, you are able to manipulate gravity (your gravity powers obviously) and it gives you powers similar to that of the Earth's Magnetic field (your Sonic powers). Just my silly thought. Good luck!
  11. I have always enjoyed going through First Ward and Night Ward and have had some characters do better than others. I think that the Wards throw everything at you from all damage types (not sure on toxic) to a variety of debuffs (slows, dmg, def) so that got me thinking, what melee primary & secondary combo would be best to deal with all that First Ward and Night Ward throws at you? I prefer to play Tanks, Brutes and Scrappers and was thinking maybe a combo of savage melee and electric armour, but not sure how many of the enemy groups resist lethal. Thanks!
  12. A bit of thread necro, but had a few ideas about psi armour, well three ideas anyway, certainly not as in depth as you have done. 1 - I always thought that psi armour should be defensive based. Going with the idea mentioned above that you sense/anticipate how your enemy will attack you and you avoid it. 2 - If there is any armour that should have no cc holes, psi armour would be it. So please, no confuse or fear or repel etc.. holes. 3 - For the taunt aura, I thought a power called Weak Minded would be a different unique idea. Essentially, anyone affected by the aura becomes more susceptible to the secondary effects of your powers (and maybe teammates). A bit like a reverse power boost, instead of boosting your powers, your enemies becomes weak to them. So things like fears, disorients, slows, -to hit, - dmg, etc either have a greater chance to land or the duration is increased, just not sure what to do about fire.... Anyways just a few ideas that were floating around in my head. Figured it would be better adding to an existing thread than starting a new one.
  13. Aiax

    Shield vs Bio

    Just a quick question .... All things being as equal as they could be, which provides the bigger damage boost shield or bio? Thank you!
  14. I was always a fan of savage/rad for speed. You have some good + recharge, + recovery and I felt that the animations of savage feel fast and flow together well.
  15. Have you considered savage melee? I think it would fit your concept and I really enjoy it :-)
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